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    MgcwMgcw Registered User regular
    edited January 2008
    Venkman90 wrote: »
    Yeah, try it at 35 ish without drinking every few mobs ;) Although my gears is almost all greens so...

    Enhance is definitely the way to go pre-60. In Outland the first like... 4 levels worth of quests is mostly Ele gear and there are absolutley NO Enhance weapons unless you count fist of reckoning which is BoE and expensive, and then there's a 2.8 speed mace in Zangarmarsh for a quest as well. So that's why I switched to Elemental.

    Mgcw on
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    RedDawnRedDawn Registered User regular
    edited January 2008
    I leveled Enhance all the way to 70. I liked it a lot. Fist of Reckoning were only about 40g on my server, picked up 2 of them. Then I swtiched to the creepjacker. Now I'm all resto, no more dps for me =/.

    RedDawn on
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    EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited January 2008
    Now that I've got four pieces of elemental shaman arena gear, soloing is the easiest thing ever. Having 70% pushback protection on lightning bolts is great, and the changes they've made to water shield make it so I hardly have to drink anymore. Elemental's a blast at 70, or really anytime post 60 with the right gear. Before that there's just not enough caster stats to make it worthwhile.

    Entriech on
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    eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited January 2008
    So, what are some good leveling specs for Shaman? Considering I just rolled one on a PvP server, and I'll be doing most of my leveling with my friend, so I'll have a Warlock at my side.

    eelektrik on
    (She/Her)
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2008
    eelektrik wrote: »
    So, what are some good leveling specs for Shaman? Considering I just rolled one on a PvP server, and I'll be doing most of my leveling with my friend, so I'll have a Warlock at my side.

    Enhancement and Elemental seem to be fairly equal.

    Dhalphir on
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited January 2008
    Enhancement is slightly better because there's more gear to support it and you have slightly less downtime.

    reVerse on
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    JAEFJAEF Unstoppably Bald Registered User regular
    edited January 2008
    So I'm enjoying my enhancement quite a bit. [Herein I expound on gear and DPS meters while my penis grows larger.] But anyway, I want to see some of your UIs. I have a nice one set up for myself but I can't help but feel that I'm missing something. I'm using Pitbull for my frame and the enemy frame right now and grid for every sort of party frame, but I'll probably end up replacing Pitbull with some sort of HUD. I'll get some shots up later if I can help it.

    JAEF on
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    eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited January 2008
    Yeah, I was leaning towards Enhancement anyways because I imagine Improved Ghost Wolf comes in handy on a PvP server... Unless its a rogue, then I'm fucked anyways.

    eelektrik on
    (She/Her)
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    FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited January 2008
    I'm starting a bright, shiny new Draino Shaman, would somebody mind linking to what is generally considered the best Enhancement spec for leveling pre-Outland ?


    Thanks.

    Fairchild on
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    TagTag Registered User regular
    edited January 2008
    eelektrik wrote: »
    Yeah, I was leaning towards Enhancement anyways because I imagine Improved Ghost Wolf comes in handy on a PvP server... Unless its a rogue, then I'm fucked anyways.

    You mean unless its a rogue, druid, warrior, mage, priest, shaman, or hunter right? ;P
    All of those classes can either out run it, dispel it, or have reliable ways of getting to you and neutralizing its effect.
    And its not much better again't warlocks (fel hunter can eat it and CoEx counters it if they even care)

    ...and of course anyone can just mount up and hunt you down.

    Tag on
    Overwatch: TomFoolery#1388
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    lifeincognitolifeincognito Registered User regular
    edited January 2008
    This talent setup worked for me. I realize it only takes you to level 47, but even I wasn't sure where talent points should go next. Hopefully this helps a little and I'm sure others will add their two cents as well.

    JAEF wanted shaman UIs so here is mine. Simple things really. Quartz, SCT, Omen, Grid, Clique.

    lifeincognito on
    losers weepers. jawas keepers.
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    MgcwMgcw Registered User regular
    edited January 2008
    ohgod awesome, just did Karazhan tonight on my Elemental shaman. Nightbane shield, t1 gloves, ring of unrelenting storms and ring of recurrence 8). Not even 12 hrs /played @ 70 hahah.

    Mgcw on
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    Paradox ControlParadox Control Master MC Registered User regular
    edited January 2008
    Fairchild wrote: »
    I'm starting a bright, shiny new Draino Shaman, would somebody mind linking to what is generally considered the best Enhancement spec for leveling pre-Outland ?


