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[GAME ON] I'm running a MegaMek/BattleTech Campaign

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Posts

  • KazhiimKazhiim __BANNED USERS regular
    edited July 2009
    but I'm a stickler for odd details sometimes

    I have noticed

    my intent was to give jumpjetters a completely different path towards the objectives, so chances are, they stay in

    Kazhiim on
    lost_sig2.png
  • KasanagiKasanagi Registered User regular
    edited July 2009
    Right then, a lake so infinitely deep and expansive that it's coloration has changed to black. The twinkly lights are the boogy monsters in the lake that seek to eat me should I carelessly stumble into their realm.

    I'm itching to start the "green" training simulation as detailed in the quick-start rules, but I need someone to play with.

    Also, the quick-start rules haven't yet factored in how I'm to implement them into megamek. I now need to open up megamek and see what's what.

    Kasanagi on
    steam_sig.png
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited July 2009
    Training game up:

    Morkath on
  • BanichiBanichi Registered User regular
    edited July 2009
    Thank you for plugging this. I remember seeing it a few years back in a rough alpha state.
    Weapons fire for Spider SDR-7KC ID:11 (Banichi)
    Light PPC at Bombardier BMB-10D ID:12 (Bot1); needs 8, rolls 10 : hits RA
    The jungle hex absorbs 2 damage.
    Bombardier BMB-10D ID:12 (Bot1) takes 3 damage to RA. Armor destroyed, 9 Internal Structure remaining
    Critical hit on RA. Roll is 9; 1 location.
    <<<CRITICAL HIT>>> on SRM 4 Ammo (11).
    *** SRM 4 Ammo EXPLODES! 88 DAMAGE! ***
    Bombardier BMB-10D ID:12 (Bot1) suffers catastrophic damage, but the autoeject system was engaged.
    Bombardier BMB-10D ID:12 (Bot1) must make a piloting skill check (landing in light jungle).
    Needs 9 [5 (ejecting) + 1 (automatic ejection) + 3 (landing in light jungle)], rolls 4 : fails.
    Pilot of MechWarrior Unnamed ID:13 (Bot1) "Unnamed" takes 2 damage.
    The pilot ejects safely!

    *** Bombardier BMB-10D ID:12 (Bot1) DESTROYED by ejection! ***
    Bombardier BMB-10D ID:12 (Bot1) takes 88 damage to RA. <<<SECTION DESTROYED>>>,
    79 damage transfers to RT.
    Critical hit on RA. Roll is 9; 1 location.
    <<<CRITICAL HIT>>> on Upper Arm.
    Bombardier BMB-10D ID:12 (Bot1) takes 79 damage to RT. <<<SECTION DESTROYED>>>,
    64 damage transfers to CT.
    Critical hit on RT. Roll is 10; 2 locations.
    <<<CRITICAL HIT>>> on LRM 20.
    <<<CRITICAL HIT>>> on LRM 20.
    Bombardier BMB-10D ID:12 (Bot1) takes 64 damage to CT. <<<SECTION DESTROYED>>>,
    Bombardier BMB-10D ID:12 (Bot1) has taken 6 engine hits this round.
    Checking for engine explosion on 10, roll is 4.
    Engine safety systems remain in place.

    Critical hit on CT. Roll is 8; 1 location.
    <<<CRITICAL HIT>>> on Standard Gyro.

    Very fun. Again, thanks!

    Banichi on
    VC_sig.jpg
  • KasanagiKasanagi Registered User regular
    edited July 2009
    I'm in the vent server as Serge, I would speak but I'm not sure my mic is properly configured. I've grasped some of the interface of Megamek so far, should I join the training game?

    Kasanagi on
    steam_sig.png
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited July 2009
    if you want to yeah, no one else is in

    Morkath on
  • EliminationElimination Registered User regular
    edited July 2009
    AWw i missed out, since i was gone in the afternoon.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited July 2009
    Morkath wrote: »
    Training game up:

    AWw i missed out, since i was gone in the afternoon.

    Do me a favor and don't quote my IP. :P

    Morkath on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited July 2009
    Once again, my kill count suffers because I concentrate more on disabling mechs than outright killing them.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2009
    Hey, at least you weren't the ShadowHawk. :(

    My Chameleon took a beating as well, only suffered an armor breach on the RT, but still.

