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THQ working on Warhammer 40k MMO, WoW has peaked, game not due for 2+ years
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that thread title is a mouthful.
That's because of how awesome it would be right? Really, I keep coming back to thinking that it's the only way to go that doesn't rape lore like it's Edward Norton in American History X. It balances the sides the best too, as SM vs IG would be more sensible since IG squads would be much larger.
Also Goomba, I put in a comment about IG with Plasma just for you.
I think so...
I'm just thinking of all the horror stories concerning jedis in Star Wars. Replace jedi with Space Marine, and you've got what this is going to be.
There wouldn't be a single habitable planet after the first few days.
wow, i was just guessing at that stuff, from what things i have skimmed and whatnot.
there is certainly room for a lot of space marines, but i worry about the proper attitude being kept when this game launches.
If it meant less Space Marines...
People who want to be giants in power armor can be deamon hunters. Those who want aliens can be a radical Xenos guy, orthodox Xenos for those who want guard. Witch-hunters for people who want to deal with crazies and the possessed. And radical deamon hunters for those who want deamons.
silly space marines
honestly i want a necromunda mmo, underhive ftw.
show what the true imperium is like, a shithole.
Point being that yeah, five years ago MMO had some weight to it. It's just a different genre now and I dont think a lot of devs realise that just because a game is an MMO no longer excludes it from any kind of criticism. Playing online with thousands of people is no longer a novelty and no longer a major draw for an MMO.
Also, how on earth do they think they will balance a universe which at its very core is designed to be imbalanced.
Here we go, let's play the Space Marine class and if the game is anything true to lore I will be able to kill everyone on the server with impunity without taking a hit.
Unless the others classes are Hive Tyrant or Warboss it's just going to be one clusterfuck of differently coloured space marines doing fetch quests.
Not happening. Space Marines sell to GW's core demographic; 13-15 year olds.
So yeah, this should be interesting.
role-playing necrons would be easy, aslong as your not a lord or anything...
Just don't say anything at all.
Everyone is going to be a Space Marine. How would there be a balance issue?
A fluff type Space Marine wouldn't even work in a SP game, really. Just look at Brothers of the Snake, where one Marine wipes out about 100 Dark Eldar.
The RTS is being made by relic, who dont understand what balance means anyways.:P
Dark Eldar olol
Every Space Marine can spend XP or requisition or something to train up various buff skills (damage, accuracy, cover bonuses, healing, whatever).
Any Space Marine who decides to start a squad (group) is the Force Commander (group leader). The avatar takes off his helmet and the player proceeds to invite other Space Marines to join him.
The Force Commander has a radius around him within which all buff skills from all squad members within the radius take effect on all squad members within the radius. Leave the radius around your Force Commander and your buff no longer helps the other squaddies and their buffs no longer affect you. This encourages roving squads that actually look and function like 40k squads.
The Force Commander should get the ability to designate targets, waypoints, etc to keep the group functioning cohesively.
Since an individual Marine's buff skills do not function without the presence of a Force Commander players will be constantly forming squads to keep that 40k feel.
I must confess I've never actually played 40k, I've only seen it played in a Games Workshop store and I've played Dawn of War.
Does not compute.
Then who's going to play the game? Not the majority of 40k players.
I dunno, they basically need someone who has never played WoW to start working on Morpgs. I cant stand these WoW but different games. Even though i know they dont have much choice at the moment. Its just sad.
You mean Everquest? Given that WoW is based off said game, designed by people who played it religiously?
2) Fill battles with 10 Guard, Ork, Eldar, Tau, etc NPCs for every 1 Marine on the opposing side, including tanks and heavy weapon teams. Give Marines 5% the normal reward and encourage them to take on much greater numbers/harder targets.
3) Space Marine characters unlockable only after maxing out a character of another race. Start them off as adolescent human recruits and put Scout at halfway through the total level progression, with Marine Initiate at about 60% complete.
I don't know about you, but Quote #2 is the best thing to disuade me from falling into the 80% referenced in Quote #1. And I like Space Marines. But do I want to spend my free time being a Spce Marine interacting with other Space Marines played by a bunch of squeaky-voiced hyperactive middle-schoolers who are playing a computer game to pass the time while they wait for their nuts to drop? Answer: no.
Eldar ftw.
Make squats playable.
It's all just a matter of tweaking the mechanics and leaving out the things that make every army all-powerful. Sure maybe that means no Space marine player gets to be a psyker... but if that's required for game balance then so be it.
i'd rather be a guardsmen then a space marine, because badass guardsmen are 20x cooler then space marines.
its like comparing the punisher to superman.
punisher wins in the awesome factor
yeah but just like the punisher vs superman fight if a space marine punched a guardman his chest would implode into a singularity of bone and gore.
But would you play if most other players decided to play Space Marines?
It's the fundamental issue with a 40k MMO (or any 40k-related media); perhaps even more pronounced than the Star Wars Jedi Problem.
And people wonder why Warhammer got tabletop and MMO RPGs first.
and i never wanted to be a jedi in swg, for the exact same reason.