    Thanks.
    http://www.wowhead.com/?talent=hZxV0zE0sAuo
    That's basically what I used all the way to 70.

    I don't feel you lose out to much by not taking the weapon damage talent. The Weapon Totems talent, having the extra talents to put in to mana conservation from Resto, and the +hit from resto will help you quite a bit.

    Paradox Control on
    \
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    Headspace CoolsHeadspace Cools Registered User regular
    edited January 2008
    At 70 if you're raiding as a shammy most guilds will want you to be resto (obviously) but if you refuse to be a healer, they'll typically take Elemental over Enhancement.

    Range DPS is always desired over Melee in raids. They'll want one enhance shammy in the tank group for totems and such, but they'll take 2-3 elemental shammies to buff caster groups and put out the crazy DPS. As Elemental I can out-DPS similarly geared mages and I tend to have better mana-sustainability (with the new & improved water shield) too.

    Not to discourage anyone from trying to raid as Enhance. It's viable, but it's not AS desireable.

    Just ask any mage who has ever been in a raid group with two Elemental Shammys (stacking Totem of Wraths) and a boomkin. Any damage caster in the game will want an enhance sham kicked out and replaced with an Elemental shammy, any day!

    Headspace Cools on
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited January 2008
    And any melee damage dealer will want an Elemental Shammy kicked out and replaced with an Enhancement Shaman.

    reVerse on
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    SeptusSeptus Registered User regular
    edited January 2008
    You generally want 2-3 max of any class. I don't think a raid is going to want all of them to be one spec. I think you're likely to either get one of each spec, or two resto and then either enhancement or elemental(and enhancement is probably better, if you have a regular dps warrior).

    Septus on
    PSN: Kurahoshi1
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    DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited January 2008
    Septus wrote: »
    You generally want 2-3 max of any class. I don't think a raid is going to want all of them to be one spec. I think you're likely to either get one of each spec, or two resto and then either enhancement or elemental(and enhancement is probably better, if you have a regular dps warrior).

    so you'd suggest taking an enhancement shaman to buff a couple rogues and a DPS warrior, (and the tank), over and above taking an elemental shaman and buffing the 3-4 mages, 2-4 warlocks, 1 or 2 shadowpriests, and themselves?

    why? unless the tank is having threat issues that wouldn't seem to be a wise swap

    Dhalphir on
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    PoketpixiePoketpixie Siege Registered User regular
    edited January 2008
    A lot depends on the gear/players and how people are grouped but if you've got a melee heavy raid/group then darn right take the enhance shaman. WF totem + Unleashed Rage will buff the heck out of their dps(especially if those guys know what they're doing and already put out substantial dps on their own).

    I don't think Totem of Wrath/Wrath of Air are quite as big a dps boost in comparison even with a caster heavy group. +3% chance to crit/hit + 101 spell dmg...eh. It's nice but I don't think it makes as a big a difference as the melee buffs do.

    Poketpixie on
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    SeptusSeptus Registered User regular
    edited January 2008
    Dhalphir wrote: »
    Septus wrote: »
    You generally want 2-3 max of any class. I don't think a raid is going to want all of them to be one spec. I think you're likely to either get one of each spec, or two resto and then either enhancement or elemental(and enhancement is probably better, if you have a regular dps warrior).

    so you'd suggest taking an enhancement shaman to buff a couple rogues and a DPS warrior, (and the tank), over and above taking an elemental shaman and buffing the 3-4 mages, 2-4 warlocks, 1 or 2 shadowpriests, and themselves?

    why? unless the tank is having threat issues that wouldn't seem to be a wise swap

    Um, what is the elemental shaman giving to 6 or 7 players?

    The way I see it, an elemental shaman gives a very nice buff to 4 casters, through wrath of air and totem of wrath. Percentage-wise per dpser, it might even be a bigger boost than the melee. However, I think you're most often going to have generally higher dps with rogues, so the percentage boost they get from Strength of Earth and Windfury may not be higher, but the actual dps return might. However, it doesn't have to, not if the addition of a dps warrior to an enhancement group brings 200-300 dps from windfury alone(if using a 2hander, 150-200 otherwise), in addition to unleashed rage, SoE, and what the other 3 members of that party are getting.

    Septus on
    PSN: Kurahoshi1
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    Seattle ThreadSeattle Thread Registered User regular
    edited January 2008
    2Hing in PvE is not a good idea... fewer hits mean fewer crit chances, which lead to fewer Unleashed Rage procs. Which is one of the reasons why a raid would want an Ehn shaman in the first place.

