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Ninja Gaiden 2: Sigma. It's out. PS3 only. Sixaxis jiggle woo!

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Posts

  • ginguskahnginguskahn Registered User regular
    edited March 2009
    Damn I hope they patch some of this stuff in for the Xbox, I mean I have a PS3 and I would totaly buy it again for co-op, but none of my Ninja Gaiden loving friends have a PS3 so there would be no point. D:

    ginguskahn on
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  • Ah_PookAh_Pook Registered User regular
    edited March 2009
    PA ps3 dudes are pretty cool dudes, i hear. pretty fun to play games with online, its been said.

    Ah_Pook on
  • ginguskahnginguskahn Registered User regular
    edited March 2009
    Ah_Pook wrote: »
    PA ps3 dudes are pretty cool dudes, i hear. pretty fun to play games with online, its been said.

    Your right, I will probably end up buying this, I do love me some Ninja Gaiden and I do loves me some coop!:lol:

    ginguskahn on
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  • cozy duckcozy duck Registered User regular
    edited March 2009
    Man, all the hate NG2 always gets makes me really sad. At its core its a fantastic game, and its fighting engine is superior to NGBs. It only ended up being inferior to the original due to a lack of polish, which could have been avoided given more time.

    As a matter of fact, I find most criticisms of NG2 I usually hear to be not valid. Projectile spamming is not an issue at all unless you play in master ninja mode, and if you do, then learning how to exploit invincibility frames in your favor is just part of the game and also very fun and satisfying to do IMO. Rocket launchers are really really easy to deal with, assuming you don't just try to stupidly rush them head on. The camera needs to be dynamic in order for the game to work, and the only moment that I consider it to be subpar is when it freaks out because you got too close to a wall. The slowdown was inexcusable, but thankfully, after the patches and being able to install the game to the harddrive, its not an issue anymore.

    Frankly, the only things I would like to be changed are the following:
    - No slowdowns from the initial release on
    - Bosses need some reworking
    - Fix the scoring system
    - Fix ninja cinema
    - Reintroduce time limits for scoring
    - Remove stupid boring fights (like for example 20 or so worms in MN chapter 9)
    - Some more variation in fights. How about ninjas plus marionettes? Or worms plus van gelphs?
    - Don't allow me to snipe some enemies from far away (e.g. the marionette fights in chapter 12+13, since they approach you so slowly, you can just stand back and snipe them. This is a pity, since they're great enemies to fight against when up close)
    - Maybe, just maybe, tone down the splash damage from missed IS shurikens in master ninja mode
    - Improve the audio cues for some of the off screen attacks even further, but don't remove such attacks, as they're perfectly dodgeable
    - More interesting missions in mission mode please
    - And one of the very few things I do consider cheap in this game: Don't have long range enemies spawn behind Ryu mid-battle

    Frankly, this really is not much to ask for, but it would already suffice to put NG2 well above NGB.

    Also, I feel that many additions to sigma, in particular the forced Rachel segments, really dragged down the game. Here is hoping that Hayashi also learned from that.

    cozy duck on
  • Mr_GrinchMr_Grinch Registered User regular
    edited March 2009
    oooh. Co-op slaughtering? I'll be up for that! I used to love playing this type of game with a friend.

    Mr_Grinch on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2009
    ginguskahn wrote: »
    Damn I hope they patch some of this stuff in for the Xbox, I mean I have a PS3 and I would totaly buy it again for co-op, but none of my Ninja Gaiden loving friends have a PS3 so there would be no point. D:

    Yeah, get your wallet out.
    IGN wrote:
    Although no official announcement was made at the event, Team Ninja does hope to support the game after launch with DLC, though 360 users will be left out. The developers have no plan to bring the extra content (both on the disc and the possible DLC) to Microsoft's current-gen console.

    I chalk this up to Sonys policy of if a game comes to the system later than another platforms release, it needs exclusive features for them to approve it. Not that I'm saying it's bad - it's nice to see a Sony game get the better end of the stick once in a while.

    -Loki- on
  • RamiRami Registered User regular
    edited March 2009
    Dusda wrote: »
    Eh, NG2 was made during Itagaki's last days at Tecmo, right? I can understand why it was rough around the edges.

    He left afterwards because Tecmo were being dicks and refusing to pay his/his teams salary.

