Does the packaging look different on the first print run? I'm going by gamestop later today, but if I can't get a copy with the artbook I'll probably just request this on goozex.
Well, the artbook is not included in the packaging. Just ask the Gamestop guy/girl if they have any extra pre-order artbooks, I think it is called the "Tome of Lost Souls".
The first run comes in a little cardboard box with the game case and soundtrack CD inside. The box art is the same as the case, so the only real difference is the CD.
The artbook is worth getting, if you can find it online still. Full-size, 96 pages. Character art and bios for each recruitable knight. Concept and monster art, with little blurbs from the artists or designers. It's one of the best pre-order artbooks I've ever seen.
I didn't preorder and GS gave me the artbook when I bought the game.
The Leveling option on the title screen is pretty good for getting more weapons if you're lacking a certain type (axes for me). You get preset characters and weapons to use so they don't use the ones you have in the story mode.
im kind of annoyed that only warriors can break crap on the ground. also that in some situations your duelists can become trapped in a corner and become useless.
Stairs> Knights is kind of dumb too.
also moderate spoiler for a boss-
dont have any knights fight gunther. he will consume all of the units vit and kill it off permanently.
Gunther will attack and kill your knights if he sees them materialized, so don't charge them up while he's facing towards your guys. Charge a knight and put him on hold while Gunther's looking in a different direction, then release the attack when G wanders into range.
*On hold: charge the knight and move the Wisp into the little box in the upper right.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Spoilered until images are unborked.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I didn't preorder and GS gave me the artbook when I bought the game.
The Leveling option on the title screen is pretty good for getting more weapons if you're lacking a certain type (axes for me). You get preset characters and weapons to use so they don't use the ones you have in the story mode.
This sounds a lot like the Practice mode in Riviera, which is another Sting game. Sound like one of their hallmarks is making the player sacrifice to progress. In Riviera it's which paths you take and items you keep, the latter affects which characters you will use most in battle. In Knights it seems like they've pushed the idea even further. I like this personally. It gives your choices real impact on the gameplay and makes you plan ahead.
I'm getting really impatient for this game. Amazon just shipped my order today, and since I chose the Super Saver shipping, it may be a while yet before I actually receive it. At the time free shipping looked good, but now I'm kinda kicking myself.
Yes, and you can use the "Leveling" option to gain xp, which you can feed to your real party members, replenishing their Vit, if you are into that kind of thing. Me, I just feed them other party members.
Im not sure I'm even beginning to understand the plot of this game. On one hand you've got an almost FFT-esque political story going on, and then you have the wisp and maria going all Valkyrie on people. With the exception of the
Werewolf
I'm not understanding how these tie into each other at all. Either way it's fun as hell, if a bit overwhelming.
This a million times. I love the battle system so much, but the "story" in between is just SO bad. Plain-faced Knight says "Something just happened .. or will happen . . I don't really know either". Flashback, flash-forward, but then I'm in a swamp fighting trees? Unless someone here can say when it actually gets "involving" or that it's worth listening to, I'm just gonna start hitting skip. Right now it just seems like they took a "well we don't know who will be in their party so don't develop anyone" approach. In a recruit-em-up I think you kinda need a few central characters you can latch onto. Maybe I just wasn't expected to have zero control over anything that happens.
Playing and digging it. Really like how Sting tends to completely reinvent how SRPGs are played.
This one is a pretty solid mixture of both Riviera and Yggdra Union. It takes Yggdra's battle formations and emphasis on grid attacks and combines it with Riviera's "visual novel" style.
Really enjoying it.
Sometimes I focus too much on the bottom screen though.
This a million times. I love the battle system so much, but the "story" in between is just SO bad. Plain-faced Knight says "Something just happened .. or will happen . . I don't really know either". Flashback, flash-forward, but then I'm in a swamp fighting trees? Unless someone here can say when it actually gets "involving" or that it's worth listening to, I'm just gonna start hitting skip. Right now it just seems like they took a "well we don't know who will be in their party so don't develop anyone" approach. In a recruit-em-up I think you kinda need a few central characters you can latch onto. Maybe I just wasn't expected to have zero control over anything that happens.
