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Spent all my warlocks moniez on getting my paladin to kinda be able to tank. Now, would someone please tell me how to do this thing you call.. Tanking.
Paladin tanking is considered hax by Warriors and "now thats just not fair" by druids.
I'm not sure, I went to sleep shortly after, but I know they managed to kill a boss because I heard him in hysterics when they asked him if he "needed" some healing item that dropped. Also I said heroic for some reason but it wasn't, it was just normal, which makes it no less funny but more believable.
I was sitting at 3000g before I dinged level 40 on my first toon. The auction house is your friend. Oh, and playing the auction house from one faction to another through the neutral AH is amazing. I made 1000g in one day by buying large prismatic shards on the alliance side for 15g a pop (during the week, people are dumb) and selling them horde side for 35g a pop. Of course, that's on a PvE server, so I have a horde and alliance toon on the same server.
Yeah I suck at the AH game. Also, no one uses the neutral AH on DI. Or at least not that I've noticed. And the only thing you can find on there are the Green Hills of Stranglethorn pages.
I found a way to make some easy money. Go get the cooking books from that dude in Ashenvale for 90s. Then take those to the AH and sell them for whatever. I'm slowly taking over the entire market for those and steadily increasing my prices every week. I started at 3g, jumped to 5g, and now I'm going to 10g. And I usually sell 5 a week.
Easy.
Edit: I do this on an alt, so I'm not tempted to spend my earnings. Also funneling tons of junk to him to sell works. Sell meats, rep items, clothes, anything thats white pretty much. Everything floats down here.
I single handedly destroyed the cloth economy on my server. When my friend was running me through Scarlet monestary over and over I was pulling about 5 stacks of silk per run. Multiply that by 8 runs a night for a week and you get the picture. After using a few stacks to level my first aid and giving a few more stacks away to guildies I started hawking the rest on the AH. I probably had 20 stacks total and I sold 3 or 4 a day. When I first started silk was going for about 7-8 gold a stack. I undercut everyone so bad just to get rid of the shit and sold each stack at 3 gold. Its been about a month since and the silk prices havent gone back up. I noticed that the prices for other cloth (Mageweave, Runecloth, Netherweave) dropped along with it.
MistaCreepy on
PS3: MistaCreepy::Steam: MistaCreepy::360: Dead and I don't feel like paying to fix it.
Has anyone felt the inflation since the dailies limit being raised hit them yet? Before I could do 10 dailies a day and be fine for money, now if I don't do 20+ a day I find myself falling behind.
Has anyone felt the inflation since the dailies limit being raised hit them yet? Before I could do 10 dailies a day and be fine for money, now if I don't do 20+ a day I find myself falling behind.
I saw it for a while and then it started to decline. Prices seem to be at pre-shattered sun levels.
Spent all my warlocks moniez on getting my paladin to kinda be able to tank. Now, would someone please tell me how to do this thing you call.. Tanking.
Paladin tanking is considered hax by Warriors and "now thats just not fair" by druids.
Spent all my warlocks moniez on getting my paladin to kinda be able to tank. Now, would someone please tell me how to do this thing you call.. Tanking.
Paladin tanking is considered hax by Warriors and "now thats just not fair" by druids.
If you have skinning, depending on the price of them, you could farm cobra scales. I can farm 10 of them in an hour if the drop rate is cooperating, meaning an easy 250 g.
Yeah, that ledge in Nagrand is great for that. At least on my server no one is ever there. I managed to get pretty good drop rate there too. Not awesome, but hey. As a holy pally I could pull 3 or 4 of the cobras and let them hit me. Clear the ledge in a couple pulls, then go single pull them in the cult area for 10 or so minutes while they respawn.
Techincally any tank who's being damaged and healed is generating threat. Rage generation and SA both generate threat. :P
You're saying that the rage gains associated with being damaged cause threat? I'm not sure about that. I know, for example, a rage potion will cause threat, but I haven't heard that gaining rage, in and of itself, produces threat. Do you have a source for this?
Techincally any tank who's being damaged and healed is generating threat. Rage generation and SA both generate threat. :P
You're saying that the rage gains associated with being damaged cause threat? I'm not sure about that. I know, for example, a rage potion will cause threat, but I haven't heard that gaining rage, in and of itself, produces threat. Do you have a source for this?
Aye. Have a tank body-pull something, make sure you are in combat, and the pop Blood Rage. Make sure you register as "in combat" with the mobs. Everything will come punch you. If you happen to be the Warrior Tank, have someone in your party body pull or CC pull, then pop Blood Rage. Everything will come running.