    The Chameleon is a pretty good 'mech once you understand how to budget it's heat. I agree with the fluff that it makes a good trainer. The Large laser gives you long-range power, but usually you'll leave it inactive in favor of firing everything else at closer range (if you don't use the large you can walk and fire everything else and sink all heat). The MG ammo in the center Torso makes me nervous though, but if the CT armor has already been breached an ammo explosion is just icing on the cake.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited July 2009
    Choosing to fire the LL or everything else is really dependent on what your firing at.

    Firing the LL and the MG's can be more useful than just spraying their armor with M/S lasers. Unless the armor is already low enough for the M/S lasers to pierce.

    Morkath on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2009
    Yeah that is true. Sometimes single point penetration power is more important that spreading lower damage fire all over their 'mech.

    This sort of stuff is why I love the old stock designs compared to munchkined L.Laser, Gauss or PPC boats. You have to consider factors like range bracket, heat levels, enemy armour, etc. Those boats it's just shoot shoot shoot, maybe not shoot due to heat. (I know I'm simplifying it but whatever)

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited July 2009
    Morkath wrote: »
    Choosing to fire the LL or everything else is really dependent on what your firing at.

    Firing the LL and the MG's can be more useful than just spraying their armor with M/S lasers. Unless the armor is already low enough for the M/S lasers to pierce.
    To be fair, I made the mistake of speaking from personal experience, which was mainly using light and medium mechs.

    MUX experience with Strike vs. Strike battles, where using fast medium mechs and light usually meant that actually hitting was more important than a single shot penetrating the armor.

    or Megamek.net battles where usually the light/mediums were part of a group of heavier mechs, and I usually had my heavier mechs' weapons fire first.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited July 2009
    So, when's our next match?

    MegaMek on
    Is time a gift or punishment?
  • KasanagiKasanagi Registered User regular
    edited July 2009
    I just did a random mech 1500-2000BV fight between me and a bot, 1 mech each. I ended up with a KGC-000, the king crab. What I only now realize AFTER the fight is that the reason it moved so little (3 walk, 5 run, no jets) was because it's A 100 TON BEHEMOTH. The bot ended up with a SHP-3P-FW Super Hawk, which meant I had about 20 tons and 200 BV on him. Again, these were things I did not look at until now.

    It still took all of my autocannon ammo (from admittedly terrible hit chances) to put a dent in his armor. I finally got a lucky large laser shot that hit him in the head for full damage, taking 8 of the 9 head armor out, and knocking him unconscious. While he was out I lumbered my way over and did some menial laser damage (at this point I was out of AC ammo because I'm retarded) and with an obscenely high hit percentage on melee attacks, I went for the 1-2 crab punch combo. First swing from the left arm landed a direct hit in the face, killing the mech (and it looks like the pilot too), but leaving the super hawk quite salvageable.

    Considering my other fights with the bot over the past hour or so, this is quite a pleasing victory.

    Kasanagi on
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  • MegaMekMegaMek Girls like girls. Registered User regular
    edited July 2009
    This thread inspired me to introduce Megamek to my friends (I had never really thought to until now). After explaining some basics (initiative, the round phases, what BV means etc), we played a few matches against a bot. We've been having a blast, and now play a few matches every day, either against the AI or eachother.

    Needless to say, I've been getting some awesome Hatchetman action in. In the past couple days I've managed to 1-shot several enemy mechs with a well-placed hatchet to the head.

    MegaMek on
    Is time a gift or punishment?
  • BremenBremen Registered User regular
    edited July 2009
    Kasanagi wrote: »
    I just did a random mech 1500-2000BV fight between me and a bot, 1 mech each. I ended up with a KGC-000, the king crab. What I only now realize AFTER the fight is that the reason it moved so little (3 walk, 5 run, no jets) was because it's A 100 TON BEHEMOTH. The bot ended up with a SHP-3P-FW Super Hawk, which meant I had about 20 tons and 200 BV on him. Again, these were things I did not look at until now.

    It still took all of my autocannon ammo (from admittedly terrible hit chances) to put a dent in his armor. I finally got a lucky large laser shot that hit him in the head for full damage, taking 8 of the 9 head armor out, and knocking him unconscious. While he was out I lumbered my way over and did some menial laser damage (at this point I was out of AC ammo because I'm retarded) and with an obscenely high hit percentage on melee attacks, I went for the 1-2 crab punch combo. First swing from the left arm landed a direct hit in the face, killing the mech (and it looks like the pilot too), but leaving the super hawk quite salvageable.

    Considering my other fights with the bot over the past hour or so, this is quite a pleasing victory.

    The king crab is not a mech that I would recommend for trying to learn the game with :).

    Best way to learn is with someone willing to walk you through a practice match.

