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THQ working on Warhammer 40k MMO, WoW has peaked, game not due for 2+ years

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  • AccualtAccualt Registered User regular
    edited April 2008
    The comment about all races being represented has me worried. I don't think all nine races are going to be playable from the start, I can't ever imagine nids being playable. Not to mention an eight way PvP battlefield doesn't sound like a good idea and there is no way you could really split them into two teams. It would be stretching the hell out of the lore to have SM, IG, Eldar, Tau vs. Chaos, Orks, DE, Necrons. I guess you could maybe have some giant 'Nid invasion where the races have to band together along good vs evil lines but that rather destroys the whole point of 40k.

    Eh, whatever. As long as I get to drink Mountain Dew and eat chips for hours on end while serving the Greater Good I'll be happy.

    Accualt on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2008
    The whole point of the lore is so have excuses for any two armies to fight, not some deeper reason. I don't see why they couldn't change that for an MMO.

    lowlylowlycook on
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  • KazhiimKazhiim __BANNED USERS regular
    edited April 2008
    Accualt wrote: »

    Eh, whatever. As long as I get to drink Mountain Dew and eat chips for hours on end while serving the Greater Good I'll be happy.

    As long as I can be a KROOT I'll be happy

    barring that, the tau are fine I guess

    Kazhiim on
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  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2008
    "Death to the Xeno, the Mutant, the Heretic" is pretty much part of the setting.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • KazhiimKazhiim __BANNED USERS regular
    edited April 2008
    on that note: if they do limit the number of races playable, I say they drop the necrons, DE, tyranids, and IG. Necrons are silly, the DE "experience" could easily be fit under Chaos, tyranids'd be fuck-all hard to come up with good mechanics for, and the IG could probably just fit under the "imperium of man" faction. Nobody wants to be some imperial grunt.

    Kazhiim on
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  • RaslinRaslin Registered User regular
    edited April 2008
    Kazhiim wrote: »
    Raslin wants to be some imperial grunt.

    Fixed

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

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  • SilpheedSilpheed Registered User regular
    edited April 2008
    Raslin wrote: »
    Kazhiim wrote: »
    Raslin wants to be some imperial grunt.

    Fixed
    Add Silpheed to that list as well. You can keep your genejacked steroidfreaks, I'd rather have my squad of grunts instead.

    Silpheed on
  • RaslinRaslin Registered User regular
    edited April 2008
    I still think IG would be fine if you just started as something higher up on the food chain, like a squad commander(Not actually in charge of a squad, but with squad-attacks if that makes sense), a heavy weapons team(goomba's favorite), etc. Or maybe as armoured troops, going up to actual vehicles shortly.

    Edit: Actual article
    As the fantasy Warhammer MMORPG nears completion, the first news breaks on it's sci-fi cousin. So far we have just the bare facts. The barest of which is, it will be an MMORPG, rather than an MMOFPS as some had hoped.

    The combat system will be orientated around cover, suppresive fire and flanking, and firefights will take place on a larger scale than those planned for Warhammer : Age of Reckoning. "The term 'Battleground' takes on an entirely different meaning," Vigil Games General Manager David Adams says, slyly implying they plan to outdo World of Warcraft's largest PvP arenas. Players can (but don't have to) form squads, the basic infantry fighting unit of the tabletop game.

    Creative Director Joe Madureira claims that "All of the races important to Warhammer 40,000 lore (not fans) will be represented". Thats extremely encouraging, considering how well loved the oft-omitted Tyranids are by Warhammer fans. "We want each and every race to have weight in the game world," he continues, "and feel distinct."

    Players will get to explore alien cities, alien temples, Chaos shrines, deserted battlefields (er. woo?), mysterious ruins, ancient structures, here's the cools one " drifting hulks in space". Space hulks we call those. When it comes to our own character, Vigil are particularly confident - cocky, even. Joe promises "Tons of stuff hanging off your character, weapons, scrolls... we are going to have the coolest looking characters of any MMO, ever. Once we begin releasing images, feel free to call me on that." Don't worry, we will.

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • THORTHOR Registered User regular
    edited April 2008
    Silpheed wrote: »
    Raslin wrote: »
    Kazhiim wrote: »
    Raslin wants to be some imperial grunt.

    Fixed
    Add Silpheed to that list as well. You can keep your genejacked steroidfreaks, I'd rather have my squad of grunts instead.

