are these the remnants of the usual plentiful mobs that inhabit a dungeon, huddled into a group by the "heroes'" encroachment
or maybe they're high end monster mercenaries, hired to protect the valuable treasures
they're level five monsters
blue-collar workers just punching the clock, guarding this room of a dungeon because their boss said to.
Sometimes they have specific objectives, like "don't let anybody open this chest" and if they do it, they get a bonus at the end of the session, like a cot that allows one player to refresh one daily power once, but they wake up dazed the first round of the fight because they were still asleep. Or a handful of crates to arrange strategically to provide cover. Stuff like that.
We're working up to having a story that goes along with it, and eventually I'll have another dungeon piece or two (once summer semester is over, hopefully) that'll connect to this one.
I really want to have a second dungeon done before PAX, I've got a great idea for a huge-scale adventure for like ten or more players.
are these the remnants of the usual plentiful mobs that inhabit a dungeon, huddled into a group by the "heroes'" encroachment
or maybe they're high end monster mercenaries, hired to protect the valuable treasures
they're level five monsters
blue-collar workers just punching the clock, guarding this room of a dungeon because their boss said to.
Sometimes they have specific objectives, like "don't let anybody open this chest" and if they do it, they get a bonus at the end of the session, like a cot that allows one player to refresh one daily power once, but they wake up dazed the first round of the fight because they were still asleep. Or a handful of crates to arrange strategically to provide cover. Stuff like that.
We're working up to having a story that goes along with it, and eventually I'll have another dungeon piece or two (once summer semester is over, hopefully) that'll connect to this one.
I really want to have a second dungeon done before PAX, I've got a great idea for a huge-scale adventure for like ten or more players.
wait, who's their boss
is it actually someone who's paying them (making them mercs) or is it some sort of evil wizard (they do it for the ale, wenches, and snappy uniforms) or some form of tribal leader (they do it for the clan)?
are these the remnants of the usual plentiful mobs that inhabit a dungeon, huddled into a group by the "heroes'" encroachment
or maybe they're high end monster mercenaries, hired to protect the valuable treasures
they're level five monsters
blue-collar workers just punching the clock, guarding this room of a dungeon because their boss said to.
Sometimes they have specific objectives, like "don't let anybody open this chest" and if they do it, they get a bonus at the end of the session, like a cot that allows one player to refresh one daily power once, but they wake up dazed the first round of the fight because they were still asleep. Or a handful of crates to arrange strategically to provide cover. Stuff like that.
We're working up to having a story that goes along with it, and eventually I'll have another dungeon piece or two (once summer semester is over, hopefully) that'll connect to this one.
I really want to have a second dungeon done before PAX, I've got a great idea for a huge-scale adventure for like ten or more players.
wait, who's their boss
is it actually someone who's paying them (making them mercs) or is it some sort of evil wizard (they do it for the ale, wenches, and snappy uniforms) or some form of tribal leader (they do it for the clan)?
A big old orc warlord dude with a posse of guards
he rewards them at the end of the day for all their hard work, and they get the satisfaction of slaying the horrible humans and elves that keep trying to steal their shit and slaughter all their families and stuff
I need to make a character with this as his sole motivation.
Probad on
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited July 2009
the only problem I have with the dungeon so far is where to store it. I can't make it too deep/tall, as I need to be able to stash it on top of our china hutch thing that came with the apartment. Otherwise I'd have made it multi-level with a bunch of cool features.
But right now, man, it's nearly done and ready to seal and paint. One room needs tiles glued down and I need to do some detail work, but it's about four hours of work away from laying down the first layer of glue sealant so I can start spraypainting.
Rankenphile on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
are these the remnants of the usual plentiful mobs that inhabit a dungeon, huddled into a group by the "heroes'" encroachment
or maybe they're high end monster mercenaries, hired to protect the valuable treasures
they're level five monsters
blue-collar workers just punching the clock, guarding this room of a dungeon because their boss said to.
Sometimes they have specific objectives, like "don't let anybody open this chest" and if they do it, they get a bonus at the end of the session, like a cot that allows one player to refresh one daily power once, but they wake up dazed the first round of the fight because they were still asleep. Or a handful of crates to arrange strategically to provide cover. Stuff like that.
We're working up to having a story that goes along with it, and eventually I'll have another dungeon piece or two (once summer semester is over, hopefully) that'll connect to this one.
