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Ninja Gaiden 2: Sigma. It's out. PS3 only. Sixaxis jiggle woo!
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It's a valid complaint--however, keep in mind, pretty much all complaints are subjective in nature anyway.
A lot of things are ruined--the save system, item distribution, weapons upgrading, rewards for optional challenges--the last three are tied very closely together--all come out significantly worse. Collecting money, unless you are absolutely god-awful at the game and use a healing item in every single enemy encounter, is totally pointless on the first two difficulty modes.
Honestly, if you don't like the additional characters (and how they handle) or don't enjoy the co-op...the game is going to be substantially worse. The loading times are not any shorter. The game has some artistic revisions, but on a 1080p setup, does not really look any better one way or the other.
Finally, the issue of difficulty--if you relished NG2's difficulty, you might really hate Sigma 2 for the reason that it is 1) notably easier and 2) certain aspects of combat--specifically, ranged combat--are dumbed down. Conversely, if NG2 was too difficult or frustrating to you for reasons of combat difficulty, you might love Sigma 2.
Me, I'm enjoying it, but that's because I like the new characters and am looking forward to co-op. And I really, really liked NG2. I still can't decide if it is better or not.
I'm gonna hold off complete judgment until I beat the game on MN and then do the co-op stuff. So far, they both have a reason to stay in my collection.
Ah, well, if you're not worried about those things, you're not worried about those things. :winky:
Me, I'm a little sore about the weapon upgrades system. I'd be angrier at ranged combat, if it weren't for Rachel and her goddamn awesome HMG of doom. That changed my mind really quickly.
I miss the blood spurts. To be honest, if they had to take out the blood spurts (I'm fairly convinced that they did it for technical, not artistic, reasons, because they did cause some slowdown in the Xbox version), I kind of wish they'd not have added the cheesy purple soul-smoke coming out too. And also fixed up the cinematics that don't work unless you can see blood.
On the other hand, I really like Co-op with an AI partner, and I think I'll like it even more with living ones.
Yeah, that's a sound idea.
Oh god DOAU2 talk. I was the number two Kasumi in the world at one point, SO MANY WASTED HOURS. Ein Kas and Hyabusa were all most definatley god tier. Ayane was some sort of stupid broke invincible tier. And then there was Tengu.
However, as far as a tournament goes, if you wern't prepared for a teleport spamming mind raping Kas(It was so goddamn broke in 2U, teleporting ALL mids and High's, reguardless of P or K) she was pretty much invincible, considering she was a great deal faster then pretty much every character in the game and there were very very VERY little low options for most characters.
Good times, good times.
But Lei Fang and Gen-Fu had soft counters like Kasumi, just nothing guaranteed after.
One thing I will never understand is why they took out the guaranteed options after certain holds in DOA4. It made some characters fucking useless. Like Jann Lee's mid punch reversal: in DOA2 he recovers crouching and you get a 100% guaranteed 46+P for damage comparable to every other mid punch reversal. By the time DOA4 was out he gets nothing but a slight frame advantage, so you can mid punch for free against him because he can't do fuck all to stop you.
Who thought that was a good idea?
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You could argue that it gives him a good amount of mix-up opprotunities after it, for "potentially" more damage then the 46P, but it's still lame against top tiers like the holy Hayate/Hyabusa/Kas, and 9000% less badass.
I had mixed feelings about 4. It did alot of good(Kasumi/Ayane nerfs, helena buffs, Hitomi buffs, ground blows ect) and then a shitton of what the fuck(Nerfing the shit out of Jan, Bass, hell, everyone who wasn't a Ninja or in the main storyline).
But it had Christie and her stripper ending so all is forgiven.
Jan Lee deserved said nerfing. God knows Hayabusa could have used it too, but nerfing at least one and ignoring one is better than ignoring both.
It had Brad Wong's crazy-ass narcotics trip, so it's good anyway.
ontopic edit: saw some gameplay of NG2S and to my great shock, guillotine into wall is no longer instant cap. xxyby still seems to work though. I'd assume that Lunar air xy and claw FS>izuna and other easy mode combos got nerfed too, if the guillotine clutch got nerfed.
Interesting that the game is allegedly easier though.
I find it hilarious that in the world of DOA/NG, she would probably considered "small-breasted".
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Guillotine is not an instant kill against a wall now, they made some enemies "tougher" to make up for the fact that they send fewer at you at once. That being said, fewer enemies at once makes the game much easier.
Lunar air izuna and claws FS->Izuna both still work. In a surprise move, izuna kills just about every standard enemy now, and almost every weapon has an izuna combo, I think just the scythe is missing, but I don't use the scythe on izuna enemies. Outside of that, the bosses telegraph their moves longer now, so it is much easier to dodge them and counter attack. Certain "oh crap" moments in the xbox version got nerfed and easier. The temple stairs is not the epicness it once was at all.
