Maybe they know they lost a lot of goodwill with conan, and have to do a good job on this one.
Some leaked info, way, way back, pretty much confirmed that Secret World was where they were putting all their effort, and AoC was mostly just a cash grab (At least, it was at release.) for development funding.
So I imagine alot of Funcom's hopes are riding on this game, and they won't give it the AoC treatment intentionally.
Some new vids up. It's more of the Savage Coast, but a lot longer with more stuff. There's even some gameplay and some looks at the UI, etc., which I don't remember seeing much of.
Is it just me being hopeful, or are the avatars and combat stuff looking better? The guy with the gun looks weird because he's so statuesque up top, but the girl with the sledgehammer seems decent.
I could also just be more used to the weird way avatars move in fantasy games, though, so the melee/magic character looks normal to me.
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ArchonexNo hard feelings, right?Registered Userregular
edited July 2011
Okay, the Polaris is a damn pretty area. I like the variation in clothing styles, too.
Combat is looking better from the last time we saw it, too. Though it would be nice if monsters had a bit more reaction to getting hit in the face with a sledgehammer. Then again, no other MMO really does that. Something about the realistic look makes me wish they would, though. It seems off without it.
Also, that boss fight that's in the start of the third video looks frigging awesome.
I like the idea of needing to research fictional elements via Google, but if I recall correctly, a slightly more ARGy game from about 10 years ago did the same thing, and it was only a matter of time before FAQs and walk-throughs for the game were indexed higher than actual research sites. I wonder if Funcom knows about that and if they have any plans to keep it at bay.
Geez, the guys in the SW boards are already solving the crate code in the Savage Coast walkthrough video.
But aside from that, this game sure is looking good so far.
The combat and whole power thing reminded me of Guild wars.
A set number of skills on your skill bar that you can switch out and change in-between fights kinda - which sounds pretty good.
I think that is probably a matter of perception. If in the 1st dungeon someone notices the mobs are especially damaged by fire, but your DPS guy is firing his SMG, then nothing really got learned. The designers are sitting back thinking to themselves that we'll all see and remember their clues all the way through, but I think expecting something like that of the player base is an iffy proposition.
I hate to be the wet blanket, but nothing shown struck me as all that extraordinary. It is pretty, but plays like every other MMO. I can't say I found any of it all that creepy or scary either, just seems to be fantasy bits thrown into the modern setting.
Yoshi -- I disagree! TOR looks like it plays like every other MMO. This looks, to me, a lot more twitchy, a lot more like an FPS, which is bad for me, 'cause I suck at the fast accurate action games. I guess I'm hoping you're right, that it is a lot more simple and basic than it looks, 'cause if I'm right, then I'm just going to get left in the dust and not make it out of the first 30 days.
I went from abslutely frothing for information for this game strictly due to my love for The Longest Journey, to just wanting it to launch and bomb already so they could go back to working on Dreamfall Chapters. That walkthrough video has me lifted back into some general interest. Combat isn't the fanciest, but the environments were gorgeous and plotwise its starting to really seem like a pretty unique game. It could survive as a nice little niche MMO just yet.
I think its the design of the map screen that sold me somehow.
Yoshi -- I disagree! TOR looks like it plays like every other MMO. This looks, to me, a lot more twitchy, a lot more like an FPS, which is bad for me, 'cause I suck at the fast accurate action games. I guess I'm hoping you're right, that it is a lot more simple and basic than it looks, 'cause if I'm right, then I'm just going to get left in the dust and not make it out of the first 30 days.
The missions shown were standard "Find this thing and click on it" and "Kill these dudes" missions that every other MMO does.
NPC's were targetted and from there pummeled with the good ole 1-9 combo, there was no aiming involved. The only twitch factor I could see is they seem to have removed auto attack, which isn't new either.
They don't lock you down to a class, which is good. But there doesn't seem to be much way to distinguish yourself except by appearance. I won't call that a bad thing though, has it''s pluses and minuses.
Despite that, it still follows the holy trinity formula: healer/tank/dps.
I was honestly hoping this would be a less combat heavy MMO. More about investigating the supernatural, fighting as a last resort since they are ancient evils and your flesh is soft and tasty.
