Yeah, you gotta make sure your taxes are set as far to the left as possible, otherwise they won't upgrade.
Which is a handy thing to remember, because sometimes those bitches start upgrading and eating up your precious glass or tools and the only way I've found to stop them from doing that is to bump up the tax rate.
If you left click the cool little icons on the pie graphs that pop up when you click on their houses, it will "disable" consumption of that resource until you decide different.
Of course, if you want to disable EVERYTHING at once, just bump the tax rate I guess? Who knows that shit.
Thats not what I mean, I mean when they burn a few hundred of my gold and wood and tools and (when going to noble at least) glass, upgrading their house.
yah even tempered is the best after you fill up the houses. I like beggars since they cost barely anything to maintain and they increase the citzenship level of everything
Thats not what I mean, I mean when they burn a few hundred of my gold and wood and tools and (when going to noble at least) glass, upgrading their house.
Raise taxes to prevent them from being happy enough to move up, or just go in to the market and deny them the option. It's the scroll picture at the top of the window.
Beautiful game. I love watching the hand maidens stomp around to make the cider, the dolphins swimming in the water, how awesome the waterfalls look, peasants walking to the coast to fish, the voice work is pretty darn good, the music is great.
But its like serving a steak and lobster dinner on a garbage can lid at this point when far too often I don't know wtf is going on and have nothing to reference for answers.
edit: And I'm going to cock punch the next jerkoff who says to play the campaign. A campaign is not a replacement for documentation damnit. That would be like MS giving you a copy of that Video Professor guy's Windows video and not having any help files.
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Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited July 2009
okay the core gameplay is amazingly easy to figure out don't be dense
Thats not what I mean, I mean when they burn a few hundred of my gold and wood and tools and (when going to noble at least) glass, upgrading their house.
Raise taxes to prevent them from being happy enough to move up, or just go in to the market and deny them the option. It's the scroll picture at the top of the window.
Beautiful game. I love watching the hand maidens stomp around to make the cider, the dolphins swimming in the water, how awesome the waterfalls look, peasants walking to the coast to fish, the voice work is pretty darn good, the music is great.
But its like serving a steak and lobster dinner on a garbage can lid at this point when far too often I don't know wtf is going on and have nothing to reference for answers.
That is bullshit, red M&Ms are the best ones, I don't care what you say.
Slap buttons like a monkey being tasered and you'll find half a dozen functions by accident.
You're the kid that wanted a detailed step by step set of instructions for all his transformers toys, arn't you?
Look, I am pretty sure he's got a valid complaint where with the functions not being adequately laid out or described in detail. When I have to pause the game for 25 minutes to go hunting for an answer to the question "Why are no noblemen appearing in my village" thanks to a change I made 6 hours previously to stopgap my revenue hemorraging that in no way informed me that it would have an impact on my city growth, simply because the answer is stored in EXACTLY one out of the way place on the interface and no where the fuck else, there is a problem.
Slap buttons like a monkey being tasered and you'll find half a dozen functions by accident.
You're the kid that wanted a detailed step by step set of instructions for all his transformers toys, arn't you?
Look, I am pretty sure he's got a valid complaint where with the functions not being adequately laid out or described in detail. When I have to pause the game for 25 minutes to go hunting for an answer to the question "Why are no noblemen appearing in my village" thanks to a change I made 6 hours previously to stopgap my revenue hemorraging that in no way informed me that it would have an impact on my city growth, simply because the answer is stored in EXACTLY one out of the way place on the interface and no where the fuck else, there is a problem.
Ubistoft really did drop the fucking ball documentation and support wise. I remember something a while back about how they didn't even have it listed among their games somewhere.
It actually modles supply and attrition very well, just the actually combat is uninspired.
Naval warfare is pretty cool, and it's also cheaper and more efficient than ground-based combat (if you block an ennemy's harbor with warships, thus preventing him from supplying his main island with vital ressources, the settlement will collapse on its own).
It actually modles supply and attrition very well, just the actually combat is uninspired.
Naval warfare is pretty cool, and it's also cheaper and more efficient than ground-based combat (if you block an ennemy's harbor with warships, thus preventing him from supplying his main island with vital ressources, the settlement will collapse on its own).
I play on easy because I enjoy crushing those weaker than I.
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Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited October 2009
GUYS I JUST GOT THIS GAME AND I REALLY LIKE IT AND OH MAN I HAVE THREE SETTLEMENTS AND FOUNDING THE THIRD ONE IS SO EXPENSIVE HOLY GOD I WAS ACTUALLY MAKING MONEY FOR A WHILE WHAT HAVE I DOOOOOOOOONE.
