Update:
Well it's been quite a while, but we have a team. 8-)
DevoutlyApathetic, KrataLightblade, piL.
Going smaller and more focused than originally planned, going to kick this off asap. Characters shouldn't be taking long now.
Original OP:
So yeah, here it is!
I'll be running a Shadowrun game in the new year or so, I've got the GMing bug again. To address my usual method of putting schoolwork off while I work on a game and then having it bury me and I drop hosting, I'm going to be adapting things to suit Play-by-Post better. Yes, this will be a PbP game. I will be focusing more on story than combat, to make it more tolerant to possible dry spells and also PbP in general.
I will be using Shadowrun 3rd Edition.
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner—a street operative.
You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner—a professional. You don't just survive in the shadows—you thrive there... for now. Shadowrun, Third Edition is a complete rulebook for gamemasters and players. It contains all the rules needed to create characters and ongoing adventures set in the popular Shadowrun universe. Shadowrun, Third Edition updates, revises, expands and clarifies the rules from previous Shadowrun rulebooks. It is compatible with previous versions of Shadowrun and with previously published Shadowrun source material.
I'd recommend deep characters over combat-heavy. You definitely want to hold your own as a team, but don't worry about twinking yourself out with over-specced combat skills and a bucket of dikote. I'm very likely going to houserule combat to make it flow a little better in post form, or at least not focus on it too much.
Shadowrun has a lot of opportunity for espionage, tactics, humour, etc. I'd like the players to help me show off the awesome flavour that Shadowrun has, especially since there's a distinct lack of SR in this forum.
Use this thread to discuss SR RPG and concepts instead of cluttering up Z's phalla thread. 8-):whistle:
I'll work on the game and put together a team in a couple weeks roughly? I dunno. It won't be first-come first-served, so post your concept regardless of who has already posted if you are interested. I'd recommend that players be a little forgiving with pace and be able to enjoy the game for what it is, since I am sure I'll have to pause things on my end from time to time given precedent. But this time around I'm going to try to plan things with that in mind and try to keep the game going in the long-run.
Setting? Probably Seattle, still my fave.
Here are the books I have on hand. I'm stupidly excited over Shadowrun now too. :P Missing in this picture are Man and Machine and another book or two maybe that are stashed somewhere.
Spoilered for toolazytoresize.
Posts
can i play a ghoul, infidel
But even then probably not, so I don't want to get your hopes up.
Edit: Play by post....I will cut you Infidel unless you let me in.
So I'll probably just cheer from the sidelines.
An orc shaman, Infidel!
(or... a ghoul shaman)
Is that the only book I'd need?
If so...consider me tentatively in. I just, wouldn't want to steal a spot from a vet of the system, you know?
I'm much more concerned about cool character concepts, and team balance.
It's the only book you need period, as GM or player. The expansions are pretty plentiful and awesome though still.
What are the sort of character archetypes that you can get in shadowrun?
Edit: Well, I'm out, thinking a troll though.
basic roles:
guy with a computer
guy with a gun
-- guy with a stick
--- guy with a sharp stick
guy with magic
-- guy with sharp magic
guy with robots
guy with cars
guy who talks to guys
etc
You don't need to conform to archtypes much in shadowrun, that said:
Street Sam: Fast and shoots/stabs/kills things.
Mage/Shaman: Brings the mojo
Decker: Computer hacker but in SR computers are everywhere, everywhere.
Rigger: Kinda a specialized hacker focused on vehicles, usually controlled by RC.
Face: I make with the talky and knowy.
In SR generally everybody needs to be able to bring force in some capacity. Depending on the game you almost always have to be wired unless you really like being bored. If you're primarily combat you need extra passes in initiative, hands down.
Though it's pretty easy to be passable in at least some decent skills while doing your primary well in SR.
The most pivotal choice tends to be magic, you're for the most part either Awakened or Mundane. If you're Awakened, you could be a full magician (mage or shaman), aspected magician (specialist) or adept (internal magic, think ki/chi and monk/martial artist/ninja/etc.). Otherwise you're just plain ol metahuman.
You're familiar with the five core races already, if not in detail, from the phalla. If you take a flip through the SR material online you can get a good feel for what is what I'm sure.
After that, you see what you have left to divy up between skill points, stats/attributes, and nuyen/resources. Cyber characters will be focusing on those three areas.
That's like way too brief, but it might give you a good idea of what the tradeoffs are when thinking of a character. If you're familiar with cyberpunk then you can probably fit a concept in someway somehow.
Oh, and because the cyber characters like I say tend to overlap in chargen pointwise, it's basically what they take that defines their archetype: decker (hacker), rigger (controls machines and vehicles), street samurai (cybered combat monster), etc.