I really want to have a second dungeon done before PAX, I've got a great idea for a huge-scale adventure for like ten or more players.
wait, who's their boss
is it actually someone who's paying them (making them mercs) or is it some sort of evil wizard (they do it for the ale, wenches, and snappy uniforms) or some form of tribal leader (they do it for the clan)?
A big old orc warlord dude with a posse of guards
he rewards them at the end of the day for all their hard work, and they get the satisfaction of slaying the horrible humans and elves that keep trying to steal their shit and slaughter all their families and stuff
it's a win-win situation, really
so, above the rank-and-file (heh) orcish grunts, but not high enough up the food chain to be able to go on special missions and the like
they're rent-a-cops
Indie Winter on
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
Basically this. That is an awesome idea, how do you keep a story going though? only way I can think of to keep it interesting in one place is would be to have a wide variety of heroes to kill, but that can only take you so far. then again, I'm no DM
Basically this. That is an awesome idea, how do you keep a story going though? only way I can think of to keep it interesting in one place is would be to have a wide variety of heroes to kill, but that can only take you so far. then again, I'm no DM
I've got plans, man. Have some faith.
They'll often be sent on other excursions, like "oh shit we're low on food, go raid the neighboring farmlands, but be careful, those motherfucking humans are racist as shit and won't even trade with us, so we gotta steal, and they fucking kill on sight".
Or "shit, there's a scout party spotted at the bottom of the mountain, if they get away they'll lead a huge raiding party straight to the dungeon and they'll steal all our shit and kill our fucking children!"
and it isn't just heroes they fight. There's competing clans of orcs and shit, a while ago someone deeper in the dungeon accidentally unearthed a wave of kruthik, a young blue dragon came investigating rumors of treasure in the dungeon, etc. Who is to say they don't run into maurading bands of undead, or any number of other beasts and hazards? Maybe a cult of orcus wants the lair for their stupid blood god worshipping and shit? There's very few limitations to what we can really do with this, and giving them a central location, especially one that looks as good as this, that they can improve upon, really gives them a sense of ownership over the battlefield.
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
edited July 2009
But, they're not all orcs? Some of them are lizardman and shit? How does that fly with the rest of the clan? Maybe some big shot warrior thinks actual orcs need to be sent on these missions?
Or is this a mixed tribe, all sorts of monsters coming together for protection? Are these disputes between the different races, goblins not getting along with ogres and the like?
But, they're not all orcs? Some of them are lizardman and shit? How does that fly with the rest of the clan? Maybe some big shot warrior thinks actual orcs need to be sent on these missions?
Or is this a mixed tribes, all sorts of monsters coming together for protection? Are these disputes between the different races, goblins not getting along with ogres and the like?
We don't even have one orc, at this point.
We've got two gnolls, a bullywug, a bugbear, a kobold, a kenku, a duergar and something else, I think.
And they get along because it's fucking fun and it's a damned game. If they wanna get all racist against each other, okay sure, but you guys got a common enemy coming to cut yer throats, and the boss' cash all spends the same, so what's the big deal, really. Evil's just another word for not pink-skinned.
Basically this. That is an awesome idea, how do you keep a story going though? only way I can think of to keep it interesting in one place is would be to have a wide variety of heroes to kill, but that can only take you so far. then again, I'm no DM
I've got plans, man. Have some faith.
They'll often be sent on other excursions, like "oh shit we're low on food, go raid the neighboring farmlands, but be careful, those motherfucking humans are racist as shit and won't even trade with us, so we gotta steal, and they fucking kill on sight".
Or "shit, there's a scout party spotted at the bottom of the mountain, if they get away they'll lead a huge raiding party straight to the dungeon and they'll steal all our shit and kill our fucking children!"
and it isn't just heroes they fight. There's competing clans of orcs and shit, a while ago someone deeper in the dungeon accidentally unearthed a wave of kruthik, a young blue dragon came investigating rumors of treasure in the dungeon, etc. Who is to say they don't run into maurading bands of undead, or any number of other beasts and hazards? Maybe a cult of orcus wants the lair for their stupid blood god worshipping and shit? There's very few limitations to what we can really do with this, and giving them a central location, especially one that looks as good as this, that they can improve upon, really gives them a sense of ownership over the battlefield.
i want to play this more badly than anything
perhaps as Grugnug the orc prodigy, smartest in his tribe, who learned to spell his name at the tender age of 25
Fallout on
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Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
But, they're not all orcs? Some of them are lizardman and shit? How does that fly with the rest of the clan? Maybe some big shot warrior thinks actual orcs need to be sent on these missions?
