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[WoW] [Chat] War never changes. Warcraft has changed.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2009
I just realized that blizzard has been convincing us for the past year that they didn't want to put flying in azeroth because they wanted to focus on new content.
Those fuckers and their red herring.
(I also doubt that the company that kept SC2 secret for so long 'leaked' anything unintentionally. This looks like a pretty damn shrewd move to get a lot of buzz before their con. And it worked you see?)
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Gotta say, my impressions of Cataclysm are split. My decision to continue playing WoW past Lich King is going to be largely dependent on the state of my character at the end of Icecrown. If I have Shadowmourne and if it appears that Shadowmourne will still be relevant to the end game at 85, I will be much more likely to stick around than if I am wearing a bunch of junk epics that will likely be replaced in the first month of the expansion.
Things that interest me:
-- Archeology and the alternate advancement of Path of the Titans
-- Fighting Deathwing
-- Reforging
-- Guild Perks and the guild talent tree
Things I don't really give a rats ass about:
-- Goblins
-- Worgen
-- Newbie zones
-- Underwater dungeons
-- Fighting Ragnaros again, for the millionth time
I agree with what Munkus said in that last thread. I could live without having to regularly check EJ.
JJ on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2009
I also like that since GC has been the design face for WoW, the game has slowly became more like what we were promised back before vanilla came out.
"remember vanilla wow? Well THIS IS HOW YOU DO IT RIGHT"
*guitar solo*
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
So they're getting rid of tons of shitty stats, making haste do something awesome, and reinvisioning the hunter class? AND we're getting playable goblins and a new 1-60 experience?
Oh god dammit Blizzard.. Quit making me give you money!
Why do people care about goblins? They've already been in the game for 5 years. They are everywhere already. They have 3 major cities in the old world, a major city in Outland, and one in Northrend as well. They control the neutral auction houses and they fly the zeppelins.
Its a wasted opportunity to add a new race to the game lore.
Lucascraft on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I also like that since GC has been the design face for WoW, the game has slowly became more like what we were promised back before vanilla came out.
"remember vanilla wow? Well THIS IS HOW YOU DO IT RIGHT"
*guitar solo*
It may also shut up the whole "The B team is in charge" statements. It really seems like the b team did the original design stuff and then they brought in these guys:
I just realized that blizzard has been convincing us for the past year that they didn't want to put flying in azeroth because they wanted to focus on new content.
Those fuckers and their red herring.
But this IS new content. Just replacing old content instead of adding onto it.
WoW Classic was Blizzard making Azeroth while having 0 years of MMO-making experience. WoW Cataclysm is Blizzard making Azeroth while having 5 years of MMO-making experience.
Why do people care about goblins? They've already been in the game for 5 years. They are everywhere already. They have 3 major cities in the old world, a major city in Outland, and one in Northrend as well. They control the neutral auction houses and they fly the zeppelins.
Its a wasted opportunity to add a new race to the game lore.
Because Goblins are awesome; I wanted to play a small sneaky character but couldn't for the horde, and adding new races shouldn't be dependent on new they are to the lore. (In fact, I'd rather they do more with what they have rather than just make up new stuff for the sake of making new stuff..)
Undead Scottsman on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Why do people care about goblins? They've already been in the game for 5 years. They are everywhere already. They have 3 major cities in the old world, a major city in Outland, and one in Northrend as well. They control the neutral auction houses and they fly the zeppelins.
Its a wasted opportunity to add a new race to the game lore.
Why do people care about goblins? They've already been in the game for 5 years. They are everywhere already. They have 3 major cities in the old world, a major city in Outland, and one in Northrend as well. They control the neutral auction houses and they fly the zeppelins.
Its a wasted opportunity to add a new race to the game lore.
If they added a new race people would bitch about it. Remember all the whining when they put Draenei in? "WAAAAH WHO THE HELL ARE DRAENEI THEY'RE SPACE GOATS STOP GETTING SCIFI IN MY FANTASY"
Why do people care about goblins? They've already been in the game for 5 years. They are everywhere already. They have 3 major cities in the old world, a major city in Outland, and one in Northrend as well. They control the neutral auction houses and they fly the zeppelins.
Its a wasted opportunity to add a new race to the game lore.
If they added a new race people would bitch about it. Remember all the whining when they put Draenei in? "WAAAAH WHO THE HELL ARE DRAENEI THEY'RE SPACE GOATS STOP GETTING SCIFI IN MY FANTASY"
Not really, no.
I do remember some comments on how godawful their backstory was and is and how stupid they look, though.
I do specifically remember the "STOP GETTING SCIFI IN MY FANTASY" aspect of it, what with the starship Exodar being a satellite of Tempest Keep, or something along those lines.
I guess I just don't feel that the factions need to be symmetrical.
