I'm conflicted regarding the new talent layouts... I like the Resto talents and what they can bring to an Enhancement shammy, but I want to try an Ehn/Elem hybrid for mad deeepz.
Something like this, but I'm a little hesitant. Is Elemental Devastation worth the points, or would they be better served elsewhere? Likewise with Reverberation, though a 5-second cooldown would help fit shock rotation in with SS.
Otherwise, I could just go back to a modified version of my old build. Two points lost in Weapon Mastery is kind of a drag, but worth it for the new Mental Quickness, IMO.
but mostly because in PvP while Enhancement, it really seems like it's a "you or them" situation, and because 4% damage is a nice little chunk.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Seriously, I get out-damaged by prot-specced pallies when I drop WF. The class was made for that buff.
Prot pallies do insane damage though. Especially as the mobs go up. THEY DO INSANE DAMAGE DONGPULLER
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I'm conflicted regarding the new talent layouts... I like the Resto talents and what they can bring to an Enhancement shammy, but I want to try an Ehn/Elem hybrid for mad deeepz.
Something like this, but I'm a little hesitant. Is Elemental Devastation worth the points, or would they be better served elsewhere? Likewise with Reverberation, though a 5-second cooldown would help fit shock rotation in with SS.
Otherwise, I could just go back to a modified version of my old build. Two points lost in Weapon Mastery is kind of a drag, but worth it for the new Mental Quickness, IMO.
Seriously, I get out-damaged by prot-specced pallies when I drop WF. The class was made for that buff.
Prot pallies do insane damage though. Especially as the mobs go up. THEY DO INSANE DAMAGE DONGPULLER
Oh? That's handy to know... I was in a Kara group where the tanks (prot pally and bear Druid) out dps'd both rogues. I assumed it was because the rogues sucked, maybe I should not have been too hasty.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Seriously, I get out-damaged by prot-specced pallies when I drop WF. The class was made for that buff.
Prot pallies do insane damage though. Especially as the mobs go up. THEY DO INSANE DAMAGE DONGPULLER
Oh? That's handy to know... I was in a Kara group where the tanks (prot pally and bear Druid) out dps'd both rogues. I assumed it was because the rogues sucked, maybe I should not have been too hasty.
On single bosses? No, they should never be out-dpsing your dps.
And yes, your rogues probably are sucking.
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I'm loathe to take any points out of Healing Focus, as even 70% isn't enough in some situations. But I suppose in said situations you're pretty much fucked anyways, so may as well dish more damage out while you can.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I'm loathe to take any points out of Healing Focus, as even 70% isn't enough in some situations. But I suppose in said situations you're pretty much fucked anyways, so may as well dish more damage out while you can.
If there was an early talent in the Elemental tree that said "Whenever you crit with a shock spell, the casting time of your next chain lightning/Lightning bolt is decreased by 100%" I would give blizz infinite blowjobs.
If there was an early talent in the Elemental tree that said "Whenever you crit with a shock spell, the casting time of your next chain lightning/Lightning bolt is decreased by 100%" I would give blizz infinite blowjobs.
that's like crazy powerful for heavy elemental dudes and ultra shitty for enhancement guys (you can't crit anything with base spell crit% in pvp, realistically)
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
If there was an early talent in the Elemental tree that said "Whenever you crit with a shock spell, the casting time of your next chain lightning/Lightning bolt is decreased by 100%" I would give blizz infinite blowjobs.
that's like crazy powerful for heavy elemental dudes and ultra shitty for enhancement guys (you can't crit anything with base spell crit% in pvp, realistically)
Wouldn't be that shitty. You get a 5% chance to cast chain lightning in the midst of battle. That's...decent...ish.
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kaleeditySometimes science is more art than scienceRegistered Userregular
If there was an early talent in the Elemental tree that said "Whenever you crit with a shock spell, the casting time of your next chain lightning/Lightning bolt is decreased by 100%" I would give blizz infinite blowjobs.
that's like crazy powerful for heavy elemental dudes and ultra shitty for enhancement guys (you can't crit anything with base spell crit% in pvp, realistically)
Wouldn't be that shitty. You get a 5% chance to cast chain lightning in the midst of battle. That's...decent...ish.