    IG Commissar would be awesome to play....execute your own teammates for running....

    THOR on
    Upp och hoppa Tor, Slå på trumma bror, Det ar danse ut i Valhal i natt.

    By the Fires of Muspelheim!!
  • HalberdBlueHalberdBlue Registered User regular
    edited April 2008
    Well, that article kinda dashes my hopes for an Inquisitor-style game. Thats still the only kind of setting I can see working for a 40k MMO. :/ EDIT: And Necromunda.

    HalberdBlue on
  • GoombaGoomba __BANNED USERS regular
    edited April 2008
    Heavy weapons team? Those are like immobile fire warriors, I don't have a real problem with them. Now them with that fucking scanner so they attack my base while I get to sit on my hands, that I take offense at. And plasma.

    But I'm still going with SM being the only playable army, at least right now, seeing as they could pretty much do every 'class' with them since do everything.

    Goomba on
    [SIGPIC][/SIGPIC]
  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited April 2008
    The only three things I want to play as in this game is a Rogue Trader, an Ecclesiarchal militiaman, or an Eldar Exodite, and I will boycott its midnight launch with a sandwich board if they're omitted.

    Utsanomiko on
    hmm.gif
  • lowlylowlycooklowlylowlycook Registered User regular
    edited April 2008
    THOR wrote: »
    Silpheed wrote: »
    Raslin wrote: »
    Kazhiim wrote: »
    Raslin wants to be some imperial grunt.

    Fixed
    Add Silpheed to that list as well. You can keep your genejacked steroidfreaks, I'd rather have my squad of grunts instead.

    IG Commissar would be awesome to play....execute your own teammates for combat looting....

    Fixed that for you.

    lowlylowlycook on
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    (Please do not gift. My game bank is already full.)
  • THORTHOR Registered User regular
    edited April 2008
    Haha thanks.
    I can just see it now:
    SM 1:"Shit, were losing, get out of here!"
    SM 2:"No, wait, dont run, they guy over there is a Commissar! Dont....*PEW PEW*....fuck, why'd he have to run...?"

    THOR on
    Upp och hoppa Tor, Slå på trumma bror, Det ar danse ut i Valhal i natt.

    By the Fires of Muspelheim!!
  • SammyFSammyF Registered User regular
    edited April 2008
    Morskittar wrote: »
    It's a Catch-22. Space Marines will sell the game but including them freely will ruin it or force it into artificial, combat-only limitations. This should probably be called the Jedi Conundrum or some such thing.

    Unless they want to make a "pray 22 hours a day" mechanic.

    Actually if I was designing the game (and obviously I'm not) I'd try and limit the number of Space Marines the same way the table top game does: group size limits and point caps to balance things out. Like say a certain quest allows you to field a group with a total value of 300 points. Each Space Marine costs 30 points; each guardsman costs 15. 10 Space Marines could take on the quest, or 20 guardsmen could. Or five space marines and 10 guardsman. Or 15 guardsmen with another 75 points worth of vehicles and heavy equipment. Or....

    SammyF on
  • zerg rushzerg rush Registered User regular
    edited April 2008
    Actually, let me change my desire. I want to play as a regiment of Imperial Guard. With every squad having a priest, and there's a commissar nearby to execute people.

    And every member of the regiment is wielding a plasma gun.

    zerg rush on
  • shrykeshryke Member of the Beast Registered User regular
    edited April 2008
    SammyF wrote: »
    Morskittar wrote: »
    It's a Catch-22. Space Marines will sell the game but including them freely will ruin it or force it into artificial, combat-only limitations. This should probably be called the Jedi Conundrum or some such thing.

    Unless they want to make a "pray 22 hours a day" mechanic.

    Actually if I was designing the game (and obviously I'm not) I'd try and limit the number of Space Marines the same way the table top game does: group size limits and point caps to balance things out. Like say a certain quest allows you to field a group with a total value of 300 points. Each Space Marine costs 30 points; each guardsman costs 15. 10 Space Marines could take on the quest, or 20 guardsmen could. Or five space marines and 10 guardsman. Or 15 guardsmen with another 75 points worth of vehicles and heavy equipment. Or....

    That's why I think squad based (as in each player is a whole squad) is the way to go. The table-top game is already balanced around that. So a SM squad is small but each member is more powerful and an IG squad is large but each member is weaker.