You're thinking about it too hard, I think.
Minor spoilers.
The wisp is the King. He's going through the country side and coming across fallen soldiers. That's what the flashbacks are for, to show you how those soldiers died.
The artifacts that you give them are things from their life that convince their souls to join you.
It's not so much of a "party" system like FFT. You can, and should, use whoever you want.
I didn't preorder and GS gave me the artbook when I bought the game.
I just got back from GS, and that is how it went down.
I'll bet this game didn't get a lot of pre-orders then. I know for a fact that my local GS didn't even get any launch copies of the game. At least according to the GS website anyway.
I beat this yesterday. Holy crap. 30 hour game in 60 hours almost killed me. My right hand might be permanently crippled from all the stylus holding.
Still, fun game. It looks and sounds great. I think it has the best presentation on the DS.
+Great artwork
+Great sound
+Great effects
Even when you do something that's usually (simple in an RPG), there's soo much happening.
1. Grab the weapon, equipment sound effect, a voice says "The blade" or whatever it is.
2. Put it on a knight, equipment sound effect, knight says charging.
3. Meter fills,
4. Aim your attack, boxes show up on enemy with percentages.
5. Let loose! "Break out!" Character portrait! "Attack quote"
6. Actual attack effect, gems fly everywhere.
Oh and this whole time there's bullet hell stuff flying everywhere. It's madness. Awesome madness.
Notes on bosses:
Wow. They really have you fight everyone. The last 3 are super hard.
JellySalmon on
What do you say we take a relaxed attitude towards work and watch the baseball game? The nye Mets are my favorite squadron.
Yep, and some characters switch around and can only be gotten on the 2nd playthrough. So if you missed one of the ones who gets swapped out, you have to play it 3 times! Or even 4!
Ahahaha!
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
You dirty motherfuckers. I won't forget this. Mark my words, in 5 years when I finally understand the intricacies of the game, I shall have my revenge!
Gilder on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Yep, and some characters switch around and can only be gotten on the 2nd playthrough. So if you missed one of the ones who gets swapped out, you have to play it 3 times! Or even 4!
Ahahaha!
This... this is devious. Just like Riviera. God knows how many playthroughs it's going to take me to get all the unlockables in that game. And I think I've tracked down a local copy of Yggdra Union, which is probably just as sadistic.
Actually Riviera isn't that bad, but you have to go through like 4 or 5 times for every ending. The only weird thing about Riviera that I can remember is a statue scene where Ein climbs up the chest. It was such a mystery to get that scene when the game first came out, because you have to get through a flooding area with pretty much the perfect amount of turns.
This a million times. I love the battle system so much, but the "story" in between is just SO bad. Plain-faced Knight says "Something just happened .. or will happen . . I don't really know either". Flashback, flash-forward, but then I'm in a swamp fighting trees? Unless someone here can say when it actually gets "involving" or that it's worth listening to, I'm just gonna start hitting skip. Right now it just seems like they took a "well we don't know who will be in their party so don't develop anyone" approach. In a recruit-em-up I think you kinda need a few central characters you can latch onto. Maybe I just wasn't expected to have zero control over anything that happens.
You're thinking about it too hard, I think.
Minor spoilers.
The wisp is the King. He's going through the country side and coming across fallen soldiers. That's what the flashbacks are for, to show you how those soldiers died.
The artifacts that you give them are things from their life that convince their souls to join you.
It's not so much of a "party" system like FFT. You can, and should, use whoever you want.
Fun fact: I sort of had a feeling that was the case, but I wasn't sure until I read the artbook. Then I went back to the front of the artbook and it said 'this artbook may contain spoilers'.
Yep, and some characters switch around and can only be gotten on the 2nd playthrough. So if you missed one of the ones who gets swapped out, you have to play it 3 times! Or even 4!
