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I bought Metal Gear Portable Ops when it came out, but had no idea what I was doing. I just fumbled around, shooting guys, occasionally getting a new soldier. Just so I could use them to shoot more things. I had no idea what I was doing. But after doing a Big Boss Emblem run in MGS4, I realized I sucked at MGS. Now I'm addicted to Portable Ops, wardriving to get new soldiers, and CQC'ing my way through the game.
After my friends started getting into watching the Starcraft tournaments, I tried picking up a few games with them
I figured "hey, I didn't much care for it when I was eleven, because I found the whole system confusing and involving too much work to get into the action, but maybe over the course of the years I've grown more patient and mature"
When I was young it was all about Killer Instinct and those huge combos - I thought Street Fighter was basic and these other games were building on it. I was wrong, other games were trying to pay homage to Street Fighter in their own way because they couldn't live up to it.
MrMonroepassed outon the floor nowRegistered Userregular
edited January 2009
This happened to me with SoaSE. I played a match on normal, got raped, played a match on easy, got raped, put it down for a few months, and then came back and started kicking ass.
Man I loved portable ops. Probably my most favorite portable game ever.... (Or at least top 5)
Anyway. I was kinda like this Pixel Junk monsters. I kinda sucked and thought the game was hard. Then I read a tips/tricks guide and watched a youtube video of a guy playing one of the levels. After that I got a much better handle on the strategy involved in the game and was able to beat it 100%. A similar thing happened with Yggdra Union which is a rather complex game.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Honestly, and I regret that this happened, but the direct opposite seems to have to happened to me with Uncharted. I bought it fairly soon after it came out, played it and loved it until the point (minor spoiler i think)
the very first meeting with the spec-ops type characters, with laser sights
...Got a bit frustrated and put it down, for what ended up being quite a long time. Then me and my cousins were playing Gears of War 2 on Horde and I started getting nostalgic about Uncharted.
Popped it in, and suddenly the controls feel pretty clunky, I feel I'm struggling to get Drake around smoothly and it's hard to get headshots, so I'm burning through ammo. Just not what I remembered so fondly.
I played A Link to the Past a lot when I was a kid and beat it multiple times. I always found some of the later dungeons to be very puzzling and the maps to be confusing.
Now that it's available for the Wii's VC, I bought it and blew through it when I was staying home because I was sick. I didn't realize how intuitive the path in each dungeon was. It's not completely linear, but it's really obvious what room to go once you got this key or that item or whatever. The dungeon design is excellent, pretty much perfect even. I just didn't see how obvious it was when I was a kid.
I played A Link to the Past a lot when I was a kid and beat it multiple times. I always found some of the later dungeons to be very puzzling and the maps to be confusing.
Now that it's available for the Wii's VC, I bought it and blew through it when I was staying home because I was sick. I didn't realize how intuitive the path in each dungeon was. It's not completely linear, but it's really obvious what room to go once you got this key or that item or whatever. The dungeon design is excellent, pretty much perfect even. I just didn't see how obvious it was when I was a kid.
I don't know if it's perfect, but I noticed when I went through the game again recently that the same thing applied. Actually, it's neat because I was able to do many dungeons out of order, at least to the point of getting the weapon/item in the dungeon. It's actually one of the things I miss about all of the 3D zeldas.
I played A Link to the Past a lot when I was a kid and beat it multiple times. I always found some of the later dungeons to be very puzzling and the maps to be confusing.
Now that it's available for the Wii's VC, I bought it and blew through it when I was staying home because I was sick. I didn't realize how intuitive the path in each dungeon was. It's not completely linear, but it's really obvious what room to go once you got this key or that item or whatever. The dungeon design is excellent, pretty much perfect even. I just didn't see how obvious it was when I was a kid.
I don't know if it's perfect, but I noticed when I went through the game again recently that the same thing applied. Actually, it's neat because I was able to do many dungeons out of order, at least to the point of getting the weapon/item in the dungeon. It's actually one of the things I miss about all of the 3D zeldas.
I still don't like ALttP for the SNES too much. But for some weird reason, when I got it on GBA last year I started enjoying it a lot more than its console counterpart.
And another example of this is Mario Galaxy. I didn't care too much for it when I first got it, but now I like it a lot. It's not even remotely as fun as Mario 64, but after several months of collecting dust I got enough motivation to get all the stars.