Or is this a mixed tribes, all sorts of monsters coming together for protection? Are these disputes between the different races, goblins not getting along with ogres and the like?
We don't even have one orc, at this point.
We've got two gnolls, a bullywug, a bugbear, a kobold, a kenku, a duergar and something else, I think.
And they get along because it's fucking fun and it's a damned game. If they wanna get all racist against each other, okay sure, but you guys got a common enemy coming to cut yer throats, and the boss' cash all spends the same, so what's the big deal, really. Evil's just another word for not pink-skinned.
still, I think a little civil war inside the tribe would make for a neat game
all those times you got to feast in the great hall, and stood before the looted throne to get your prizes? well guess what, now you get to fight usurper scum there.
But, they're not all orcs? Some of them are lizardman and shit? How does that fly with the rest of the clan? Maybe some big shot warrior thinks actual orcs need to be sent on these missions?
Or is this a mixed tribes, all sorts of monsters coming together for protection? Are these disputes between the different races, goblins not getting along with ogres and the like?
We don't even have one orc, at this point.
We've got two gnolls, a bullywug, a bugbear, a kobold, a kenku, a duergar and something else, I think.
And they get along because it's fucking fun and it's a damned game. If they wanna get all racist against each other, okay sure, but you guys got a common enemy coming to cut yer throats, and the boss' cash all spends the same, so what's the big deal, really. Evil's just another word for not pink-skinned.
Hi5 rank
I feel a pressing desire to be a Githyanki of some sort. Show those planewalkers the what's what.
Doobh on
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Basically this. That is an awesome idea, how do you keep a story going though? only way I can think of to keep it interesting in one place is would be to have a wide variety of heroes to kill, but that can only take you so far. then again, I'm no DM
I've got plans, man. Have some faith.
They'll often be sent on other excursions, like "oh shit we're low on food, go raid the neighboring farmlands, but be careful, those motherfucking humans are racist as shit and won't even trade with us, so we gotta steal, and they fucking kill on sight".
Or "shit, there's a scout party spotted at the bottom of the mountain, if they get away they'll lead a huge raiding party straight to the dungeon and they'll steal all our shit and kill our fucking children!"
and it isn't just heroes they fight. There's competing clans of orcs and shit, a while ago someone deeper in the dungeon accidentally unearthed a wave of kruthik, a young blue dragon came investigating rumors of treasure in the dungeon, etc. Who is to say they don't run into maurading bands of undead, or any number of other beasts and hazards? Maybe a cult of orcus wants the lair for their stupid blood god worshipping and shit? There's very few limitations to what we can really do with this, and giving them a central location, especially one that looks as good as this, that they can improve upon, really gives them a sense of ownership over the battlefield.
i want to play this more badly than anything
perhaps as Grugnug the orc prodigy, smartest in his tribe, who learned to spell his name at the tender age of 25
come on up, mang
best part of this campaign is that it's super easy to be all "oh the bugbear, yeah it's his day off. This is Gnarshflargraphak, he's the new guy, he'll be taking over Blargnifilikargh's shift. He was working in the mines for a while, but he's got a touch of the ol' black lung."
Posts
you play as the monsters defending a dungeon?
i
fucking
love
you
i imagine this is a low price truck stop porno magazine
Dammit, Rank. I was already gonna do this shit.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
It's fun shit.
Because I kinda want to have a tyranid styled character
Possibly a shaman who has spore mine spirit companions
Or, I dunno, a lictor styled rogue or a ranger with some sort of nasty motherfucker of an "animal" companion
I might fuck around with the warforged a bit, so you can have effectively a genetic warforged. Adding on parts to his body and all that.
are these the remnants of the usual plentiful mobs that inhabit a dungeon, huddled into a group by the "heroes'" encroachment
or maybe they're high end monster mercenaries, hired to protect the valuable treasures
when the russians invade, it's where they'll go first
Alec Baldwin told us so
One day, the Bay Area enclave will rival Seattle's. Mark my words.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
too bad the game keeps crashing
blue-collar workers just punching the clock, guarding this room of a dungeon because their boss said to.
