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Underrated titles in general that you loved thread
I saw something similar related solely to N64 games and thought it would be nice if it applied to everything. Let me start:
Fuck what anyone says, god I loved SA2B.
I don't really think Sonic Adventure 2 is that obscure of a title. I'll contribute though, and say that Shantae was a great, though obscure, Game Boy Color game. If it wasn't released so close to the end of the GBC's lifespan I bet it'd garner more attention. Great and rather unique little platformer. I just wish there'd be any news on the sequel Wayforward is supposedly always working on.
Had a nice online community for a long time. Played for years as it dwindled.
Also, editing/scripting custom maps and game types for it basically got me really into computers/programming, and hence into my Computer/Electrical engineering BS degrees (+working on my MS in Computer Science) and my current job making cool stuff for the government. So that's neat too.
Any and all of the Armored Core games. They just don't get enough love! What could possibly be cooler than totally customizing your giant mech and then blowing shit up with it? The latest version especially, with the gigantic enemies you occasionally face making for some incredible gaming moments. Good stuff.
C&C Generals and Perfect Dark Zero stand out in my book for current titles. Sub-Terrania for the Genesis. That game's still frustratingly hard at times, and yet I still keep going back to it.
Whiplash for the PS2 - the game was so brilliant, two lab animals trying to escape and the bunny is indestructible so you can freeze him as an ice weapon, torch him as a fire weapon, etc. Very fun whipping a bunny around by the chain too - kind of a nonviolent version of the Rygar blade yoyo.
I think Psi-Ops was one of the very best games of the last generation. It was a nearly perfect execution of the idea. I couldn't play Force Unleashed, because it felt like a bad alpha of Psi-Ops from a power-control perspective.
LaPuzza on
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SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Even Sid Meier, its creator, spoke poorly of it, creating the 'covert action' rule to follow for his further projects, claiming that it was too unfocused and widely spread, there was no good core gameplay mechanic.
However, it was still an excellent and fun game. In it you play a CIA agent tasked with stopping terrorist plots and arresting the criminals. Though mainly menu driven, it's a free roaming game, where you are given a few clues, and then decide where in the world to travel to, where to go in that city, and what actions to take there. You can wiretap buildings to gain more clues, watch buildings and trail or chase down suspects who leave, decrypt coded messages they send, and break into buildings to gather clues or arrest suspects.
The breaking and entering is the most complex and deep part of the game, allowing the user to pick out the equipment they will take with them, for whatever goals they may have inside. You can pick between different types of grenades, larger guns, bullet proof vests, bugs, a camera, motion sensor, safe-cracking kit...(I think that's it). Inside you can sneak around hiding from guards, or blast your way through.
The ultimate goal of the game is to arrest the masterminds of each terrorist group, which you can only do if you figure out the plot and gather enough information to find them before they go into hiding. It is perhaps one of the most underrated games of all time, and is severely overdue for a remake.
Doesn't technically fit the OP's description, since they're well-reviewed games, but they weren't super-duper popular. And I wanted them to be super-duper popular, since they were so freaking awesome that I would've felt utterly comfortable playing third, fourth, and fifth sequels until the sun dies out. But nooo, Monolith had to go and watch The Ring and decide to make FEAR instead.
At the risk of perpetuating a poll thread, I'm going to say that Power Blade for the NES does not get nearly the love it deserves.
Did you know that Power Blade's japanese game was completely different game? Basic mechanics and some monsters were the same, but level design was totally different.
Shogo: Mobile Armor Division, I loved that game on my PC. I played way too much of it. First/ third person shooter where you control a Mech, or run around on foot? Way too much awesome.
Shogo: Mobile Armor Division, I loved that game on my PC. I played way too much of it. First/ third person shooter where you control a Mech, or run around on foot? Way too much awesome.
Another great one was Blade of Darkness. Chopping limbs off with your barbarian sword? Saweet. Firing arrows into a guy, then taking the arrow back from his body for later use? Awesome. It also gave you a title telling you how awesome you were depending on how many times you saved while playing. The less you saved, the more badass you were. And this was back in the day where if you died, you go back to your last save. No checkpoints or any other "wussy" stuff. :P
I think Psi-Ops was one of the very best games of the last generation. It was a nearly perfect execution of the idea. I couldn't play Force Unleashed, because it felt like a bad alpha of Psi-Ops from a power-control perspective.
I've heard good things about psi ops, but for some reason the demo wouldn't work (weird, time limited demo format).
It's available on GOG now, I was wondering whether to pick it up.
