So it unlocks everywhere at the same time huh. Yup, I will be playing late into the night on a mad campaign marathon. Anyone with me? (Melkster, you want in?)
Also, mind sending me an invite to armadeadon? I've been meaning to ask for the longest time but it kept slipping my mind http://steamcommunity.com/id/gunwarrior
So from reading that small description on the incendiary ammo, is one shot going to be enough to burn the Tank to death, or does the fire only last for a short time? If the former it seems like it would be pretty overpowered against the special infected.
Also @Morkath: They introduced a few new things to keep people from doing that; two of the new infected are basically designed solely to counter camping out in corners, and hiding inside other players and just swinging melee hurts other players now from what I understand. There's also a limit to how much you can melee in a short span of time, unless you ditch your pistol for a specialized melee weapon.
There are three new Special Infected types:
The Spitter - Barfs out grenades that turn into acid puddles which severely damage Survivors standing in them. On death, creates a similar puddle. Excellent for corralling the Survivors or stopping the corner huddle.
The Charger - Can do a ground-based charge, grappling the first survivor he collides with along the way and smashing the others way once he has someone. When he comes to a stop, he starts pummeling the Survivor like the Hunter. Used correctly, can shanghai a Survivor away from the group.
The Jockey - At close range, leaps onto a Survivor and gains near-total control of their movement. He can pull them away from the group and into the nearest convenient crowd of infected if he likes.
Many finales and crescendos now require you to reach a specific position-- you cannot simply wait out the swarm.
Friendly fire detection is much less forgiving now. Clamp together and you will definitely shoot each other.
So yes, they have addressed the corner-camping problem.
Kupi on
My favorite musical instrument is the air-raid siren.
Update:Apparently that's an AI Director command. My friend tells me I'm an idiot and that I have to use two mp_use commands along with the mapmip command for it to do anything.
So I didn't play L4D1 at all, but I played the L4D2 demo and it was pretty fun with 4 people. Anyone still trying to do that 4 pack deal at the last minute that I could get in on or should I just pre-order it now while the offer is still there?
What about rushing. The one thing I came to absolutely loathe about L4D1 were those who would rush the entire level as survivors and it was just so frustrating and non-fun for everyone involved. A little hustle is fine, but just blowing through an entire stage so quickly that the infected spawn only a handful of times was just bullshit.
If you're talking vs, it's impossible to say because we don't have access to real vs yet.
I'd say no considering that two of the new special infected can do good against it - chargers can outrun you and jockeys can grab people who happen to lag behind/get caught around a corner and kidnap them.
I dunno I think rushing is still viable considering a healthy survivor is pretty hard to catch with anything, and the melee weapons and shotguns are great at making sure survivors don't get caught up by mobs. There are special infected that are OK at tripping people up, and the more open level plans mean that rushing teams that don't communicate are likely to get split up and murdered, but it's not as useless as corner camping seems to be now.
What about rushing. The one thing I came to absolutely loathe about L4D1 were those who would rush the entire level as survivors and it was just so frustrating and non-fun for everyone involved. A little hustle is fine, but just blowing through an entire stage so quickly that the infected spawn only a handful of times was just bullshit.
rushing the level was an effective strategy, but it could still be shut down by strong infected play
and it takes good survivor players, who are communicating and making decisions together, to do a rush properly without leaving very exploitable weaknesses - if one person decides that it's better, for now, to stick to a corner and melee for their life, or everyone bunkers down and then one person decides to make a run for it because they think the special infected are still waiting to spawn, etc.
but to be fair i think it is easier to coordinate a survivor team in such a way than it is to coordinate an infected team. this is mostly because survivors must be so much more careful, as they have everything to lose and a finite amount of resources (health, medkits, incaps, etc), whereas infected players can respawn infinitely and only end up losing small chunks of time if they are foolish, impulsive, incommunicative or otherwise disorganized.
survivors end up being more willing to think and plan together because it is flat-out necessary, whereas infected are way, way more likely to get all lone wolf and just start playing like a pubber in a CS server.