They might be ancient evils, but we're animals who kill each other over shiny rocks and lace our food with neurotoxins because we like the feeling of our mouths burning.
Yoshi -- I disagree! TOR looks like it plays like every other MMO. This looks, to me, a lot more twitchy, a lot more like an FPS, which is bad for me, 'cause I suck at the fast accurate action games. I guess I'm hoping you're right, that it is a lot more simple and basic than it looks, 'cause if I'm right, then I'm just going to get left in the dust and not make it out of the first 30 days.
The missions shown were standard "Find this thing and click on it" and "Kill these dudes" missions that every other MMO does.
NPC's were targetted and from there pummeled with the good ole 1-9 combo, there was no aiming involved. The only twitch factor I could see is they seem to have removed auto attack, which isn't new either.
They don't lock you down to a class, which is good. But there doesn't seem to be much way to distinguish yourself except by appearance. I won't call that a bad thing though, has it''s pluses and minuses.
Despite that, it still follows the holy trinity formula: healer/tank/dps.
I was honestly hoping this would be a less combat heavy MMO. More about investigating the supernatural, fighting as a last resort since they are ancient evils and your flesh is soft and tasty.
I thought the AoE castings were fairly twitchy, and the need to quickly leap to exact spots to avoid DoTs in the boss fights had a definite reaction+accuracy thing going.
I'm not saying it is an FPS, I'm saying there are elements in there. Yeah, there's cross hair aiming, but there is a fair amount of arcade-style moving and acting.
Yoshi -- I disagree! TOR looks like it plays like every other MMO. This looks, to me, a lot more twitchy, a lot more like an FPS, which is bad for me, 'cause I suck at the fast accurate action games. I guess I'm hoping you're right, that it is a lot more simple and basic than it looks, 'cause if I'm right, then I'm just going to get left in the dust and not make it out of the first 30 days.
The missions shown were standard "Find this thing and click on it" and "Kill these dudes" missions that every other MMO does.
NPC's were targetted and from there pummeled with the good ole 1-9 combo, there was no aiming involved. The only twitch factor I could see is they seem to have removed auto attack, which isn't new either.
They don't lock you down to a class, which is good. But there doesn't seem to be much way to distinguish yourself except by appearance. I won't call that a bad thing though, has it''s pluses and minuses.
Despite that, it still follows the holy trinity formula: healer/tank/dps.
I was honestly hoping this would be a less combat heavy MMO. More about investigating the supernatural, fighting as a last resort since they are ancient evils and your flesh is soft and tasty.
I thought the AoE castings were fairly twitchy, and the need to quickly leap to exact spots to avoid DoTs in the boss fights had a definite reaction+accuracy thing going.
I'm not saying it is an FPS, I'm saying there are elements in there. Yeah, there's cross hair aiming, but there is a fair amount of arcade-style moving and acting.
You must have watched a different video. I saw no crosshairs. The movement was pretty much what I'd expect, even WoW makes positioning during a boss fight important so as to avoid damage. Hell, EQ1 did that much.
Sorry, I misspoke; I meant there are no cross hairs, but there is the quick aiming for AoE's that you'd expect from a cross-hair-aiming FPS.
I suspect, once again, this is a matter of perception. You seem to be a reasonably competent gamer, can move and leap and keep your targets rotating as needed. I, on the other hand, am a plodding, focused-on-one-thing-at-a-time, trying to be RPer. So from your perspective, if I am reading you right, this is just another MMO, good idea, but the game play is nothing to write home about. My perspective is that I am going to have to be a lot faster, a lot more active in whatever role I am playing at the moment.
Reality, as always, is probably somewhere in the middle.
Watched the developer walkthrough videos. The thing I was most interested and excited about was the actual teaching of mechanics. For too long MMOs have mostly been trial and error when it comes to bosses. Regular mobs as basically tank and spank when running through the dungeon, and if you do encounter a new mechanic it's only really in the environment, and even then it isn't generally included in the boss fights.
