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Tactical Combat games: Turn-Based awesome.

1356

Posts

  • J3pJ3p Registered User regular
    edited October 2008
    I played the Silent Storm demo and it was a lot of fun to play but was also so difficult. I just ended up playing the little town map, killing all the enemies and then making my own troops shoot at each other from buildings opposite the street.

    J3p on
    +./\ 50 ?. 50
  • NotASenatorNotASenator Registered User regular
    edited October 2008
    Straightzi wrote: »
    While I don't think it's required

    A defining feature of the RTS genre, at least for me

    Is that your units are created through buildings

    Which is why I'd disqualify DoW

    And why I might disqualify HoMM

    That's an odd thing to classify the game on.

    NotASenator on
  • FaricazyFaricazy Registered User regular
    edited October 2008
    quetzi that's just like

    age of empires-style

    RTS means just that, real time strategy

    Faricazy on
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    edited October 2008
    I am well aware

    But when I think RTS

    I think let's build some buildings and train some units

    Straightzi on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    NotACrook wrote: »
    Straightzi wrote: »
    While I don't think it's required

    A defining feature of the RTS genre, at least for me

    Is that your units are created through buildings

    Which is why I'd disqualify DoW

    And why I might disqualify HoMM

    That's an odd thing to classify the game on.

    I think a better definition would be "Base construction and management." Real-Time Tactical games are similar to turn-based tactical games in that they focus on a squad of units and you don't build bases or collect resources. It's kind of hard to define it that way though, because if X-COM was in real-time, would it be considered and RTS or an RTT?

    Zombiemambo on
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  • FaricazyFaricazy Registered User regular
    edited October 2008
    or Dune-style, actually

    Faricazy on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    When you think about it, it's kind of odd what Dune started

    Considering war is focused on actual combat and not building shit to make more shit to fight, you'd think base management wouldn't be an inherit trait in most RTSes

    Zombiemambo on
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  • FaricazyFaricazy Registered User regular
    edited October 2008
    in dawn of war new troops just parachute in or whatever, right?

    in the end how is that different than a building?

    Faricazy on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    DoWII removes construction entirely in favor of an army roster, basically

    More true to the game it's based on

    Zombiemambo on
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  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    edited October 2008
    Faricazy wrote: »
    in dawn of war new troops just parachute in or whatever, right?

    in the end how is that different than a building?

    What

    First off, no, you train them in a building

    Second, that was why I was classifying DoW as more of an RTS than a tactical combat game

    Straightzi on
  • InquisitorInquisitor Registered User regular
    edited October 2008
    DoWII removes construction entirely in favor of an army roster, basically

    More true to the game it's based on

    Really? If so I might actually buy it.

    I loathe base building with a furious passion, you see.

    Inquisitor on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    I really need to play some Wesnoth now, that game is tits.

    Zombiemambo on
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  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    edited October 2008
    DoWII removes construction entirely in favor of an army roster, basically

    More true to the game it's based on

    Seriously?

    That's kinda exciting

    But I am also unsure of how well it will work out

    Especially seeing as the tabletop game is turn based and all so that sort of behavior can actually sorta work

    Straightzi on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    Yeah, if what I read is correct, you have an army on the field right from the start, and then you tear eachother to pieces

    Zombiemambo on
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  • FaricazyFaricazy Registered User regular
    edited October 2008
    Straightzi wrote: »
    Faricazy wrote: »
    in dawn of war new troops just parachute in or whatever, right?

    in the end how is that different than a building?

    What

    First off, no, you train them in a building

    Second, that was why I was classifying DoW as more of an RTS than a tactical combat game
    oh well i just joined the conversation so

    okay then, right on

    Faricazy on
  • cj iwakuracj iwakura The Rhythm Regent Chantry of NightmaresRegistered User regular
    edited October 2008
    I enjoy the base building in DoW from what I've played of it, since there's several ways to go about it.

