DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited March 2009
How about this for an idea:
Remove the "when Blood runes are on cooldown" requirement to procc Blade Barrier. Just make it a passive 5% damage reduction. With the reduction to all damage taken in Frost Presence by 5%, putting 5 points in Blade Barrier brings us up to 10% Damage reduction, making it the same as any Warrior popping Defensive stance (save the increased armour contribution).
As is stands going into 3.1, Blade Barrier will be, point for point, the worst damage reduction talent in the game. Paladins can pick up 6% damage reduction through talents (BoSanc and Shield of the Templar) by spending four points. Druids can pick up 12% Damage reduction for three points through Protector of the Pack. Hell, in terms of sheer numbers, Warlocks will be out-doing us with 6% from the three-point talent Molten Skin in the Destro tree. It doesn't stop there; Hunters get 4% for 2 talent points and bonus crit chance, Mages can get 6% from Prismatic Cloak and a cooldown reduction. And all of these are passive, with no triggers required! Sorry, but as it stands going into 3.1, Blade Barrier is crap thanks to needing something to procc it. When we specc to Tank, we're being out-done in terms of point cost, extra bonuses or conditions to meet before said talent is activated, by pure DPS classes, and when that happens something is very very wrong.
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AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
I'd imagine that 51 in blood would be superior because you would just use the extra runic power on deathcoil instead of wasting it on UB, which is a subpar AoE ability.
unholy blight does more damage per runic power then death coil.
taking it over DRW as a deep blood spec is ludicrous though.
I guess I should look up some WWS dumps of unholy DKs. My friend plays unholy well and swears by keeping up UB (I believe even in single target situations), so I'd like to see what it's doing for some other DKs. How much bonus damage to UB do unholy DKs get that blood wouldn't? I know there's Impurity and the 45 pointer, and I'd like to try to extrapolate/interpolate that damage to a blood spec.
Unholy Blight is a standard part of most deep Unholy builds on live, and the aim is to keep it up as close to 100% as possible. As unintuitive as it feels, it does end up being better DPS than simply spamming Death Coils. That might be even more pronounced if the Unholy Blight glyph makes it to live.
My single target threat generation is fine. My AOE Is lacking... what can I do cycle wise to make my AOE tanking less suck, more threat generating goodness?
My single target threat generation is fine. My AOE Is lacking... what can I do cycle wise to make my AOE tanking less suck, more threat generating goodness?
Frost, right?
D&D > Icy Touch > Pestilence > Blood Tap > Howling Blast. If I had a point to throw around from your build I'd grab Deathchill for a guaranteed crit once in a while, rather than relying on Killing Machine proccs. For me (STILL using a Titansteel Destroyer - I know, I know, taboo) it's proccing quite often during boss fights. You've also got the terrible luck of hitting 80 when people have been raiding for a while now, so people will be expecting a Tank with "zomgepix", but they're being spoilt idiots.
Also, consider enchanting that gear up! By the time you're clad in purple you'll be scraping for every point of Defense rating you can get your grubby hands on.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I guess I should look up some WWS dumps of unholy DKs. My friend plays unholy well and swears by keeping up UB (I believe even in single target situations), so I'd like to see what it's doing for some other DKs. How much bonus damage to UB do unholy DKs get that blood wouldn't? I know there's Impurity and the 45 pointer, and I'd like to try to extrapolate/interpolate that damage to a blood spec.
Unholy Blight is a standard part of most deep Unholy builds on live, and the aim is to keep it up as close to 100% as possible. As unintuitive as it feels, it does end up being better DPS than simply spamming Death Coils. That might be even more pronounced if the Unholy Blight glyph makes it to live.
As I hear it, once your crit starts to reach a certain point, Death Coil becomes better DPS point for point than Unholy Blight.
Pre 3.1, is there a viable Blood Tanking spec? Probably something like 56/5/10 (so you get perma-D&D and the +5% dodge from frost)? I'm currently 10/5/56 and looking at switching it up a bit.
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reVerseAttack and Dethrone GodRegistered Userregular
edited March 2009
Blood tanking is horrible. Frost tanking is easymode with the crazy HB crits, whereas Blood tanking is more like "fucking shit, more than two mobs, I feel like a warrior pre-AoE tanking buff".
I know, I know, just spam D&D, but that's just no fun.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited March 2009
I prefer Blood Tanking, actually. Coming from a post-WotlK warrior.