Sometimes they have specific objectives, like "don't let anybody open this chest" and if they do it, they get a bonus at the end of the session, like a cot that allows one player to refresh one daily power once, but they wake up dazed the first round of the fight because they were still asleep. Or a handful of crates to arrange strategically to provide cover. Stuff like that.
We're working up to having a story that goes along with it, and eventually I'll have another dungeon piece or two (once summer semester is over, hopefully) that'll connect to this one.
I really want to have a second dungeon done before PAX, I've got a great idea for a huge-scale adventure for like ten or more players.
It's good shit.
wait, who's their boss
is it actually someone who's paying them (making them mercs) or is it some sort of evil wizard (they do it for the ale, wenches, and snappy uniforms) or some form of tribal leader (they do it for the clan)?
if I were in seattle I would help with that
none of the grinding tiles nonsense, either. Little scaffoldings and shit
A big old orc warlord dude with a posse of guards
he rewards them at the end of the day for all their hard work, and they get the satisfaction of slaying the horrible humans and elves that keep trying to steal their shit and slaughter all their families and stuff
it's a win-win situation, really
I need to make a character with this as his sole motivation.
But right now, man, it's nearly done and ready to seal and paint. One room needs tiles glued down and I need to do some detail work, but it's about four hours of work away from laying down the first layer of glue sealant so I can start spraypainting.
so, above the rank-and-file (heh) orcish grunts, but not high enough up the food chain to be able to go on special missions and the like
they're rent-a-cops
Basically this. That is an awesome idea, how do you keep a story going though? only way I can think of to keep it interesting in one place is would be to have a wide variety of heroes to kill, but that can only take you so far. then again, I'm no DM
Then you level up and can kill bigger things in even more awesome ways and take their really, really cool stuff.
They'll often be sent on other excursions, like "oh shit we're low on food, go raid the neighboring farmlands, but be careful, those motherfucking humans are racist as shit and won't even trade with us, so we gotta steal, and they fucking kill on sight".
Or "shit, there's a scout party spotted at the bottom of the mountain, if they get away they'll lead a huge raiding party straight to the dungeon and they'll steal all our shit and kill our fucking children!"
and it isn't just heroes they fight. There's competing clans of orcs and shit, a while ago someone deeper in the dungeon accidentally unearthed a wave of kruthik, a young blue dragon came investigating rumors of treasure in the dungeon, etc. Who is to say they don't run into maurading bands of undead, or any number of other beasts and hazards? Maybe a cult of orcus wants the lair for their stupid blood god worshipping and shit? There's very few limitations to what we can really do with this, and giving them a central location, especially one that looks as good as this, that they can improve upon, really gives them a sense of ownership over the battlefield.
Yeah but that shit ain't gay
don't you ever fucking say that again
DO YOU HEAR ME
well, that's obviously what gaybuttman is for
Or is this a mixed tribe, all sorts of monsters coming together for protection? Are these disputes between the different races, goblins not getting along with ogres and the like?
You know I actually checked to see if that existed
but it seems a bit of a redundant phrase, anyway
We've got two gnolls, a bullywug, a bugbear, a kobold, a kenku, a duergar and something else, I think.
And they get along because it's fucking fun and it's a damned game. If they wanna get all racist against each other, okay sure, but you guys got a common enemy coming to cut yer throats, and the boss' cash all spends the same, so what's the big deal, really. Evil's just another word for not pink-skinned.
you and i know porn a little too well
i checked too
i want to play this more badly than anything
perhaps as Grugnug the orc prodigy, smartest in his tribe, who learned to spell his name at the tender age of 25
still, I think a little civil war inside the tribe would make for a neat game
all those times you got to feast in the great hall, and stood before the looted throne to get your prizes? well guess what, now you get to fight usurper scum there.
Hi5 rank
I feel a pressing desire to be a Githyanki of some sort. Show those planewalkers the what's what.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Damn
Thri-Kreen would work beautifully too
High five, man
high five
I think when I DM next the characters are going to find dwarf porn
Any bets they'll be in for PH3? With all the psionics going about?
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
and the mirror universe
is just a big mirror held up to the model
best part of this campaign is that it's super easy to be all "oh the bugbear, yeah it's his day off. This is Gnarshflargraphak, he's the new guy, he'll be taking over Blargnifilikargh's shift. He was working in the mines for a while, but he's got a touch of the ol' black lung."
I demand it