    Seattle Thread on
    kofz2amsvqm3.png
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited January 2008
    Enhancement boosts the fuck out of Rogues, Warriors, and RetPallies.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    JAEFJAEF Unstoppably Bald Registered User regular
    edited January 2008
    Feral Druid, Warrior, Shaman, Rogue, Rogue

    Goodbye boss.

    JAEF on
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    The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    So I'm gonna make a Troll Shaman.

    Is it smart to level Resto till 40 to make me unkillable, then switch to dual wielding enhance?

    The Muffin Man on
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    xzzyxzzy Registered User regular
    edited January 2008
    JAEF wrote: »
    Feral Druid, Warrior, Shaman, Rogue, Rogue

    Goodbye boss.

    Hello threat cap. ;)

    xzzy on
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited January 2008
    So I'm gonna make a Troll Shaman.

    Is it smart to level Resto till 40 to make me unkillable, then switch to dual wielding enhance?

    No, because

    a) it's going to be slow as all hell and you'll abandon the character in boredom

    b) all the good "unkillable" talents are at the bottom of the resto tree

    reVerse on
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    The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    reVerse wrote: »
    So I'm gonna make a Troll Shaman.

    Is it smart to level Resto till 40 to make me unkillable, then switch to dual wielding enhance?

    No, because

    a) it's going to be slow as all hell and you'll abandon the character in boredom

    b) all the good "unkillable" talents are at the bottom of the resto tree

    *Takes notes*
    Punch...friend...in...cock...
    So just go Enhance the whole way?

    The Muffin Man on
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited January 2008
    reVerse wrote: »
    So I'm gonna make a Troll Shaman.

    Is it smart to level Resto till 40 to make me unkillable, then switch to dual wielding enhance?

    No, because

    a) it's going to be slow as all hell and you'll abandon the character in boredom

    b) all the good "unkillable" talents are at the bottom of the resto tree

    *Takes notes*
    Punch...friend...in...cock...
    So just go Enhance the whole way?

    That's what I'd suggest, though it should be noted that aside from 5% crit the Enhancement tree doesn't really have any killer talents before Flurry. But it's still the fastest way to level.

    You could also try going Elemental if you don't mind drinking a bit more, though then you'd mainly be wearing cloth which might comporomise your safety a bit, espesially if you'll be leveling on a PvP realm.

    reVerse on
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    The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    Nope, Farstriders, so "lack of gear" is barely an issue (Just so long as I don't need top of the line blues to be effective. I've got 1700g, but I need my epic flyer too D: )

    But I think I'll go enhance.

    The Muffin Man on
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    SeptusSeptus Registered User regular
    edited January 2008
    Dongpuller wrote: »
    2Hing in PvE is not a good idea... fewer hits mean fewer crit chances, which lead to fewer Unleashed Rage procs. Which is one of the reasons why a raid would want an Ehn shaman in the first place.

    I wouldn't dream of recommending 2h for shamans, I was talking about warriors using a 2hander.

    Septus on
    PSN: Kurahoshi1
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    Minerva_SCMinerva_SC Registered User regular
    edited January 2008
    JAEF wrote: »
    Feral Druid, Warrior, Shaman, Ret Pally, Hunter

    Goodbye boss.

    fixT. My guild doesn't bring many rogues to raids these days and theres no noticable dps loss. But yeah, that's the most rape group possible for a warrior though. :p

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
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    EWomEWom Registered User regular
    edited January 2008
    So, do you have to have two slow weapons as an Enhancement Shaman for leveling. My shaman is in the low 40's atm; and my warlock has had two of these Axe of Rin`Ji for a long time. I've tried to sell them, but it didn't work; so then I enchanted one with fiery one with icy, just to sweeten the deal. Still no. But at 1.9 speed I'm afraid they may be too fast for a shaman, and my warrior is already in his 50's so they are already obsolete for him.

    EWom on
    Whether they find a life there or not, I think Jupiter should be called an enemy planet.
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    MgcwMgcw Registered User regular
    edited January 2008
    vendor those fuckers coz a Skullcrusher Mace of Strength/The Bear lasted me until 60 and Windfury IS that much damage.