I like the idea of tab-targeting heart strikes, maintaining diseases, and using deathcoils to control multiple mobs.
Frost feels too much like being a BC paladin tank...Drop Consecrate and win has become Howling Blast and win.
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reVerseAttack and Dethrone GodRegistered Userregular
edited March 2009
I prefer the style of tanking where I can very easily build aggro on multiple mobs and then I just gotta worry about living through it. Defensive cooldown management, fun. Targetting several mobs individually to apply threat, not so much.
I guess I should look up some WWS dumps of unholy DKs. My friend plays unholy well and swears by keeping up UB (I believe even in single target situations), so I'd like to see what it's doing for some other DKs. How much bonus damage to UB do unholy DKs get that blood wouldn't? I know there's Impurity and the 45 pointer, and I'd like to try to extrapolate/interpolate that damage to a blood spec.
Unholy Blight is a standard part of most deep Unholy builds on live, and the aim is to keep it up as close to 100% as possible. As unintuitive as it feels, it does end up being better DPS than simply spamming Death Coils. That might be even more pronounced if the Unholy Blight glyph makes it to live.
As I hear it, once your crit starts to reach a certain point, Death Coil becomes better DPS point for point than Unholy Blight.
Maybe my numbers aren't correct on this, but it looks like the amount of crit you'd need for Death Coil to be better point for point would be remarkably high. I'm not sure if the T8 set bonus and the new Death Coil glyph would change that to any significant degree, though; it'll be worth playing around with post-patch.
I jumped on the DK bandwagon last night after having held out since the beta. After powering through the opening chain, I found a Blood leveling spec that promised no down time.
I jumped on the DK bandwagon last night after having held out since the beta. After powering through the opening chain, I found a Blood leveling spec that promised no down time.
This shit is crazy.
Even better, there are only about 3 group quests between level 60 and level 80 that you can't solo.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2009
Right now I like Unholy for tanking.
COOLDOWNS! USE THEM ALL! COOLDOWNS COOLDOWNS! OK SUMMON THE BAT DOWN
AWESOME JOB HAVE A SMOKE
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Humor can be dissected as a frog can, but dies in the process.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2009
My favorite thing to do right now:
Taking aggro from the current tank while I am in blood presence.
"Tank, you suck."
"id like to c u do a btter job ^-^"
"OK"
*pulls out tank gear and finishes the instance*
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
That's the real glory of the DK. Can DPS and tank with the exact same spec.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2009
I went with a half-tank half-DPS spec for leveling. I can do good damage and I can tank exceptionally well, I'm just not min-maxed for maximum efficiency
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
The downside of being able to tank / dps fairly well with the same spec is that I get pushed into a dps role when we have other tanks along a lot of times. My guild has 3 geared tanks with a 4th up and coming. When we started Naxx I was relegated to dps most of the time because the other tanks wouldn't do as well in an off role like dps or healing. It wasn't bad though because I still got to roll on tank gear and eventually our MT got bored and now I get to tank most of the time.
Also, I've heard about some raids that use the rule that requires that dps out damage the tanks in order to be able to roll on any drops. I absolutely love coming in the top 4 damage done in our 10 mans as a tank knowing this.
With my unholy tanking spec I'm usually in the top 2 for damage done in aoe situations (trash mostly), but I fall to where I should be while tanking single targets. Single target damage while acting as dps isn't too great, but dual specs will help a lot with that.
I guess I should look up some WWS dumps of unholy DKs. My friend plays unholy well and swears by keeping up UB (I believe even in single target situations), so I'd like to see what it's doing for some other DKs. How much bonus damage to UB do unholy DKs get that blood wouldn't? I know there's Impurity and the 45 pointer, and I'd like to try to extrapolate/interpolate that damage to a blood spec.
Unholy Blight is a standard part of most deep Unholy builds on live, and the aim is to keep it up as close to 100% as possible. As unintuitive as it feels, it does end up being better DPS than simply spamming Death Coils. That might be even more pronounced if the Unholy Blight glyph makes it to live.
As I hear it, once your crit starts to reach a certain point, Death Coil becomes better DPS point for point than Unholy Blight.
Maybe my numbers aren't correct on this, but it looks like the amount of crit you'd need for Death Coil to be better point for point would be remarkably high. I'm not sure if the T8 set bonus and the new Death Coil glyph would change that to any significant degree, though; it'll be worth playing around with post-patch.
