I played the Silent Storm demo and it was a lot of fun to play but was also so difficult. I just ended up playing the little town map, killing all the enemies and then making my own troops shoot at each other from buildings opposite the street.
A defining feature of the RTS genre, at least for me
Is that your units are created through buildings
Which is why I'd disqualify DoW
And why I might disqualify HoMM
That's an odd thing to classify the game on.
I think a better definition would be "Base construction and management." Real-Time Tactical games are similar to turn-based tactical games in that they focus on a squad of units and you don't build bases or collect resources. It's kind of hard to define it that way though, because if X-COM was in real-time, would it be considered and RTS or an RTT?
When you think about it, it's kind of odd what Dune started
Considering war is focused on actual combat and not building shit to make more shit to fight, you'd think base management wouldn't be an inherit trait in most RTSes
A defining feature of the RTS genre, at least for me
Is that your units are created through buildings
Which is why I'd disqualify DoW
And why I might disqualify HoMM
That's an odd thing to classify the game on.
Yeah, that's amazingly arbitrary.
RTS games are about resource management and group combat. Whether or not you actually train "troops" at "buildings" is completely irrelevant.
And for that matter, Warcraft 3's Night Elves and Starcraft's Terrans could arguably disqualify those games, since the Terran buildings that produce troops can all move (and thus are vehicles/aircraft in some senses, not "buildings" in the modern sense), and the Night Elves are produced at moving buildings that are also LIVING TREES, and thus, again, not "buildings" in the usual sense.
A defining feature of the RTS genre, at least for me
Is that your units are created through buildings
Which is why I'd disqualify DoW
And why I might disqualify HoMM
That's an odd thing to classify the game on.
I think a better definition would be "Base construction and management." Real-Time Tactical games are similar to turn-based tactical games in that they focus on a squad of units and you don't build bases or collect resources. It's kind of hard to define it that way though, because if X-COM was in real-time, would it be considered and RTS or an RTT?
"Management" is the key thing here. The essence of RTS that separates it from a tactics game is that you manage some type of resource. That's really it. Having to manage a production infrastructure and land/space/real estate is a good resource to add to the mix, but it's not really required.
you use those shield guys to get zone of control and use the riflemen to snipe all the beefy targets
griffins are awesome for capturing and reclaiming bases, and you can manoeuvre them around all your opponent's guys and just shoot straight for his leader
I loooooooooooooooved me some Warlords III: Reign of Heroes back in the day. Turned based warfare, tactics involved magic, heroes, and having the right stack of units in your army to counter your foes.
I think some of the most fun to be had in JA2 is going into a sector with a silenced mini-UZI (with laser scope attached to boot) and eliminating every enemy in it without them ever noticing.
The silenced weapons stuff is awesome. But not quite as awesome as the super high-powered sniper rifles in the game, some of which have a range of an entire game map. I've yet to actually make use of all that range, though.
Also, when you make a head explode. So fucking awesome.
Moriveth on
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
A defining feature of the RTS genre, at least for me
Is that your units are created through buildings
Which is why I'd disqualify DoW
And why I might disqualify HoMM
That's an odd thing to classify the game on.
I think a better definition would be "Base construction and management." Real-Time Tactical games are similar to turn-based tactical games in that they focus on a squad of units and you don't build bases or collect resources. It's kind of hard to define it that way though, because if X-COM was in real-time, would it be considered and RTS or an RTT?
Strategy then referring to the way you manage your non-combat resources? Because there is nothing strategic about the troop command. That's all tactical.
Also, there's a rareish russian game called E5.
The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)
Oh yeah, that's a good one. The translation is horrific, though.
THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.
Did you ever get bombs/traps/mines to work?
I didn't, even after throwing a grenade at a claymore.
Also, there's a rareish russian game called E5.
The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)
Oh yeah, that's a good one. The translation is horrific, though.
THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.
Did you ever get bombs/traps/mines to work?
