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The Guiding Principles and New Rules
document is now in effect.
Wherein surviving a zombie apocalypse is discussed in a frank manner. *REANIMATED OP*
Posts
Carry some handguns, ammo, and a bug out bag with a few MRE's, first aid kits with you pretty much at all times.
Have a plan with any others to meet at a secondary, fortifiable location with long term survival necessities. This isn't stuff you can do easily once the ZA has started.
And if I get stuck and there's no hope of being rescued, I'm gonna eat a bullet.
SUV's finally have a real purpose!
It'll run into issues if there's much debris on the road at all, though.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Then again, so are the rest of us.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
2) Load wife, dog and tools into the drive into town
3) Steal diesel car and bolt cutters
4) Drive to inlaws where there are guns a plenty (possibility of getting shot by father in law)
You're supposed to quote them when you do that.
Can trade TF2 items or whatever else you're interested in. PM me.
1) I definitely think it's a good idea to hook up with as many capable, trustworthy people as you can. More eyes, easier to distribute responsibilities and ease psychological pressure.
2) I can't think of anything else to say if you got on a boat.
3) If you head for a military base, be as obvious as you can that you're alive. Guaranteed they'll have snipers or marksmen picking people off from long distances. When you get there, volunteer to help with anything and everything. Make yourself useful.
Yeah, it's only good if the roads are pretty clear, which is a long shot.
In a pinch you can run diesel in a spark plug vehicle, but glow plugs won't ignite unleaded. This could be important at some point.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I'm On A Boat
Can trade TF2 items or whatever else you're interested in. PM me.
Biodiesel.
Can trade TF2 items or whatever else you're interested in. PM me.
Awesome
You either need to leave really fucking early before roads being clogged is an issue, or you need to hop from safe house to safe house.
Haha, the nearest military base to me is probably one in Manchester, just like that one in 28 Days Later - whoops!
And yeah, I'm assuming that they can't swim, and that they're not smart enough to climb up on top of each other underwater to get at me. But it's a big, deep lake ( well, for being in the middle of a city; three mile circumference), so walking along the bottom isn't going to do them any good.
Basically, this seems somewhat better than barricading the door to my apartment. Though, I've only got one window at "ground" level (and it's a bathroom window 7' or so off the ground that you'd have to be very tiny to get through), so maybe that would be the way to go. Though, way less chance of rescue that way, and way more likely to run out of water.
Thatd be my nearest to. Home to the 28 days later lot or the Day of the Dead lot or...well...Diary of the Dead lot...
It'd be damn hot in the summer, but I should be able to out run shamblers and the extra layers would protect me from surprise attacks by lurkers. Just have to be sure not to get knocked down or tangled on something.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Nice, we can kick some zombie-ass together :P
I hate to break it to you but I've already planned to crack you over the head for your can of beans.
But we'll be buds before that point *High five*
it's the people who are going to riot, destroy, steal, panic, and generally make it as hard as possible for the powers-that-be and for those prepared to stop the zombie plague, not to mention the morons who will try to spread it themselves.
the people who actually have been infected probably still don't want to die even though it is inevitable, and are going to do everything in their powers to stave off death either from the zombification process or from uninfected people trying to save their own hides.
only a few will work together, and fewer will survive. I feel like the zombies in this situation are just a force of nature in the situation of an outbreak, and it will be the people who are forced to react to the situation who are the wild cards.
If it does happen, we will survive ONLY if all the selfish idiots die.
You are totally right. I can't wait to take advantage of them all. My only real motivation for surviving the Z-pocalypse is to spend every night in an orgy of bullets, booze, and desperate women.
I know, right? :winky:
fuck up once and you break your thumb / if you're happy at all then you're god damn dumb
that's right we're on a fucked up cruise / God is dead but at least we have booze
bad things happen, no one knows why / the sun burns out and everyone dies
Pretty much any water would be impenetrable to any number of zombies trying to get you smaller than a couple hundred. While they can traverse under water, they can't navigate, and even the slightest current or floor variation would turn them around. Of course, you'd still need to mount a constant guard of the whole shore unless zombies are hydrophobic, as nothing's stopping the wanderers from turning up. This is an issue for any remote plan, though, and is a smaller possibility because they wouldn't be able to hold a stable course once they enter the water. For those of you planning to go into the wilderness, though, unless the site has special virtues limiting the directions from which the zombies could come, you would need enough people to mount a 24-7, 360* watch, and would have to worry about having the only searchlights anywhere. Pretty much all of North America is densely populated enough that anywhere in the wilderness is close enough to another habitation or town that you might as well be in central park. There's the advantage of being easy to get to in the zombie panic, but you should look elsewhere if your area has sufficient warning for you to get where you want through the panic and organize. Hell, if everybody leaves their cars behind and just carries all their supplies, it would make those roads very hard for zombie navigation.