Yeah. Last time I checked it, you'd need INSANELY high crit to reach the same damage/runic power as UB.
I finally got new shoulders on monday good by roided football look! Though I swear to god my I can't get a good roll for a new weapon at all. And we still haven't seen the trash epic mace drop in heroic.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I finally got new shoulders on monday good by roided football look! Though I swear to god my I can't get a good roll for a new weapon at all. And we still haven't seen the trash epic mace drop in heroic.
If you're DPS, you could give the dual wield builds a shot and go for single-handed weapons instead. 0/33/38 really is an exceptional build for both single-target and AoE (although not so much after the patch), and single-handed weapons are generally much easier to come by simply because nobody else wants them. Fury warriors have Titan's Grip and roll on two-handers instead; rogues use daggers pretty much exclusively; and paladins only go for tanking one-handers or two-handers. I had just about every single-handed weapon in the game (except Last Laugh) before I got a decent two-handed weapon in the form of Cryptfiend's Bite.
Just be aware that spec is being nerfed into the floor next patch.
A more frost-heavy DW build has been working pretty well for me, though, so hang onto the 1hs anyway.
It's not doing crazy place-#1-every-time DPS like the unholy/frost hybrid, but if you play it right then you'll be DPSing as well as 95% of the people in the game with comparable gear to yours.
Blood tanking is horrible. Frost tanking is easymode with the crazy HB crits, whereas Blood tanking is more like "fucking shit, more than two mobs, I feel like a warrior pre-AoE tanking buff".
I know, I know, just spam D&D, but that's just no fun.
Just FYI, blood AoE tanks do pretty much the same thing as unholy AoE tanks, at least during the critical first 10 seconds. Beyond that, the only difference is Unholy casts UB and Blood gets to use Heart Strike after the first cycle instead of Blood Boil.
All this UB talk is interesting though. I need to check out WWS this weekend sometime.
Just be aware that spec is being nerfed into the floor next patch.
A more frost-heavy DW build has been working pretty well for me, though, so hang onto the 1hs anyway.
It's not doing crazy place-#1-every-time DPS like the unholy/frost hybrid, but if you play it right then you'll be DPSing as well as 95% of the people in the game with comparable gear to yours.
(Also, enhancement shamans would roll on 1hs.)
Yeah, 3.1 doesn't look good for dual wielders. I completely forgot about Enhancement shammies: the two in my guild almost exclusively bid on fist weapons (which I'm thankful to Blizzard for itemising in their favour), but they could definitely make use of decent one-handers.
Well the frost build I'm using is mostly unchanged next patch.
Their nerf methodology was basically moving Howling Blast and Gargoyle so you can't have both in the same build... but I don't use gargoyle anyway; I use this wacky 3/50/18 build, which means literally the only change I'll have to make to the point assignment is moving one from subversion into howling blast. That's it.
Yeah, it uses frost strike as a runic power dump, but it works better than you'd think. Deathcoil might not be weapon damage but with all the +frostdamage%/+criticalstrikedamage% modifiers in deep frost, Frost Strike will do more damage than Deathcoil roughly by the time you're mainhanding a slow level 80 blue. Even without those modifiers it'd start scaling better by the time you're mainhanding something that drops off of kel'thuzad in terms of iLvl.
Again: It's not exceptional dps, but it is not subpar either: it's fully competitive and comparable to every other DPS spec in the game. Mostly, the only reason to go with it (and the reason I'm sticking with it) is to do something different so you're not just another DK lolling along with a 2her.
Well the frost build I'm using is mostly unchanged next patch.
Their nerf methodology was basically moving Howling Blast and Gargoyle so you can't have both in the same build... but I don't use gargoyle anyway; I use this wacky 3/50/18 build, which means literally the only change I'll have to make to the point assignment is moving one from subversion into howling blast. That's it.
Yeah, it uses frost strike as a runic power dump, but it works better than you'd think. Deathcoil might not be weapon damage but with all the +frostdamage%/+criticalstrikedamage% modifiers in deep frost, Frost Strike will do more damage than Deathcoil roughly by the time you're mainhanding a slow level 80 blue. Even without those modifiers it'd start scaling better by the time you're mainhanding something that drops off of kel'thuzad in terms of iLvl.