I didn't, even after throwing a grenade at a claymore.
Also, there's a rareish russian game called E5.
The combat mechanic is the best, a good mixture of realtime and time based combat (IE every action takes a set amount of seconds, when you press unpause your guy does whatever you told him while the enemies do whatever they do.)
Oh yeah, that's a good one. The translation is horrific, though.
THankfully, the new game, 7.62mm, is supposed to be a little better translated and a lot clearer on what to do.
Did you ever get bombs/traps/mines to work?
I didn't, even after throwing a grenade at a claymore.
I don't know, I gave up on the game pretty fast.
Was actually considering making a LP of it, but I decided to wait for the sequel instead.
Posts
That's an odd thing to classify the game on.
age of empires-style
RTS means just that, real time strategy
But when I think RTS
I think let's build some buildings and train some units
I think a better definition would be "Base construction and management." Real-Time Tactical games are similar to turn-based tactical games in that they focus on a squad of units and you don't build bases or collect resources. It's kind of hard to define it that way though, because if X-COM was in real-time, would it be considered and RTS or an RTT?
Considering war is focused on actual combat and not building shit to make more shit to fight, you'd think base management wouldn't be an inherit trait in most RTSes
in the end how is that different than a building?
More true to the game it's based on
What
First off, no, you train them in a building
Second, that was why I was classifying DoW as more of an RTS than a tactical combat game
Really? If so I might actually buy it.
I loathe base building with a furious passion, you see.
Seriously?
That's kinda exciting
But I am also unsure of how well it will work out
Especially seeing as the tabletop game is turn based and all so that sort of behavior can actually sorta work
okay then, right on
Some maps I'll build everything and then some, others I can get by just with a couple squads and maybe an Immolator tank.
no she isn't
Yeah, that's amazingly arbitrary.
RTS games are about resource management and group combat. Whether or not you actually train "troops" at "buildings" is completely irrelevant.
And for that matter, Warcraft 3's Night Elves and Starcraft's Terrans could arguably disqualify those games, since the Terran buildings that produce troops can all move (and thus are vehicles/aircraft in some senses, not "buildings" in the modern sense), and the Night Elves are produced at moving buildings that are also LIVING TREES, and thus, again, not "buildings" in the usual sense.
"Management" is the key thing here. The essence of RTS that separates it from a tactics game is that you manage some type of resource. That's really it. Having to manage a production infrastructure and land/space/real estate is a good resource to add to the mix, but it's not really required.
I can't believe I forgot that game
so much funtimes
Those dwarven riflemen that are 20x1
They almost always missed, but I had one that connected like three times in a row
he was a MONSTER
you use those shield guys to get zone of control and use the riflemen to snipe all the beefy targets
griffins are awesome for capturing and reclaiming bases, and you can manoeuvre them around all your opponent's guys and just shoot straight for his leader
The silenced weapons stuff is awesome. But not quite as awesome as the super high-powered sniper rifles in the game, some of which have a range of an entire game map. I've yet to actually make use of all that range, though.
Also, when you make a head explode. So fucking awesome.
jagged alliance is totally for fags
Now get back in bed and suck my dick already.
You are dragging down the genre. I want you out of my unit ASAP soldier.
Strategy then referring to the way you manage your non-combat resources? Because there is nothing strategic about the troop command. That's all tactical.
Did you ever get bombs/traps/mines to work?
I didn't, even after throwing a grenade at a claymore.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
I have started a new campaign.
Whenver I play this game I have to weigh the joy of playing it against the severe hypertension is can induce.
I don't know, I gave up on the game pretty fast.
Was actually considering making a LP of it, but I decided to wait for the sequel instead.
but I really want to see a game that explains the transition from the FF12 era ivalice to the FFT: Lion War Ivalice
there's story for it, I just want to see the game transition
like was there some sort of Adam epidemic that killed all those other races or what
what the hell happened? where'd they all go?