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It's okay to be one as long as you own it. I'm an asshole as well, so when I piss a friend off, I just remind them that they knew I was an asshole when we first started hanging out.
It's okay to be one as long as you own it. I'm an asshole as well, so when I piss a friend off, I just remind them that they knew I was an asshole when we first started hanging out.
I think I"m going to make a shirt that says "I'm an asshole." because I'm a lazy asshole, and this gets the point through without me having to do anything.
I played the first one but it was so frusterating when I ended up an hour in and without direction on where to go. I must atmit that the time I did play it was freaky as fuck.
I look forward to trying again. Maybe we'll get lucky and some of the past games can get ported to a console I own.
sad that the supposedly prerendered shots look about as good as re4...
in any case, i'll buy this on day one for sure.
Eh? I think you're looking back through rose-tinted glasses. RE4 doesn't look anywhere near as good as the pre-rendered shots.
If you ask me, the real-time shots look almost as good as RE4, which itself is pretty nice. It's hard to tell from the two or three in-game shots, but it may even look a little bit better than RE4 overall. The only reason that's a bad thing is that RE4 is a Gamecube game, and this is a Wii game.
What's really going to seal the deal is animation. RE4 has great animation, and without that it doesn't matter how good still shots look.
mntorankusu on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited June 2008
Animation job remains to be seen. Fatal Frame is not really something you can compare to RE4, a third-person action game. Fatal Frame is primarily about mood and combat is seen through a viewfinder.
I don't see the girl receiving amazing motion during gameplay, but it shouldn't look bad either. Most of the time you're going to be running around solving puzzles, and when you're not, you're looking through your camera at ghosts, who don't move like living humans do.
Of course it's still possible to have good and bad animation, but when your primary antagonists can often float around, or have mangled bodies, and can all go right through walls and such, it should be readily apparent that RE4 and its primarily corporeal humanoid cast isn't a very good comparison.
Facial animation and cutscenes have typically been rather good in Fatal Frame. Expect the environments, ghosts, and human expressions to be awesome.
I never found Fatal Frame/Project Zero quite as disturbing as Silent Hill, but they do seem to be among the best horror games.
I do have a huge soft spot for anything resembling tradtional ghost stories, so I'll be buying this one.
Xagarath on
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mntorankusuI'm not sure how to use this thing....Registered Userregular
edited June 2008
I'm not comparing the game itself to RE4. I'm talking about graphics (the general style of the environments and the main character aren't too far removed from RE4, and neither is the level of detail), and just pointing out that the game could look incredible in stills, but if the animation's no good, it doesn't matter how good the graphics are.
Even the simplest actions can be animated well, and as a result, make the game incredible to look at. These things have the final say on how good the game looks in motion.
mntorankusu on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited June 2008
I wasn't clear; I was referring to the animation, not the games as a whole.
I'd say any game that has an emotional effect on you (fear in this case) is worth buying.
This also proves once and for all that the Wii is capable of good graphics. Other thing is that they're likely using the Xbox or PS2 engine, so it could probably still look even better if they tried.
This is the only horror series I can't play through. I played parts of 1 & 2, never picked 3 up. Ghosts scare the living piss out of me, and I couldn't function once I started seeing shit in the games. Just the random stuff, like ghosts up in the rafters of the house, a guy hanging when you walk down the hall, shit like that. I can't deal with it. I can have every light on and it can be 2 in the afternoon, and I still have to turn the system off. The only other game that's affected me like that is the first Silent Hill, when I put it down for 3 weeks after I got to the school. I mean, I really wanted to finish the FF games, but I just couldn't.
You know, I don't even know what to think about Fatal Frame.
I've played through the first one, and I liked it. It was scary, and it had a pretty good story to boot. But, I don't know, the gameplay doesn't really click with me. I just find it very stressful and heavy. There's too much item conservation, and being a completionist, I hate missing limited ghost pictures and whatnot. I also don't think leveling up is something I want to worry about when playing a horror game.
