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THQ working on Warhammer 40k MMO, WoW has peaked, game not due for 2+ years

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  • CouscousCouscous Registered User regular
    edited April 2008
    titmouse wrote: »
    shryke wrote: »
    What if they had plasma?

    in tabletop rules yes, then they could.

    but in the lore 1 space marine could destroy all of them.

    because in the lore space marines are entirely so badass it takes about 50 tons of pressure to put a dent in their armor.

    just like how chaos space marine armor drives people other then space marines insane.

    Would it cause the necron or tyranids to go insane?

    Tyranids have the hive mind, necrons are dead.
    So would having the armor on a single tyranid cause the entire hive mind to go insane?

    Couscous on
  • augustaugust where you come from is gone Registered User regular
    edited April 2008
    No.

    I have answered your question!

    august on
  • RaslinRaslin Registered User regular
    edited April 2008
    Updated OP, slightly better

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

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  • troublebrewingtroublebrewing Registered User regular
    edited April 2008
    wowwwwwwwwwwwwwwwwwwwwww

    that thread title is a mouthful.

    troublebrewing on
  • shrykeshryke Member of the Beast Registered User regular
    edited April 2008
    Utsanomiko wrote: »
    If this at any point in development is a squad-based MMO, I'll eat my jewel-encrusted hat.

    That's because of how awesome it would be right? Really, I keep coming back to thinking that it's the only way to go that doesn't rape lore like it's Edward Norton in American History X. It balances the sides the best too, as SM vs IG would be more sensible since IG squads would be much larger.


    Also Goomba, I put in a comment about IG with Plasma just for you.

    shryke on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2008
    Could the Exterminatus ever be made in to a playable mechanic?

    I think so...

    Morskittar on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Sounds like a terrible idea for an mmo.

    I'm just thinking of all the horror stories concerning jedis in Star Wars. Replace jedi with Space Marine, and you've got what this is going to be.

    DisruptorX2 on
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  • PolloDiabloPolloDiablo Registered User regular
    edited April 2008
    I would totally accept Space Marines only being NPCs, with the players as squads of guardsmen or orks. I could deal with a limited scope, since there's no way in hell they could cover everything and still make a decent game.

    PolloDiablo on
  • CouscousCouscous Registered User regular
    edited April 2008
    Morskittar wrote: »
    Could the Exterminatus ever be made in to a playable mechanic?

    I think so...

    There wouldn't be a single habitable planet after the first few days.

    Couscous on
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2008
    Utsanomiko wrote: »
    I hate having to go all Brainy Smurf on this, but I know the answer.
    How many Space Marine chapters are there? Each chapter, with like two exceptions, is limited to a thousand men, and probably less than 100 of those are actual Space Marines, with the rest being scouts (cool goggles, but no implants, no suits so no one will want to play as one) and whatnot. Are there an infinite number of successor chapters?

    There's a little over a thousand Chapters, most are made up of 1000 Marines, about 800 full Marine Initiates in Power armor, 100 Veterans in the 1st Company who are trained for Terminator armor, and a 100-man Scout Company made of recuits with only around 4-6 out of 19 implants (so pretty much all they got going is they're around 8 feet tall, have super-strength/endurance and a couple years field training). There's also maybe a dozen or two in commanding for specialist roles like Chaplains or Tech Marines that aren't counted, and usually a couple thousand human servants and failed-marine serfs that are a part of the Chapter for menial service, maintenance, and non-combat roles.

    It overall totals to about one million Space Marines for well over a million Imperial worlds (might even be several million worlds, it's a bit vague and the Imperium wouldn't know the real answer anyway).

    wow, i was just guessing at that stuff, from what things i have skimmed and whatnot.

    there is certainly room for a lot of space marines, but i worry about the proper attitude being kept when this game launches.

    DouglasDanger on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2008
    titmouse wrote: »
    Morskittar wrote: »
    Could the Exterminatus ever be made in to a playable mechanic?

    I think so...

    There wouldn't be a single habitable planet after the first few days.

    If it meant less Space Marines...

    Morskittar on
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  • jimbo034jimbo034 Registered User regular
    edited April 2008
    Why not have the game based off of the Inquisitor RPG that came out a few years ago.

    People who want to be giants in power armor can be deamon hunters. Those who want aliens can be a radical Xenos guy, orthodox Xenos for those who want guard. Witch-hunters for people who want to deal with crazies and the possessed. And radical deamon hunters for those who want deamons.

    jimbo034 on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited April 2008
    heh i forgot which chapter or which planet but i'm pretty sure there was something like 8 space marines on a planet that began rebelling against the imperium and they for the most part held them off in a fortress... against the entire planet...

    silly space marines

    honestly i want a necromunda mmo, underhive ftw.

    show what the true imperium is like, a shithole.