Horde does not need a "small race" to match the gnomes. Alliance did not need a large race to match the taurens. Its okay to be asymmetrical. It makes things more interesting that way.
Anyone else notice how good the water looks in the expansion trailer?
Also, I wonder how the plaguelands are going to end up after wotlk's events are all said and done. If Arthas bites it, hopefully someone will take over as a new, albeit weaker Lich King with pockets of scourge still shambling around. New quest: "All these folk who died when the Cataclysm (tm) hit are getting back up and walking around again - go check that shit out."
The only thing I feel "meh" about is the elemental plane stuff. Elemental planes have always been boring as fuck in every game I have seen them in.
I guess I just don't feel that the factions need to be symmetrical.
Horde does not need a "small race" to match the gnomes. Alliance did not need a large race to match the taurens. Its okay to be asymmetrical. It makes things more interesting that way.
I guess I just don't feel that the factions need to be symmetrical.
Horde does not need a "small race" to match the gnomes. Alliance did not need a large race to match the taurens. Its okay to be asymmetrical. It makes things more interesting that way.
The thing is, Goblins fit. Really well. They are probably the only new race that doesn't require weird lore gymnastics to explain.
I very much dislike most current goblin quests. You're busy fighting the Burning Legion, shutting down the fel orcs as best you can, and then you come across a couple goblins who are BOY I SURE AM HUNGRY GO KILL FIFTY BEASTIES SO I CAN COOK EM. Then you have the sapper squads in K3, which don't make any sense at all for a race that is supposedly so smart.
All indications point to playable goblin quests being excellent and actually relevant to the surroundings, though, so I'll definitely roll one up.
I very much dislike most current goblin quests. You're busy fighting the Burning Legion, shutting down the fel orcs as best you can, and then you come across a couple goblins who are BOY I SURE AM HUNGRY GO KILL FIFTY BEASTIES SO I CAN COOK EM. Then you have the sapper squads in K3, which don't make any sense at all for a race that is supposedly so smart.
All indications point to playable goblin quests being excellent and actually relevant to the surroundings, though, so I'll definitely roll one up.
Goblins are intelligent. That doesn't make them necessarily sane.
I guess I just don't feel that the factions need to be symmetrical.
Horde does not need a "small race" to match the gnomes. Alliance did not need a large race to match the taurens. Its okay to be asymmetrical. It makes things more interesting that way.
they tried that with paladins and shamans
it kind of sucked
Actually, it didn't suck.
For as much bitching as the horde did about paladins, there was equal bitching about shamans from the alliance. I would say the two classes balanced each other out quite nicely, even if they filled different niches.
And it gave some distinctive flavor to playing a particular faction. Now there is nothing at all that separates the Alliance from the Horde except aesthetics. All interesting race and faction differences have been homogenized.
Edit: For the record, I am against them giving the undead priest dot spell to all priests. I am against all priests getting fear ward. Anything and everything that ever made playing a specific class or faction cool or unique has been taken away.
I very much dislike most current goblin quests. You're busy fighting the Burning Legion, shutting down the fel orcs as best you can, and then you come across a couple goblins who are BOY I SURE AM HUNGRY GO KILL FIFTY BEASTIES SO I CAN COOK EM. Then you have the sapper squads in K3, which don't make any sense at all for a race that is supposedly so smart.
All indications point to playable goblin quests being excellent and actually relevant to the surroundings, though, so I'll definitely roll one up.
Goblins are intelligent. That doesn't make them necessarily sane.
If anything, they're fucking crazy, given their obsession with explosives.
I very much dislike most current goblin quests. You're busy fighting the Burning Legion, shutting down the fel orcs as best you can, and then you come across a couple goblins who are BOY I SURE AM HUNGRY GO KILL FIFTY BEASTIES SO I CAN COOK EM. Then you have the sapper squads in K3, which don't make any sense at all for a race that is supposedly so smart.
All indications point to playable goblin quests being excellent and actually relevant to the surroundings, though, so I'll definitely roll one up.
Goblins are intelligent. That doesn't make them necessarily sane.
They definitely seem to have the permanent crazy grin on their face so I'd say this is definitely true.
I very much dislike most current goblin quests. You're busy fighting the Burning Legion, shutting down the fel orcs as best you can, and then you come across a couple goblins who are BOY I SURE AM HUNGRY GO KILL FIFTY BEASTIES SO I CAN COOK EM. Then you have the sapper squads in K3, which don't make any sense at all for a race that is supposedly so smart.
All indications point to playable goblin quests being excellent and actually relevant to the surroundings, though, so I'll definitely roll one up.
Goblins are intelligent. That doesn't make them necessarily sane.
If anything, they're fucking crazy, given their obsession with explosives.
Gnomes: Eccentric.
Goblins: Batshit.