Again: It's not exceptional dps, but it is not subpar either: it's fully competitive and comparable to every other DPS spec in the game. Mostly, the only reason to go with it (and the reason I'm sticking with it) is to do something different so you're not just another DK lolling along with a 2her.
I've tried a similar deep Frost build to that before. The DPS is perfectly fine, and I have to say it was the most enjoyable build I've tried. The rotation was simple and a lot of fun (I ran with the lazy man's BS>BS>OB>OB>FS>FS | OB>OB>OB>FS>FS), and you didn't have to worry about annoying things like timing the Gargoyle right or keeping your Ghoul alive to optimise DPS.
Heh, I suspect that's where my build falls flat. I can't build a stable rotation for it. I do have this logical sequence of actions that dictate what I do, though:
1. Is my runic power above 85? If yes, use frost strike. If no, then (2)
2. Is Frost Fever on the mob/will it expire before your next frost rune comes up? If yes, reapply it.
3. Is howling blast off cooldown? If yes, use it.
4. Is Blood Plague off the target? If yes, reapply it. (Low priority since it's not essential and just adds a little bit of bonus damage)
5. Are all my runes on CD except the blood runes? If so:
a. If they're blood, use blood strike/pestilence.
b. If they're death, stall using horn of winter/frost strike/icy touch and use Howling Blast ASAP.
6. Is everything on cooldown and I have no runic power? If yes, use Horn of Winter for +10 runic power.
Essentially, keep diseases up (with priority for frost fever over blood plague), use howling blast as every 4th ability (HB-something-something-something-HB), and use FS as filler when I'm trying to wait for HB to cool down. The glyphs of icy touch and Frost strike are essential, as otherwise there isn't enough runic power to keep everything running and I have to wait several seconds before I can continue acting.
Generally this means my starting rotation from 0 runic power/no death runes looks something like IT-HB-PS-BS-BS-FS-FS-HoW-FS-HB-IT-FS-FS-HB-PS, but I just lose it from there and can't keep track of things past then and have to just go freeform. It gets even more complicated when Rime procs. You'd definitely need a rune/disease timer mod to make it work (I use magic runes and it goes great).
I'm probably making it sound worse than it is. Once I get in the rhythym of it I very rarely screw up and do something stupid with this build/strategy.
That really does sound horrific, but familiarity with a priority-based system instead of rotations'll likely pay off in the long run with just about any build, compared to my sub-optimal 2-button bashing. :P
Yeah, I'd say that unless you're some sort of computational prediction machine that if you (or hell anyone) were to do it the way I do it you'd need some kind of rune/disease-tracking mod.
Like I said, I use magicrunes, and the way I have it set up right now is the runes kinda look like the guitar hero note track with the disease timers on the side, so it's a lot like playing guitar hero.
Except instead of busting out sweet guitar riffs, I freeze people to death with unholy magicks.
That really does sound horrific, but familiarity with a priority-based system instead of rotations'll likely pay off in the long run with just about any build, compared to my sub-optimal 2-button bashing. :P
Eh, that's fine for now. 3.1 is going to assrape anyone who doesn't use diseases, though.
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reVerseAttack and Dethrone GodRegistered Userregular
I like how one of the example talents is called Rock N' Roll Racing.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited March 2009
Yeah, my mistake on the DC/UB comparison, the theorycrafting I was reading was based on ptr, not live.
As an aside, I'm sort of interested in how a 2/10/59 or 0/10/61 build might play out for the 10% boost to Shadow damage.
And then the boost to Frost Fever's slowing effect would just be a little bonus for group situations.
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited March 2009
Dilemma:
Cryptfiend's Bite or Titansteel Destroyer, until I can get Inevitable Defeat? Being a Dwarf means I'm picking up the bonus Expertise from using the Titansteel, but it's just a quick resocket away, and the extra agility from Cryptfiend's will make up for the dodge I have to socket out of, right?
Posts
Remove the "when Blood runes are on cooldown" requirement to procc Blade Barrier. Just make it a passive 5% damage reduction. With the reduction to all damage taken in Frost Presence by 5%, putting 5 points in Blade Barrier brings us up to 10% Damage reduction, making it the same as any Warrior popping Defensive stance (save the increased armour contribution).