    It'd fit well into the "everyone is expendable" theme too. When your guys die, they don't get resurrected, they get replaced. The higher level your squad is, the more prestigious it is and the better the people you can attract.

    Special weapons or Commissars or whatever are upgrade for your squad you earn with prestige (which acts like experience).

    shryke on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited April 2008
    i don't even know what i would play.

    i mean dark eldar are my tabletop army but even me, a faithful follower of the kabals realizes that the models look like utter shit, and i'm not ready to run around looking retarded just to enslave everyone i come across.

    i won't play space marines or chaos because lol lol space marines

    i guess eldar wouldn't be bad, being a harlequin would be pretty badass actually

    deathjester ftw

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • GoombaGoomba __BANNED USERS regular
    edited April 2008
    Hey, if they have harlequins they might even be in troupes. And have their grenades and masks and all that cool stuff that should have been in some other game instead of being useless. That would be neat.

    Goomba on
    [SIGPIC][/SIGPIC]
  • THORTHOR Registered User regular
    edited April 2008
    I just dont think limiting SM and other powerful units is gonna work, save for making them an all out hero class. My guess is that Lore will have to take a hit for sellability and gameplay, just like all other MMOs. (take WoW, so now with 2.4 you and a few of your buds can go take down Kil'Jaeden, the bad ass, god-demon, mother of the entire Burning legion, who has been controlling the dark forces for 20,000....seriously wtf Blizzard?)

    But really, a 40k MMO, will need to have some interesting and different features, a cookie-cutter mmo just wont cut the cookie. (thats what WAR is for). It will be interesting to see how they go about this.

    THOR on
    Upp och hoppa Tor, Slå på trumma bror, Det ar danse ut i Valhal i natt.

    By the Fires of Muspelheim!!
  • TheKoolEagleTheKoolEagle Registered User regular
    edited April 2008
    i'm waiting for the emperor raid, fuck that guy.

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • KazhiimKazhiim __BANNED USERS regular
    edited April 2008
    raid-type stuff'd actually work better for 40k, going with the "everyone is expendable" mindset. Warbosses, high priests, eldar seers, and the like die off pretty frequently in the lore anyway, don't they?

    Kazhiim on
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  • widowsonwidowson Registered User regular
    edited April 2008
    Suriko wrote: »
    http://www.computerandvideogames.com/article.php?id=186373
    According to the info, the title's definitely an MMORPG as opposed to what could have been a Planetside-esque MMOFPS. But despite that it appears developer Vigil Games is aiming for a reasonably in-depth combat system, as it's orientated around cover, suppressive fire and flanking.

    Kind of pleased, kind of let down.

    Cover, flanking, etc, is nice, but I'd have preferred an MMOFPS.


    After the cock-tease that Tabula Rasa was, I'm totally let down by the fact that they're not going MMOFPS.

    They said the exact same stuff and the game turned out very, very "meh". Plus, what, you're going to have lvl 1 - 60 space marines? Newbie bolters as opposed to +245 bolters of greater daemon slaying?

    Lame. And gay. Gay and lame.

    Planetside would of been the way to go. You keep the same amount of health with "ranks" basically being how much gear you have access to, with even a lvl 1 having a decent shot of killing a lvl 20 in the right situation.

    That would have been a better route to go for 40K. Vets get better stuff or, to balance it all, you get 1 heavy weapon and light assault weapon for a 10-man squad you form, giving people an incentive to form clans and squads.

    Hell, you even have the place for a planetside-like MMO, Cadia post 13th crusade. Chaos and Imperium fighting over the surface, eldar lurking in the webway.

    You could have special events like an Ork WAAAAAAGH comming out of the sky and beating everyone down, or "Hey guys, where did those onyx pyramids come from?"

    Waiting for details, but this is a let-down.

    widowson on
    -I owe nothing to Women's Lib.

    Margaret Thatcher
  • widowsonwidowson Registered User regular
    edited April 2008
    And furthermore, to make this work:

    1. No money.
    2. No auction houses
    3. No "phat l3wt"

    Just what your Chapter Armory, 'tech boyz, or Crafters will let you have as a result of how much of a vet you are. Your character is key, not your gear.

    widowson on
    -I owe nothing to Women's Lib.

    Margaret Thatcher
  • THORTHOR Registered User regular
    edited April 2008
    Kazhiim wrote: »
    raid-type stuff'd actually work better for 40k, going with the "everyone is expendable" mindset. Warbosses, high priests, eldar seers, and the like die off pretty frequently in the lore anyway, don't they?