Right, which is why the racers in thousand needles make sense, but they aren't actively trying to die there - it is just insanely risky. Sapper squad goblins are all 'brb killing ourselves'.
I guess I just don't feel that the factions need to be symmetrical.
Horde does not need a "small race" to match the gnomes. Alliance did not need a large race to match the taurens. Its okay to be asymmetrical. It makes things more interesting that way.
they tried that with paladins and shamans
it kind of sucked
Not really. Paladins gave alliance a pve advantage, IIRC, because of salvation, but thats about it.
Mirroring the classes was lame, and they did it the same time they added arenas, further making the factions a rather pointless aspect.
adding them to both factions meant that they wouldn't have to worry about giving one faction a tool and having to provide a counterweight on the other faction
Super Namicchi on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited August 2009
We already determined the nickname.
WoWCat
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
Those fuckers and their red herring.
(I also doubt that the company that kept SC2 secret for so long 'leaked' anything unintentionally. This looks like a pretty damn shrewd move to get a lot of buzz before their con. And it worked you see?)
Things that interest me:
-- Archeology and the alternate advancement of Path of the Titans
-- Fighting Deathwing
-- Reforging
-- Guild Perks and the guild talent tree
Things I don't really give a rats ass about:
-- Goblins
-- Worgen
-- Newbie zones
-- Underwater dungeons
-- Fighting Ragnaros again, for the millionth time
"remember vanilla wow? Well THIS IS HOW YOU DO IT RIGHT"
*guitar solo*
Oh god dammit Blizzard.. Quit making me give you money!
Its a wasted opportunity to add a new race to the game lore.
It may also shut up the whole "The B team is in charge" statements. It really seems like the b team did the original design stuff and then they brought in these guys:
http://www.youtube.com/watch?v=PIfuaUTH9Y4
WoW Classic was Blizzard making Azeroth while having 0 years of MMO-making experience. WoW Cataclysm is Blizzard making Azeroth while having 5 years of MMO-making experience.
Because Goblins are awesome; I wanted to play a small sneaky character but couldn't for the horde, and adding new races shouldn't be dependent on new they are to the lore. (In fact, I'd rather they do more with what they have rather than just make up new stuff for the sake of making new stuff..)
They have what I need.
If they added a new race people would bitch about it. Remember all the whining when they put Draenei in? "WAAAAH WHO THE HELL ARE DRAENEI THEY'RE SPACE GOATS STOP GETTING SCIFI IN MY FANTASY"
Not really, no.
I do remember some comments on how godawful their backstory was and is and how stupid they look, though.
Horde does not need a "small race" to match the gnomes. Alliance did not need a large race to match the taurens. Its okay to be asymmetrical. It makes things more interesting that way.
Also, I wonder how the plaguelands are going to end up after wotlk's events are all said and done. If Arthas bites it, hopefully someone will take over as a new, albeit weaker Lich King with pockets of scourge still shambling around. New quest: "All these folk who died when the Cataclysm (tm) hit are getting back up and walking around again - go check that shit out."
The only thing I feel "meh" about is the elemental plane stuff. Elemental planes have always been boring as fuck in every game I have seen them in.
they tried that with paladins and shamans
it kind of sucked
damnit blizzard
also this will just abbreviate to CAT
All indications point to playable goblin quests being excellent and actually relevant to the surroundings, though, so I'll definitely roll one up.
I wonder how much this has to do with Kaplan moving onto the new MMO team.
Actually, it didn't suck.
For as much bitching as the horde did about paladins, there was equal bitching about shamans from the alliance. I would say the two classes balanced each other out quite nicely, even if they filled different niches.
And it gave some distinctive flavor to playing a particular faction. Now there is nothing at all that separates the Alliance from the Horde except aesthetics. All interesting race and faction differences have been homogenized.
Edit: For the record, I am against them giving the undead priest dot spell to all priests. I am against all priests getting fear ward. Anything and everything that ever made playing a specific class or faction cool or unique has been taken away.
Gnomes: Eccentric.
Goblins: Batshit.
They definitely seem to have the permanent crazy grin on their face so I'd say this is definitely true.
Right, which is why the racers in thousand needles make sense, but they aren't actively trying to die there - it is just insanely risky. Sapper squad goblins are all 'brb killing ourselves'.
Not really. Paladins gave alliance a pve advantage, IIRC, because of salvation, but thats about it.
Mirroring the classes was lame, and they did it the same time they added arenas, further making the factions a rather pointless aspect.
They have always been their own classes. Shaman always could melee dps/ranged dps/heal and paladins could always tank(poorly)/heal/melee dps (poorly).
They were never balanced as if they were foils and currently fit the exact same roles they did at launch.
adding them to both factions meant that they wouldn't have to worry about giving one faction a tool and having to provide a counterweight on the other faction
WoWCat