    Mgcw on
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    mirarantmirarant Registered User regular
    edited January 2008
    Minerva_SC wrote: »
    JAEF wrote: »
    Feral Druid, Warrior, Shaman, Ret Pally, Hunter

    Goodbye boss.

    fixT. My guild doesn't bring many rogues to raids these days and theres no noticable dps loss. But yeah, that's the most rape group possible for a warrior though. :p

    Your rogues must really suck.

    mirarant on
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    AresProphetAresProphet Registered User regular
    edited January 2008
    I, too, am levelling an enh shaman. Is 1h+shield the way to go all the time until Dual Wield or is 2H viable in either solo or instance play? Also, is a fast or slow weapon better? I'm used to playing either casters, or a druid (weapon speed = doesn't matter) or a rogue (=slow weapon duh) and I can't figure out if it's better to be flailing wildly at the mob or take huge, slow swings as a shaman.

    The rest of the gear and talent stuff seems easy to figure out but picking a weapon is tough.

    AresProphet on
    ex9pxyqoxf6e.png
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    Redcoat-13Redcoat-13 Registered User regular
    edited January 2008
    reVerse wrote: »
    So I'm gonna make a Troll Shaman.

    Is it smart to level Resto till 40 to make me unkillable, then switch to dual wielding enhance?

    No, because

    a) it's going to be slow as all hell and you'll abandon the character in boredom

    b) all the good "unkillable" talents are at the bottom of the resto tree

    *Takes notes*
    Punch...friend...in...cock...
    So just go Enhance the whole way?

    I levelled up mostly resto to level 60 (pre-TBC) on a pvp server with a friend playing a lock. Maybe it would have been quicker to level up if I'd gone enhancement as well, but we took on and beat many ?? alliance. Then my friend just /deleted and /quit without saying anything, so I switched to elemental and resto (up to Nature's swiftness, as I pvp'd a fair bit in all the brackets and having elemental gear and those talents was usually enough to heal well enough) as at 60, it took ages for me to kill anything.

    So in short, if you can get a dps friend to reliably level up with, I could recommend resto, otherwise I'd go for enhancement till the outlands, whereupon you can switch to elemental, due to all the great gear they suddenly give you in HFP.

    Sidenote, because I levelled up mostly resto, I ended up loving the play and style once I hit 70, and is by far my favorite spec and character for pvp and pve.

    Redcoat-13 on
    PSN Fleety2009
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited January 2008
    I, too, am levelling an enh shaman. Is 1h+shield the way to go all the time until Dual Wield or is 2H viable in either solo or instance play? Also, is a fast or slow weapon better? I'm used to playing either casters, or a druid (weapon speed = doesn't matter) or a rogue (=slow weapon duh) and I can't figure out if it's better to be flailing wildly at the mob or take huge, slow swings as a shaman.

    The rest of the gear and talent stuff seems easy to figure out but picking a weapon is tough.

    2H is very viable in both solo and instance play. It is, after all, what being Enhancement was all about until they gave us dual wield with the expansion. Dual wield is of course just plain better, but that doesn't make 2H completely unviable.

    It's always best to pick the slowest weapon possible for those big, juicy Windfury crits, but all 2handers are pretty slow so it doesn't matter as much.

    reVerse on
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    ZythonZython Registered User regular
    edited January 2008
    Hey, I was wondering. I have a little over 100 badges, and have no idea what to get with them. I was thinking about getting the healy bracers and the trinket, but wondered what you all thought.

    Zython on
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    The Muffin ManThe Muffin Man Registered User regular
    edited January 2008
    So I'm guessing a big slow 2H-er until I get Duel Wielding? Since that way, the "2 DPS" from Rockbiter becomes something like 4-6DPS which at level 6 is godly.

    The Muffin Man on
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    JAEFJAEF Unstoppably Bald Registered User regular
    edited January 2008
    xzzy wrote: »
    JAEF wrote: »
    Feral Druid, Warrior, Shaman, Rogue, Rogue

    Goodbye boss.

    Hello threat cap. ;)
    This is the group I rolled with for Void Reaver (I got 4th in DPS, but we had some shortbus lads with us.) There was a soulstone on me and the warrior (my ankh was down), the warrior hit over cap around 40%, he was hovering just under it for a while. I hovered at 90% almost the whole fight, jumped over at 8%, ressed and went nuts.

    Now I just end up healing while two enh shaman with mediocre gear make jokes of themselves.

    Monacletois: Speed of the weapon doesn't matter until you get WF, and I myself prefer to level with a fast weapon if just for the simple fact that if a mob has 1% left and my shock is down and I miss, I'd rather spend half the time waiting for the next swing and get fucked less by the RNG.

    JAEF on
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    SeptusSeptus Registered User regular
    edited January 2008
    Eh, better than rogues making jokes of themselves while not providing massivetacular group buffs.

    Septus on
    PSN: Kurahoshi1
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