As is stands going into 3.1, Blade Barrier will be, point for point, the worst damage reduction talent in the game. Paladins can pick up 6% damage reduction through talents (BoSanc and Shield of the Templar) by spending four points. Druids can pick up 12% Damage reduction for three points through Protector of the Pack. Hell, in terms of sheer numbers, Warlocks will be out-doing us with 6% from the three-point talent Molten Skin in the Destro tree. It doesn't stop there; Hunters get 4% for 2 talent points and bonus crit chance, Mages can get 6% from Prismatic Cloak and a cooldown reduction. And all of these are passive, with no triggers required! Sorry, but as it stands going into 3.1, Blade Barrier is crap thanks to needing something to procc it. When we specc to Tank, we're being out-done in terms of point cost, extra bonuses or conditions to meet before said talent is activated, by pure DPS classes, and when that happens something is very very wrong.
unholy blight does more damage per runic power then death coil.
taking it over DRW as a deep blood spec is ludicrous though.
Unholy Blight is a standard part of most deep Unholy builds on live, and the aim is to keep it up as close to 100% as possible. As unintuitive as it feels, it does end up being better DPS than simply spamming Death Coils. That might be even more pronounced if the Unholy Blight glyph makes it to live.
http://www.wowarmory.com/character-talents.xml?r=Firetree&n=Wracktacular
My single target threat generation is fine. My AOE Is lacking... what can I do cycle wise to make my AOE tanking less suck, more threat generating goodness?
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
Frost, right?
D&D > Icy Touch > Pestilence > Blood Tap > Howling Blast. If I had a point to throw around from your build I'd grab Deathchill for a guaranteed crit once in a while, rather than relying on Killing Machine proccs. For me (STILL using a Titansteel Destroyer - I know, I know, taboo) it's proccing quite often during boss fights. You've also got the terrible luck of hitting 80 when people have been raiding for a while now, so people will be expecting a Tank with "zomgepix", but they're being spoilt idiots.
Also, consider enchanting that gear up! By the time you're clad in purple you'll be scraping for every point of Defense rating you can get your grubby hands on.
As I hear it, once your crit starts to reach a certain point, Death Coil becomes better DPS point for point than Unholy Blight.
I know, I know, just spam D&D, but that's just no fun.
I like the idea of tab-targeting heart strikes, maintaining diseases, and using deathcoils to control multiple mobs.
Frost feels too much like being a BC paladin tank...Drop Consecrate and win has become Howling Blast and win.
But my single target threat sucks. If I don't use D&D, even on single target mobs, I can barley hold aggro.
Maybe my numbers aren't correct on this, but it looks like the amount of crit you'd need for Death Coil to be better point for point would be remarkably high. I'm not sure if the T8 set bonus and the new Death Coil glyph would change that to any significant degree, though; it'll be worth playing around with post-patch.
This shit is crazy.
Even better, there are only about 3 group quests between level 60 and level 80 that you can't solo.
COOLDOWNS! USE THEM ALL! COOLDOWNS COOLDOWNS! OK SUMMON THE BAT DOWN
AWESOME JOB HAVE A SMOKE
Taking aggro from the current tank while I am in blood presence.
"Tank, you suck."
"id like to c u do a btter job ^-^"
"OK"
*pulls out tank gear and finishes the instance*
Also, I've heard about some raids that use the rule that requires that dps out damage the tanks in order to be able to roll on any drops. I absolutely love coming in the top 4 damage done in our 10 mans as a tank knowing this.
With my unholy tanking spec I'm usually in the top 2 for damage done in aoe situations (trash mostly), but I fall to where I should be while tanking single targets. Single target damage while acting as dps isn't too great, but dual specs will help a lot with that.
Yeah. Last time I checked it, you'd need INSANELY high crit to reach the same damage/runic power as UB.
pleasepaypreacher.net
If you're DPS, you could give the dual wield builds a shot and go for single-handed weapons instead. 0/33/38 really is an exceptional build for both single-target and AoE (although not so much after the patch), and single-handed weapons are generally much easier to come by simply because nobody else wants them. Fury warriors have Titan's Grip and roll on two-handers instead; rogues use daggers pretty much exclusively; and paladins only go for tanking one-handers or two-handers. I had just about every single-handed weapon in the game (except Last Laugh) before I got a decent two-handed weapon in the form of Cryptfiend's Bite.
pleasepaypreacher.net
A more frost-heavy DW build has been working pretty well for me, though, so hang onto the 1hs anyway.