So with this new speedy-leveling hoo ha I think I'm going to start up my shaman again. He's a whole whopping 25 or so and pretty much a mess. Talent points everywhere, because I was (am) clueless as how to play the thing effectively.
What are the kids using these days as a leveling spec? I noticed the first post doesn't have the standard class blah-blah the other threads do, so if I'm missing something feel free to point me where to go.
Enhance is your best bet, swing the 2 hander until 43 or so, spec into DW and Imp DW for the rest. I hear good things about elemental leveling once you hit outlands and get some of the caster stuff, but I haven't ever tried it.
Speaking of this, I hit 37 last night. I'm looking to find some decent one-handers for when I hit 41-44. Anywhere I should be headed?
And the new Shamanistic Focus talent rocks my socks. I had nearly no mana issues while I was grinding. I can't imagine this and water shield combined. Though, it does make me less impressed with Shamanistic Rage now. Maybe I'll change my tune as I level, though.
Resto: olol Hunters. That's pretty much all I have to say.
Enhancement: HOLY SHIT ENHANCEMENT. I was taking out Merc geared warriors in my PvE almost Kara level gear man that shit was ridiculous. The Ap to Spellpower change shot my spell damage up to 300 ish, and now my SS shocks are hitting for like, 900, and critting for 1600. Fucking ridiculous.
As far as Shamanistic Rage goes, Shitty in arenas, broke as fuck in the PVP battlegrounds. NO ONE notices it because you are to busy beating their face in with axes to care. It really is quite fantastic, and a hell of alot less obvious then ES or Natures Swiftness. And it definatley gives a significant amount of mitigation for the duration, almost too much. So, I am split about this change.
Elemental: No idea, haven't tested it yet, i will eventually though.
Out of curiousity, did arenas work out better for enhancement? That's something I seriously want to try, but I've been kinda doubtful my favorite spec could take it.
And, uh, how do you think my mileage would go with a BM Hunter?
I was running around mining in BEM on my Shaman and some Ogre aggro'd on me when I was mining.
It was pretty funny seeing Fire Nova totem crit for 1700 and a Lightning Bolt crit for 1600.
Once I'm done Rogue'ing, I think I'll give Ele/Enh with a 2hander again.
Regarding those enhancement specs above: There are some really puzzling choices on the low tier talents. It's pretty much a no-brainer to take everything past 25 points in enhance, it's the lowbie stuff that really makes a difference.
For one: Imp GW and Imp lightning shield are both basically abortion talents now. Water shield is far and away the superior buff to use, and ghost wolf is unusable in both arenas and pvp. Your choices are really dictacted by what exactly you want to do with your shaman.
For the enhance tree, for PvE, you're going to want to pick up both of the enhance offensive totem talents, which will leave you two throwaway points that you can choose between guardian totems, ghost wolf, LS, shield spec, anticipation, or toughness. None of them are of any use for PvE DPS, so whichever is fine. For the elemental tree, Convection is now less than useless, a 6% drop in mana consumption on shocks is laughable compared to longevity you get from WS and shamanistic focus, so drop that. Searing totems, on the other hand, got a rather nice buff with mental quickness, so a few points in Call of Flame is the only DPS talent in that tier. Finally, you get to Reverberation, the real reason to go /Ele, take that and call it a day.
For Arena play, your focus is basically the exact opposite, you want as much survivability as you can. For the enhance tree, guardian totems and anticipation are the major optional talent dumps, you don't really need either of the imp offensive totem talents, as you're fairly unlikely to be using GoA, SoE, or Windfury for any length of time. WF may become more common to spam, since enhance will have a lot more mana now that 2.3 has arrived, I'll update later if I find that this is the case.
For the elemental tree, you need elemental warding, and I'm a big fan of Earth's Grasp, an extra 2 yards on earthbind may not sound like much, but it's the difference between catching and not catching someone with an earthbind a lot of the time. This may become less necessary with the frost shock DR change.
Bloodlust!
Grounding Totem to eat the initial CC.
Windfury Totem for someone, it lasts like 10 seconds on the weapon! OH WOW!