    TheKoolEagle on
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  • The_ScarabThe_Scarab Registered User regular
    edited April 2008
    Is anyone else done with MMOs.

    Point being that yeah, five years ago MMO had some weight to it. It's just a different genre now and I dont think a lot of devs realise that just because a game is an MMO no longer excludes it from any kind of criticism. Playing online with thousands of people is no longer a novelty and no longer a major draw for an MMO.

    Also, how on earth do they think they will balance a universe which at its very core is designed to be imbalanced.

    Here we go, let's play the Space Marine class and if the game is anything true to lore I will be able to kill everyone on the server with impunity without taking a hit.

    Unless the others classes are Hive Tyrant or Warboss it's just going to be one clusterfuck of differently coloured space marines doing fetch quests.

    The_Scarab on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    honestly i want a necromunda mmo, underhive ftw.

    show what the true imperium is like, a shithole.

    Not happening. Space Marines sell to GW's core demographic; 13-15 year olds.

    DisruptorX2 on
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  • ArasakiArasaki Registered User regular
    edited April 2008
    According to a guy in my local GW, SM stuff accounts for about 80% of their entire sales, with the remaining 20% split between 40k and fantasy.

    So yeah, this should be interesting.

    Arasaki on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited April 2008
    yeah i know, but a man can dream can't he?

    TheKoolEagle on
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  • HerothHeroth Registered User regular
    edited April 2008
    august wrote: »
    Seeing people try to RP Tyranids and Necrons should be interesting.

    role-playing necrons would be easy, aslong as your not a lord or anything...

    Just don't say anything at all.

    Heroth on
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  • GoombaGoomba __BANNED USERS regular
    edited April 2008
    Man how are they going to balance that RTS, space marines will just be the best race. I don't see how they're going to even begin to pull it off if they stay true to the fluff at all.

    Goomba on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Goomba wrote: »
    Man how are they going to balance that RTS, space marines will just be the best race. I don't see how they're going to even begin to pull it off if they stay true to the fluff at all.

    Everyone is going to be a Space Marine. How would there be a balance issue?

    DisruptorX2 on
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  • ArasakiArasaki Registered User regular
    edited April 2008
    I'm pretty sure they won't be staying true to the fluff at all, THQ didn't with DoW.

    A fluff type Space Marine wouldn't even work in a SP game, really. Just look at Brothers of the Snake, where one Marine wipes out about 100 Dark Eldar.

    Arasaki on
  • The_ScarabThe_Scarab Registered User regular
    edited April 2008
    Goomba wrote: »
    Man how are they going to balance that RTS, space marines will just be the best race. I don't see how they're going to even begin to pull it off if they stay true to the fluff at all.

    The RTS is being made by relic, who dont understand what balance means anyways.:P

    The_Scarab on
  • AccualtAccualt Registered User regular
    edited April 2008
    I think Orks, SM, and Chaos are all going to be playable at launch. I just can't fathom a modern 40k game where Orks aren't playable. If those three are in I'd imagine Eldar would be playable and, at least eventually, Tau. It fits into the lore for all of those races adn they have plenty of class opportunities without doing anything more unique than Tabula Rasa (which has really fun gameplay, actually). If IG, Tyranids, and Necrons are only NPC characters I can live with that. I would LOVE to see Tyranids and IG put into the game as squad/pet classes, though. Oh lord that would be lovely.

    Dark Eldar olol

    Accualt on
  • wesleyshaverwesleyshaver Registered User regular
    edited April 2008
    Here's my idea for a grouping mechanic for Space Marines.

    Every Space Marine can spend XP or requisition or something to train up various buff skills (damage, accuracy, cover bonuses, healing, whatever).

    Any Space Marine who decides to start a squad (group) is the Force Commander (group leader). The avatar takes off his helmet and the player proceeds to invite other Space Marines to join him.

    The Force Commander has a radius around him within which all buff skills from all squad members within the radius take effect on all squad members within the radius. Leave the radius around your Force Commander and your buff no longer helps the other squaddies and their buffs no longer affect you. This encourages roving squads that actually look and function like 40k squads.

    The Force Commander should get the ability to designate targets, waypoints, etc to keep the group functioning cohesively.

    Since an individual Marine's buff skills do not function without the presence of a Force Commander players will be constantly forming squads to keep that 40k feel.

    I must confess I've never actually played 40k, I've only seen it played in a Games Workshop store and I've played Dawn of War.

    wesleyshaver on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2008
    Can anyone think of a feasible way to put in Space Marines without them being 80+ percent of the population?

    Morskittar on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Morskittar wrote: »
    Can anyone think of a feasible way to put in Space Marines without them being 80+ percent of the population?

    Does not compute.

    DisruptorX2 on
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  • GoombaGoomba __BANNED USERS regular
    edited April 2008
    You could make them NPCs.

    Goomba on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Goomba wrote: »
    You could make them NPCs.