Resident Evil 4. Well, I mean I enjoyed it before, I just wasn't very good at it. Now? All of sudden it just clicked. I stopped playing at the beginning of chapter 4 cause I got stuck. Now I'm at the end of the game, two nights after getting back into it.
Yeah, I struggled my way through maybe 1/4 of it when I first got it. Then I went off to college. When I had time to get back into gaming, I put Vagrant Story back in and started a new game. This time around, I figured out how the damage system worked, that combos were perhaps a bad idea sometimes, how to manage my risk, and that the super moves that drain your HP are actually really useful.
It became one of my favorite games pretty quickly.
Yeah, I struggled my way through maybe 1/4 of it when I first got it. Then I went off to college. When I had time to get back into gaming, I put Vagrant Story back in and started a new game. This time around, I figured out how the damage system worked, that combos were perhaps a bad idea sometimes, how to manage my risk, and that the super moves that drain your HP are actually really useful.
It became one of my favorite games pretty quickly.
well i got up to about 3/4 of the game, at which point it just became completely impossible for me. frustrated i put it away for two years or so. then i picked it up again with a fresh mind, looked through the system again, started figuring out the damage and the smithing system (luckily it wasnt too late at that point) and then i started to build up an invincible superhero that struck down the final boss in one of the most epic endboss fights i remember.
it was worth it i think.
carmofin on
PSN | Steam
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Gears of War. I picked it up when it first came out and hated the control scheme. Hated it with a fiery passion. That first Berserker was a nightmare. I put it down, refusing to play it.
Two years later: I pick it up on a lark one rainy afternoon and find myself completely mesmerized and captured by the firefights. I played it regularly until I finished it one evening, loving it all the way.
My first experience of playing an Xbox game was Halo with a friend who knew how to use the pistol. I struggled not to fall down holes all the time and just hated it. Later, once I was a heavier console gamer, I borrowed it from a friend to play through on my 360 and bought Halo 2 on the back of it, playing through both campaigns because I felt like it was a hole in my gaming knowledge. I wasn't too into it, but I definitely enjoyed it.
Halo 3 is now one of my 'go-to' games. I play it when there's nothing else of the moment and it never really gets old.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
For me, it was the 3D GTA games. I'd always buy the new one, and always get fatigued several hours in. When GTA IV came out, I loved the changes they made and the new technology, and I finished the entire thing. It also gave me a new appreciation for the older games, which I enjoy much more now.
brynstar on
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PSN ID : Xander51 Steam ID : Xander51
Bloodlines. I was nonplussed by it and set it down the first time that I tried it. Time passed and I gave it another go, then I couldn't put it down until I finished a few days later.
I've always enjoyed Halo 1 and Goldeneye and stuff, but I used to wonder why anyone would prefer to play with a gamepad instead of using a far more accurate mouse.
Now though, I've gotten a lot better at using the thumbsticks, and more importantly, have come to appreciate being able to play games on a bigger screen and sit however I want instead of hunching over a keyboard with my face a foot or so from a monitor. Since almost every PC game I want anymore is coming to the 360 anyways, I can finally stop spending cash on upgrading my computer, and not have to worry about all of the little compatibility errors, DRM crap, and all of that stuff. It's not for everyone, but going console-only is working out great for me.
Also, I've come to like my Wii more after finally getting into the Virtual Console scene, however terrible the Wii specific lineup may be it's hard to hate a system that can play practically every Mario, Zelda, and Metroid.
My first experience of playing an Xbox game was Halo with a friend who knew how to use the pistol. I struggled not to fall down holes all the time and just hated it. Later, once I was a heavier console gamer, I borrowed it from a friend to play through on my 360 and bought Halo 2 on the back of it, playing through both campaigns because I felt like it was a hole in my gaming knowledge. I wasn't too into it, but I definitely enjoyed it.
Halo 3 is now one of my 'go-to' games. I play it when there's nothing else of the moment and it never really gets old.
I still haven't beat either H2 or CE, i think i got stuck in some fucking flood level on both of them.
To be fair though i hadn't really played much console FPS before that, it was a strange and confusing experience.
I think i'll dig them up this weekend now that you reminded me.
The Library on CE will make you quit again if you don't power through it. Essentially you're stuck in rooms that slowly fill with Flood for a preset amount of time, over and over again. It's terrible.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
First time I played Resident Evil 2, I started the game by attempting to kill every zombie in the first screen and was killed shortly after. I then concluded that the game was impossible and didn't figure out I was supposed to run away until I read it in a guide.
Hopefully I'll display more common sense in the event of a real zombie apocalypse.