    NG2 is fantastic though, it isn't really in a worse start than the original which you'll remember got a big overhaul to fix it which is why Black is far more polished.

    The amount of ranged combat is the real disappointment, the bugs/camera could have been fixed with a patch if he hadn't left, and probably will be for sigma.

    Rami on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited March 2009
    I'd agree with the notion that NG2 is rough around the edges--a consequence of Itagaki's departure (and hence, the fact that Microsoft distributed the game instead of Tecmo, right? At least, that's the impression I'm under). Naturally, a few other brains at Team Ninja followed, which is precisely why they never release any statements or the like about the various other projects Team Ninja had on the back burner.

    That being said, I think NG2's combat system is a fantastic development over that of NG1--they probably worked on that first--and I think the game is underrated (I'd put it above DMC4 easily). Tecmo's pretty ambitious with what they plan for NG2S, but I do hope they address some of the problems (not exactly the greatest port ever made--then again, I still bought it).

    I mean, co-op, and a playable Ayane sounds great--so long as they don't screw it up. As much as I love NG1 and 2, I don't think I'll pick it up...I don't regret picking up Sigma, but I think that was an exceptional case (it's still the only PS3 game I actually own, I'm sad to admit). Black's strengths played well to a port, I don't think the same could be said about NG2. Of course, given how much better a game, by itself, Black is over Sigma...well, only time will tell.

    Synthesis on
  • Page-Page- Registered User regular
    edited March 2009
    I have to wonder if the departure of Itagaki and now this playable Ayane and coop mean that Code Chronos is well and truly dead.

    Page- on
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  • Page-Page- Registered User regular
    edited June 2009
    Bumped with new infos.

    Page- on
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  • Ah_PookAh_Pook Registered User regular
    edited June 2009
    they cut the balls off this one pretty seriously it looks like. i guess i'll just get sigma one sometime on the cheap and hold off on sigma 2 in the hopes that tecmo patches in all the viscera they removed out of NG2 for whatever stupid reason.

    Ah_Pook on
  • AntihippyAntihippy Registered User regular
    edited June 2009
    Well, I think that they removed the head-lopping in sigma 1 if it's any comfort to you.

    I don't really care about the gore though. If the gameplay is just as good with some fixes to make it better then I'm all for it.

    Antihippy on
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  • Mr_GrinchMr_Grinch Registered User regular
    edited June 2009
    They removed head lopping in Sigma1 in the UK, in the states it was uncut.

    And purile as it sounds, I care about the gore, it adds to the experience.

    Mr_Grinch on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2009
    Is it the same deal with 2? Uncut in the US, cut in the UK?

    I hope so.

    UnbreakableVow on
  • Mr_GrinchMr_Grinch Registered User regular
    edited June 2009
    Not from what I hear, it appears to be cut everywhere. Seems silly, NG is infamous for over the top bloody violence.

    Mr_Grinch on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited June 2009
    Mr_Grinch wrote: »
    They removed head lopping in Sigma1 in the UK, in the states it was uncut.

    And purile as it sounds, I care about the gore, it adds to the experience.

    Buy it along with God of War 3. There's enough gore in GoW 3 for 4 games.

    If this one ends up being good, I might pick up the original as well as this. It's getting cheap.

    -Loki- on
  • CherrnCherrn Registered User regular
    edited June 2009
    I have no idea why they cut the violence in Sigma 2. Maybe to get a lower rating? Either way, they replaced all the gore with fairy dust, which looks weird.

    Either way, I don't really give a shit. 'Cause this still has the potential to be the best third person action game ever.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2009
    Checked out the Ayane gameplay vids in the OP, and not bad at all. There are still blood spatters on the floor, which is all I really need. I don't need gratuitous amounts of blood, between Prototype and X-Men Origins: Wolverine I've had more than my fill of that lately. I think the new footage honestly gives it a more stylized look than anything.

