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[EvE] It's slightly less boring than discussing politics

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    ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited September 2009
    Hey guys, I bought a Cyclone for the random crusier ops that we do now and then. I fully intend to have it explode after one or two ops. What are the odds I'm gonna get primaried by whatever we fight? I'm tempted to just max tank it and be a big "HIT ME" sign, so everyone else can close unmolested. Right now, I've compromised:

    Highs:
    5 Arty
    3 Empty Highs (Can be MLs, maybe some support mods? Repairs?)
    Meds:
    Large Named Booster
    2X Invulnerability Field 1
    Web
    Microwarpdrive
    Lows:
    Damage Control
    2X named PDS
    Gyro 1

    Trying to keep it cheap. What say you? Will I be the primary target if I'm surrounded by cruisers? It's fully insured, so I'm not too afraid for it to go up in flames.

    Keep in mind I have BC V, so I get +35%ish shield boosting, and 25% damage bonus to the guns.

    Edit: If I find this thing is survivable enough, I may try to FC small gangs from it. Doable? Moar tank?

    Apogee on
    8R7BtLw.png
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    EtheaEthea Registered User regular
    edited September 2009
    Apogee wrote: »
    Hey guys, I bought a Cyclone for the random crusier ops that we do now and then. I fully intend to have it explode after one or two ops. What are the odds I'm gonna get primaried by whatever we fight? I'm tempted to just max tank it and be a big "HIT ME" sign, so everyone else can close unmolested. Right now, I've compromised:

    Highs:
    5 Arty
    3 Empty Highs (Can be MLs, maybe some support mods? Repairs?)
    Meds:
    Large Named Booster
    2X Invulnerability Field 1
    Web
    Microwarpdrive
    Lows:
    Damage Control
    2X named PDS
    Gyro 1

    Trying to keep it cheap. What say you? Will I be the primary target if I'm surrounded by cruisers? It's fully insured, so I'm not too afraid for it to go up in flames.

    Keep in mind I have BC V, so I get +35%ish shield boosting, and 25% damage bonus to the guns.

    Edit: If I find this thing is survivable enough, I may try to FC small gangs from it. Doable? Moar tank?

    cyclones are not first on a FC list. You go for high dps, low tank ships.

    Ethea on
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    Just Some DudeJust Some Dude Registered User regular
    edited September 2009
    A pretty standard method for calling targets is to go for highest isk value first. T3 cruiser? He's primary.

    That said, a lot of times people will shoot cruisers just because they assume they'll pop easy. It's part of what makes the tacklemaller so great.

    Just Some Dude on
    Cog in the machine Cog Herder
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    ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited September 2009
    Ethea wrote: »
    Apogee wrote: »
    Hey guys, I bought a Cyclone for the random crusier ops that we do now and then. I fully intend to have it explode after one or two ops. What are the odds I'm gonna get primaried by whatever we fight? I'm tempted to just max tank it and be a big "HIT ME" sign, so everyone else can close unmolested. Right now, I've compromised:

    Highs:
    5 Arty
    3 Empty Highs (Can be MLs, maybe some support mods? Repairs?)
    Meds:
    Large Named Booster
    2X Invulnerability Field 1
    Web
    Microwarpdrive
    Lows:
    Damage Control
    2X named PDS
    Gyro 1

    Trying to keep it cheap. What say you? Will I be the primary target if I'm surrounded by cruisers? It's fully insured, so I'm not too afraid for it to go up in flames.

    Keep in mind I have BC V, so I get +35%ish shield boosting, and 25% damage bonus to the guns.

    Edit: If I find this thing is survivable enough, I may try to FC small gangs from it. Doable? Moar tank?

    cyclones are not first on a FC list. You go for high dps, low tank ships.


    Wait.. you're saying the commander should be in a ship that's easy to explode? You don't give out leadership bonuses from a pod, and it'll be awfully hard to co-ordinate a battle if I end up in a cloning tank.

    Apogee on
    8R7BtLw.png
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    EtheaEthea Registered User regular
    edited September 2009
    Apogee wrote: »
    Ethea wrote: »
    Apogee wrote: »
    Hey guys, I bought a Cyclone for the random crusier ops that we do now and then. I fully intend to have it explode after one or two ops. What are the odds I'm gonna get primaried by whatever we fight? I'm tempted to just max tank it and be a big "HIT ME" sign, so everyone else can close unmolested. Right now, I've compromised:

    Highs:
    5 Arty
    3 Empty Highs (Can be MLs, maybe some support mods? Repairs?)
    Meds:
    Large Named Booster
    2X Invulnerability Field 1
    Web
    Microwarpdrive
    Lows:
    Damage Control
    2X named PDS
    Gyro 1

    Trying to keep it cheap. What say you? Will I be the primary target if I'm surrounded by cruisers? It's fully insured, so I'm not too afraid for it to go up in flames.

    Keep in mind I have BC V, so I get +35%ish shield boosting, and 25% damage bonus to the guns.

    Edit: If I find this thing is survivable enough, I may try to FC small gangs from it. Doable? Moar tank?

    cyclones are not first on a FC list. You go for high dps, low tank ships.


    Wait.. you're saying the commander should be in a ship that's easy to explode? You don't give out leadership bonuses from a pod, and it'll be awfully hard to co-ordinate a battle if I end up in a cloning tank.

    no I am saying nobody primaries cyclones, so the only reason you will be primaried is if they know you are the FC. Since you are asking about the basics of small gang PVP I doubt anybody knows who you are, so you won't need a tank.

    Ethea on
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    TK-42-1TK-42-1 Registered User regular
    edited September 2009
    no hes saying people primary high dps low tank ships. the commander should be in a floating brick handing out bonuses

    TK-42-1 on
    sig.jpgsmugriders.gif
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2009
    Even then, only arm chair Sun Tzu's who think they are slick, or people who want comedy, take out the FC first. It's really an almost meaningless thing to do if the opposing gang isn't Tri. At least against GoonSwarm, where we train every newbie from birth to learn to call targets.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    Just Some DudeJust Some Dude Registered User regular
    edited September 2009
    If you're really interested in being a FC and not getting shot, you might want to learn to fly a covops. You get the added benefits of better intel and being able to gang warp people onto targets as well.

    Just Some Dude on
    Cog in the machine Cog Herder
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    InquisitorInquisitor Registered User regular
    edited September 2009
    Speaking of covops, I was skimming some of the new things they've added to the game and it looks like stealth bombers can actually drop, well, bombs now. Has this made stealth bombers actually worth using now?

    Inquisitor on
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    TK-42-1TK-42-1 Registered User regular
    edited September 2009
    i know when they came out bombs were so retardedly expensive that it'd be cheaper to outfit suicide ships to do the same damage

    TK-42-1 on
    sig.jpgsmugriders.gif
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    ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited September 2009
    Oh, good point.. and I can fly cov-ops, have for a long time. <3 probing. Excellent idea, JSD.

    Apogee on
    8R7BtLw.png
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    Just Some DudeJust Some Dude Registered User regular
    edited September 2009
    Inquisitor wrote: »
    Speaking of covops, I was skimming some of the new things they've added to the game and it looks like stealth bombers can actually drop, well, bombs now. Has this made stealth bombers actually worth using now?

    They're still a gimmick, but they're a hilarious gimmick. Bombs got their production numbers doubled, so they're a little more affordable now. They also got changed to using torps instead of cruises, and they get to use Covops cloaks now which makes them actually useful. I spent about 4 days camping jump bridges deep in enemy space a couple weeks ago in a bomber, and while I didn't get any kills because I'm terrible, I know I made a nuisance of myself since at one point they set up gate camps on both sides of a system for me with 10+ ships. Zipping through a bubbled gate camp with two motherships and a bunch of interceptors in it, lobbing a bomb, and warping off is pretty entertaining.

    Just Some Dude on
    Cog in the machine Cog Herder
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2009
    Stealth bombers are hilarious fun since they got covops cloaks. I love my little Hound. They are great for taking out haulers on JB's, and are great for taking out tightly packed groups of small ships.

    In groups, stealth bombers are actually quite deadly. I'll see if I can find the battle report, but PL recently killed a 40 BS blob when they had 16 SB's uncloak and all drop bombs in to the middle of the BS.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited September 2009
    So even when I played I didn't have any ships that used cloaking. How fool-proof is it? What can other ships use to detect you? Can I use a cloak to sit in an asteroid belt or a gate and go AFK for a week to go on vacation?

    Sarksus on
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    Teslan26Teslan26 Registered User regular
    edited September 2009
    GnomeTank wrote: »
    I'll see if I can find the battle report, but PL recently killed a 40 BS blob when they had 16 SB's uncloak and all drop bombs in to the middle of the BS.

    I really am not looking forward to fighting PL.

    Except to get on snot shots killmail - that would cheer me right up.

    Teslan26 on
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    Teslan26Teslan26 Registered User regular
    edited September 2009
    Sarksus wrote: »
    So even when I played I didn't have any ships that used cloaking. How fool-proof is it? What can other ships use to detect you? Can I use a cloak to sit in an asteroid belt or a gate and go AFK for a week to go on vacation?

    If anyone or anything gets within x km of you, you decloak and die.


    Hide in a basic safespot and you'll be pretty invincible outside of 1 in 10 million odds.

    Teslan26 on
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2009
    Teslan26 wrote: »
    GnomeTank wrote: »
    I'll see if I can find the battle report, but PL recently killed a 40 BS blob when they had 16 SB's uncloak and all drop bombs in to the middle of the BS.

    I really am not looking forward to fighting PL.

    Except to get on snot shots killmail - that would cheer me right up.

    Well good for you, because the likelihood of us ever fighting PL in a serious conflict is very low. PL is still backboned by Sniggerdly, which is a very friendly corp to us (most of it's members were break away Goons). While that's the case, and Shadoo and Mr Rive still have a serious say, PL won't ever be overtly hostile to GS (and vice versa).

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2009
    Sarksus wrote: »
    So even when I played I didn't have any ships that used cloaking. How fool-proof is it? What can other ships use to detect you? Can I use a cloak to sit in an asteroid belt or a gate and go AFK for a week to go on vacation?

    Depends on the cloak. Covops cloaks allow you to warp cloaked and move at full non-boosted (no afterburner or MWD) speed while cloaked. Proto cloaks and improved cloaks don't allow you to warp, and they lower your speed while cloaked.

    The only things that can decloak you are: Yourself (press buttan), something getting within 2000 meters of you, or changing systems.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited September 2009
    Inquisitor wrote: »
    Speaking of covops, I was skimming some of the new things they've added to the game and it looks like stealth bombers can actually drop, well, bombs now. Has this made stealth bombers actually worth using now?

    They're still a gimmick, but they're a hilarious gimmick. Bombs got their production numbers doubled, so they're a little more affordable now. They also got changed to using torps instead of cruises, and they get to use Covops cloaks now which makes them actually useful. I spent about 4 days camping jump bridges deep in enemy space a couple weeks ago in a bomber, and while I didn't get any kills because I'm terrible, I know I made a nuisance of myself since at one point they set up gate camps on both sides of a system for me with 10+ ships. Zipping through a bubbled gate camp with two motherships and a bunch of interceptors in it, lobbing a bomb, and warping off is pretty entertaining.

    Bombs are much much cheaper. They were changed to 20 per build, from 2 (which was doubled from 1 a while back, to little effect). Bombs are about a mill a pop, and yes, are really hilarious in PVP. Go help the frigate gang you stumble upon.

    Apogee on
    8R7BtLw.png
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    SokpuppetSokpuppet You only yoyo once Registered User regular
    edited September 2009
    There was a news item about a fleet of 20 or so stealth bombers ganking a carrier, recently.
    They are definitely more than just a gimmick.
    At least I HOPE so because I've been training for covert ops since like day 2 of my trial...

    Sokpuppet on
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    stabn_stabn_ Registered User regular
    edited September 2009
    Stealth bombers have some use still but overall they are still pretty bad. They do good dps for their price, align time, etc.,and being able to covert cyno them is useful about twice a year. But overall they are too fragile to tackle which really sucks if you get too many of them.

    stabn_ on
    Slytherin Headboy: Order of the Phoenix!
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2009
    Uhh, no, stealth bombers are not "pretty bad", they are very very good for what they do. They aren't tacklers, they are high DPS in a tiny package that can cloak. If you want a tackler fly an inty or a frigate...hell even an assault frigate is going to be better at it than a stealth bomber.

    That's not to say you shouldn't fit a point, because if you are camping a jump bridge for haulers, then you'll need a point.

    They are useful far more than twice a year. Seriously, go look at some of the ganks people get in these things. It sounds to me like you haven't even flown once since the changes.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    AvynteAvynte Registered User regular
    edited September 2009
    While SB's don't fit my style of flying, they really can kill some crazy things when the planets align.

    Case in point: Solo hi-sec kill on a freighter (not afk)

    Still, don't go in thinking 'solopwnmobile.'

    Avynte on
    ECOED.jpg
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    Teslan26Teslan26 Registered User regular
    edited September 2009
    Sokpuppet wrote: »
    There was a news item about a fleet of 20 or so stealth bombers ganking a carrier, recently.
    They are definitely more than just a gimmick.
    At least I HOPE so because I've been training for covert ops since like day 2 of my trial...


    I saw 27 titans ganking a carrier recently.... :p

    As I already have cal frigate V I might look at trying to get into a stealth one day. Right now I hate everything about the game, on hull upgrades V and then just all the energy weapon specialisations for t2 BS

    Teslan26 on
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    WavechaserWavechaser Registered User regular
    edited September 2009
    Alright, this post is going to seem a bit out of place, but I figure this is the best place to ask...

    I started playing this game yesterday as I was looking for a new game, I downloaded the trial and started on the tutorial.

    The tutorial went pretty smoothly, but I feel as if I have no idea what 99% of the controls at my disposal, actually do. I find myself searching through 20 different menu's just to try and find an agent to get a mission.

    So, I was wondering, do you guys have any really good guides you can suggest? Or pearls of wisdom for a complete and total noob? Like, what types of jobs I should be taking to get the most cash, what types of ships are good to try and get ahold of at early stages.

    I would eventually like to do more of the battle-side missions that Eve has to offer, but I wouldn't mind pushing that stuff off till later and mining, if say, that's a better way to get a good cash flow going.

    Wavechaser on
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    RaiekRaiek Registered User regular
    edited September 2009
    Wavechaser wrote: »
    Alright, this post is going to seem a bit out of place, but I figure this is the best place to ask...

    I started playing this game yesterday as I was looking for a new game, I downloaded the trial and started on the tutorial.

    The tutorial went pretty smoothly, but I feel as if I have no idea what 99% of the controls at my disposal, actually do. I find myself searching through 20 different menu's just to try and find an agent to get a mission.

    So, I was wondering, do you guys have any really good guides you can suggest? Or pearls of wisdom for a complete and total noob? Like, what types of jobs I should be taking to get the most cash, what types of ships are good to try and get ahold of at early stages.

    I would eventually like to do more of the battle-side missions that Eve has to offer, but I wouldn't mind pushing that stuff off till later and mining, if say, that's a better way to get a good cash flow going.

    Mining can be a very steady way to make money. However, as a brand new player it's going to be very slow and very boring. I've heard plenty of stories of people who tried out EVE, and were turned off by it because they started out trying to just mine.

    When I first started, I focused on combat missions and salvaging, made just about as much money as I would have mining and enjoyed myself a lot more. Not to say I don't mine, but it's more something I do when I feel like being brain-dead and also have a movie I want to watch.

    Raiek on
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    EuphoriacEuphoriac Registered User regular
    edited September 2009
    Well you could always join MerchI or Deepcrows for the best kind of help...

    Other then that, wall of text a'comin:

    There's no need to 'push off' combat missions at all. A frigate with semi-decent skills can do fine with level 1 missions to start you off.

    Combat missions are given by the following agent types:
    Security, Internal Security and Command.

    What race have you chosen? This will determine some skills you'll be training at first, since you'll already be on a path. Later you can cross train into other races.

    Regardless of what race you are however, the following skills should be trained and at what level (bare in mind you'll most likely have some of these trained already):
    Spaceship Command to 4.
    Racial Frigate to 4.
    Small Racial guns to 4 (Missiles too if you're caldari).
    Electronics to 4.
    Engineering to 4.
    Energy Management to 4.
    Navigation to 4.
    Mechanic to 4.
    Weapon Upgrades to 4.
    Survey to 3.
    Salvaging to 1 (more later if you want).
    Targeting to 2 (more later).
    Warp Drive Operation to 3 (preferably 4).
    Social to 4 (do this last imo).

    You could probably get away with most of the above being 3 for a while and most (if not all) of these will be finished by the end of your trial. Also, they are really cheap skills so even level 1 missions will pay for them.

    Thats all i can think of for now.

    Euphoriac on
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    WavechaserWavechaser Registered User regular
    edited September 2009
    Euphoriac wrote: »
    Well you could always join MerchI or Deepcrows for the best kind of help...

    Other then that, wall of text a'comin:

    There's no need to 'push off' combat missions at all. A frigate with semi-decent skills can do fine with level 1 missions to start you off.

    Combat missions are given by the following agent types:
    Security, Internal Security and Command.

    What race have you chosen? This will determine some skills you'll be training at first, since you'll already be on a path. Later you can cross train into other races.

    Regardless of what race you are however, the following skills should be trained and at what level (bare in mind you'll most likely have some of these trained already):
    Spaceship Command to 4.
    Racial Frigate to 4.
    Small Racial guns to 4 (Missiles too if you're caldari).
    Electronics to 4.
    Engineering to 4.
    Energy Management to 4.
    Navigation to 4.
    Mechanic to 4.
    Weapon Upgrades to 4.
    Survey to 3.
    Salvaging to 1 (more later if you want).
    Targeting to 2 (more later).
    Warp Drive Operation to 3 (preferably 4).
    Social to 4 (do this last imo).

    You could probably get away with most of the above being 3 for a while and most (if not all) of these will be finished by the end of your trial. Also, they are really cheap skills so even level 1 missions will pay for them.

    Thats all i can think of for now.

    Looks like I'm a Caldari, with Deteis bloodline, or something.

    Where do you buy those skills at?

    Also, should I focus on buying skills first, or saving up for a new ship? The beater I start with only has 2 slots for guns.

    That brings me to my next point, where do I put my ammo for my one gun that takes it? In my cargo hold?

    Wavechaser on
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited September 2009
    You keep the extra ammo in you cargo, obviously the gun fills up to it's magazine size.

    You can buy the skills at a School station. Just search for them on the market and find the closest school to you (watch prices, some people like to buy up the cheap NPC seeded skills from the schools and dump them in newbie areas at a markup).

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    RaiekRaiek Registered User regular
    edited September 2009
    Wavechaser wrote: »

    Looks like I'm a Caldari, with Deteis bloodline, or something.

    Where do you buy those skills at?

    Also, should I focus on buying skills first, or saving up for a new ship? The beater I start with only has 2 slots for guns.

    That brings me to my next point, where do I put my ammo for my one gun that takes it? In my cargo hold?

    If you've only done the tutorial, focus on knocking out the starting mission agents you get sent to afterwards. Each gives you 10 missions, which will contain a few more skill books, implants, and nicer frigates. With the Frigate you get at the end of the combat line, you should be just fine for most level 1 missions.

    Raiek on
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    ToneLoc777ToneLoc777 Registered User regular
    edited September 2009
    Wavechaser wrote: »
    So, I was wondering, do you guys have any really good guides you can suggest? Or pearls of wisdom for a complete and total noob? Like, what types of jobs I should be taking to get the most cash, what types of ships are good to try and get ahold of at early stages.

    I would eventually like to do more of the battle-side missions that Eve has to offer, but I wouldn't mind pushing that stuff off till later and mining, if say, that's a better way to get a good cash flow going.

    The number 1 thing to do is get into a good corp. Eve University is a great corp geared towards helping new players get their bearings in the game. There's also a Penny Arcade corp that started up a month or so ago called Deepcrows. Their recruitment thread is here: http://forums.penny-arcade.com/showthread.php?t=98319. It really is so important in this game to play with other people. Otherwise you're either going to find yourself bored or frustrated and quit, or worse attempting to play multiple accounts and burning yourself out.

    The key to beating the learning curve in EvE is finding people to answer your questions, and being willing to seek out information. There is a lot you can learn by reading up on the various forums and blogs. EvE's own wiki is a pretty good place to start: http://wiki.eveonline.com/wiki/Main_Page

    ToneLoc777 on
    ToneLoc777.png
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    TK-42-1TK-42-1 Registered User regular
    edited September 2009
    this image is always appropriate:
    LearningCurve.jpg

    TK-42-1 on
    sig.jpgsmugriders.gif
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    ApogeeApogee Lancks In Every Game Ever Registered User regular
    edited September 2009
    Wavechaser wrote: »
    Euphoriac wrote: »
    Well you could always join MerchI or Deepcrows for the best kind of help...

    Other then that, wall of text a'comin:

    There's no need to 'push off' combat missions at all. A frigate with semi-decent skills can do fine with level 1 missions to start you off.

    Combat missions are given by the following agent types:
    Security, Internal Security and Command.

    What race have you chosen? This will determine some skills you'll be training at first, since you'll already be on a path. Later you can cross train into other races.

    Regardless of what race you are however, the following skills should be trained and at what level (bare in mind you'll most likely have some of these trained already):
    Spaceship Command to 4.
    Racial Frigate to 4.
    Small Racial guns to 4 (Missiles too if you're caldari).
    Electronics to 4.
    Engineering to 4.
    Energy Management to 4.
    Navigation to 4.
    Mechanic to 4.
    Weapon Upgrades to 4.
    Survey to 3.
    Salvaging to 1 (more later if you want).
    Targeting to 2 (more later).
    Warp Drive Operation to 3 (preferably 4).
    Social to 4 (do this last imo).

    You could probably get away with most of the above being 3 for a while and most (if not all) of these will be finished by the end of your trial. Also, they are really cheap skills so even level 1 missions will pay for them.

    Thats all i can think of for now.

    Looks like I'm a Caldari, with Deteis bloodline, or something.

    Where do you buy those skills at?

    Also, should I focus on buying skills first, or saving up for a new ship? The beater I start with only has 2 slots for guns.

    That brings me to my next point, where do I put my ammo for my one gun that takes it? In my cargo hold?

    Do some combat-oriented missions while you train up these basic skills - shouldn't take long, maybe a few days, to get the basics done.

    Bear in mind, once you have salvaging III, you can make a healthy living in 0.0 space with MerchI, picking up the pieces and selling them to our rig-making-guy. A very healthy income - you could easily get enough to buy a cruiser within an hour of trailing one guy in a battleship. Less, if you're lucky.

    Apogee on
    8R7BtLw.png
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    WavechaserWavechaser Registered User regular
    edited September 2009
    I'll definitely have to check out that PA group. Thanks for all the helpful tips!

    Wavechaser on
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    JediNightJediNight Registered User regular
    edited September 2009
    This reminds me of my noob days years ago mining Pyroxeres in high-sec for 250k/hr... =D

    JediNight on
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    rayofashrayofash Registered User regular
    edited September 2009
    Okay guys, how do I get started? I need to make over 100m isk in 14 days, I assume mining would be the best way to do this?

    rayofash on
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    Just Some DudeJust Some Dude Registered User regular
    edited September 2009
    rayofash wrote: »
    Okay guys, how do I get started? I need to make over 100m isk in 14 days, I assume mining would be the best way to do this?

    In high-sec your best bet is missions. A level 3 mission will give about 5-8 million in bounties and reward, plus LP and salvage. Nobody lives in low-sec except for pirates and suicidal ratters/miners, but if you're daring you could make some ridiculous cash being a pirate yourself (or die a lot). In 0.0 mining, ratting, and salvaging are all good, with salvaging probably the best for low SP characters.

    Just Some Dude on
    Cog in the machine Cog Herder
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    BrianBrian Registered User regular
    edited September 2009
    rayofash wrote: »
    Okay guys, how do I get started? I need to make over 100m isk in 14 days, I assume mining would be the best way to do this?

    I just put in a dropcan with about 100m worth of shit to get refined. Didn't take very long to get it either. But it was also full of Ark Bist and Crok so it depends on where you are.

    Brian on
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    rayofashrayofash Registered User regular
    edited September 2009
    Every time I choose a race my computer resets. How do I fix this?

    Edit: Updating graphics drivers, let's see if this helps.

    Edit 2: Yup that fixed it.

    Edit 3: Dropcan?

    rayofash on
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    zilozilo Registered User regular
    edited September 2009
    Why do you need 100m isk in 14 days?

    zilo on
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