Go after a Warlock's or Hunter's pet!
Oh shit you got feared. Quick! Trinket out and NS+Heal!
Oh fuck Death Coil'd.
Still Death Coiled.
Wait now I'm out of range.
Where'd that warrior charge from?
AHHH FLAME SHOCK!
Oh fuck that was the CC'd healer.
HEAL HEAL HEAL
wtf silenced again?
...
Oh no, I'm not silenced, I'm dead.
Good thing I have a good crew to run instances with.
The short answer is that yes, arena enhancement was made more viable with this patch. No, it's not improved enough to make anybody who plays it immediately successful, and no, you can't just walk into an arena as enhance and expect to do well. But yes, it is better, especially for the smaller brackets. Enhance shines particularly brightly in 3v3, and has the most problems in 2v2 and 5v5.
So uhh...I'm going to respec my noob shammy (31) since it's free. Is enh still the way to level up?
You could probably do elemental if you did a lot of dungeons for the shiny new stuff coming out of them, but enhance is still the only thing you can use to get to outlands solo, without going insane.
So I went back to elemental after almost 10 months of being resto, to see how it was in battlegrounds. My chain lightnings were critting for about 2.6k on the first shot, my bolts were up to 3000 when I trinketed. My shocks were 2.2k. NS LB+CL+FS = dead many classes. I'm tempted now to try out a PVE spec for raiding, as well. All in all, I did quite well.
So uhh...I'm going to respec my noob shammy (31) since it's free. Is enh still the way to level up?
This dude in my guild swears up and down that elemental is the way to level. Considering that he hit 60 in 4 days/played while i hit 60 as enh at 8 days played and that was frequently on rest exp, I have a hard time disputing him.
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I would personally do something like this
http://www.wowhead.com/?talent=hZxVbdVzsAuqoxbIu
but mostly because in PvP while Enhancement, it really seems like it's a "you or them" situation, and because 4% damage is a nice little chunk.
Prot pallies do insane damage though. Especially as the mobs go up. THEY DO INSANE DAMAGE DONGPULLER
I'm kinda a fan of this build myself: http://www.wowhead.com/?talent=hZxVbdVzsAuqoxbIu
Oh? That's handy to know... I was in a Kara group where the tanks (prot pally and bear Druid) out dps'd both rogues. I assumed it was because the rogues sucked, maybe I should not have been too hasty.
On single bosses? No, they should never be out-dpsing your dps.
And yes, your rogues probably are sucking.
I'm loathe to take any points out of Healing Focus, as even 70% isn't enough in some situations. But I suppose in said situations you're pretty much fucked anyways, so may as well dish more damage out while you can.
Mana Spring totem with resto talents.
Mana Tide
Mana Potions
Water Shield (2.3 version)
Will I ever run out of mana?
Grrrrr
http://www.wowhead.com/?talent=hAczxZxVfzV0sAuqo
Maybe something like this
http://www.wowhead.com/?talent=hic0xMZxVfzV0sAuqo
You could drop 2% damage on melee weapons to make it 100% when crit.. I'm not sure how that build would work out.
I'm also pretty sure that Elemental Focus and Shamanistic Focus don't stack.
I just want to have a shaman that functions well with a two hander
I wouldn't mind if something made lightning bolt casts not interrupt the swing timer
that'd be cool
Deftly?
I don't need eyes to play wow all I need are my hands.
that's like crazy powerful for heavy elemental dudes and ultra shitty for enhancement guys (you can't crit anything with base spell crit% in pvp, realistically)
Wouldn't be that shitty. You get a 5% chance to cast chain lightning in the midst of battle. That's...decent...ish.
resilience
What are the kids using these days as a leveling spec? I noticed the first post doesn't have the standard class blah-blah the other threads do, so if I'm missing something feel free to point me where to go.
And the new Shamanistic Focus talent rocks my socks. I had nearly no mana issues while I was grinding. I can't imagine this and water shield combined. Though, it does make me less impressed with Shamanistic Rage now. Maybe I'll change my tune as I level, though.
Resto: olol Hunters. That's pretty much all I have to say.