even so, survivor rushing is a tough strategy to pull off in a "real" VS game against a solid team, so i don't think it's a valid criticism of game balance (although if you dislike that style of competitive play that is, of course, totally your prerogative)
Evil Multifarious on
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NappuccinoSurveyor of Things and StuffRegistered Userregular
What about rushing. The one thing I came to absolutely loathe about L4D1 were those who would rush the entire level as survivors and it was just so frustrating and non-fun for everyone involved. A little hustle is fine, but just blowing through an entire stage so quickly that the infected spawn only a handful of times was just bullshit.
rushing the level was an effective strategy, but it could still be shut down by strong infected play
and it takes good survivor players, who are communicating and making decisions together, to do a rush properly without leaving very exploitable weaknesses - if one person decides that it's better, for now, to stick to a corner and melee for their life, or everyone bunkers down and then one person decides to make a run for it because they think the special infected are still waiting to spawn, etc.
but to be fair i think it is easier to coordinate a survivor team in such a way than it is to coordinate an infected team. this is mostly because survivors must be so much more careful, as they have everything to lose and a finite amount of resources (health, medkits, incaps, etc), whereas infected players can respawn infinitely and only end up losing small chunks of time if they are foolish, impulsive, incommunicative or otherwise disorganized.
survivors end up being more willing to think and plan together because it is flat-out necessary, whereas infected are way, way more likely to get all lone wolf and just start playing like a pubber in a CS server.
even so, survivor rushing is a tough strategy to pull off in a "real" VS game against a solid team, so i don't think it's a valid criticism of game balance (although if you dislike that style of competitive play that is, of course, totally your prerogative)
Evil said it very well. Also think about it from the survivor teams point of view. Normal infected do like 1 damage so there is no reason to slow down and pick them off so they might as well move fast. Also rushing through a stage so infected spawn an a few times is ideal for them. The less special infected they have to deal with the better!
What IS lame though, is survivors who suicide immediately so they can play infected. Sure they will lose but it's really no fun winning if you never get to play infected at ALL.
FroggyP on
PSN: AnalogSoul
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WulfDisciple of TzeentchThe Void... (New Jersey)Registered Userregular
edited November 2009
Okay, looks like Dr. Fink was the first one to contact me, so he's my fourth. I went ahead and pre-bought it, just in case they pull the deal before Monday.
So, playing through the demo for the umpteenth time, I tossed a bile jar off into the distance during the panic event to buy us some precious zombie-free moments to hoof it around the fences. Apparently, I tossed it outside of where the infected can path to, and they all stopped where they were and began to do what looked like the "Badgers Badgers Badgers" dance.
i was at a mall in Mass and the best buy had a deal where you get a $10 coupon with a preorder for this
if my best buy is doing this i might refund my gamestop one
So, playing through the demo for the umpteenth time, I tossed a bile jar off into the distance during the panic event to buy us some precious zombie-free moments to hoof it around the fences. Apparently, I tossed it outside of where the infected can path to, and they all stopped where they were and began to do what looked like the "Badgers Badgers Badgers" dance.
It was a bit surreal.
Ohmygod, no. The instant I read that, the song re-stuck.
So I didn't play L4D1 at all, but I played the L4D2 demo and it was pretty fun with 4 people. Anyone still trying to do that 4 pack deal at the last minute that I could get in on or should I just pre-order it now while the offer is still there?
I'm still trying to get in on one. (PM sent) Too bad I have no friends
A little tip for the 2nd map of the demo. Don't try hiding from a tank in the trailer right before the panic event. You may think you're safe until he decides to drop in from the skylight.
Haha I did that with a friend. We were rushing the level and the tank spawned in the labyrinth. We managed to make it to the trailer, and we started laughing because we had beat the tank and we were going to shoot it to death from our little window.
Oh haha it's climbing up the trailer haha poor sod! ha ha ha hahhhhhh shiiiiiiiiiit *dead*
Posts
L4D had the same time schedule when it was being released. They actually did follow through so who knows!
Also, mind sending me an invite to armadeadon? I've been meaning to ask for the longest time but it kept slipping my mind http://steamcommunity.com/id/gunwarrior
I do not say this often, but:
facepalm
I'm asking seriously, I haven't followed the development on this one. :P
Last time I played L4D, the strategy was, "OK everyone bunker here, front guys melee spam."