Man, there is no finer example for me that Oblivion. I bought the game with my 360, thinking it'd be a Zelda-esque adventure (never played Morrowind, or anything by Bethesda for that matter). I knew the world was supposed to be huge, but that sounded even cooler.
Well, I hook everything up, try the game, and am utterly lost and confused. There was too much to do, and my equipment sucked, and godDAMN this game was big. I played for a couple hours, then put the game away for about 6 months.
I was just sitting on the couch watching TV one day, when it hit me - I wanted to play Oblivion. I didn't know why, it just stuck in my head for some reason. So I put it back in, and ended up playing for about 80+ hours on the initial playthrough. No idea why I was suddenly compelled to play, but I'm glad I was.
The Library on CE will make you quit again if you don't power through it. Essentially you're stuck in rooms that slowly fill with Flood for a preset amount of time, over and over again. It's great.
If you can get into a gameplay flow, and especially if you're playing with a friend who is of decent skill level.
Renzo on
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited January 2009
This happens to me all the time when I switch to another game of a similar genre after playing that game for a while. Switching from CoD4 to CS, for example, is a bit of a mindfuck for me. Spatial awareness is the most difficult part; both games handle that in completely different ways. What to listen for, what fronts to worry about, that kind of stuff.
Skies of Arcadia for me. Towards the start, there's this battle that for -SOME REASON- kicked my ass horrendously. I really wasn't going to play it again. I figured I took a gamble on a game that's a little outside of things, and it bit me on the ass. So I talked about it to one of my friends, who was/is a hardcore Sega Enthusiast, and he literally told me if I didn't play SoA to completion, I was a horrible person.
The next time I played it, I powered through that, and eventually beat it a few times. He was right.
Someone mentioned Actraiser. Same for me. I hated the sim parts when I was a kid, and loved the platforming sword stuff. Now its the opposite. Fucking glorious game.
I still don't get really how to play MGS Portable Ops. I have it and I enjoy it and all, but I'm just not sure I quite get it. The problem is I play it like I would play any other MGS game and that seems to be my failing. This seems quite odd since it *plays* like any normal MGS game. I am decent at MGS games (not amazing or anything), but the PSP one just confuses the hell out of me.
Should I be capturing every single guard and bringing them all back? should I even bother switching characters? is it best to just use Snake? Why bother with using guards if other guards know they are on my team?
so many things just confuse me about it in a way that the game doesn't seem to imply a reason for.
Tenchu: Wrath of Heaven. I it and Fatal Shadows, but when I first started playing Tenchu I treated it very much like a Hitman or MGS game. Taking everything verrrry slowly, trying to understand every angle, fighting with the controls.
After like, six hours I finally got my head around how tight the controls were. Like, if you jump from a roof there will be a half-second pause where your character lands and regains their footing - but if you hold the sneak button you land silently and can instantly move or attack. Instead of jumping in front of an enemy and getting killed, you can jump in front of him and put your blades into his stomach before he can react. Doing a 180 pike-jump off the roof of a 100-foot building, plummeting to the ground to do a kneeling-land on an enemy's shoulders, twisting your hips to snap his kneck around before doing a backflip off his still-standing frame as his body attempts to walk another two steps...
:^: oh baby.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Should I be capturing every single guard and bringing them all back? should I even bother switching characters? is it best to just use Snake? Why bother with using guards if other guards know they are on my team?
Yeah your are doing it wrong. If you use a conscripted soldier, enemies of the same type will treat you as friendly as long as you don't do anything suspicious. (Like raise your weapon, crawl or sneak, etc) However there are usually more than one enemy type on the map and they will still treat you as an enemy. So its a big advantage to use the proper enemy soldier since half the guys on the map will think you are a friendly. So yeah you should try to recruit multiple of each type so that you can find have a nice mix of perks and skills.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
I still don't get really how to play MGS Portable Ops. I have it and I enjoy it and all, but I'm just not sure I quite get it. The problem is I play it like I would play any other MGS game and that seems to be my failing. This seems quite odd since it *plays* like any normal MGS game. I am decent at MGS games (not amazing or anything), but the PSP one just confuses the hell out of me.
Should I be capturing every single guard and bringing them all back? should I even bother switching characters? is it best to just use Snake? Why bother with using guards if other guards know they are on my team?
so many things just confuse me about it in a way that the game doesn't seem to imply a reason for.