Ahahaha!
That's dirty, Yggdra Union dirty.
Still might be another day or two till I get the game. Free shipping is free.
Yep, and some characters switch around and can only be gotten on the 2nd playthrough. So if you missed one of the ones who gets swapped out, you have to play it 3 times! Or even 4!
Ahahaha!
Wait wait wait.
More details please. I'm about to start my new game plus (I missed a couple characters) and don't want to miss some special character.
Can you get the bosses!?
Also, Priestesses FTW.
JellySalmon on
What do you say we take a relaxed attitude towards work and watch the baseball game? The nye Mets are my favorite squadron.
Yep, and some characters switch around and can only be gotten on the 2nd playthrough. So if you missed one of the ones who gets swapped out, you have to play it 3 times! Or even 4!
Ahahaha!
Wait wait wait.
More details please. I'm about to start my new game plus (I missed a couple characters) and don't want to miss some special character.
Can you get the bosses!?
Also, Priestesses FTW.
No, no, the bosses don't change. The Knights you can recruit do.
And no.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Wait, so different ones show up? Or in a different order? Can I get one example? I only missed like 4 in my first run through. And one of them I actually had the item, I just forgot to use it. And it's not like my items carried over so...
JellySalmon on
What do you say we take a relaxed attitude towards work and watch the baseball game? The nye Mets are my favorite squadron.
I'm having some really frustrating UI issues. There have been a lot of cases where I'll be trying to do one thing, then wind up executing some completely unrelated action. Picking weapons out of the list is a dangerous proposition (any other valid weapon will override your selection if you accidentally cross over it), units wind up going into attack mode if you forget to hide yourself before crossing over them (it seems like bad form to require the play to indicate their intent to not do anything), the game doesn't have a clear reminder that you're out of MP (yes, it's on the gauge, but if I'm floating around my weapons with 0 MP, I'd like something to tell me "Out of MP, dumbass!"), and stuff like that. I don't have a problem with the controls being complicated, but there's too much opportunity to issue a command you didn't intend.
Still determined to finish the game, though.
Kupi on
My favorite musical instrument is the air-raid siren.
I don't know if there's a huge web connecting all of them, but you can get some hints from the official website (it usually says if they're related or friends or whatever).
I just beat the 2nd boss, it's finally beginning to dip into proper bullet hell territory.
The light pillars were costing me a lot of time my first few tries, but I quickly learned to stick to the bottom of the screen.
Why won't my duelist attack? Is there any reason why I can't seem to attack in certain directions sometimes?
Except for lance knights, all the other classes can only attack 2 directions. The duelist can attack NE and NW.
Is there a stat that will tell me this somewhere?
Well, there's the manual. And in the game, any "Front" unit attacks towards the top of the screen, while the "Back" units attack towards the bottom. And I'm sure one of the tutorials mentions it.
Bursar on
GNU Terry Pratchett
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Stop spamming those goddamned huge-ass bird bullets! and WHY
do i need to fight you again!? i HATE fighting you!
I was just throwing down with her during my break.
4 MOTHERFUCKING TURNS?! I BARELY HIT HER DURING MY FIRST. AS IF THE SECOND BOSS WASN'T BAD ENOUGH. NOW I HAVE TO THROWDOWN WITH THIS CUNT. Fuck this game is awesome.
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Touhou: The SRPG
The artbook is worth getting, if you can find it online still. Full-size, 96 pages. Character art and bios for each recruitable knight. Concept and monster art, with little blurbs from the artists or designers. It's one of the best pre-order artbooks I've ever seen.
The Leveling option on the title screen is pretty good for getting more weapons if you're lacking a certain type (axes for me). You get preset characters and weapons to use so they don't use the ones you have in the story mode.