    Yeah, that would work. I just hope to god that a year after release they don't have the "Fury of the Golden Throne raid experience" ..."now the great races of the chaos faction can venture into the heart of the Imperium and kill the Immortal Emperor of Man!"

    "Ok guys, so after we clear the first 2 rooms, then we have to down Grand Inquisitor ____ and High Commisar_____ then we get to down the Emperor, watch for those psychic adds that power him! Stay off the floor and remember at 25% he uses a mind beam to instakill everyone withing a 100 yard radius! Ready ok gogogogog!"

    I shiver just to think about it.

    THOR on
    Upp och hoppa Tor, Slå på trumma bror, Det ar danse ut i Valhal i natt.

    By the Fires of Muspelheim!!
  • KazhiimKazhiim __BANNED USERS regular
    edited April 2008
    I don't see that happening!

    "Wargear" is perfectly fine. I'd personally like to see things like jetpacks, personal drones and the like not be class specific so much as a part of a global rewards system for pvp.

    Kazhiim on
    lost_sig2.png
  • GoombaGoomba __BANNED USERS regular
    edited April 2008
    If it's going to be like an RTS maybe they're going to just have you take no-name points.

    Also there's weapons that are better than other weapons. Like chain swords to daemon hammers. Basically DoW the MMO.

    Goomba on
    [SIGPIC][/SIGPIC]
  • KazhiimKazhiim __BANNED USERS regular
    edited April 2008
    ...I would play DoW the MMO.

    Kazhiim on
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  • THORTHOR Registered User regular
    edited April 2008
    I want a chainsword. SO BAD!

    THOR on
    Upp och hoppa Tor, Slå på trumma bror, Det ar danse ut i Valhal i natt.

    By the Fires of Muspelheim!!
  • augustaugust where you come from is gone Registered User regular
    edited April 2008
    LET'S DO THIS Gaaaaaabriel Aaaangelos.

    august on
  • widowsonwidowson Registered User regular
    edited April 2008
    THOR wrote: »
    Kazhiim wrote: »
    raid-type stuff'd actually work better for 40k, going with the "everyone is expendable" mindset. Warbosses, high priests, eldar seers, and the like die off pretty frequently in the lore anyway, don't they?

    Yeah, that would work. I just hope to god that a year after release they don't have the "Fury of the Golden Throne raid experience" ..."now the great races of the chaos faction can venture into the heart of the Imperium and kill the Immortal Emperor of Man!"

    "Ok guys, so after we clear the first 2 rooms, then we have to down Grand Inquisitor ____ and High Commisar_____ then we get to down the Emperor, watch for those psychic adds that power him! Stay off the floor and remember at 25% he uses a mind beam to instakill everyone withing a 100 yard radius! Ready ok gogogogog!"

    I shiver just to think about it.


    That would not only be gay, that would be Liberache gay.

    No....that would cross the line to Tim Curry gay as it's interstellar gay.

    I don't know why exactly, but things that make WoW awesome and fun just wouldn't work in other settings.

    widowson on
    -I owe nothing to Women's Lib.

    Margaret Thatcher
  • THORTHOR Registered User regular
    edited April 2008
    Yeah exactly.

    THOR on
    Upp och hoppa Tor, Slå på trumma bror, Det ar danse ut i Valhal i natt.

    By the Fires of Muspelheim!!
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2008
    The problem is that people seem to think that to make a 40k MMO (Or any 40k based game really) they have to have every race represented and/or playable. While in actual fact Necromunda online would be one of the coolest and most awesome games ever made and having a single genestealer or eldar or space marine turn up in the game would have so much more impact than having everyone running around in power armour.

    -SPI- on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2008
    Would the quest reward for killing the Emperor be his subsequent reincarnation and reclamation of the Warp from the Dark Gods?

    I'd rather see a Necromunda game. Start a gang and fight for territory. Perfect.

    Morskittar on
    snm_sig.jpg
  • cordlessmodemcordlessmodem Registered User regular
    edited April 2008
    -SPI- wrote: »
    The problem is that people seem to think that to make a 40k MMO (Or any 40k based game really) they have to have every race represented and/or playable. While in actual fact Necromunda online would be one of the coolest and most awesome games ever made and having a single genestealer or eldar or space marine turn up in the game would have so much more impact than having everyone running around in power armour.