I focused more on getting to the end of each stage, and only captured guards when it was convenient. I had a little adjustment period for that game as well. The capture mechanic always felt like a somewhat artificial depth-enhancing gimmick to me. Although, if you're disguised just so, the enemies will have a harder time detecting you, a la the Big Shell disguise sequence in MGS2. It doesn't make a huge difference, and I always had more luck with the officers than the normal guys. Sometimes you'll get lucky and find an officer with really good stats, but Snake manages to beat most of the other characters.
MGS PO is definitely more gamey than the other 3D Metal Gear games, and once I got past that, I ended up treating it more like a point A to point B, old school level-based game, and had much more fun with it. It was designed to be played in small chunks on the go, and I played the whole thing in like three sittings over two days in my apartment, so that might have had something to do with it too.
EDIT: Fie, beaten by Greeble!
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Tenchu: Wrath of Heaven. I it and Fatal Shadows, but when I first started playing Tenchu I treated it very much like a Hitman or MGS game. Taking everything verrrry slowly, trying to understand every angle, fighting with the controls.
After like, six hours I finally got my head around how tight the controls were. Like, if you jump from a roof there will be a half-second pause where your character lands and regains their footing - but if you hold the sneak button you land silently and can instantly move or attack. Instead of jumping in front of an enemy and getting killed, you can jump in front of him and put your blades into his stomach before he can react. Doing a 180 pike-jump off the roof of a 100-foot building, plummeting to the ground to do a kneeling-land on an enemy's shoulders, twisting your hips to snap his kneck around before doing a backflip off his still-standing frame as his body attempts to walk another two steps...
:^: oh baby.
I still wish they'd bring back water stealth kills
alright cool maybe I'll boot up the PSP today and give it a go since I'm kinda stuck at my place for the day with not much else to do. I just couldn't quite wrap my head around the game in more ways than one. I still don't understand it really, but i'll give it another go. I'm glad that I really enjoy it though because it's a game I've yet to beat and I'd like to.
Tenchu: Wrath of Heaven. I it and Fatal Shadows, but when I first started playing Tenchu I treated it very much like a Hitman or MGS game. Taking everything verrrry slowly, trying to understand every angle, fighting with the controls.
After like, six hours I finally got my head around how tight the controls were. Like, if you jump from a roof there will be a half-second pause where your character lands and regains their footing - but if you hold the sneak button you land silently and can instantly move or attack. Instead of jumping in front of an enemy and getting killed, you can jump in front of him and put your blades into his stomach before he can react. Doing a 180 pike-jump off the roof of a 100-foot building, plummeting to the ground to do a kneeling-land on an enemy's shoulders, twisting your hips to snap his kneck around before doing a backflip off his still-standing frame as his body attempts to walk another two steps...
:^: oh baby.
I still wish they'd bring back water stealth kills
The new Tenchu for the Wii has water stealth kills.
Tenchu: Wrath of Heaven. I it and Fatal Shadows, but when I first started playing Tenchu I treated it very much like a Hitman or MGS game. Taking everything verrrry slowly, trying to understand every angle, fighting with the controls.
After like, six hours I finally got my head around how tight the controls were. Like, if you jump from a roof there will be a half-second pause where your character lands and regains their footing - but if you hold the sneak button you land silently and can instantly move or attack. Instead of jumping in front of an enemy and getting killed, you can jump in front of him and put your blades into his stomach before he can react. Doing a 180 pike-jump off the roof of a 100-foot building, plummeting to the ground to do a kneeling-land on an enemy's shoulders, twisting your hips to snap his kneck around before doing a backflip off his still-standing frame as his body attempts to walk another two steps...
:^: oh baby.
I still wish they'd bring back water stealth kills
The new Tenchu for the Wii has water stealth kills.
*HI 5*
You awesome person, you! That's got me all giddy. not only ninja cats but water kills too!? Yes please!
MGS PO is definitely more gamey than the other 3D Metal Gear games, and once I got past that, I ended up treating it more like a point A to point B, old school level-based game, and had much more fun with it. It was designed to be played in small chunks on the go, and I played the whole thing in like three sittings over two days in my apartment, so that might have had something to do with it too.
EDIT: Fie, beaten by Greeble!
Hah, thats funny I treated it like pokemon, gotta collect them all. Snake has very good all around stats, but many of my soldiers had better stats in certain areas. (they also had key skills snake lacks) Also the more guys you collect the more men you can put on intel gathering and weapon development etc.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
0
SixCaches Tweets in the mainframe cyberhexRegistered Userregular
edited January 2009
This isn't really game-related, but growing up I never liked olives.