Every form of "power gain", be it Rage, Energy, Health or Mana converts into some form of threat generation. Hydross is another good example to view this. I remember 1-2 early wipes on that boss coming from a Healer/DPS drinking a Mana Potion, right as the transition happened.
I could swear that I saw somewhere that rage, health and mana gains all generate threat, but on a vastly smaller scale than that generated by most dps, healing and tanking abilities.
Edit: Laurl and I appear to be on the same wavelength.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Yeah, it's not a lot, even after the modifiers that tank classes/specs have, but before things like misdirect, it could be killer on a pull.
Of note, buffs and debuffs (even ones that don't do damage) generate a meagre amount of threat. I think it's like 50 or 150 or so, enough to get a boss's attention if you body pull them, but not enough to be overly appreciable in the grand scheme.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
You have to remember that those threat modifiers are also taking into account all your buffs, debuffs, and passive threat modifiers for your class.
As a Rogue or Kitty Druid, it's barely noticable, due to the massive threat reductions that you recieve just from being in Catform/being a Rogue.
IIRC, Rage is the only "power gain" that converts fully 1:1 for Rage to Threat gain.
Basically, you don't notice any of this, unless there is a really touchy aggro reset, or it's the very start of the pull.
Hydross is a good place to see this.
Leothras is a good place to see this.
Body-pulling Gruul is a GREAT place to see this. (Watched a DPS Warrior get smashed into the dirt at the start, because he Blood Raged right before the tank got a chance to hit Gruul, and then his first attack was Parried. Needless to say, DPS Warrior was smeared, and we were all dying in vent.)
EDIT: Buffing generates threat, as Forar said. Best place to ever see this was when you were Pet-Pulling Baron back during MC. Anytime a Mage or Priest gave a "quicky" buff to someone that missed the big buffs, you could watch Baron swap targets to them.
Rage generation creates threat, I have pulled aggro on mobs not touched by using bloodrage after a pull.
One example is one the double robot pulls before and after curator, The main tank pulls, I use bloodrage, the second robot targets me.
Also this same thing happened my very first time in MC. I was assigned to tank one of the adds on Garr, and after the main tank ran in, I charged at my target. The rage generation from charge combined with the proximity of the other adds made it look like an AOE taunt as all 6 adds faced me and killed me. It never occurred to me at the time as everyone chalked it up to being under geared.
Rage generation creates threat, I have pulled aggro on mobs not touched by using bloodrage after a pull.
Again, I don't think that this necessarily proves that standard rage generation through dealing or generating damage generates threat(though separate tests might show that), since there might be different mechanics at work when rage is generated through an ability.
Septus on
PSN: Kurahoshi1
0
reVerseAttack and Dethrone GodRegistered Userregular
edited May 2008
Huh, what d'ya know, something funny spawned from the official boards.
reVerse on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Yeah, it's not a lot, even after the modifiers that tank classes/specs have, but before things like misdirect, it could be killer on a pull.
Of note, buffs and debuffs (even ones that don't do damage) generate a meagre amount of threat. I think it's like 50 or 150 or so, enough to get a boss's attention if you body pull them, but not enough to be overly appreciable in the grand scheme.
Yep, and it applies to self buffs as well. For the most part all of the threat gained from buff behaves like healing threat (divided among all targets) sans modifier. Sometimes I'll spam a seal if I have a GCD up. It's a pitiful amount of threat but lets me pretend I have as many buttons to spam as a warrior.
Techincally any tank who's being damaged and healed is generating threat. Rage generation and SA both generate threat. :P
You're saying that the rage gains associated with being damaged cause threat? I'm not sure about that. I know, for example, a rage potion will cause threat, but I haven't heard that gaining rage, in and of itself, produces threat. Do you have a source for this?
Aye. Have a tank body-pull something, make sure you are in combat, and the pop Blood Rage. Make sure you register as "in combat" with the mobs. Everything will come punch you. If you happen to be the Warrior Tank, have someone in your party body pull or CC pull, then pop Blood Rage. Everything will come running.
Every form of "power gain", be it Rage, Energy, Health or Mana converts into some form of threat generation. Hydross is another good example to view this. I remember 1-2 early wipes on that boss coming from a Healer/DPS drinking a Mana Potion, right as the transition happened.
OK, just to clarify, I'm talking about the rage that is generated from being damaged, as in the original snippet I quoted. Not the rage you gain from doing damage, and not the rage that's included in using abilities. My only reference is the Wowwiki article on Threat, which doesn't make any mention of rage gains from taking damage increasing threat levels. As the article notes, most Warrior skills simply have a 'hard-coded' threat bonus built in, which could explain why Bloodrage would cause threat (though it's not mentioned in the article... /shrug).