    UnbreakableVow on
  • greeblegreeble Registered User regular
    edited June 2009
    Yeah I looked at the video too. There are blood "splashes" when she hits the enemy and on the floor, but yeah not a whole lot. She did rip the head off one of the enemy ninjas so that is a good sign. (Though I couldn't find the head after she cut it off)

    All in all, lack of blood isn't a deal breaker for me. Just a slight disapointment. I waiting on review to see if they fixed it up nice.

    greeble on
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  • CherrnCherrn Registered User regular
    edited June 2009
    The Ayane videos make it look like an entirely different game to begin with. It looks like they redid everything, even the orb models and the lifebar.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2009
    greeble wrote: »
    Yeah I looked at the video too. There are blood "splashes" when she hits the enemy and on the floor, but yeah not a whole lot. She did rip the head off one of the enemy ninjas so that is a good sign. (Though I couldn't find the head after she cut it off)
    The limb loss gameplay mechanics are still there (OT is too important to remove), but limbs and heads fade away when they get cut off instead of being cut off. They also throw out some purple mist instead of blood when this happens.

    You know, I don't mind reeling back the gore that much, but that purple energy mist effect they've thrown in is terrible. Not only does it block a lot of visibility, it looks far too disassociated from the character and far too similar to other energy effects with no relation (essence absorbs, wind path, furious wind). Personally, I find that I have to reprocess all the visuals to figure out if anything has been cut off, where it all felt very natural in the 360 version due to the blood splatter and flying limbs. I'm sure it's possible to adapt to, but if they just wanted to tone the violence down, a clean look like the first game would've been a much better approach.

    Also, how do werewolves even work under the new system?

    Monger on
  • RamiRami Registered User regular
    edited June 2009
    It looks a lot cleaner but also a lot lamer.

    Rami on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    Despite my undying enthusiasm for all things Ninja Gaiden, I'm kind of on the fence for this one.

    Sigma 1 was a very good game (I'm ashamed to admit, it's why I bought my used PS3), but ultimately, it wasn't as good as Ninja Gaiden Black on the original Xbox. Plus, the constant slowdown (every time things get dicey or there's blood in the air) were a pain in the ass (and weird, given the power available to the PS3).

    The sequel is good, but I wonder if Team Ninja is currently capable of making a decent PS3 port. I guess I'll just have to wait and see. I have other reservations beyond the technical aspect too.

    Ah, maybe I'm just being too cynical. I paid $300 for the console to play the first Sigma, so why not fork over a bit more for the new one? :?

    Not like there's going to be a NG3 anyway.

    Synthesis on
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited June 2009
    No gore, no dice. I'll stick with my 360 version thank you very much.

    The_Spaniard on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    No gore, no dice. I'll stick with my 360 version thank you very much.

    I kind of wonder about this. I know slowdown was a serious problem in Sigma, but they've had a while to improve upon that.

    So...they're going to take out the corpse destruction? Even in the US version?

    Talk about a step back. It's an Xbox 360 to PS3 port, for God sakes, not an Xbox to PS2 port. And while we're on the subject, why the hell does it take 2 to 4 seconds to load a 2D item image on a game that is installed on the PS3's hard drive? Especially when it took less than a second to bring up the same image on a game running off the original Xbox's disc drive? :(

    (see my above reservations about Tecmo's current competency for making a decent port).

    Synthesis on
  • Darth_MogsDarth_Mogs Registered User regular
    edited June 2009
    Huh. I don't mind that at all. I never played Ninja Gaiden 2, since I don't have a 360, so I might be a little easier to please on this, but the purple energy coming out just reminds me of Shinobi.

    I would like if there was the gore (at least drop limbs, don't phase them out), but it's not a big disappointment for me. Might not pick it up right away since I have been constantly kicked in the face by Sigma at the start(which is weird for me since I managed to beat the OXBox version) but co-op? Yes. Yes I will take co-op.

    Darth_Mogs on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    Co-op is cool, though unfortunately, I live in a small city where I only know two other people who own PS3s presently. I'm not sure if they'll pick the game up either.

    So, online co-op may be tricky for me personally.

    Synthesis on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited June 2009
    I'm surprised people are excited about this. Ninja Gaiden II was... pretty bad. Well, in comparison to the first one, anyway.

    MayGodHaveMercy on
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  • CherrnCherrn Registered User regular
    edited June 2009
    I'm surprised people are excited about this. Ninja Gaiden II was... pretty bad. Well, in comparison to the first one, anyway.

    But... that's precisely why I'm excited about it. It's the perfect chance to fix the problems of NG 2, which still had incredibly solid fundamentals (and a monumentally awesome weapon selection). Like how Ninja Gaiden Black/Sigma were significant improvements on the first game.

    And then they're adding 3 more characters and co-op on top. And the only thing we're losing is gore, which is admittedly odd, but not very important to me.

