Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Assassins '09 - Thanks for Playing! Stay tuned for PAX EAST details
This years winner is dietcokeoo, with an impressive score of 71 points!
Thanks for making this our best and biggest game so far guys, I was completely blown away by the turnout, and I hope you all had a lot of fun! I'd like to get some feedback from you guys about how you felt the game went. Comments, criticism, etc. are all welcome as long as its constructive.
I'll go ahead and talk about what I think will be the main complaint: the armband holders. The armband holders were too small for some people, we knew that might be the case shortly after getting them. I did get some larger ones that one or two people came and picked up and thanks to LuneOwl for graciously making some extenders.
This will be fixed for the PAX East game and on; We'll be adding the option to pick which sized armband you want when you order. We're also throwing around the idea of not requiring you to buy a holder everytime but we're still working out how that would work logistically.
New to Assassins?
If you're not familiar with our version of Assassins, hit the spoiler for some starter information.
In our version of Assassins you are given a symbol on a card to wear and a target symbol to find. Each symbol is made up of a shape filled with a solid color. You may "attack" any player who is wearing a symbol whose shape matches your target symbol, even if the color differs, though a perfect match will score you more points.
When you find a player with a matching symbol, you "eliminate" them and take their current target, starting the hunt over again... and again... until only the most skilled remain.
If you're unfotunately elminated, all is not lost. Though you're no longer able to eliminate players, you may still attack them secretly, slowly but surely gaining points.
We're making some change from '08 that will allow people to find players more readily and mkae the game faster-paced. Click the spoiler below for details.
The rules are the only thing that isn't getting a major overhaul. Nothing happened last year to suggest any changes, though we're open to any suggestions you have. Feel free to PM me or post something on here for discussion. One thing we will be doing is building a more comprehensive and user friendly rule guide for new players. Look for that soon.
Badge Holders & Badges
The double badge holder was a good idea in theory, but it kept flipping around making it hard to find people. A number of players suggested armband holders so that's what we'll be using this year.
The badges are being redesigned to make symbols and codes easier to read off of the card and from farther away.
We're looking into ways to make keeping track of your tags and kill codes easier.
The Loop is Dead
For those who aren't familar with how Assassins works, players are in a circle or loop, attacking the players in front of them. Normally, players have a single target but last year we allowed them to attack any target with a specific symbol, with a score bonus for attacking their next target in the loop.
This year the loop is dead; well, the big loop at least. Instead players will be playing in a number of smaller loops; or lots as we're calling them. Each lot has the same symbol/color combinations as other lots and will hold around 20 people. Players won't know what lot they're in and can attack any legal target in any lot.
The rules don't change, you're just going to have a lot more targets out there now. With the big loop last year each symbol was used once with 4 colors, meaning you potentially had 4 targets at any one time.
For this years example we'll use last years population of 100. 100 players is around 5 lots using a 21 player lot made up of 7 symbols and 3 colors. In your own lot you would have 3 targets to choose from, but taken as a whole you now have potentially 15 targets to find.
This is going to make the game much faster paced, but also alot easier to get eliminated. I'm very excited about seeing how this works out and I hope you're excited too. Let me know what you think about this or any of these changes.