    Some maps I'll build everything and then some, others I can get by just with a couple squads and maybe an Immolator tank.

    cj iwakura on
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  • PiptheFairPiptheFair Registered User regular
    edited October 2008
    cj iwakura wrote: »
    And does Dawn of War count? Because the Sisters' Living Saint is the wrath of god(or the Imperium equivalent) given corporeal form.

    The multi is also fun, but that unit is pretty much a guaranteed tide-turner.

    Unless they're using Necrons, because screw the Necrons(and their teleporting bases).

    no she isn't

    PiptheFair on
  • DefenderDefender Registered User regular
    edited October 2008
    NotACrook wrote: »
    Straightzi wrote: »
    While I don't think it's required

    A defining feature of the RTS genre, at least for me

    Is that your units are created through buildings

    Which is why I'd disqualify DoW

    And why I might disqualify HoMM

    That's an odd thing to classify the game on.

    Yeah, that's amazingly arbitrary.

    RTS games are about resource management and group combat. Whether or not you actually train "troops" at "buildings" is completely irrelevant.

    And for that matter, Warcraft 3's Night Elves and Starcraft's Terrans could arguably disqualify those games, since the Terran buildings that produce troops can all move (and thus are vehicles/aircraft in some senses, not "buildings" in the modern sense), and the Night Elves are produced at moving buildings that are also LIVING TREES, and thus, again, not "buildings" in the usual sense.

    Defender on
  • DefenderDefender Registered User regular
    edited October 2008
    NotACrook wrote: »
    Straightzi wrote: »
    While I don't think it's required

    A defining feature of the RTS genre, at least for me

    Is that your units are created through buildings

    Which is why I'd disqualify DoW

    And why I might disqualify HoMM

    That's an odd thing to classify the game on.

    I think a better definition would be "Base construction and management." Real-Time Tactical games are similar to turn-based tactical games in that they focus on a squad of units and you don't build bases or collect resources. It's kind of hard to define it that way though, because if X-COM was in real-time, would it be considered and RTS or an RTT?

    "Management" is the key thing here. The essence of RTS that separates it from a tactics game is that you manage some type of resource. That's really it. Having to manage a production infrastructure and land/space/real estate is a good resource to add to the mix, but it's not really required.

    Defender on
  • Cosmic SombreroCosmic Sombrero Registered User regular
    edited October 2008
    I really need to play some Wesnoth now, that game is tits.

    I can't believe I forgot that game

    so much funtimes

    Cosmic Sombrero on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    I really need to play some Wesnoth now, that game is tits.

    I can't believe I forgot that game

    so much funtimes

    Those dwarven riflemen that are 20x1

    They almost always missed, but I had one that connected like three times in a row

    he was a MONSTER

    Zombiemambo on
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  • Cosmic SombreroCosmic Sombrero Registered User regular
    edited October 2008
    Granted, I played this forever and an age ago, but I always thought Dwarves were pretty shitty.

    Cosmic Sombrero on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2008
    Dwarves are great

    you use those shield guys to get zone of control and use the riflemen to snipe all the beefy targets

    griffins are awesome for capturing and reclaiming bases, and you can manoeuvre them around all your opponent's guys and just shoot straight for his leader

    Zombiemambo on
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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited October 2008
    I loooooooooooooooved me some Warlords III: Reign of Heroes back in the day. Turned based warfare, tactics involved magic, heroes, and having the right stack of units in your army to counter your foes.

    Shorn Scrotum Man on
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  • DefenderDefender Registered User regular
    edited October 2008
    Yeah I really liked Warlords III: Darklords Rising.

    Defender on
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    edited October 2008
    I think some of the most fun to be had in JA2 is going into a sector with a silenced mini-UZI (with laser scope attached to boot) and eliminating every enemy in it without them ever noticing.

    The silenced weapons stuff is awesome. But not quite as awesome as the super high-powered sniper rifles in the game, some of which have a range of an entire game map. I've yet to actually make use of all that range, though.