For those of you in Florida, run. The only way those old people are going to avoid being infected is by being devoured entirely.
The best place to hide given sufficient time, in my opinion, is the right type of port city. Provided that there's a source of gasoline somewhere for the fishing fleet, you should have enough food to stretch all the food that's already in the city and on the storage ships. If there's a place to get food from (in other words, an infrastructure anywhere or a nearby, secluded place where you could grow food [which would also make a very good alpha site]) Beyond that, the fleet could probably carry a very large portion of the population provided that you've emptied and converted the shipping and cruise fleet and only need to keep everybody on board for a short time. In addition, you'd have more than enough people to keep watch and several military installations (based, armories, airports). This, of course, only works if the outbreak is outside the city when you start. If you are stuck in a city, your upper story position only lasts as long as long as your food, so, unless you have a rooftop garden, you are going to die eventually unless the zombies disperse sufficiently for you to leave. It could be a month, it could be a year, but, eventually, you will run out.
For the right kind of city, New York is safe due to the fast moving water surrounding it, and while the government might not keep control, there is likely to be some level of organization after people calm down. The proximity of other boroughs and the mainland, as well as the New Jersey, which everybody knows is too toxic for zombies.
Boston is protected by the polar-coordinate organization of its highway system (the most significant being I-495, which is the main barrier between us and the savage lands, and then I-95/rt-128). Look at this picture:
Notice the central divider. While it might not be tall enough to prevent most people hopping over, a zombie would only get over if pushed (and even then, merely pressing against it would pin the legs, so that only a deliberate shove would have a high probability of working), which the likely high number of abandoned or positioned cars would prevent by spreading out the mass so no zombie would have the weight of the horde behind it. Then notice the rock wall to the right. Such slopes are common on the sides of highways, rendering those sections unpassable. Last, notice what you don't notice, to the tune of one hand clapping: view obstruictions. The highways are an easily watched no-man's-land (which is also an island off the coast covered in unexploded munitions).
Cape Cod (separated by the canal, and including many islands of various sizes), "the island" of Cape Ann (separated by the rest by a large river, and whose residents bride themselves on never having to leave), The Islands, and the Boston Harbor Islands would all make well protected agricultural areas and alpha sites (also, Fort Warren would be the ideal shelter, but enough people would think of that that it would fill too quickly to be a good plan A). Hell, we could even start grazing cattle in Boston Common again. We'd be living on cranberries, but we'd live.
Now, for those of you who want to fight or think that they won't be a viable threat, remember: while you have to kill the zombies, they don't have to kill you, and it's actually worse if you survive. That means that, in any engagement, you could kill plenty of zombies, but would come away with quite a few infected, especially given how hard zombies are to kill. Most soldiers could probably only carry enough ammo to take down ten zombies at maximum because of how hard it is to hit the brain squarely, and most would be closed on in the time it takes to kill two zombies.
Yeah, there's another issue with the wilderness, from my perspective: people in Seattle tend to be very outdoors-y, and there are only a couple of roads out of town. Walking to the wilderness from here forces me to go through a shitload of urban areas, whereas driving through it subjects me to traffic which is pretty much guaranteed to be impassable. In addition, due to all of the outdoors-y people out here with the same goddamn idea, it's not even going to be particularly isolated, which is going to defeat the entire purpose.
This is why I think my best shot would be to take a really good short-term plan which offers a relatively high chance of being rescued, rather than go for something long-term that has a much higher chance in ending in my relatively immediate death. Yeah, odds are, I end up dead, anyhow, but I think statistics probably support my plan.
What you want is a cargo ship transporting survival packs.
There is a naval air station in town and plenty of canals so odds of coming across a boat a pretty high. Too bad I don't know how to sail and most motor boats would be chained up and not ready to go in a moment's notice. I think I might just have to resort to joining a larger group of refugees heading out either onto the water or onto the military base if worse comes to worst.
-Camp out in the desert. Long line of sight and the zombies could possibly die from the heat. Would be an awful idea if the zombies could survive it, and I could die myself from the heat.
-Head up the water tower that's close by. I could probably camp up there indefinitely considering the drug store, supermarket, and restaurants in walking distance of it.
-Last ditch would be following the train tracks. It would be really risky, but I'm sure I'd eventually find a train and GTFO.
Too dry actually. That's why mummies are well preserved. You need a more humid place. The bayou/rain forest would absolutely destroy zombies but then there's the problem of not being able to see them until it's too late.