I haven't heard many people rave about Ascendancy, but it was a DOS 4X game that featured an extremely creative take on alien diplomacy. Huge tech tree, and an awesome ship creator. The different races were great (Go Frutmaka), and the music was fantastic.
I haven't been able to enjoy any other 4X games to that degree since.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
This one surprised me as well when I first played it. Doubt we'll ever see it on the VC or the like, but still, a lot more fun then originally anticipated. Mission:Impossible for the NES was good fun as well since we're on the Ultra Games tangent. Difficult as all hell, but very fun.
I haven't heard many people rave about Ascendancy, but it was a DOS 4X game that featured an extremely creative take on alien diplomacy. Huge tech tree, and an awesome ship creator. The different races were great (Go Frutmaka), and the music was fantastic.
I haven't been able to enjoy any other 4X games to that degree since.
While I also enjoyed Ascendancy and it's 3D universe map, I found a bug/glitch/cheat that made all of my worlds/shps invincible.
So...I do agree that it was entertaining and the ship creator did somethings right, I must say that I've been able to get into other 4x games as much, if not more.
But those, Gal Civ2 and MoO2, were very much NOT underrated and thus are outside the scope of this thread.
But, just know that someone else also enjoyed Ascendancy. Glitch and all.
Shogo: Mobile Armor Division, I loved that game on my PC. I played way too much of it. First/ third person shooter where you control a Mech, or run around on foot? Way too much awesome.
I enjoyed X-com Enforcer but only playing it hot seat style with a buddy. Its basically 3D gauntlet XCom.
Ghost in the Shell:SAC for PS2 had horrible repetitive music but CQC was so fun to pull off. I don't think that game sold at all. I lost the game and have been looking for a local copy ever since but I know I'd probably wouldn't play it again if I did buy it.
Oni for PC/PS2. Story was so-so and the level design was fucking terrible, but I loved the combat in that game. I never played the PS2 version, but I'm assuming it was more or less the same.
Gundam Battle Assault 2 for PSX - A VERY fun fighting game for fans of the series. Had suits from the original up to GW Endless Waltz, bringing me to...
Gundam Wing: Endless Waltz for SNES (Import Only)- I have a soft spot for the Gundam Wing series. Yes, other iterations of Gundam were better as far as characters and story go, but for someone who watched Toonami in the 90s Gundam Wing WAS Gundam. The game is a traditional 2D fighter with some cool moves and bitchin' opening music.
Secret of Evermore for SNES - Fuck the haters, this was a good game.
Shogo: Moblie Armor Division for PC - C'mon, you saw Oni up there followed by a couple Gundam games, you probably saw this coming. (Its on GOG for $6. Buy it.)
Nintendo World Cup Soccer for NES - Best soccer game ever made that actually made it to the US. Nintendo World Cup Football 2 being the best, of course. Its soccer made by the River City Ransom/Super Dodgeball/Kunio folks. It was AWESOME.
Sega Soccer Slam for GC - I'm pretty sure it was on other systems too, but I played it on GC. Arcade soccer with a bunch of goofy characters and a whole lotta fun. Much better then Mario Soccer.
...
Burnout 3: Takedown for PS2 - Its under appreciated because people don't recognize it as the best game of all time :P
I have to say: de Blob for the Wii (and PC too, I guess). It just came out recently, and NO ONE is talking about it. It's a damn shame too... Because it's unique and it has amazing music.
I have to say: de Blob for the Wii (and PC too, I guess). It just came out recently, and NO ONE is talking about it. It's a damn shame too... Because it's unique and it has amazing music.
That came out already? I loved the music in the trailer.
Posts
That's...that's not an obscure title.
XBL - Follow Freeman
I would play that for hours upon hours up hours.
Had a nice online community for a long time. Played for years as it dwindled.
Also, editing/scripting custom maps and game types for it basically got me really into computers/programming, and hence into my Computer/Electrical engineering BS degrees (+working on my MS in Computer Science) and my current job making cool stuff for the government. So that's neat too.
This game so deserves a sequel with online play ...
LIZ: Different.
VOICE-OVER: It's September 24th, I'm Liz Parker and five days ago I died. But then the really amazing thing happened. I came to life.
Even Sid Meier, its creator, spoke poorly of it, creating the 'covert action' rule to follow for his further projects, claiming that it was too unfocused and widely spread, there was no good core gameplay mechanic.
However, it was still an excellent and fun game. In it you play a CIA agent tasked with stopping terrorist plots and arresting the criminals. Though mainly menu driven, it's a free roaming game, where you are given a few clues, and then decide where in the world to travel to, where to go in that city, and what actions to take there. You can wiretap buildings to gain more clues, watch buildings and trail or chase down suspects who leave, decrypt coded messages they send, and break into buildings to gather clues or arrest suspects.