    Also, when you make a head explode. So fucking awesome.

    Moriveth on
  • RankenphileRankenphile Passersby were amazed by the unusually large amounts of blood.Registered User, Moderator mod
    edited October 2008
    pffft

    jagged alliance is totally for fags

    Rankenphile on
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  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    edited October 2008
    Totally.

    Now get back in bed and suck my dick already.

    Moriveth on
  • StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    edited October 2008
    Gaydog

    Straightzi on
  • NotASenatorNotASenator Registered User regular
    edited October 2008
    Straightzi wrote: »
    I am well aware

    But when I think RTS

    I think let's build some buildings and train some units

    You are dragging down the genre. I want you out of my unit ASAP soldier.

    NotASenator on
  • NotASenatorNotASenator Registered User regular
    edited October 2008
    NotACrook wrote: »
    Straightzi wrote: »
    While I don't think it's required

    A defining feature of the RTS genre, at least for me

    Is that your units are created through buildings

    Which is why I'd disqualify DoW

    And why I might disqualify HoMM

    That's an odd thing to classify the game on.

    I think a better definition would be "Base construction and management." Real-Time Tactical games are similar to turn-based tactical games in that they focus on a squad of units and you don't build bases or collect resources. It's kind of hard to define it that way though, because if X-COM was in real-time, would it be considered and RTS or an RTT?

    Strategy then referring to the way you manage your non-combat resources? Because there is nothing strategic about the troop command. That's all tactical.

    NotASenator on
  • Burning OrganBurning Organ Registered User regular
    edited October 2008
    Moriveth wrote: »
    Also, there's a rareish russian game called E5.
    The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)

    Oh yeah, that's a good one. The translation is horrific, though.

    THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.

    Did you ever get bombs/traps/mines to work?

    I didn't, even after throwing a grenade at a claymore.

    Burning Organ on
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited October 2008
    Close Combat was a kick ass game. Real time, but tactical strategy not gay rts.

    A Dabble Of Thelonius on
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  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited October 2008
    I see that they finally added DOS box to the Steam version of X-Com TFTD.

    I have started a new campaign.

    Whenver I play this game I have to weigh the joy of playing it against the severe hypertension is can induce.

    Jasconius on
  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    edited October 2008
    Moriveth wrote: »
    Also, there's a rareish russian game called E5.
    The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)

    Oh yeah, that's a good one. The translation is horrific, though.

    THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.

    Did you ever get bombs/traps/mines to work?

    I didn't, even after throwing a grenade at a claymore.

    I don't know, I gave up on the game pretty fast.

    Moriveth on
  • Burning OrganBurning Organ Registered User regular
    edited October 2008
    Moriveth wrote: »
    Moriveth wrote: »
    Also, there's a rareish russian game called E5.
    The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)

    Oh yeah, that's a good one. The translation is horrific, though.

    THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.

    Did you ever get bombs/traps/mines to work?

    I didn't, even after throwing a grenade at a claymore.

    I don't know, I gave up on the game pretty fast.

    Was actually considering making a LP of it, but I decided to wait for the sequel instead.

    Burning Organ on
  • MeissnerdMeissnerd Registered User regular
    edited October 2008
    So I don't know how many FFT fans there are here

    but I really want to see a game that explains the transition from the FF12 era ivalice to the FFT: Lion War Ivalice

    there's story for it, I just want to see the game transition

    like was there some sort of Adam epidemic that killed all those other races or what

    Meissnerd on
  • DefenderDefender Registered User regular
    edited October 2008
    FFT is so many awesomes.

    Defender on
  • MeissnerdMeissnerd Registered User regular
    edited October 2008
    Well like, in FF12 there are bangaa and vierra and moogles and shit

    what the hell happened? where'd they all go?

    Meissnerd on
  • PotUPotU __BANNED USERS
    edited October 2008
    I thought the FF games were more or less completely different worlds, only sharing stuff like the same creatures and spells or something.

    PotU on
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