Then one day I decided I wanted olives, and I really liked them.
i used to be aweful at Splinter Cell because it seemed so incredibly tilted towards trial and error. As in, it was intuitive it was all about picking 1 way to do something then finding out after-the-fact if it was the right thing to do. Then I played Chaos Theory and it all clicked. I played through and rarely got caught up in gunfire or alerts. I loved CT because I finally got a handle on how the series played.
Posts
I figured "hey, I didn't much care for it when I was eleven, because I found the whole system confusing and involving too much work to get into the action, but maybe over the course of the years I've grown more patient and mature"
turns out nope
When I was young it was all about Killer Instinct and those huge combos - I thought Street Fighter was basic and these other games were building on it. I was wrong, other games were trying to pay homage to Street Fighter in their own way because they couldn't live up to it.
Anyway. I was kinda like this Pixel Junk monsters. I kinda sucked and thought the game was hard. Then I read a tips/tricks guide and watched a youtube video of a guy playing one of the levels. After that I got a much better handle on the strategy involved in the game and was able to beat it 100%. A similar thing happened with Yggdra Union which is a rather complex game.
Let me tell you about Demon's Souls....
Popped it in, and suddenly the controls feel pretty clunky, I feel I'm struggling to get Drake around smoothly and it's hard to get headshots, so I'm burning through ammo. Just not what I remembered so fondly.
Now that it's available for the Wii's VC, I bought it and blew through it when I was staying home because I was sick. I didn't realize how intuitive the path in each dungeon was. It's not completely linear, but it's really obvious what room to go once you got this key or that item or whatever. The dungeon design is excellent, pretty much perfect even. I just didn't see how obvious it was when I was a kid.
I don't know if it's perfect, but I noticed when I went through the game again recently that the same thing applied. Actually, it's neat because I was able to do many dungeons out of order, at least to the point of getting the weapon/item in the dungeon. It's actually one of the things I miss about all of the 3D zeldas.
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3DS: 2852 6971 9745
Throw me a PM if you add me
I still don't like ALttP for the SNES too much. But for some weird reason, when I got it on GBA last year I started enjoying it a lot more than its console counterpart.
And another example of this is Mario Galaxy. I didn't care too much for it when I first got it, but now I like it a lot. It's not even remotely as fun as Mario 64, but after several months of collecting dust I got enough motivation to get all the stars.
I really can't remember why, because it's one of my favorites now.
Yeah, I struggled my way through maybe 1/4 of it when I first got it. Then I went off to college. When I had time to get back into gaming, I put Vagrant Story back in and started a new game. This time around, I figured out how the damage system worked, that combos were perhaps a bad idea sometimes, how to manage my risk, and that the super moves that drain your HP are actually really useful.
It became one of my favorite games pretty quickly.
well i got up to about 3/4 of the game, at which point it just became completely impossible for me. frustrated i put it away for two years or so. then i picked it up again with a fresh mind, looked through the system again, started figuring out the damage and the smithing system (luckily it wasnt too late at that point) and then i started to build up an invincible superhero that struck down the final boss in one of the most epic endboss fights i remember.
it was worth it i think.
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3DS: 2852 6971 9745
Throw me a PM if you add me
Two years later: I pick it up on a lark one rainy afternoon and find myself completely mesmerized and captured by the firefights. I played it regularly until I finished it one evening, loving it all the way.
My first experience of playing an Xbox game was Halo with a friend who knew how to use the pistol. I struggled not to fall down holes all the time and just hated it. Later, once I was a heavier console gamer, I borrowed it from a friend to play through on my 360 and bought Halo 2 on the back of it, playing through both campaigns because I felt like it was a hole in my gaming knowledge. I wasn't too into it, but I definitely enjoyed it.
Halo 3 is now one of my 'go-to' games. I play it when there's nothing else of the moment and it never really gets old.
@gamefacts - Totally and utterly true gaming facts on the regular!
PSN ID : Xander51 Steam ID : Xander51
I've always enjoyed Halo 1 and Goldeneye and stuff, but I used to wonder why anyone would prefer to play with a gamepad instead of using a far more accurate mouse.