    Bremen on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2009
    How'd the game go today? Some kind of rundown would be nice so those of us who didn't play have an idea of what happened. Also, when's the next official campaign game going to be?

    Ninja Snarl P on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited July 2009
    ahahaha why the hell does the Hellbringer carry its AMS ammo in the CT?


    kaboom

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2009
    It was just a lighthearted practice game. 4 Chameleons and 1 shadowhawk vs 4 Savannah Masters, 4 Loader Mechs (w/ large laser), 4 mech. infantry (Laser), and 1 Jagermech (is that supposed to be pronounced Jah-Ger or like the German word for 'hunter' Jaeger?).

    We setup in a corner and at first engaged the infantry, toasting two of them immediately with close range machinegun and small laser fire. Next the Sav. Masters shot across the map (13/20 is crazy) and we engaged them as well. One was immobilized quickly while the ShadowHawk got in over it's head as the remaining two infantry units swarmed it and managed to topple it. Things went poorly for the ShadowHawk, as it quickly lost a leg, but somehow managed to stand and limp a square before falling over again. Somehow it stood AGAIN and jetted a few hexes away, shaking the infantry for a moment, however the landing mauled it further and the infantry used their motorcycles (or whatever) to quickly catch up and reswarm it. Unfortunately for it's pilot, the ShadowHawk as pretty much taken out of the fight almost immediately.

    Meanwhile I managed to immobilize another Sav.Master that had chosen a poor path. We peppered the poor Shadowhawk with machinegun fire, slowly killing the infantry nibbling away at it like angry ants. The Sav.Masters were proving to be a nuisance, but a threatening one. Their high speed made them frustratingly difficult to hit and their medium lasers nibbled at our armor. After we took out two of the Sav.Masters the Loadermechs joined the fray...

    A third Sav.Master spun out during a highspeed maneuver, slamming itself into a grove of trees, disabling itself. The fourth got greedy and only moved 5 hexes to get a point-blank flank shot on my Chameleon, only to have me twist to face it and riddle it full of small laser and MG fire, disabling it. During this we also engaged the Loader mechs, thankfully their aim was poor and we took minimal damage. We typically tried to concentrate fire (mostly unintentionally) on one or two a turn, quickly legging one, taking it out of the fight. Shortly after the last Sav. Master was disabled (none of them were flat out destroyed, just immobilized in such a way that their fixed laser couldn't hit us) we turned our full brunt onto the remaining LoaderMechs, quickly defeating them, typically by legging them.

    Finally the Jagermech went active, had Morkath not accidentally set us up on a 1x1 map it could've been a real threat. As is, when it joined the fray my own chameleon was in poor shape, the armor on my arms was paper thin (2 ea) and my right torso armor had been breached. I can't speak for the other chameleons, but I think they were in better shape.

    Anyways, the Jagermech proved frustratingly canny, constantly topping (or bottoming I guess) the initiative rolls, letting it outmaneuver us. Still, it was a close range fight 4-to-1, and we quickly encircled it and after it finally blew an init roll, surrounded it and unloaded point blank, amidst the withering fire one of my laser shots passed through breached armor, detonating the AC ammo in it's left torso, causing the whole 'mech to blow apart (unsalvagable). Still, it did some respectable damage, especially to me, as it managed to strike my head/cockpit with an AC/2 blast, thankfully the armor held, but my pilot was still battered (albeit concious). Had the map been a 2x2 or bigger, the Jagermech could've used range to it's advantage and done a good deal more damage to us.

    Meanwhile Morkath stomped around in his compensating Ragnarok (Battlemaster variant) referee mech, executing the disabled and helpless Sav.Masters and Loadermechs, several of them suffered core breaches that singed our Battlemechs and softened our armor.

    Overall, it was a great session, I learned to appreciate the Chameleon. We all learned a good deal about heat management, consideration for weapon selection, jumpjet usage, the difficulty of moving targets, the importance of initiative, and that infantry weren't to be simply laughed at (poor, poor Shadowhawk).

    I had a lot of fun, and I'm sad I'm going out of town until Sunday and can't play more. :(

    *Snip snip*

    Bwa?

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • KasanagiKasanagi Registered User regular
    edited July 2009
    It was a lot to take in at once, but I learned a lot and had a blast at the same time, even if I did spend most of the match sort of sidelining it. The only major hit I remember taking was one plucky little savannah that managed to get a medium laser shot right in the head area of my mech, almost knocking me unconscious in the process. I wanted badly to get back at them, but they're so damn nimble that I couldn't get a good hit on em. Thankfully team chameleon came through with flying colors, and we only lost Bendery (that was his name right?). Good times!