Also, how hard is it to get Al Azziz to like me? My Oriental people need a mosque.
Apparently the Steam version got a bigass patch today. And by bigass patch, I mean several gigs. I'm suspicious that instead of patching it is just redownloading the whole game again. Anyone try it yet?
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited October 2009
You can right click the game and select "View update news" to see if it actually did anything
To the Nth degree. Turns out I had set the tax rate too fuckin' high.
Don't forget population.
If you cant get a certain tier of people to move in, thats because the tier below it is under populated. The more peseants you have, the more citizens you can have... and so on. Its a tricky balance that makes you really think when things start to get "big".
I'm constantly changes my taxes to keep a trickle of people upgrading to the next tier. If you let them all do it at once you dont get as much because the lower tiers are easier to please, therefore upgrade quicker. But less lower tier means less higher tier.... see where I'm going with this? If you need a good breakdown, click on any market place and one of the tabs has upwarding flowing picture that shows how it works.
Game is simply amazing because of this... simple things that can perform complex tasks. I'm absolutely obsessed with how smooth the trade route stuff works.
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Thats not what I mean, I mean when they burn a few hundred of my gold and wood and tools and (when going to noble at least) glass, upgrading their house.
Raise taxes to prevent them from being happy enough to move up, or just go in to the market and deny them the option. It's the scroll picture at the top of the window.
Beautiful game. I love watching the hand maidens stomp around to make the cider, the dolphins swimming in the water, how awesome the waterfalls look, peasants walking to the coast to fish, the voice work is pretty darn good, the music is great.
But its like serving a steak and lobster dinner on a garbage can lid at this point when far too often I don't know wtf is going on and have nothing to reference for answers.
edit: And I'm going to cock punch the next jerkoff who says to play the campaign. A campaign is not a replacement for documentation damnit. That would be like MS giving you a copy of that Video Professor guy's Windows video and not having any help files.
That is bullshit, red M&Ms are the best ones, I don't care what you say.
You're the kid that wanted a detailed step by step set of instructions for all his transformers toys, arn't you?
BTW this game is awesome, thanks ladies and gents.
Look, I am pretty sure he's got a valid complaint where with the functions not being adequately laid out or described in detail. When I have to pause the game for 25 minutes to go hunting for an answer to the question "Why are no noblemen appearing in my village" thanks to a change I made 6 hours previously to stopgap my revenue hemorraging that in no way informed me that it would have an impact on my city growth, simply because the answer is stored in EXACTLY one out of the way place on the interface and no where the fuck else, there is a problem.
Anno 1405: Pirates!
Actually they go backwards, so the sequel would be Anno 1403.
Ubistoft really did drop the fucking ball documentation and support wise. I remember something a while back about how they didn't even have it listed among their games somewhere.
I remember when Civ IV came with a huge manual
It actually modles supply and attrition very well, just the actually combat is uninspired.
Actually, they number the Anno games so that the total always equals 9 : 1602, 1503, 1701, and 1404
My bet is on 1305 for the next one
---
Naval warfare is pretty cool, and it's also cheaper and more efficient than ground-based combat (if you block an ennemy's harbor with warships, thus preventing him from supplying his main island with vital ressources, the settlement will collapse on its own).
I play on easy because I enjoy crushing those weaker than I.
Also, how hard is it to get Al Azziz to like me? My Oriental people need a mosque.
Also this game kicks ass.
edit: Also sorry for the necro.
why doesn't it have multiplayer
I like it, but I don't know if I'll be sinking all that much more time into it. in the near future.
I still play this game for the "upbeat" factor, fantastic music and wonderful art design.
Don't forget population.
If you cant get a certain tier of people to move in, thats because the tier below it is under populated. The more peseants you have, the more citizens you can have... and so on. Its a tricky balance that makes you really think when things start to get "big".
I'm constantly changes my taxes to keep a trickle of people upgrading to the next tier. If you let them all do it at once you dont get as much because the lower tiers are easier to please, therefore upgrade quicker. But less lower tier means less higher tier.... see where I'm going with this? If you need a good breakdown, click on any market place and one of the tabs has upwarding flowing picture that shows how it works.
Game is simply amazing because of this... simple things that can perform complex tasks. I'm absolutely obsessed with how smooth the trade route stuff works.
¯\_(ツ)_/¯