It's not doing crazy place-#1-every-time DPS like the unholy/frost hybrid, but if you play it right then you'll be DPSing as well as 95% of the people in the game with comparable gear to yours.
(Also, enhancement shamans would roll on 1hs.)
All this UB talk is interesting though. I need to check out WWS this weekend sometime.
Yeah, 3.1 doesn't look good for dual wielders. I completely forgot about Enhancement shammies: the two in my guild almost exclusively bid on fist weapons (which I'm thankful to Blizzard for itemising in their favour), but they could definitely make use of decent one-handers.
Unholy:
DnD->IT->PS->Pestilence
Blood:
DnD->IT->PS->Pestilence
Their nerf methodology was basically moving Howling Blast and Gargoyle so you can't have both in the same build... but I don't use gargoyle anyway; I use this wacky 3/50/18 build, which means literally the only change I'll have to make to the point assignment is moving one from subversion into howling blast. That's it.
Yeah, it uses frost strike as a runic power dump, but it works better than you'd think. Deathcoil might not be weapon damage but with all the +frostdamage%/+criticalstrikedamage% modifiers in deep frost, Frost Strike will do more damage than Deathcoil roughly by the time you're mainhanding a slow level 80 blue. Even without those modifiers it'd start scaling better by the time you're mainhanding something that drops off of kel'thuzad in terms of iLvl.
Again: It's not exceptional dps, but it is not subpar either: it's fully competitive and comparable to every other DPS spec in the game. Mostly, the only reason to go with it (and the reason I'm sticking with it) is to do something different so you're not just another DK lolling along with a 2her.
I've tried a similar deep Frost build to that before. The DPS is perfectly fine, and I have to say it was the most enjoyable build I've tried. The rotation was simple and a lot of fun (I ran with the lazy man's BS>BS>OB>OB>FS>FS | OB>OB>OB>FS>FS), and you didn't have to worry about annoying things like timing the Gargoyle right or keeping your Ghoul alive to optimise DPS.
1. Is my runic power above 85? If yes, use frost strike. If no, then (2)
2. Is Frost Fever on the mob/will it expire before your next frost rune comes up? If yes, reapply it.
3. Is howling blast off cooldown? If yes, use it.
4. Is Blood Plague off the target? If yes, reapply it. (Low priority since it's not essential and just adds a little bit of bonus damage)
5. Are all my runes on CD except the blood runes? If so:
a. If they're blood, use blood strike/pestilence.
b. If they're death, stall using horn of winter/frost strike/icy touch and use Howling Blast ASAP.
6. Is everything on cooldown and I have no runic power? If yes, use Horn of Winter for +10 runic power.
Essentially, keep diseases up (with priority for frost fever over blood plague), use howling blast as every 4th ability (HB-something-something-something-HB), and use FS as filler when I'm trying to wait for HB to cool down. The glyphs of icy touch and Frost strike are essential, as otherwise there isn't enough runic power to keep everything running and I have to wait several seconds before I can continue acting.
Generally this means my starting rotation from 0 runic power/no death runes looks something like IT-HB-PS-BS-BS-FS-FS-HoW-FS-HB-IT-FS-FS-HB-PS, but I just lose it from there and can't keep track of things past then and have to just go freeform. It gets even more complicated when Rime procs. You'd definitely need a rune/disease timer mod to make it work (I use magic runes and it goes great).
I'm probably making it sound worse than it is. Once I get in the rhythym of it I very rarely screw up and do something stupid with this build/strategy.
Like I said, I use magicrunes, and the way I have it set up right now is the runes kinda look like the guitar hero note track with the disease timers on the side, so it's a lot like playing guitar hero.
Except instead of busting out sweet guitar riffs, I freeze people to death with unholy magicks.
I like how one of the example talents is called Rock N' Roll Racing.
As an aside, I'm sort of interested in how a 2/10/59 or 0/10/61 build might play out for the 10% boost to Shadow damage.
And then the boost to Frost Fever's slowing effect would just be a little bonus for group situations.
Cryptfiend's Bite or Titansteel Destroyer, until I can get Inevitable Defeat? Being a Dwarf means I'm picking up the bonus Expertise from using the Titansteel, but it's just a quick resocket away, and the extra agility from Cryptfiend's will make up for the dodge I have to socket out of, right?
... Right?