    I just bought Sigma 1 last week, and I'm continually astonished by just how well-designed that game is. Conversely, I will never touch vanilla Ninja Gaiden 2 again. While I'm not exactly certain as to how Sigma 2 will turn out, I am extremely hopeful. Like I said, it has the potential to surpass the first game, even if that is an enormously tall order.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    Cherrn wrote: »
    I'm surprised people are excited about this. Ninja Gaiden II was... pretty bad. Well, in comparison to the first one, anyway.

    But... that's precisely why I'm excited about it. It's the perfect chance to fix the problems of NG 2, which still had incredibly solid fundamentals (and a monumentally awesome weapon selection). Like how Ninja Gaiden Black/Sigma were significant improvements on the first game.

    And then they're adding 3 more characters and co-op on top. And the only thing we're losing is gore, which is admittedly odd, but not very important to me.

    I just bought Sigma 1 last week, and I'm continually astonished by just how well-designed that game is. Conversely, I will never touch vanilla Ninja Gaiden 2 again. While I'm not exactly certain as to how Sigma 2 will turn out, I am extremely hopeful. Like I said, it has the potential to surpass the first game, even if that is an enormously tall order.

    I have to disagree. The second game had some notable flaws, but it was still a very good title. The combat (which, after all, makes up more than Nine-Tenths of the game) is a huge improvement.

    This is all a matter of opinion, but I quickly found Sigma to be very disappointing after the first view hours. The enemy AI was dumbed down, presumably to be less problematic, as were some of the features that were added in Black. They took out the puzzels, which were already very simplistic anyway (to make things easier?), as well as the added NG SNES games (all available even before Black). Plus, it actually had large environments that weren't divided up by 30 load screens, or separated into the rooms.

    (Honestly, does anyone know why Sigma has so many loading screens? The game was installed onto the freaking PS3 hard drive)

    Not to mention, the game had horrid framerate issues, considering it...wasn't all that visually impressive. It looked like a very nice Xbox game, not a PS3 game. There shouldn't have been a reason for that much slowdown. Even NG2 didn't have the same slowdowns. And, of course, it has all of the original camera problems. No corrects there.

    A mediocre port of an excellent game. I still enjoy it (and played it), but it's no where near as good as Black was. Four times as many loading screens, less actual game, and the same submissions? Yeah, I feel kind of foolish about having been so enamored with it when it first came out.

    Synthesis on
  • GraviijaGraviija Registered User regular
    edited June 2009
    I don't think I've ever seen a notable framerate dip in Sigma. And I've played through it some 6 or 7 times.

    Well, anyway, I much prefer it to Black.

    Graviija on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    Graviija wrote: »
    I don't think I've ever seen a notable framerate dip in Sigma. And I've played through it some 6 or 7 times.

    Well, anyway, I much prefer it to Black.

    Every time there's the blood spray. Consistently so. Though at least it's consistent.

    Black, on the other hand, has near zero slowdown (of course, it also doesn't have the same effects, being on a eight year old console). The bloody spray is considerably more simplistic looking too.

    Really, they don't bother me down so much as the jarring load screens, especially in mid-combat. If making the environments more colorful is to blame, it was a bad decision. And I can't figure out why every item's 2D screen involves a few seconds of loading.

    Synthesis on
  • Ah_PookAh_Pook Registered User regular
    edited June 2009
    http://www.youtube.com/watch?v=iMEKbIbzjLo

    seriously, the purple... stuff when you cut off limbs looks ridiculous. i would be fine with the more stylized blood slash effect or whatever, but the limb thing is horrible.

    Ah_Pook on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    Ah_Pook wrote: »
    seriously, the purple... stuff when you cut off limbs looks ridiculous. i would be fine with the more stylized blood slash effect or whatever, but the limb thing is horrible.

    The purple stuff is really strange. It looks less like a performance measure and more a way of deliberately reducing the blood in the game (which is, given the game, kind of strange--it's like trying to take the demons out of Devil May Cry). It must be their SOULS ESCAPING THROUGH THEIR ARM SOCKETS.

    At least that video doesn't have any loading breaks--always a good sign (Sigma 1 would have--of course, the original game was divided into sections).

    Looks like we're still getting pauses to load up item screens. It's always funny when a when a loading pause appears--than the actual loading display does--during a E3 tech demo. The final product could be very different, of course. Still time for them to fix that.

