Q. Can anyone join a siege at any Rank, or only high-end people?
Q. I'm still a little fuzzy on the solo progression. Is there PvE content in the same sense as WoW, or is it all PvP all the time?
Q. Any tips for moving through starting zones quickly?
Q. How does the Squig Herder handle?
Q. How is the class balance? There aren't any 'warlock'-esque untouchables, are there?
Q. How long will it take to reach level cap compared to, say, WoW? And will leveling through PvP be comparable in speed to PvE?
Q. How "fast" does pvp move? Will I get killed in 1-2 shots in less than 5 seconds because I happened to reach for a drink of water, or will I be able to maneuver, plan and execute a course of action, even if taken off guard?
Q. I don't *need* to know this, but did anyone here get a chance to play with the cut classes? Can you provide any insight into specifically why you think they were cut from release?
Q. Colision detection. I know players don't act as actual physical barriers but I was hoping for some more information in how what's in there plays and if it makes a different in terms of how players approach PvP.
Q. Regarding standards, are they something that standard bearers are just able to spawn, or are they crafted somehow, and what cost (if any) is there in doing so? Also, are there any penalties for having your standard captured in battle, other than losing the buffs on the field?
Q. General question, but graphics and other things aside, is the game fun?
Q. New approach to crafting: have you tested it, is it fun, does it make a difference?
Q. We know you can get XP from PvP -- what about gear? Must you PvE for new equipment, or can you get it somehow through PvP?
Q. Blorks: great melee class, or greatest melee class?