*On hold: charge the knight and move the Wisp into the little box in the upper right.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
This sounds a lot like the Practice mode in Riviera, which is another Sting game. Sound like one of their hallmarks is making the player sacrifice to progress. In Riviera it's which paths you take and items you keep, the latter affects which characters you will use most in battle. In Knights it seems like they've pushed the idea even further. I like this personally. It gives your choices real impact on the gameplay and makes you plan ahead.
I'm getting really impatient for this game. Amazon just shipped my order today, and since I chose the Super Saver shipping, it may be a while yet before I actually receive it. At the time free shipping looked good, but now I'm kinda kicking myself.
This a million times. I love the battle system so much, but the "story" in between is just SO bad. Plain-faced Knight says "Something just happened .. or will happen . . I don't really know either". Flashback, flash-forward, but then I'm in a swamp fighting trees? Unless someone here can say when it actually gets "involving" or that it's worth listening to, I'm just gonna start hitting skip. Right now it just seems like they took a "well we don't know who will be in their party so don't develop anyone" approach. In a recruit-em-up I think you kinda need a few central characters you can latch onto. Maybe I just wasn't expected to have zero control over anything that happens.
This one is a pretty solid mixture of both Riviera and Yggdra Union. It takes Yggdra's battle formations and emphasis on grid attacks and combines it with Riviera's "visual novel" style.
Really enjoying it.
Sometimes I focus too much on the bottom screen though.
You're thinking about it too hard, I think.
Minor spoilers.
The artifacts that you give them are things from their life that convince their souls to join you.
It's not so much of a "party" system like FFT. You can, and should, use whoever you want.
I just got back from GS, and that is how it went down.
I'll bet this game didn't get a lot of pre-orders then. I know for a fact that my local GS didn't even get any launch copies of the game. At least according to the GS website anyway.
Still, fun game. It looks and sounds great. I think it has the best presentation on the DS.
+Great artwork
+Great sound
+Great effects
Even when you do something that's usually (simple in an RPG), there's soo much happening.
1. Grab the weapon, equipment sound effect, a voice says "The blade" or whatever it is.
2. Put it on a knight, equipment sound effect, knight says charging.
3. Meter fills,
4. Aim your attack, boxes show up on enemy with percentages.
5. Let loose! "Break out!" Character portrait! "Attack quote"
6. Actual attack effect, gems fly everywhere.
Oh and this whole time there's bullet hell stuff flying everywhere. It's madness. Awesome madness.
Notes on bosses:
Except for lance knights, all the other classes can only attack 2 directions. The duelist can attack NE and NW.
Ahahaha!
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
This... this is devious. Just like Riviera. God knows how many playthroughs it's going to take me to get all the unlockables in that game. And I think I've tracked down a local copy of Yggdra Union, which is probably just as sadistic.
Fun fact: I sort of had a feeling that was the case, but I wasn't sure until I read the artbook. Then I went back to the front of the artbook and it said 'this artbook may contain spoilers'.
That's dirty, Yggdra Union dirty.
Still might be another day or two till I get the game. Free shipping is free.
its is possible that your duelest wont attack for 2 reasons
1) she is facing the corner. they cant attack downwards or Backwards.
2) its chaos mode, and there's a wall/item in front of her. duelests jump forwards in chaos mode.
or you may simply be lacking the time.
Wait wait wait.
More details please. I'm about to start my new game plus (I missed a couple characters) and don't want to miss some special character.
Also, Priestesses FTW.
No, no, the bosses don't change. The Knights you can recruit do.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Still determined to finish the game, though.
I just beat the 2nd boss, it's finally beginning to dip into proper bullet hell territory.
Fuck the
Stop spamming those goddamned huge-ass bird bullets! and WHY
Is there a stat that will tell me this somewhere?
Well, there's the manual. And in the game, any "Front" unit attacks towards the top of the screen, while the "Back" units attack towards the bottom. And I'm sure one of the tutorials mentions it.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I was just throwing down with her during my break.
all that bonus stuff in the OP, did I miss it because I didn't preorder? about to order from amazon but I want to check what the deal is on that.