A troll melee character is very ouchy, although a little overdone. Natural reach bonus plus high physical stats make it an obvious win.
So if I can't play the actual Shadowrun PbP, you should let me be a talismonger. Or a barkeep.
An orkish Snake shaman, who presents himself as a magical healer and resents the assumptions people tend to make about ork Shamans (mostly, that they are all dirty Rat shamans who cower around being dirty)
full magician, with a focus on healing and detection (and other utility magics)
doesn't like rat shamans
Name: Benjamin "Cross" Lucas
Sex: Male
Race: Ork
Age: 32
Full Magician(Shaman): If you really want, I can pick an animal as a totem.
Background: An active and devout Catholic priest originally from Venice, Cross is definately not your typical example of a Shadowrunner. However, with bills to pay and increasingly less attendance from the local population, he did what had to be done. Balancing the deaths caused by his hands and the lives he touches, Father Lucas constantly struggles with the morality of his path. Often, this leads to passing out in some dark alley or grungy corner of some low class bar as he washes away his worries with waves of alcohol.
A run turned bad sent him slipping out of Europe and through various destinations in the Americas before finally settling down in good ol' Seattle.
Personality: Cross often resembles a good hearted father, the kind of dad you'd see on the trid scolding his child and having a chuckle about it later. However, when the drek hits the fan, there remains only the cold professional killer that all too resembles the sidearms that both haunt and comfort him.
Appearance: Ben often sports black leather vestments with the traditional white collar of his trade. A simple silver cross hangs from his neck. His body has grown a bit soft with age and streaks of white have begun to appear in his neatly cut black hair.
Maybe an otaku candidate that failed to make the grade, but still worships the resonance, or believes the resonance is an aspect of Rat or something?
Also, I was thinking a sort of hybridized decker maybe. Like a combat decker, only instead of combat focusing on infiltration and escape. A sort of hacking cat burglar, which I guess all Shadowrunners are but whatever.
Edit: By what kind of Shaman, I meant like what traditions; Native American, African, Euro-cultish, sprawl-shaman, etc.
=( I can't help it. To be honest, he doesn't need to be a Shaman. It was just cool in my game that his totem was GOD. Magic use isn't really pivotal or even the main focus of him.
Holy cow, the thread exploded while I was typing that up.
Yeah, I think there is a good bit of desire for Shadowrun up in here.
I may be in over my head.
The last time I GM'd a shadowrun game on the forums, sign ups were filled within the first hour. I posted it at 6AM. Everyone loves Shadowrun, but it's tough as balls to host.
Wow, apparently the last Shadowrun game in here was yours, and that was a year and a half ago.
The Order of St. Sylvester is a catholic order of magicians,
In 2024, Pope John XXV issued a papal letter called "In Imago Dei" ("In the image of God") which stated the following:
Metahumans are possessed of souls and capable of salvation. Discrimination against metahumans is not Christian.
Magical abilities are not, by nature, evil. Rather, like any human ability, they may be used for good or evil.
Spirits are living manifestations of nature. Thus, conjuring is not in itself evil.
Then John XXV later declared that conjuring touches on so many questions of faith and doctrine that Catholics may not practice it without special permission from the choice. This is almost always only given to clergy and only under unique circumstances.
A friend and I were once going to play a catholic duo, us being part of a catholic cult where he was going to be a mage that wasn't a part of St. Sylvester, but still operated under mostly catholic ideas. And I was going to be the meat half of that arrangement. We never fully hammered out the details of our mission.
Edit: He was a hermetic, but what if the reason you weren't operating under direct authority of the pope is because your totem was talking to you and giving you orders, you you felt that it was divine influence, and it told you to ignore the pope.
Also, it could just be the idol of the Adversary manipulating you. Of course, I don't think you can be a disagreeable shaman, so I'm not sure if that would really work out.
I loved that game but I just got too busy with college. But I'm graduating in a few weeks and have a bunch of time before the Air Force gets back to me.
Don't stress it, it's play by post so you can take all the time you need. It's not like an actual session where if you hit writer's block everyone is sitting around waiting.
Edit: I tried to start up a somewhat non-traditional post-apocalyptic play by post Shadowrun game but there was no interest. I was sad.
Or a shamanistic information broker.
Now I'm super excited about this but I know nothing will happen for a few weeks.
e: Also, I might try to think of another ingredient to add on the decker. I mean, I sort of like the idea of being heavy infiltrator and medium decker, instead of the other way around, so maybe I can just be a professional, or an investigator, or ex-private eye or something. I'm just not sure yet and am pretty indecisive. I've also always known it to matter what kind of GM for that sort of thing, and how much tolerance he has for running decking. Since this is pbp, I'm not super worried about that though.
He has the intense background etc
Catholic adept? A crusader!