    Synthesis on
  • mastriusmastrius Registered User regular
    edited June 2009
    That DOES look pretty stupid. And I also must disagree with you Cherrn. I had tons of fun playing Ninja Gaiden 2 while I never felt compelled enough to even go past level 4 in Ninja Gaiden 1. I just couldnt get into it. Wasnt very fun at all.

    While Ninja Gaiden 2 made me feel so badass and I just had so much fun with it.

    mastrius on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    mastrius wrote: »
    That DOES look pretty stupid. And I also must disagree with you Cherrn. I had tons of fun playing Ninja Gaiden 2 while I never felt compelled enough to even go past level 4 in Ninja Gaiden 1. I just couldnt get into it. Wasnt very fun at all.

    While Ninja Gaiden 2 made me feel so badass and I just had so much fun with it.

    The obliteration moves pretty much existed for purely that reason (as well as the ability to use it on former bosses when they lost their 'boss' status). That, and the removal of time limits in combat also amped up the fun value.

    NG2's combat basically had all of NG1's moves, several new ones, almost all the weapons, and several new ones, as well as the obliteration techniques and other refinements. Very big step up.

    Of course, you couldn't just sit and block anymore like you could in the first game (that won't work for long on, even on 'acolyte'). Some people might think that's a bad thing--I thought it just made it a greater challenge.

    Synthesis on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited June 2009
    Is it possible Sigma was patched since release?

    Because I really don't remember any slowdown.

    UnbreakableVow on
  • KylogueKylogue Registered User regular
    edited June 2009
    I don't get the purple thing... People are obviously bleeding from all the slicing, why does the bleeding stop when you cut off their arm?

    Might get it for the co-op, pending reviews.

    Kylogue on
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  • sabyulsabyul Registered User regular
    edited June 2009
    Mmmm

    OT moves existed not out of pure visceral awesomeness, but Team Ninja's combat style in general. If you look at the Dead or Alive series, the crazy damage revision system in those games made for obscenely high risk/reward scenarios.

    This carries over to delimbed opponents that can be relatively easily taken down with a single strike, but if neglected, can nearly kill Ryu just as easily.

    For me, the decapitation system in the game really was the main combat addition to the NG system. Really what it did was force players to learn more than 1 or 2 superpowered moves per weapon, as delimbing enemies in different ways (changing their attack abilities) required more knowledge than, "This is a large weapon. >Y kills everything."

    That's in theory. In practice, it made the game boil down more to DS XXYBY and guillotine into wall spam. But that stuff at least looks a lot cooler than the overpowered strategies in the original games ^^

    oh and Sigma 2 looks pretty lame to me... I've been dying for playable Ayane ever since NG1 on Xbox, as I'm an Ayane DOA player. Recognizing staple moves like 236K and 66F+P in Sigma2 looks really cool (not to mention her awesome DOA4-inspired ninpo) but the lack of crazy blood effects really reveals how bland the art is overall. Too bad...

    sabyul on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    Most games are. If I remember correctly, when I got my PS3, I had to patch it the first time around, at least I think I did.

    Pretty much every time multiple enemies of any sort dissolved on screen. The sequel had the same problem--then again, the sequel also had larger numbers of enemies and severed limbs/other debris that would persist afterwards.

    Obliteration techniques are about gambling--absolutely, since a lot of people advise against them since you can have it bite you back in the ass if you screw up--but then again, gambling exists because it is fun. It's not effective enough to be particularly cheap--this is an action hack-and-slash, not a 3D fighter, so balance is not really an issue, and you already have to knock off a limb to actually use it anyway. As mentioned before, it doesn't work on bosses anyway.

    No one's forcing you to use them--the game is entirely playable without OT (I frequently avoid using them if I want blue or red essence).
    sabyul wrote: »
    oh and Sigma 2 looks pretty lame to me... I've been dying for playable Ayane ever since NG1 on Xbox, as I'm an Ayane DOA player. Recognizing staple moves like 236K and 66F+P in Sigma2 looks really cool (not to mention her awesome DOA4-inspired ninpo) but the lack of crazy blood effects really reveals how bland the art is overall. Too bad...

    I'm pretty much in total agreement (though having a total of four player characters in singleplayer might be interesting). I'm also a big Ayane player in DOA4, going back to the Saturn release of the first game. I guess we'll just see how this works out.

    Synthesis on
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