I think the series would benefit from a more minimalistic approach, but that's probably just me. I own the second game but I haven't actually played it. I don't really have a desire to, either, despite being a big horror fan. Every time I look at it I get a feeling of sheer exhaustion
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2008
The second game is really good.
The first is better in ways, probably because the second suffers from escort syndrome, but the story is something else.
Why do you kill?
Ma-yu
And while only four of us will likely care about this, I think Fatal Frame is developed by the Deception team.
Millenia(Deception II's protagonist)'s costume is an unlockable in Fatal Frame 2.
cj iwakura on
0
mntorankusuI'm not sure how to use this thing....Registered Userregular
edited June 2008
When I sit down and think about games like this, I don't understand how they can be as scary as they are. And I always sort of think, maybe I'm over it? Maybe I can handle them now, because now it just seems silly to be that scared of a game.
And then I play one and I turn into a screaming child.
Edit: I'm currently in the process of hunting down a copy of the first Fatal Frame, by the way. And even now, part of me keeps saying there's no way it'll actually be scary, it's just stupid to be afraid of a video game.
When I sit down and think about games like this, I don't understand how they can be as scary as they are. And I always sort of think, maybe I'm over it? Maybe I can handle them now, because now it just seems silly to be that scared of a game.
And then I play one and I turn into a screaming child.
I think the game is just able to tap into that traditional childhood fears of the supernatural.
And it works because the way you dispel the ghosts is actually even more fearsome. Not with guns, swords, or conventional weapons, but with an odd antique camera that forces you to stand in place and wait as the source of your horror lurches towards you inch by inch.
The game is frighteningly making you confront your fears head on.
Woah, it's good to have an upcoming Wii game to look forward to. Sort of. It'd been a while for me, and I'd started to mentally calculate the money I could've gotten by selling my Wii stuff...oh well. More good games is always a better amount of good games.
Darlan on
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IceBurnerIt's cold and there are penguins.Registered Userregular
When I sit down and think about games like this, I don't understand how they can be as scary as they are. And I always sort of think, maybe I'm over it? Maybe I can handle them now, because now it just seems silly to be that scared of a game.
And then I play one and I turn into a screaming child.
I think the game is just able to tap into that traditional childhood fears of the supernatural.
And it works because the way you dispel the ghosts is actually even more fearsome. Not with guns, swords, or conventional weapons, but with an odd antique camera that forces you to stand in place and wait as the source of your horror lurches towards you inch by inch.
The game is frighteningly making you confront your fears head on.
The series creator would be pleased - that's exactly what he set out to create. Well, you can move while the camera's up; thing is, you have to move closer, not further . He was disappointed by survival horror where nonconfrontation and attacking from safety were the best options, so he made a game where the best position was to be in the greatest danger, and literally staring it in the face.
That camera can get pretty powerful, but the game-breaking stuff is only opened up after you clear the game once.
When I sit down and think about games like this, I don't understand how they can be as scary as they are. And I always sort of think, maybe I'm over it? Maybe I can handle them now, because now it just seems silly to be that scared of a game.
And then I play one and I turn into a screaming child.
I think the game is just able to tap into that traditional childhood fears of the supernatural.
And it works because the way you dispel the ghosts is actually even more fearsome. Not with guns, swords, or conventional weapons, but with an odd antique camera that forces you to stand in place and wait as the source of your horror lurches towards you inch by inch.
The game is frighteningly making you confront your fears head on.
The series creator would be pleased - that's exactly what he set out to create. Well, you can move while the camera's up; thing is, you have to move closer, not further . He was disappointed by survival horror where nonconfrontation and attacking from safety were the best options, so he made a game where the best position was to be in the greatest danger, and literally staring it in the face.
That camera can get pretty powerful, but the game-breaking stuff is only opened up after you clear the game once.
I agree with him.
I think someone said it earlier, but a lot of so called "horror" movies and games are more like slasher films. This game deals with the paranormal in a freaky way.
They should make a game like this about aliens and UFOs. :O That scares me worse than ghosts. >_<
o_O It's...it's a horror game chiefly concerned with...ghosts. How else should it look?