Now though, I've gotten a lot better at using the thumbsticks, and more importantly, have come to appreciate being able to play games on a bigger screen and sit however I want instead of hunching over a keyboard with my face a foot or so from a monitor. Since almost every PC game I want anymore is coming to the 360 anyways, I can finally stop spending cash on upgrading my computer, and not have to worry about all of the little compatibility errors, DRM crap, and all of that stuff. It's not for everyone, but going console-only is working out great for me.
Also, I've come to like my Wii more after finally getting into the Virtual Console scene, however terrible the Wii specific lineup may be it's hard to hate a system that can play practically every Mario, Zelda, and Metroid.
I still haven't beat either H2 or CE, i think i got stuck in some fucking flood level on both of them.
To be fair though i hadn't really played much console FPS before that, it was a strange and confusing experience.
I think i'll dig them up this weekend now that you reminded me.
@gamefacts - Totally and utterly true gaming facts on the regular!
Hopefully I'll display more common sense in the event of a real zombie apocalypse.
https://twitter.com/Hooraydiation
Took a break for a few years, and came back into the fray with C&C: Generals, and I've been in love with the genre ever since.
Well, I hook everything up, try the game, and am utterly lost and confused. There was too much to do, and my equipment sucked, and godDAMN this game was big. I played for a couple hours, then put the game away for about 6 months.
I was just sitting on the couch watching TV one day, when it hit me - I wanted to play Oblivion. I didn't know why, it just stuck in my head for some reason. So I put it back in, and ended up playing for about 80+ hours on the initial playthrough. No idea why I was suddenly compelled to play, but I'm glad I was.
If you can get into a gameplay flow, and especially if you're playing with a friend who is of decent skill level.
The next time I played it, I powered through that, and eventually beat it a few times. He was right.
Switch - SW-3699-5063-5018
Should I be capturing every single guard and bringing them all back? should I even bother switching characters? is it best to just use Snake? Why bother with using guards if other guards know they are on my team?
so many things just confuse me about it in a way that the game doesn't seem to imply a reason for.
After like, six hours I finally got my head around how tight the controls were. Like, if you jump from a roof there will be a half-second pause where your character lands and regains their footing - but if you hold the sneak button you land silently and can instantly move or attack. Instead of jumping in front of an enemy and getting killed, you can jump in front of him and put your blades into his stomach before he can react. Doing a 180 pike-jump off the roof of a 100-foot building, plummeting to the ground to do a kneeling-land on an enemy's shoulders, twisting your hips to snap his kneck around before doing a backflip off his still-standing frame as his body attempts to walk another two steps...
:^: oh baby.
Also, Uncharted: Drake's Fortune. It took me soooo long to appreciate how good that game is. God of War too, come to think of it.
Yeah your are doing it wrong. If you use a conscripted soldier, enemies of the same type will treat you as friendly as long as you don't do anything suspicious. (Like raise your weapon, crawl or sneak, etc) However there are usually more than one enemy type on the map and they will still treat you as an enemy. So its a big advantage to use the proper enemy soldier since half the guys on the map will think you are a friendly. So yeah you should try to recruit multiple of each type so that you can find have a nice mix of perks and skills.
Let me tell you about Demon's Souls....
I focused more on getting to the end of each stage, and only captured guards when it was convenient. I had a little adjustment period for that game as well. The capture mechanic always felt like a somewhat artificial depth-enhancing gimmick to me. Although, if you're disguised just so, the enemies will have a harder time detecting you, a la the Big Shell disguise sequence in MGS2. It doesn't make a huge difference, and I always had more luck with the officers than the normal guys. Sometimes you'll get lucky and find an officer with really good stats, but Snake manages to beat most of the other characters.
MGS PO is definitely more gamey than the other 3D Metal Gear games, and once I got past that, I ended up treating it more like a point A to point B, old school level-based game, and had much more fun with it. It was designed to be played in small chunks on the go, and I played the whole thing in like three sittings over two days in my apartment, so that might have had something to do with it too.
EDIT: Fie, beaten by Greeble!
PSN ID : Xander51 Steam ID : Xander51
I still wish they'd bring back water stealth kills
The new Tenchu for the Wii has water stealth kills.
*HI 5*
You awesome person, you! That's got me all giddy. not only ninja cats but water kills too!? Yes please!
Hah, thats funny I treated it like pokemon, gotta collect them all. Snake has very good all around stats, but many of my soldiers had better stats in certain areas. (they also had key skills snake lacks) Also the more guys you collect the more men you can put on intel gathering and weapon development etc.
Let me tell you about Demon's Souls....
Then one day I decided I wanted olives, and I really liked them.
Now, I like olives.