    Also, the king crab is a difficult mech to jump into with my limited experience, but it was still fun figuring out the mech's quirks while trying to not get destroyed by a mech smaller than me. I had done a few bot matches before then, one pitting the two quick-start recommended mechs against eachother (me in the ENF-4R Enforcer, and the bot in the HBK-4G Hunchback). One thing this fairly even fight taught me is the benefit of initiative (which I had already seen somewhat during our training together) and the tactical differences between good movement and bad movement. The bot also got a lot of lucky rolls on me D:

    Then I got really cheeky and decided to step into a clan mech, thinking that more familiar hardware might improve my game. I took a shadowcat prime against a wolverine prime, and got thoroughly trounced. That wasn't even a game, so much as it was me running for my life as he took my limbs off one by one.

    Kasanagi on
    steam_sig.png
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited July 2009
    I want a Charger CGR-1A5
    80 tons IS Introductory Box Set

    Movement: 4/6
    Engine: 320
    Heat Sinks: 13

    Internal: 122
    Armor: 240/247
    HD: 3 9
    CT: 25 39 ( 10)
    RT: 17 26 ( 8)
    LT: 17 26 ( 8)
    RA: 13 24
    LA: 13 24
    RL: 17 33
    LL: 17 33

    SRM 6 [LT] 4 Heat
    SRM 6 [LT] 4 Heat
    Autocannon/20 [RT] 7 Heat
    Medium Laser [CT] 3 Heat
    Small Laser [HD] 1 Heat

    SRM 6 Ammo (15) [LT]
    AC/20 Ammo (5) [LT]
    AC/20 Ammo (5) [LT]



    BV: 1,468 Cost: 7,756,770 Cbills

    I just demolished a Bossman in 4 turns, most of which he spent his time running the fuck away. Ended it by pushing him over and his pilot died from the concussion i guess.

    Bendery It Like Beckham on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2009
    I would really recommend sticking to level 1 mechs and rules (IS Introductory Box Set) until you figure things out. :P

    And while I feel bad about Bender, well, thats what he gets for being cheeky and not using a Chameleon like the rest of us. :P

    One of the guys in the campaign has a Charger, it is actually something of a "joke" mech to many people, as it is supposed to be a scout 'mech, an 80-ton scout 'mech....

    [edit] oh wait, that is the variant that revamps it into a proper assault mech, not as amusing. :P For a 1400 BV, 80-ton assault, I think I'd rather have a ZUE-6S (Standard model) or ZUE-6T Zeus (the PPC ver).

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • KasanagiKasanagi Registered User regular
    edited July 2009
    looks like a great close range mech, as long as you can close distance quickly that thing is probably a menace. Ever since mechwarrior 2 though I've been afraid of carrying too much ammo in a mech. Most of my variants, even in mechwarrior 4 only had 1 ballistic weapon and maybe 1 *RM launcher at most. I know MW2 had clan tech, and thus CASE, but until two weeks ago I didn't know what CASE, MASC, BAP, or ECM did.

    It's been an enlightening experience, as you might have guessed. I'd like to be the scout of a team I think, with a few small long range weapons, great sensors, and an ECM kit to keep me off the enemy radar. Like a nice raven or something. Would be fun to play with I think!

    Edit - I seem to have gotten the threads confused momentarily, as tabletop battletech doesn't seem to really necessitate a sensor suite or ECM suite in a mech. Unless there's a whole advanced ruleset that I'm not yet aware of.

    Still, with that brief time in the king crab (in admittedly annoying terrain, lots of hills and tree cover for that damn super hawk to jump to), I've learned the value of a light mech, because movement and positioning can make ALL the difference.

    Kasanagi on
    steam_sig.png
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited July 2009
    Hehe as for the training match I had to leave after the shadow hawk went prone the first time. My plan was to durka durka and explode due to field inhibitor being off.

    Bendery It Like Beckham on
  • EliminationElimination Registered User regular
    edited July 2009
    Inhibitors, pfff

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • KasanagiKasanagi Registered User regular
    edited July 2009
    Well, if anyone's up for hosting a quick game, I'll be playing MechCommander 2 to pass the time.

    Still a newbie, but I kinda know how to play now. message me on steam :P

    Kasanagi on
    steam_sig.png
  • EliminationElimination Registered User regular
    edited July 2009
    Kasanagi wrote: »
    Well, if anyone's up for hosting a quick game, I'll be playing MechCommander 2 to pass the time.