Rationally I know that everything from the developers is just marketing bullshit, but I'm still pretty excited about the game now after watching that video. Traveling the globe investigating arcane things from myth sounds great. And that creature at the end is far too small to be Cthulhu, but the thing here http://www.youtube.com/watch?v=viDNAnUJPAY&feature=player_detailpage#t=205s looks exactly like Cthulhu.
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Some leaked info, way, way back, pretty much confirmed that Secret World was where they were putting all their effort, and AoC was mostly just a cash grab (At least, it was at release.) for development funding.
So I imagine alot of Funcom's hopes are riding on this game, and they won't give it the AoC treatment intentionally.
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@hoodiethirteen
http://www.youtube.com/watch?v=nutu1o3xIpE
Two more vids behind spoiler.
http://www.youtube.com/watch?v=FNdIOZ8CAjA
Is it just me being hopeful, or are the avatars and combat stuff looking better? The guy with the gun looks weird because he's so statuesque up top, but the girl with the sledgehammer seems decent.
I could also just be more used to the weird way avatars move in fantasy games, though, so the melee/magic character looks normal to me.
Combat is looking better from the last time we saw it, too. Though it would be nice if monsters had a bit more reaction to getting hit in the face with a sledgehammer. Then again, no other MMO really does that. Something about the realistic look makes me wish they would, though. It seems off without it.
Also, that boss fight that's in the start of the third video looks frigging awesome.
But aside from that, this game sure is looking good so far.
A set number of skills on your skill bar that you can switch out and change in-between fights kinda - which sounds pretty good.
I remember wow was claiming they were going to start teaching people how to raid when cata hit.
Yeah that didn't happen, and I wonder if it will here.
And I really want to like this.
I think its the design of the map screen that sold me somehow.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
The missions shown were standard "Find this thing and click on it" and "Kill these dudes" missions that every other MMO does.
NPC's were targetted and from there pummeled with the good ole 1-9 combo, there was no aiming involved. The only twitch factor I could see is they seem to have removed auto attack, which isn't new either.
They don't lock you down to a class, which is good. But there doesn't seem to be much way to distinguish yourself except by appearance. I won't call that a bad thing though, has it''s pluses and minuses.
Despite that, it still follows the holy trinity formula: healer/tank/dps.
I was honestly hoping this would be a less combat heavy MMO. More about investigating the supernatural, fighting as a last resort since they are ancient evils and your flesh is soft and tasty.
Ancient crow demon with knives for hands?
Smalltime. We invented thumb screws.
I thought the AoE castings were fairly twitchy, and the need to quickly leap to exact spots to avoid DoTs in the boss fights had a definite reaction+accuracy thing going.
I'm not saying it is an FPS, I'm saying there are elements in there. Yeah, there's cross hair aiming, but there is a fair amount of arcade-style moving and acting.
Little known fact, breaded Calamari is actually pure hatred given material form.
You must have watched a different video. I saw no crosshairs. The movement was pretty much what I'd expect, even WoW makes positioning during a boss fight important so as to avoid damage. Hell, EQ1 did that much.
I suspect, once again, this is a matter of perception. You seem to be a reasonably competent gamer, can move and leap and keep your targets rotating as needed. I, on the other hand, am a plodding, focused-on-one-thing-at-a-time, trying to be RPer. So from your perspective, if I am reading you right, this is just another MMO, good idea, but the game play is nothing to write home about. My perspective is that I am going to have to be a lot faster, a lot more active in whatever role I am playing at the moment.
Reality, as always, is probably somewhere in the middle.
I also like the skill setup. Looks very fresh.
XBL: Torn Hoodie
@hoodiethirteen
World & Setting dev diary
I'm loving those monster and environment designs.
The characters look like shit in comparison.
That looked amazing, the end really was a surprise cause I could swear motherfucking Cthulhu himself was attacking that helicopter.
God only knows if I'll have any fun doing it, but by jove I'm there.
Fixed!
PSN: Kylogue
I'll give it a try. The setting is intriguing.
Rigorous Scholarship
http://www.gametrailers.com/video/exclusive-secret-the-secret/719752
Lolwut.
XBL: Torn Hoodie
@hoodiethirteen