The breaking and entering is the most complex and deep part of the game, allowing the user to pick out the equipment they will take with them, for whatever goals they may have inside. You can pick between different types of grenades, larger guns, bullet proof vests, bugs, a camera, motion sensor, safe-cracking kit...(I think that's it). Inside you can sneak around hiding from guards, or blast your way through.
The ultimate goal of the game is to arrest the masterminds of each terrorist group, which you can only do if you figure out the plot and gather enough information to find them before they go into hiding. It is perhaps one of the most underrated games of all time, and is severely overdue for a remake.
Doesn't technically fit the OP's description, since they're well-reviewed games, but they weren't super-duper popular. And I wanted them to be super-duper popular, since they were so freaking awesome that I would've felt utterly comfortable playing third, fourth, and fifth sequels until the sun dies out. But nooo, Monolith had to go and watch The Ring and decide to make FEAR instead.
Dammit.
I had hours of fun with that game.
Did you know that Power Blade's japanese game was completely different game? Basic mechanics and some monsters were the same, but level design was totally different.
Loved the game, design, and music. Loved it all.
Rollergames on the NES.
YES. both of these.
Another great one was Blade of Darkness. Chopping limbs off with your barbarian sword? Saweet. Firing arrows into a guy, then taking the arrow back from his body for later use? Awesome. It also gave you a title telling you how awesome you were depending on how many times you saved while playing. The less you saved, the more badass you were. And this was back in the day where if you died, you go back to your last save. No checkpoints or any other "wussy" stuff. :P
Whats up guys
Oh, the usual.
And while I could name a few dozen, Maken X for the Dreamcast. First Person Slasher made by the SMT team, with Kaneko artwork.
I've heard good things about psi ops, but for some reason the demo wouldn't work (weird, time limited demo format).
It's available on GOG now, I was wondering whether to pick it up.
I haven't been able to enjoy any other 4X games to that degree since.
This one surprised me as well when I first played it. Doubt we'll ever see it on the VC or the like, but still, a lot more fun then originally anticipated. Mission:Impossible for the NES was good fun as well since we're on the Ultra Games tangent. Difficult as all hell, but very fun.
While I also enjoyed Ascendancy and it's 3D universe map, I found a bug/glitch/cheat that made all of my worlds/shps invincible.
So...I do agree that it was entertaining and the ship creator did somethings right, I must say that I've been able to get into other 4x games as much, if not more.
But those, Gal Civ2 and MoO2, were very much NOT underrated and thus are outside the scope of this thread.
But, just know that someone else also enjoyed Ascendancy. Glitch and all.
I Know We Can Make It Together!
Ghost in the Shell:SAC for PS2 had horrible repetitive music but CQC was so fun to pull off. I don't think that game sold at all. I lost the game and have been looking for a local copy ever since but I know I'd probably wouldn't play it again if I did buy it.
Still one of the best games ever.
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Fuck yaall and yer superior fighting game bullshit, I like what I like.
I'll second that.
and pick Hybrid Heaven for the N64. I accepted the horrible camera and lame gun for the sheer idea of the hand to hand combat style.
Steam
XBOX
Gundam Battle Assault 2 for PSX - A VERY fun fighting game for fans of the series. Had suits from the original up to GW Endless Waltz, bringing me to...
Gundam Wing: Endless Waltz for SNES (Import Only)- I have a soft spot for the Gundam Wing series. Yes, other iterations of Gundam were better as far as characters and story go, but for someone who watched Toonami in the 90s Gundam Wing WAS Gundam. The game is a traditional 2D fighter with some cool moves and bitchin' opening music.
Secret of Evermore for SNES - Fuck the haters, this was a good game.
Shogo: Moblie Armor Division for PC - C'mon, you saw Oni up there followed by a couple Gundam games, you probably saw this coming. (Its on GOG for $6. Buy it.)
Nintendo World Cup Soccer for NES - Best soccer game ever made that actually made it to the US. Nintendo World Cup Football 2 being the best, of course. Its soccer made by the River City Ransom/Super Dodgeball/Kunio folks. It was AWESOME.
Sega Soccer Slam for GC - I'm pretty sure it was on other systems too, but I played it on GC. Arcade soccer with a bunch of goofy characters and a whole lotta fun. Much better then Mario Soccer.
...
Burnout 3: Takedown for PS2 - Its under appreciated because people don't recognize it as the best game of all time :P
How about Battle Realms? PC RTS Set in a feudal japan like setting. Was an awesome game, I wasn't very good at it, but I sure played it a lot.
That came out already? I loved the music in the trailer.