You know it's funnt, but I always liked the looked of the original resident evil because how bright it was. There was something disturbing about having zombies in a fully lit room.
o_O It's...it's a horror game chiefly concerned with...ghosts. How else should it look?
You know it's funny, but I always liked the looked of the original resident evil because how bright it was. There was something disturbing about having zombies in a fully lit room.
Shit, they did it before the Grudge did, at least in America.
If I'm not mistaken, it's something of a staple in horror mythology in Japan. I believe it has several symbolic meanings, but there's a reason it keeps coming up. We just haven't seen it much before, so instead of being a well established archetype, it's just "olol more Ring/Grudge black haired chick ghost stuff".
The appearance of an onryō
Traditionally, onryō and other yurei had no particular appearance. However, with the rising of popularity of Kabuki during the Edo period, a specific costume was developed.
Highly visual in nature, and with a single actor often assuming various roles within a play, Kabuki developed several visual shorthands that allowed the audience to instantly clue in as to which character is on stage, as well as emphasize the emotions and expressions of the actor.
A ghost costume consisted of three main elements:
White burial kimono Wild, unkempt long black hair
White and indigo face make-up called aiguma.
Emphasis mine.
I know it was pretty common in korean horror stories...
That second to last picture is made of stuff that traumatised me as a kid. I got really queasy as soon as I saw the picture...
If Fatal Frame beats Sillent Hill in pure psychological horror, then I have missed out.
The series to freak me out in the dark was Silent Hill.
victor_c26 on
It's been so long since I've posted here, I've removed my signature since most of what I had here were broken links. Shows over, you can carry on to the next post.
My friends and I have a rule- no playing Silent Hill in the dark alone. Same can apply to fatal frame but in the dark Silent Hills horror amplifies itself.
I wouldn't say Fatal Frame relies on psychological horror as much as Silent Hill does. FF is, in essence, very traditional. It's a ghost story with lots of pop-up scares, but it's not as absurd or mentally disturbing as Silent Hill is.
Fatal Frame does have an oppressive atmosphere, but you still kinda know what to expect. There are no non-ghosts, and you're still stuck in a feudal Japan village (though I understand FF 3 had some modern setpieces?). Just look at the FF 4 screenshots; scary though they are, this is nothing we haven't seen before in previous games. This isn't necessarily a bad thing, but I'd personally like to see some more creativity in the setting.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Posts
You see yourself in Travis Touchdown, who is undeniably a very self-absorbed asshole who kills waves upon waves of people for the promise of ass.
Not that it isn't an admirable personality trait. :P
It's okay to be one as long as you own it. I'm an asshole as well, so when I piss a friend off, I just remind them that they knew I was an asshole when we first started hanging out.
I think I"m going to make a shirt that says "I'm an asshole." because I'm a lazy asshole, and this gets the point through without me having to do anything.
I look forward to trying again. Maybe we'll get lucky and some of the past games can get ported to a console I own.
in any case, i'll buy this on day one for sure.
*pant* *pant*
GAHHHHHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAA MOMMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
ahem, I might have to get one of these games for the ps2 if i can find it before I get my next gen system.
I watched my relatives play the xbox fatal frame once-it has permanently scarred my squeamish self.
This mere thread has reminded me of all the terrible Fatal-Frame related nightmares I had.
Thanks
Success guys!
Pack up your things and lock the thread. We're done here.
Eh? I think you're looking back through rose-tinted glasses. RE4 doesn't look anywhere near as good as the pre-rendered shots.
If you ask me, the real-time shots look almost as good as RE4, which itself is pretty nice. It's hard to tell from the two or three in-game shots, but it may even look a little bit better than RE4 overall. The only reason that's a bad thing is that RE4 is a Gamecube game, and this is a Wii game.
What's really going to seal the deal is animation. RE4 has great animation, and without that it doesn't matter how good still shots look.
I don't see the girl receiving amazing motion during gameplay, but it shouldn't look bad either. Most of the time you're going to be running around solving puzzles, and when you're not, you're looking through your camera at ghosts, who don't move like living humans do.