Basically, what Septus said.
Also, passive health and mana gains (basically, regen) don't generate threat. This fact, coupled with the above, makes me think that getting hit doesn't generate threat in and of itself. Or at least, I haven't seen proof yet.
One way to test it would be to have two players aggro a mob. Player 1, the warrior, just sits there getting hit for a minute or so, without taking heals or anything. Then, player 2 hits the mob once, preferably for as little damage as possible... unarmed perhaps. If he gains aggro (which I think he would), rage from taking damage doesn't build threat. If Player 1 retains aggro at that point, getting hit must have built some threat for him.
By the way, the article also says that energy gains of any kind don't seem to increase threat.
Edit: Just found a couple lines that seem to explain it pretty clearly:
Basic NPC attacks do not modify threat; a character being attacked is neither gaining nor losing threat from it.
If a power gain (Rage/Mana increase) shows up in the combat log, the effect usually counts as a buff with bonus threat attached to the event.
So, basically, any 'special' type of rage gain, other than normal generation from dealing or receiving damage, seems to generate threat. Damage-related rage gains do not. Or, at least, that's what Wowwiki has to say on the subject.
That reminds me, I recently rolled a Priest and was wondering how threat worked on HoTs? Do I gain threat when I cast Renew on someone, or every time it ticks? I suppose the same question applies with DoTs (Shadow Word: Pain) as well.
So if for example I was running down a road and passed some random guy who I hit with PW: Fortitude and Renew, then if he ran straight into a group of enemies it would be possible for them to aggro on me when Renew ticks?
I think, if it's before your target enters combat, it wont count towards you. Rather they get threat for healing themselves. I might (probably) be wrong about this though.
I think, if it's before your target enters combat, it wont count towards you. Rather they get threat for healing themselves. I might (probably) be wrong about this though.
Correct. If the player that you buffed/healed was not in combat at the time that you performed those actions, any further "ticks" that they recieve once "in combat" will not count towards you.
EDIT: Buffing generates threat, as Forar said. Best place to ever see this was when you were Pet-Pulling Baron back during MC. Anytime a Mage or Priest gave a "quicky" buff to someone that missed the big buffs, you could watch Baron swap targets to them.
Back when I used to just OT on my pally with the old guild, I used to scare the hell out of the group on Prince Malch pulls by putting my seal up right as Malch started running towards our warrior MT. Prince would start running towards me and then the warrior's gun would go off and he'd regain the aggro.
EDIT: Buffing generates threat, as Forar said. Best place to ever see this was when you were Pet-Pulling Baron back during MC. Anytime a Mage or Priest gave a "quicky" buff to someone that missed the big buffs, you could watch Baron swap targets to them.
Back when I used to just OT on my pally with the old guild, I used to scare the hell out of the group on Prince Malch pulls by putting my seal up right as Malch started running towards our warrior MT. Prince would start running towards me and then the warrior's gun would go off and he'd regain the aggro.
I kept doing that accidentally. Which would be a problem, because Prince would run right through the warrior's minimum gun range.
Posts
The irony of course is that Prot hits the most buttons of any of our specs.
I found a way to make some easy money. Go get the cooking books from that dude in Ashenvale for 90s. Then take those to the AH and sell them for whatever. I'm slowly taking over the entire market for those and steadily increasing my prices every week. I started at 3g, jumped to 5g, and now I'm going to 10g. And I usually sell 5 a week.
Easy.
Edit: I do this on an alt, so I'm not tempted to spend my earnings. Also funneling tons of junk to him to sell works. Sell meats, rep items, clothes, anything thats white pretty much. Everything floats down here.
Thank you.
I saw it for a while and then it started to decline. Prices seem to be at pre-shattered sun levels.
the irony is that the better a paladin tanks, the easier it becomes for him to tank. I mean shit, you build aggro by fucking standing there.
Techincally any tank who's being damaged and healed is generating threat. Rage generation and SA both generate threat. :P
1. Judge Crusader.
2. Seal of Blood.
3. Crusader Strike every now and then.
4. Goto 2.
Yeah, that ledge in Nagrand is great for that. At least on my server no one is ever there. I managed to get pretty good drop rate there too. Not awesome, but hey. As a holy pally I could pull 3 or 4 of the cobras and let them hit me. Clear the ledge in a couple pulls, then go single pull them in the cult area for 10 or so minutes while they respawn.
Aye. Have a tank body-pull something, make sure you are in combat, and the pop Blood Rage. Make sure you register as "in combat" with the mobs. Everything will come punch you. If you happen to be the Warrior Tank, have someone in your party body pull or CC pull, then pop Blood Rage. Everything will come running.
