Warner Bros. Interactive just let slip that a single player demo for F.E.A.R. 2: Project Origin is making its way to the PlayStation 3, Xbox 360, and PC come January 22nd. Players will traipse through bloodied corridors, making little terrified squeaking noises in between emptying clip after clip of ammunition into whatever wants to kill you in the city of Auburn.
Mind you the PlayStation 3 demo is currently available to Qore subscribers, with the rest of the flock getting it the same day as everybody else. PC gamers are instructed to report to
www.whatisfear.com when the time is right to secure their demo.
***F.E.A.R. 2: Project Origin Demo Available January 22***
Warner Bros. Interactive Entertainment today announced that the single player demo for F.E.A.R. 2: Project Origin will be available for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows® and PLAYSTATION®3 computer entertainment system beginning January 22. The demo will be available on Xbox LIVE® Marketplace for Xbox 360 and PlayStation®Network for the PLAYSTATION 3. Fans can visit
www.whatisfear.com to download the Games for Windows version. The PLAYSTATION 3 demo is currently available exclusively to Qore™: Presented by the PlayStation®Network subscribers. The full game will ship to retailers in North America on February 10.
The F.E.A.R. 2: Project Origin demo will offer a glimpse of the action, terror and suspense of the full retail version of the game. Players will maneuver through bloodstained corridors and hallways from several locations in the game, as they combat through various parts of the city of Auburn, which now lays in ruin after the catastrophic explosion that rocked the finale of F.E.A.R.
F.E.A.R. 2: Project Origin, the highly anticipated sequel to the 2005 smash hit game, F.E.A.R., is a blend of advanced visceral combat mixed with seamless game pacing set inside a sinister and paranormal universe that begins shortly before the ending of F.E.A.R. A Special Forces squad is on a routine mission when the city of Auburn is rocked by a supernatural explosion. Alma, a girl with immense power and a thirst for revenge, has unleashed her wrath upon the city and thrown it into chaos. The squad must combat enemy forces and the supernatural as they struggle to find a way to stop Alma and uncover the mysterious forces arrayed against them before it’s too late.
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I should hopefully have fixed my 460 by then so YAY!
This makes me a sad sad panda.
Also a MECH TO STOMP ABOUT THE CITY AND BLOW THE NUTS OFF THINGS.
I am placated.
Seriously though as long as I can toss a nade and shoot it in mid air while time is slowed I will be fine.
Yeah this. When I first discovered I could do this, my face was a picture of glee.
How the hell did I not come across this? I played this game to death, knew all the scary bits inside out, timed my run around levels so that I caught enemies unaware and yet still, STILL I DID NOT KNOW THIS.
GOD.
There's a rifle in the game that fires high powered spikes into people. With the killing shot they typically go flying backwards and get pinned to a wall.
It was pretty brutal to suddenly come upon someone and end up spiking their head to the ceiling or something.
I think he knows.
Well now he knows it BETTER OK?!
[tiny]I so fail at reading comprehension[/tiny]
Sweep the leg.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
No, it does have some moments that are rather tense and scary (that didn't work for some people, but hey, watch the Let's Play in the OP to see your average reaction to things), but the other half of the game was kickass action-fuelled gunfights.
Some of the most kinetic and tactile action in a game.
I wouldn't consider FEAR to be in the same boat as survival horror games. It's all about the ass kickings and AI. The scary bits are nice but it's not like you are trying to survive some type of horror shit. Your job is to kick ass and get stalked by some weird girl.
The name FEAR is kind of a misnomer. The game isn't supposed to scare you so much as put you in a constant state of tension and paranoia.
Which Alma wonderfully achieves.
White FC: 0819 3350 1787
Bah, F.E.A.R. was better then Crysis inspite of having two, maybe three environments. And the first expansion was actually pretty good, too. We aren't going to talk about the second.
Actually they've talked a lot about expanding the environments since that was one of the main complaints with the original game.
So they decided spice things up and go with a colour drained, over-saturated and partially destroyed city.
Yeah.
I'm going to go ahead and say that they were different styles of game.
And Crysis was totally better anyway so neener neener.
But there was a saturation point where I was all 'ok fuck this I've just come out of 5 hours of offices fuck this game'.
The FEAR 2 e3 demo had more variety than the whole of the first game.
Sorry the guy at Sonic Team who first uttered the word 'Were-hog' had that in the bag long ago. And will continue to win that award for the next decade.
Can trade TF2 items or whatever else you're interested in. PM me.
But little girls frighten me.
And yet your guns don't work on the thing that's trying to scare you.
But they better not nerf the RUINER OF ALL THINGS FLESH known as the F.E.A.R. Shotgun.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
Alma's older in this one.
White FC: 0819 3350 1787
Though I wonder what role Alma is going to play, I mean all she really does is fuck people up.
Yeah that bit did get me. That and the part with the ladder. I just think they depended too much on the fact that she was the creepy little girl in the horror movie, and thought that would be enough to make it work. They needed to do more with her if they really wanted to make her sinister.
I'm hoping they've got more up their sleeve this time around.
(could be wrong, but...)
The fear license was handed off to a different Dev that made two expansion packs. Now F.E.A.R. is back in the hands of its creators, which I have to think is a good thing. I saw an interview somewhere where the (original) devs said the expansions took the story in a direction they weren't very happy with, and they essentially consider them non-canon.
So... there were, sort of, sequels to F.E.A.R. But they don't count. In the same way the Devil May Cry series goes 1, 3, 4 - though I doubt the expansions were quite so horrendous.
I guess if she posed more of an actual threat to the player that would have been a good start. Once you figured it out, it was obvious that she just popped up as a non-interactive cutscene and couldn't actually do anything to you. At that point she just lost all the scary for me. There were points where she'd jump out and shock you, and they did make me jump, but that's not really the same thing.
Well, that was my main complaint with her anyway. I was never really creeped out by her the way I was with say, Pyramid Head in Silent Hill 2 for example. That dude was all manner of screwed up, and he did pose a threat to you as well, so you never knew when you saw or heard him what was going to happen next.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume