His ad-lib in the Death Star detention bay was pretty amazing.
I imagine Harrison is a large part of it - after all, one of the most memorable scenes in Raiders was improvised because he was too sick to do the long, drawn-out fight that they wanted.
Shut up, you fucking nerds. Everyone who wants to see it has seen it. If we want to hear the lines, we probably have it on DVD or on our computers or something.
Also thank you Grey Ghost for understanding this simple fucking concept that seems to escape other people.
You know...I'm not sure. Does the game look hilarious, like it's actually funny, or does the promotional material look hilarious because the game is so bad? Sometimes those are really different things.
You know...I'm not sure. Does the game look hilarious, like it's actually funny, or does the promotional material look hilarious because the game is so bad? Sometimes those are really different things.
mostly the concept behind the game's storyline and its execution in the promotional material
I don't know anything about the quality of the actual game yet
I like the part where the guy is talking about how high art like Dante's Inferno should be explored in video games, and then it's just a generic beat-em-up and it says "GO TO HELL" on the screen and some buff dude slams a cross into a skeleton's head. Skull.
bioshock didn't have a 300 page radio address by....shit now I've forgotten his name, the guy who says "Would you kindly?", though.
wsit: it's something stupid like Atlas isn't it?
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2009
Man, now that I think about it, all the best lines in Star Wars were by Han in moments that didn't seem very rehearsed.
Well, that and Darth Vader's lines. But that was the acting that sold those, not the lines themselves.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Shut up, you fucking nerds. Everyone who wants to see it has seen it. If we want to hear the lines, we probably have it on DVD or on our computers or something.
Also thank you Grey Ghost for understanding this simple fucking concept that seems to escape other people.
Shut up, you fucking nerds. Everyone who wants to see it has seen it. If we want to hear the lines, we probably have it on DVD or on our computers or something.
Also thank you Grey Ghost for understanding this simple fucking concept that seems to escape other people.
I sense great anger in you.
That's my penis again.
Defender on
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
edited April 2009
He senses your penis in you? That's...sort of impressive, actually. Weird, though.
Climbing on stuff was really the best part of the game anyway.
1) That's like saying it's the tastiest thing in a pile of shit.
2) The climbing animations, like most of the game's animations, were great. The climbing gameplay was bland and boring, like most of the other gameplay systems. Really, most climbing was just holding the "up" direction for like 30-90 seconds while looking at a stone wall. Although that's practically the only time the game got anywhere even close to 30 FPS.
Yeah the amount that they streamlined the climbing was cool in theory, until you realize that it removes every last bit of depth and satisfaction from moving around. They may as well have just let you pick a waypoint on the map and have him run there for you automatically. Mirror's Edge did the visceral climbing right.
I also really didn't like how "gamey" all the environments were. Every mission consists of nothing more than running around the city looking for the same handful of minigames on the map until you can start the assassination. The same interactive objects were repeated again and again - if you see a bale of hay it's a place you can do a nosedive, if you see a gazebo it's a place to hide from guards, etc etc. Once the freshness of it wears off the immersion is gone and the game never does anything new again.
Yeah the amount that they streamlined the climbing was cool in theory, until you realize that it removes every last bit of depth and satisfaction from moving around. They may as well have just let you pick a waypoint on the map and have him run there for you automatically. Mirror's Edge did the visceral climbing right.
I also really didn't like how "gamey" all the environments were. Every mission consists of nothing more than running around the city looking for the same handful of minigames on the map until you can start the assassination. The same interactive objects were repeated again and again - if you see a bale of hay it's a place you can do a nosedive, if you see a gazebo it's a place to hide from guards, etc etc. Once the freshness of it wears off the immersion is gone and the game never does anything new again.
And apparently they're fixing that in AC2, and the missions will be less repetitive.
As for me, I'm just ready to stab some guards in slo-mo.
AMP'd on
[SIGPIC][/SIGPIC]
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Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
edited April 2009
The climbing animations were the most frustrating part of the game.
They paint him as some brilliant acrobatic climber but all he can do is just reach higher, I kept playing the game wanting him to do footstalls and actually move his centre of gravity around or use some core strength to reach higher.
Saying that if you want to see some incredibly animation for crack climbing go play the new Prince of Persia (do not play this game if you wish to have fun).
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Basically, the best thing about Star Wars is Han fucking Solo
I imagine Harrison is a large part of it - after all, one of the most memorable scenes in Raiders was improvised because he was too sick to do the long, drawn-out fight that they wanted.
And he puts his boot in Chewie's ass
Also thank you Grey Ghost for understanding this simple fucking concept that seems to escape other people.
You know...I'm not sure. Does the game look hilarious, like it's actually funny, or does the promotional material look hilarious because the game is so bad? Sometimes those are really different things.
I like the part where the guy is talking about how high art like Dante's Inferno should be explored in video games, and then it's just a generic beat-em-up and it says "GO TO HELL" on the screen and some buff dude slams a cross into a skeleton's head. Skull.
Yeah, but those babies are being real dicks
Amazon Wishlist: http://www.amazon.com/BusterK/wishlist/3JPEKJGX9G54I/ref=cm_wl_search_bin_1
to be fair Bioshock was a lot better than anything Ayn Rand did
wsit: it's something stupid like Atlas isn't it?
Well, that and Darth Vader's lines. But that was the acting that sold those, not the lines themselves.
That's my penis again.
Yeah, I have a pretty great penis.
Defender was a key member of the Assassin's Creed team.
Yeah, there are a couple of reasons.
I wonder how he feels about Assassin's Creed 2
This one has TWO knives! Yeah! And we still can't figure out how to make the game work right! But hey, we put a second knife on the guy!
1) That's like saying it's the tastiest thing in a pile of shit.
2) The climbing animations, like most of the game's animations, were great. The climbing gameplay was bland and boring, like most of the other gameplay systems. Really, most climbing was just holding the "up" direction for like 30-90 seconds while looking at a stone wall. Although that's practically the only time the game got anywhere even close to 30 FPS.
I also really didn't like how "gamey" all the environments were. Every mission consists of nothing more than running around the city looking for the same handful of minigames on the map until you can start the assassination. The same interactive objects were repeated again and again - if you see a bale of hay it's a place you can do a nosedive, if you see a gazebo it's a place to hide from guards, etc etc. Once the freshness of it wears off the immersion is gone and the game never does anything new again.
And apparently they're fixing that in AC2, and the missions will be less repetitive.
As for me, I'm just ready to stab some guards in slo-mo.
They paint him as some brilliant acrobatic climber but all he can do is just reach higher, I kept playing the game wanting him to do footstalls and actually move his centre of gravity around or use some core strength to reach higher.
Saying that if you want to see some incredibly animation for crack climbing go play the new Prince of Persia (do not play this game if you wish to have fun).
Satans..... hints.....
it was playable, and really pretty