Every form of "power gain", be it Rage, Energy, Health or Mana converts into some form of threat generation. Hydross is another good example to view this. I remember 1-2 early wipes on that boss coming from a Healer/DPS drinking a Mana Potion, right as the transition happened.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
Edit: Laurl and I appear to be on the same wavelength.
Of note, buffs and debuffs (even ones that don't do damage) generate a meagre amount of threat. I think it's like 50 or 150 or so, enough to get a boss's attention if you body pull them, but not enough to be overly appreciable in the grand scheme.
You have to remember that those threat modifiers are also taking into account all your buffs, debuffs, and passive threat modifiers for your class.
As a Rogue or Kitty Druid, it's barely noticable, due to the massive threat reductions that you recieve just from being in Catform/being a Rogue.
IIRC, Rage is the only "power gain" that converts fully 1:1 for Rage to Threat gain.
Basically, you don't notice any of this, unless there is a really touchy aggro reset, or it's the very start of the pull.
Hydross is a good place to see this.
Leothras is a good place to see this.
Body-pulling Gruul is a GREAT place to see this. (Watched a DPS Warrior get smashed into the dirt at the start, because he Blood Raged right before the tank got a chance to hit Gruul, and then his first attack was Parried. Needless to say, DPS Warrior was smeared, and we were all dying in vent.)
EDIT: Buffing generates threat, as Forar said. Best place to ever see this was when you were Pet-Pulling Baron back during MC. Anytime a Mage or Priest gave a "quicky" buff to someone that missed the big buffs, you could watch Baron swap targets to them.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
One example is one the double robot pulls before and after curator, The main tank pulls, I use bloodrage, the second robot targets me.
Also this same thing happened my very first time in MC. I was assigned to tank one of the adds on Garr, and after the main tank ran in, I charged at my target. The rage generation from charge combined with the proximity of the other adds made it look like an AOE taunt as all 6 adds faced me and killed me. It never occurred to me at the time as everyone chalked it up to being under geared.
Again, I don't think that this necessarily proves that standard rage generation through dealing or generating damage generates threat(though separate tests might show that), since there might be different mechanics at work when rage is generated through an ability.
Yep, and it applies to self buffs as well. For the most part all of the threat gained from buff behaves like healing threat (divided among all targets) sans modifier. Sometimes I'll spam a seal if I have a GCD up. It's a pitiful amount of threat but lets me pretend I have as many buttons to spam as a warrior.
Nefarion Phase 1, anyone? That's an example of a LARGE modifier.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
I loved that change. Our response was to have the paladins AoE tank with Consecrate and Ret aura with Warriors pulling the bad ones off of us.
OK, just to clarify, I'm talking about the rage that is generated from being damaged, as in the original snippet I quoted. Not the rage you gain from doing damage, and not the rage that's included in using abilities. My only reference is the Wowwiki article on Threat, which doesn't make any mention of rage gains from taking damage increasing threat levels. As the article notes, most Warrior skills simply have a 'hard-coded' threat bonus built in, which could explain why Bloodrage would cause threat (though it's not mentioned in the article... /shrug).
Basically, what Septus said.
Also, passive health and mana gains (basically, regen) don't generate threat. This fact, coupled with the above, makes me think that getting hit doesn't generate threat in and of itself. Or at least, I haven't seen proof yet.
One way to test it would be to have two players aggro a mob. Player 1, the warrior, just sits there getting hit for a minute or so, without taking heals or anything. Then, player 2 hits the mob once, preferably for as little damage as possible... unarmed perhaps. If he gains aggro (which I think he would), rage from taking damage doesn't build threat. If Player 1 retains aggro at that point, getting hit must have built some threat for him.
By the way, the article also says that energy gains of any kind don't seem to increase threat.
Edit: Just found a couple lines that seem to explain it pretty clearly:
So, basically, any 'special' type of rage gain, other than normal generation from dealing or receiving damage, seems to generate threat. Damage-related rage gains do not. Or, at least, that's what Wowwiki has to say on the subject.
Correct. If the player that you buffed/healed was not in combat at the time that you performed those actions, any further "ticks" that they recieve once "in combat" will not count towards you.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
Back when I used to just OT on my pally with the old guild, I used to scare the hell out of the group on Prince Malch pulls by putting my seal up right as Malch started running towards our warrior MT. Prince would start running towards me and then the warrior's gun would go off and he'd regain the aggro.
Right now more than anything I want a waterproof laptop, so I can go home, take a mineral bath, and play WoW at the same time.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
Hey, I was ready to start tanking him!