    This would be cool for some people but you know the average player would say "WTF WHERE'S MY HELMET + SWEET GUN" and that'd about be the end of it. As for the playable races thing I'd be happy with just SM if it was done really well, but I wouldn't complain with more options.

    Also 'nids + IG should be pet races. Level 1 = you and two riflemen/gaunts, level 30 = you commanding a customizable squad, wherein you select wargear with a points limit.

    Oh snap, maybe that'll be the only thing that increases with level - your points cap. That let's you pimp your little guy or get more guys or pimp more guys or etc.

    cordlessmodem on
  • GoombaGoomba __BANNED USERS regular
    edited April 2008
    Wait, wait, wait, hold up. I'm confused here, what makes WoW awesome and fun?

    Goomba on
    [SIGPIC][/SIGPIC]
  • cordlessmodemcordlessmodem Registered User regular
    edited April 2008
    You click the mouse and hit your hotkeys and get loot and if you get enough loot you have cyber sex with a nelf?

    cordlessmodem on
  • SammyFSammyF Registered User regular
    edited April 2008
    shryke wrote: »
    SammyF wrote: »
    Morskittar wrote: »
    It's a Catch-22. Space Marines will sell the game but including them freely will ruin it or force it into artificial, combat-only limitations. This should probably be called the Jedi Conundrum or some such thing.

    Unless they want to make a "pray 22 hours a day" mechanic.

    Actually if I was designing the game (and obviously I'm not) I'd try and limit the number of Space Marines the same way the table top game does: group size limits and point caps to balance things out. Like say a certain quest allows you to field a group with a total value of 300 points. Each Space Marine costs 30 points; each guardsman costs 15. 10 Space Marines could take on the quest, or 20 guardsmen could. Or five space marines and 10 guardsman. Or 15 guardsmen with another 75 points worth of vehicles and heavy equipment. Or....

    That's why I think squad based (as in each player is a whole squad) is the way to go. The table-top game is already balanced around that. So a SM squad is small but each member is more powerful and an IG squad is large but each member is weaker.

    It'd fit well into the "everyone is expendable" theme too. When your guys die, they don't get resurrected, they get replaced. The higher level your squad is, the more prestigious it is and the better the people you can attract.

    Special weapons or Commissars or whatever are upgrade for your squad you earn with prestige (which acts like experience).

    Interesting. So your idea would be like an MMORTS version of World in Conflict with a Warhammer 40k setting?

    SammyF on
  • troublebrewingtroublebrewing Registered User regular
    edited April 2008
    I think necromunda online would be pretty dope or blood bowl (lol)

    troublebrewing on
  • shrykeshryke Member of the Beast Registered User regular
    edited April 2008
    SammyF wrote: »
    shryke wrote: »
    SammyF wrote: »
    Morskittar wrote: »
    It's a Catch-22. Space Marines will sell the game but including them freely will ruin it or force it into artificial, combat-only limitations. This should probably be called the Jedi Conundrum or some such thing.

    Unless they want to make a "pray 22 hours a day" mechanic.

    Actually if I was designing the game (and obviously I'm not) I'd try and limit the number of Space Marines the same way the table top game does: group size limits and point caps to balance things out. Like say a certain quest allows you to field a group with a total value of 300 points. Each Space Marine costs 30 points; each guardsman costs 15. 10 Space Marines could take on the quest, or 20 guardsmen could. Or five space marines and 10 guardsman. Or 15 guardsmen with another 75 points worth of vehicles and heavy equipment. Or....

    That's why I think squad based (as in each player is a whole squad) is the way to go. The table-top game is already balanced around that. So a SM squad is small but each member is more powerful and an IG squad is large but each member is weaker.

    It'd fit well into the "everyone is expendable" theme too. When your guys die, they don't get resurrected, they get replaced. The higher level your squad is, the more prestigious it is and the better the people you can attract.

    Special weapons or Commissars or whatever are upgrade for your squad you earn with prestige (which acts like experience).

    Interesting. So your idea would be like an MMORTS version of World in Conflict with a Warhammer 40k setting?

    Smaller scale. Think like DOW, but with only 1 squad. So a group would be an army of varying size. A large group (say 20 people) could be a HUGE fucking army.

    You upgrade your squad with new unit types, new special/heavy weapons, things like that.

    shryke on
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