    Then who's going to play the game? Not the majority of 40k players.

    DisruptorX2 on
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  • GoombaGoomba __BANNED USERS regular
    edited April 2008
    He said feasible and you could always dangle "hero class space marines" in front of people but then forget to put them in. Then while they play IG to level up you could always give them heavy weapons. Close enough.

    Goomba on
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  • WitchsightWitchsight Registered User regular
    edited April 2008
    Wouldnt it be wild to have SM's set as NPCs kicking the shit out of people who mess around wherever they patrol, and upholding the will of the Emperor?

    I dunno, they basically need someone who has never played WoW to start working on Morpgs. I cant stand these WoW but different games. Even though i know they dont have much choice at the moment. Its just sad.

    Witchsight on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2008
    Witchsight wrote: »
    I dunno, they basically need someone who has never played WoW to start working on Morpgs. I cant stand these WoW but different games. Even though i know they dont have much choice at the moment. Its just sad.

    You mean Everquest? Given that WoW is based off said game, designed by people who played it religiously?

    DisruptorX2 on
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  • WitchsightWitchsight Registered User regular
    edited April 2008
    Yeah

    Witchsight on
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  • UtsanomikoUtsanomiko Bros before Does Rollin' in the thlayRegistered User regular
    edited April 2008
    1) Make them 100% of the population.

    2) Fill battles with 10 Guard, Ork, Eldar, Tau, etc NPCs for every 1 Marine on the opposing side, including tanks and heavy weapon teams. Give Marines 5% the normal reward and encourage them to take on much greater numbers/harder targets.

    3) Space Marine characters unlockable only after maxing out a character of another race. Start them off as adolescent human recruits and put Scout at halfway through the total level progression, with Marine Initiate at about 60% complete.

    Utsanomiko on
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  • SammyFSammyF Registered User regular
    edited April 2008
    Morskittar wrote: »
    Can anyone think of a feasible way to put in Space Marines without them being 80+ percent of the population?


    Space Marines sell to GW's core demographic; 13-15 year olds.

    I don't know about you, but Quote #2 is the best thing to disuade me from falling into the 80% referenced in Quote #1. And I like Space Marines. But do I want to spend my free time being a Spce Marine interacting with other Space Marines played by a bunch of squeaky-voiced hyperactive middle-schoolers who are playing a computer game to pass the time while they wait for their nuts to drop? Answer: no.

    Eldar ftw.

    SammyF on
  • Cynic JesterCynic Jester Registered User regular
    edited April 2008
    Morskittar wrote: »
    Can anyone think of a feasible way to put in Space Marines without them being 80+ percent of the population?

    Make squats playable.
    I keed

    Cynic Jester on
  • Archr5Archr5 Registered User regular
    edited April 2008
    well you gotta give each race unique classes. I.E. you wanna be a stealthy sniper? you gotta play guard. Want to have weird mutations that let you do magic, you're a chaos player. Want to have a lot of armor and be decent at everything? play Space Marines. Want to charge into close combat, play orks!

    It's all just a matter of tweaking the mechanics and leaving out the things that make every army all-powerful. Sure maybe that means no Space marine player gets to be a psyker... but if that's required for game balance then so be it.

    Archr5 on
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  • TheKoolEagleTheKoolEagle Registered User regular
    edited April 2008
    i wouldn't play a 40k mmo if the only race i could play as were space marines.

    i'd rather be a guardsmen then a space marine, because badass guardsmen are 20x cooler then space marines.

    its like comparing the punisher to superman.

    punisher wins in the awesome factor

    TheKoolEagle on
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  • The_ScarabThe_Scarab Registered User regular
    edited April 2008
    i wouldn't play a 40k mmo if the only race i could play as were space marines.

    i'd rather be a guardsmen then a space marine, because badass guardsmen are 20x cooler then space marines.

    its like comparing the punisher to superman.

    punisher wins in the awesome factor

    yeah but just like the punisher vs superman fight if a space marine punched a guardman his chest would implode into a singularity of bone and gore.

    The_Scarab on
  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2008
    i wouldn't play a 40k mmo if the only race i could play as were space marines.

    i'd rather be a guardsmen then a space marine, because badass guardsmen are 20x cooler then space marines.

    its like comparing the punisher to superman.

    punisher wins in the awesome factor

    But would you play if most other players decided to play Space Marines?

    It's the fundamental issue with a 40k MMO (or any 40k-related media); perhaps even more pronounced than the Star Wars Jedi Problem.

    And people wonder why Warhammer got tabletop and MMO RPGs first.

    Morskittar on
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  • TheKoolEagleTheKoolEagle Registered User regular
    edited April 2008
    uhhhh no i still wouldn't want to play a space marine...

    and i never wanted to be a jedi in swg, for the exact same reason.

    TheKoolEagle on
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