Also @Morkath: They introduced a few new things to keep people from doing that; two of the new infected are basically designed solely to counter camping out in corners, and hiding inside other players and just swinging melee hurts other players now from what I understand. There's also a limit to how much you can melee in a short span of time, unless you ditch your pistol for a specialized melee weapon.
There are three new Special Infected types:
The Spitter - Barfs out grenades that turn into acid puddles which severely damage Survivors standing in them. On death, creates a similar puddle. Excellent for corralling the Survivors or stopping the corner huddle.
The Charger - Can do a ground-based charge, grappling the first survivor he collides with along the way and smashing the others way once he has someone. When he comes to a stop, he starts pummeling the Survivor like the Hunter. Used correctly, can shanghai a Survivor away from the group.
The Jockey - At close range, leaps onto a Survivor and gains near-total control of their movement. He can pull them away from the group and into the nearest convenient crowd of infected if he likes.
Many finales and crescendos now require you to reach a specific position-- you cannot simply wait out the swarm.
Friendly fire detection is much less forgiving now. Clamp together and you will definitely shoot each other.
So yes, they have addressed the corner-camping problem.
if someone is going to put this in the OP, please please fix the syntax
it is torturous
"the settings from 3 to -10, in addition to raping your computer, are guaranteed to gross you out"
yeah its totally different now. We spam melee weapons:winky:.
PSN:Missing_a_legg
I'm sorry I don't have an edit button.
Hypothetically you can, but if a charger/spitter show up while you're doing so you'll get raped so hard you won't even know what happened.
So it's really not worth the risk.
I'd say no considering that two of the new special infected can do good against it - chargers can outrun you and jockeys can grab people who happen to lag behind/get caught around a corner and kidnap them.
God dammit I was planning on not buying this.
But its so fucking gooood!!!!!
rushing the level was an effective strategy, but it could still be shut down by strong infected play
and it takes good survivor players, who are communicating and making decisions together, to do a rush properly without leaving very exploitable weaknesses - if one person decides that it's better, for now, to stick to a corner and melee for their life, or everyone bunkers down and then one person decides to make a run for it because they think the special infected are still waiting to spawn, etc.
but to be fair i think it is easier to coordinate a survivor team in such a way than it is to coordinate an infected team. this is mostly because survivors must be so much more careful, as they have everything to lose and a finite amount of resources (health, medkits, incaps, etc), whereas infected players can respawn infinitely and only end up losing small chunks of time if they are foolish, impulsive, incommunicative or otherwise disorganized.
survivors end up being more willing to think and plan together because it is flat-out necessary, whereas infected are way, way more likely to get all lone wolf and just start playing like a pubber in a CS server.
even so, survivor rushing is a tough strategy to pull off in a "real" VS game against a solid team, so i don't think it's a valid criticism of game balance (although if you dislike that style of competitive play that is, of course, totally your prerogative)
That's his point. Its so fucking good he's going to buy it now.
Evil said it very well. Also think about it from the survivor teams point of view. Normal infected do like 1 damage so there is no reason to slow down and pick them off so they might as well move fast. Also rushing through a stage so infected spawn an a few times is ideal for them. The less special infected they have to deal with the better!
What IS lame though, is survivors who suicide immediately so they can play infected. Sure they will lose but it's really no fun winning if you never get to play infected at ALL.
It was a bit surreal.
if my best buy is doing this i might refund my gamestop one
Ohmygod, no. The instant I read that, the song re-stuck.
I think I need a lie down.
For Nick's page, it points out a magnum on his hip, but it's actually a completely different pistol
Haven't we seen the fuel gage in trailers?
I coulda sworn it was wednesday the 18th.
PSN:Missing_a_legg
They moved i back slightly. Which is excellent.
Bunting, Owls and Cushions! Feecloud Designs
I'm still trying to get in on one. (PM sent) Too bad I have no friends
If so, what is that all about?
Also, great game with Gumpy and Lagnar just now.
Steam: MightyPotatoKing
Oh haha it's climbing up the trailer haha poor sod! ha ha ha hahhhhhh shiiiiiiiiiit *dead*