Did they adjust the Genshin boss fight at all? He's definitely my favorite boss, but >X combo from claw makes him such a bitch, hahahaha
He's still extremely reliably killable with the lunar staff.
Though, in my personal opinion, I think the Genshin fight(s) are more fun this time around. Maybe because instead of just flying swallowing you, he relies more on his black-hole ninpo.
@sabyul--On warrior, you don't even need to resort to such things as claw/lunar ID to proceed. I've been successful with every weapon. Even the tonfa. I never did well with the tonfa in NG2, but it's now my favorite weapon. Limb demolishing machines
Damn. I should have tried that. I think the next Genshin fight won't let me though.
Plus, ninjas are zzz.
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Bruce Lee is awesome. Bruce Lee wannabes are zzz.
And Jan Lee had ridiculously overpowered punches that he could put out with ridiculous, near-Hayabusa speed.
Some more info on when you can ID him. Spoiler for people who don't know the sequence of events.
I mean i don't think he was top tier, but he can definitely win.
Dude the Tonfa have the best UT in the game no joke imo, or at least in NG2 vanilla. Retarded active frames, insane range and damage, and directable to kill enough baddies to do another OL UT after it finishes.
I think the doubles have more damage overall, but Tonfa UT is just soooooooo versatile.
Now, his catch throw was a little over the top in DOA2, but by HC it had been fixed to push out enough to be completely fair. And again, low reversal > catch throws.
Now, if we can talk about the mystery that was the Bass nerfs. Why would you take away his good staple combos? P+K, 6kp was not imba to any degree.
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catch throw -> guaranteed 66k -> wallsplat -> guaranteed 7k -> juggle.
It was obscene! It's true that 1F beats 6f+P but let's be real 1F beats looots of stuff in the doa series lol.
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Hey can anyone that knows what I"m talking about test if you can custom combo with whiff DS OT in sigma still? I didnt' really like Sigma 1 that much, but I will give it the honor of really bringing freestyle combo play into the NG series. I wonder if Sigma2 is doing the same.
DOA3 was fun a lot of fun (not to mention graphically gorgeous). I think you missed out, but that's just me.
To be honest, I don't think Bass was anywhere near as cheap as Jan Lee was, so I don't think nerfing him was entirely necessarily. He was one of the characters who got patched shortly after DOA4's release. Then again, I never played him.
dude oh my god Bass was so good in DOA3. I don't like DOA3 nearly at all, but I just love that for once a fatty was great in the DOA series (although Leon was lotsss of fun in DOAU).
Taking away guaranteed ground throws in 4 = sadface. I had to go back to Ayane because she's almost always so godly.
Should have clarified. I meant in DOA4.
But they were REALLY GOOD.
He wasn't Gen-Fu, but he could easily win. Most every character was good enough in DOA2. I'd put Tina and Zack at the bottom, but they were both still really good. Tina gets less points for being the most boring character ever, though.
Make low holds not crouch, change combo throws, and add in some throw escapes. The games could be actually good instead of just fun.
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After DOA2, every time I played a fighting game, even a very good one, with the same small, polygonal stages with either walls or water o' doom at the edge, I would think "You know, I wish I could throw my opponent down there and continue."
I still do.
I mean, I knew several people who owned PS2s. I personally owned 3 (not by choice, they kept dying). I know a guy who, and I'm not exaggerating, I think owns between 180 and 200 PS2 games (he has this weird rule of not ever getting rid of a game, no matter how bad it is). Even he didn't have a multitap. I cannot say, in good faith, that multitaps existed. It could just be a very clever lie on the part of Sony.
If you had it on DC, you were good though. Same goes for Xbox and Xbox 360.
My friend with the PS2 and DOA had a multitap
However, finding 4 players competent enough to make 2 even tag teams was a true feat. We never bothered, though I do own a mutlitap.
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For those interested, send me a friend invite or tell me your name here.
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I'm up for that. I'll probably be done with firefight by then, and I've unlocked three of the characters.
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This is going to be tricky without headsets though...
EDIT: I think I sent you an invite. "Let's be ninjas" is the default message, I swear. I'm beginning to realize why I prefer XBL to PSN...
And man, is the lag awful.
You made your sell Itagaki
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1. First, do an internet connection test on the XMB, which will tell you what NAT you are. If it's not 1 or 2, then google up a guide on how to fix that. 2 is usually the default option, while 3 means you're behind a firewall or something.
2. For your headset, first pick the option to register bluetooth device, and have the PS3 scan it. Once that's saved, go to accessory settings and pick your headset as the input device (also turn volume up to 5).
I'm going to do some other battles to see if the problem is on my end. I have NAT2 so I shouldn't be getting lag. Unless NG2's co-op is currently laggy for everyone.
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