Enhancement: HOLY SHIT ENHANCEMENT. I was taking out Merc geared warriors in my PvE almost Kara level gear man that shit was ridiculous. The Ap to Spellpower change shot my spell damage up to 300 ish, and now my SS shocks are hitting for like, 900, and critting for 1600. Fucking ridiculous.
As far as Shamanistic Rage goes, Shitty in arenas, broke as fuck in the PVP battlegrounds. NO ONE notices it because you are to busy beating their face in with axes to care. It really is quite fantastic, and a hell of alot less obvious then ES or Natures Swiftness. And it definatley gives a significant amount of mitigation for the duration, almost too much. So, I am split about this change.
Elemental: No idea, haven't tested it yet, i will eventually though.
And, uh, how do you think my mileage would go with a BM Hunter?
It was pretty funny seeing Fire Nova totem crit for 1700 and a Lightning Bolt crit for 1600.
Once I'm done Rogue'ing, I think I'll give Ele/Enh with a 2hander again.
For one: Imp GW and Imp lightning shield are both basically abortion talents now. Water shield is far and away the superior buff to use, and ghost wolf is unusable in both arenas and pvp. Your choices are really dictacted by what exactly you want to do with your shaman.
For the enhance tree, for PvE, you're going to want to pick up both of the enhance offensive totem talents, which will leave you two throwaway points that you can choose between guardian totems, ghost wolf, LS, shield spec, anticipation, or toughness. None of them are of any use for PvE DPS, so whichever is fine. For the elemental tree, Convection is now less than useless, a 6% drop in mana consumption on shocks is laughable compared to longevity you get from WS and shamanistic focus, so drop that. Searing totems, on the other hand, got a rather nice buff with mental quickness, so a few points in Call of Flame is the only DPS talent in that tier. Finally, you get to Reverberation, the real reason to go /Ele, take that and call it a day.
For Arena play, your focus is basically the exact opposite, you want as much survivability as you can. For the enhance tree, guardian totems and anticipation are the major optional talent dumps, you don't really need either of the imp offensive totem talents, as you're fairly unlikely to be using GoA, SoE, or Windfury for any length of time. WF may become more common to spam, since enhance will have a lot more mana now that 2.3 has arrived, I'll update later if I find that this is the case.
For the elemental tree, you need elemental warding, and I'm a big fan of Earth's Grasp, an extra 2 yards on earthbind may not sound like much, but it's the difference between catching and not catching someone with an earthbind a lot of the time. This may become less necessary with the frost shock DR change.
Even with Sham. Rage buffed, I don't see it any more useful than Nature's Swiftness.
Nope!
I'd say Enhancement is suitable for Arenas. If you don't mind dying first.
Bloodlust!
Grounding Totem to eat the initial CC.
Windfury Totem for someone, it lasts like 10 seconds on the weapon! OH WOW!
Go after a Warlock's or Hunter's pet!
Oh shit you got feared. Quick! Trinket out and NS+Heal!
Oh fuck Death Coil'd.
Still Death Coiled.
Wait now I'm out of range.
Where'd that warrior charge from?
AHHH FLAME SHOCK!
Oh fuck that was the CC'd healer.
HEAL HEAL HEAL
wtf silenced again?
...
Oh no, I'm not silenced, I'm dead.
Enhancement version.
Good thing I have a good crew to run instances with.
All "What the hell is this shaman doing coming at me he's for heals why is he coming to....
OHHHH
TWO AXES"
The short answer is that yes, arena enhancement was made more viable with this patch. No, it's not improved enough to make anybody who plays it immediately successful, and no, you can't just walk into an arena as enhance and expect to do well. But yes, it is better, especially for the smaller brackets. Enhance shines particularly brightly in 3v3, and has the most problems in 2v2 and 5v5.
You could probably do elemental if you did a lot of dungeons for the shiny new stuff coming out of them, but enhance is still the only thing you can use to get to outlands solo, without going insane.
Quite well, indeed.
This dude in my guild swears up and down that elemental is the way to level. Considering that he hit 60 in 4 days/played while i hit 60 as enh at 8 days played and that was frequently on rest exp, I have a hard time disputing him.
LoL: failboattootoot