Of course it's still possible to have good and bad animation, but when your primary antagonists can often float around, or have mangled bodies, and can all go right through walls and such, it should be readily apparent that RE4 and its primarily corporeal humanoid cast isn't a very good comparison.
Facial animation and cutscenes have typically been rather good in Fatal Frame. Expect the environments, ghosts, and human expressions to be awesome.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I do have a huge soft spot for anything resembling tradtional ghost stories, so I'll be buying this one.
Even the simplest actions can be animated well, and as a result, make the game incredible to look at. These things have the final say on how good the game looks in motion.
Agreed of course on your other points.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Guess I was wrong.
And by far, the most terrifying things in the FF games are the final bosses.
Especially when you run into them halfway through, and the whole room turns grey, and if they touch you, you die.
What really makes the game creepy are the enemies' invisibility. One moment nothing, bring up the camera, and they're there.
This also proves once and for all that the Wii is capable of good graphics. Other thing is that they're likely using the Xbox or PS2 engine, so it could probably still look even better if they tried.
I've played through the first one, and I liked it. It was scary, and it had a pretty good story to boot. But, I don't know, the gameplay doesn't really click with me. I just find it very stressful and heavy. There's too much item conservation, and being a completionist, I hate missing limited ghost pictures and whatnot. I also don't think leveling up is something I want to worry about when playing a horror game.
I think the series would benefit from a more minimalistic approach, but that's probably just me. I own the second game but I haven't actually played it. I don't really have a desire to, either, despite being a big horror fan. Every time I look at it I get a feeling of sheer exhaustion
The first is better in ways, probably because the second suffers from escort syndrome, but the story is something else.
Why do you kill?
Ma-yu
And while only four of us will likely care about this, I think Fatal Frame is developed by the Deception team.
Millenia(Deception II's protagonist)'s costume is an unlockable in Fatal Frame 2.
And then I play one and I turn into a screaming child.
Edit: I'm currently in the process of hunting down a copy of the first Fatal Frame, by the way. And even now, part of me keeps saying there's no way it'll actually be scary, it's just stupid to be afraid of a video game.
I think the game is just able to tap into that traditional childhood fears of the supernatural.
And it works because the way you dispel the ghosts is actually even more fearsome. Not with guns, swords, or conventional weapons, but with an odd antique camera that forces you to stand in place and wait as the source of your horror lurches towards you inch by inch.
The game is frighteningly making you confront your fears head on.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
That camera can get pretty powerful, but the game-breaking stuff is only opened up after you clear the game once.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I agree with him.
I think someone said it earlier, but a lot of so called "horror" movies and games are more like slasher films. This game deals with the paranormal in a freaky way.
They should make a game like this about aliens and UFOs. :O That scares me worse than ghosts. >_<
SO DAAAAAAAAAAARK!
A third person "Out of this World" would rock so much.
Make the game an exploration puzzle type game with light combat put in to mix things up.
Basically, make it more of a third person thriller Metroid Prime-style exploration with more puzzles and even lighter combat.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Even though I haven't beat 1 (or gotten that far in it), I kinda wanna dig up 2 and 3, I think ebay is the only way to go for that.
Fatal Frame is one of those few.
You know it's funnt, but I always liked the looked of the original resident evil because how bright it was. There was something disturbing about having zombies in a fully lit room.
I know it was pretty common in korean horror stories...
That second to last picture is made of stuff that traumatised me as a kid. I got really queasy as soon as I saw the picture...
PSN: super_emu
Xbox360 Gamertag: Emuchop
Regardless, I'll probably be picking this up early to play with the girlfriend.
The series to freak me out in the dark was Silent Hill.
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I got out of the first house.
Fatal Frame does have an oppressive atmosphere, but you still kinda know what to expect. There are no non-ghosts, and you're still stuck in a feudal Japan village (though I understand FF 3 had some modern setpieces?). Just look at the FF 4 screenshots; scary though they are, this is nothing we haven't seen before in previous games. This isn't necessarily a bad thing, but I'd personally like to see some more creativity in the setting.