    Still a newbie, but I kinda know how to play now. message me on steam :P

    Id message you if there wasnt 13 pages of the steam ID "Serge" D:

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2009
    Personally, I'm hoping to replace my Bombardier 10-D with an Archer variant. The variant I would like to get a hold of has slightly more armor than my Bombardier, 12 heat sinks, 4 medium lasers, LRM15s instead of 20s, and even has jump jets. LRM20s are nice, but I'd rather have the LRM15s and have more than twice the ammo capacity of the Bombardier. Also, it's another mech with hands so I can bash other mechs with clubs when necessary.

    Short of that, there's another variant with simply LRM20s and 4 medium lasers bit still has a bit more armor and twice as much missile ammo. The jump jet variant would be ideal, but pretty much any Archer variant with a similar armor level to the Bombardier will be a lot more versatile. Out of the basic mechs, the Archer and Bombardier seem to be the only heavy mechs really designed with fire support in mind but the Archer is a clearly superior model.

    Having those jump jets would add a ton of maneuverability, though. The biggest problem with LRM20s so far has simply been getting targets in LoS and being able to jump on hills and over walls would almost entirely get rid of that problem. Plus, being able to DFA in a 70-ton mech is always a winning attribute in my book.

    Ninja Snarl P on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited July 2009
    I really want to know how my pilot became a missile specialist when I'm piloting a mech that does not have missiles :P

    MegaMek on
    Is time a gift or punishment?
  • EliminationElimination Registered User regular
    edited July 2009
    MegaMek wrote: »
    I really want to know how my pilot became a missile specialist when I'm piloting a mech that does not have missiles :P

    Apparently you really like to light off fireworks in a tactical, missile trajectory like fashion? o_O

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • KasanagiKasanagi Registered User regular
    edited July 2009
    Oh, I should probably edit my sig to reflect how dumb I am, err, fix my steam ID.

    Oops.

    Kasanagi on
    steam_sig.png
  • EliminationElimination Registered User regular
    edited July 2009
    Kasanagi wrote: »
    Oh, I should probably edit my sig to reflect how dumb I am, err, fix my steam ID.

    Oops.

    "No group or player records were found matching your search terms. "

    Oh well i have to go to bed now anyhow. Tomorrow i hope to host a training game for kicks. Probly be around 6-8pm PST somewhere in that range, depends on when im done my day.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • KasanagiKasanagi Registered User regular
    edited July 2009
    ok I must be beyond saving then, because everywhere I look my "name" on steam is either Serge or in the case of my profile URL, http://steamcommunity.com/id/PMserge it's PMserge.

    I dunno what to make of it. I need sleep anyway, so later today perhaps (it's currently 7am and I haven't slept yet).

    Kasanagi on
    steam_sig.png
  • Commissar DemosthenesCommissar Demosthenes Registered User regular
    edited July 2009
    Man, I really don't get this game. I think I'll just stick to playing the comptuer and swarming mechs with waves of infantry.

    Commissar Demosthenes on
    Steam name: Chicago Ted.
    96cce.png
    oh god I am not good at battlefield
  • KasanagiKasanagi Registered User regular
    edited July 2009
    Right then, after several hours of sleep, I am ready to play once more. While I wait I will try to get Mechwarrior 2: Mercenaries Win95 to work on my XP SP3 install.

    Kasanagi on
    steam_sig.png
  • elliotw2elliotw2 Registered User regular
    edited July 2009
    Kasanagi wrote: »
    Right then, after several hours of sleep, I am ready to play once more. While I wait I will try to get Mechwarrior 2: Mercenaries Win95 to work on my XP SP3 install.

    Which version? The Titainium version there's patches that you can download from mech2.org , and the normal version you can just use Dosbox

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • KasanagiKasanagi Registered User regular
    edited July 2009
    Yeah I'm trying to do the Dos/Win95 version, patched to 1.1, in WinXP. Failing that I will reinstall it and run it through Dosbox.

    Kasanagi on
    steam_sig.png
  • EliminationElimination Registered User regular
    edited July 2009
    Kasanagi wrote: »
    ok I must be beyond saving then, because everywhere I look my "name" on steam is either Serge or in the case of my profile URL, http://steamcommunity.com/id/PMserge it's PMserge.

    I dunno what to make of it. I need sleep anyway, so later today perhaps (it's currently 7am and I haven't slept yet).

    That worked.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited July 2009
    Hey Elimination, did you make that sig yourself? If you didn't, I'd like to know where you made it so I can put one together for myself.

    Also, any news yet on the next official game?

    Ninja Snarl P on
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