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Anyone care to talk about video games and feminism?

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    RobmanRobman Registered User regular
    edited December 2009
    Sentry wrote: »
    Robman wrote: »

    Really, posting an endless stream of images that show how males in entertainment are just as equally idealized as the females - taken to even greater extremes in video games - won't convince you that there exist equally powerful physical stereotypes for both males and females? Both stereotypes are dangerous, it's unhealthy to be as heavily muscled as most video game characters, and it's unhealthy to starve yourself down to being a hundred pound waif.

    No. Because it's not just about body image.

    Is there anyway I could be more plain when I say that? What is it about that which you aren't getting?

    Body image is the root of everything. Attractive people are more confident, more commanding, more successful, better regarded, and happier then unattractive people.

    When a gamer lives vicariously though a gorgeous avatar, interacting with sexual partners they'd never be able to attract in the real world (look at Shepard and Kaiden/Ashley in Mass Effect)... what does this do to them? Does it change their standards of what they'll settle for in terms of physical standards?

    It's been shown that twisted physical ideals have profoundly damaging effects in print media, to deny these effects in electronic media is foolish.

    Robman on
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    HacksawHacksaw J. Duggan Esq. Wrestler at LawRegistered User regular
    edited December 2009
    nuka wrote: »
    Khavall wrote: »
    Quite frankly, I think that the idea that sex doll male characters is totally fine and sex doll female characters is SEXIST is more sexist than having sex doll female characters, because it implies that for some reason girls aren't supposed to like sex, and anything remotely sexual obviously portrays sexism against women.

    It's like you're not even reading other posts. Hyper-masculine characters are not "sex dolls". They're escapist fantasies for the men that play the games they're in. They are designed to embody the characteristic men value in themselves, not the characteristics women value in men.

    I wouldn't like Prince of Persia nearly enough if he was a fat neckbeard with sweaty pits.

    That's a wonderful false dichotomy.
    That's a wonderful non-response to her opinion that was in no way meant to be interpreted as a binary choice.

    Hacksaw on
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    Crimson KingCrimson King Registered User regular
    edited December 2009
    Why are we blaming the manifold failings of adolescent boys on the videogame industry, again?

    Because in large part the gaming industry seems to be run by them. Remember the developer's rationale for why Lara Croft was made an attractive female - "if I'm going to be watching an ass for 10+ hours, I want it to be an ass I want to look at."

    See, I don't think that's particularly sexist. All other things being equal, why not make her an attractive woman? Making a female character sexy is not the same as saying she's not as good as a man.

    Crimson King on
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    SamSam Registered User regular
    edited December 2009
    it's not sexism as much as game studios not having a clue how to write non archetypes in general. It gets painfully obvious the more and more the novelty of 3D and HD wears off.
    When it comes to women, it isn't even sexism as much as clueless writers. It's pretty well known that game characters are pretty much all written by committee, and the main (only) consideration is how they affect the user experience, and not whether they're actually compelling characters. In a sense they're like Clippy from Word, except with more polygons.
    For example, a woman soldier in real life or even in a film is going to come across differently than in a video game where any female character's combat garb is skin tight spandex- if they're being conservative. They also go out of the way to grace female characters with "feminine grace" in situations where it's in appropriate. Like on a battlefield.

    In a sense video games in the state they exist now pretty much can't render anything beyond comic book quality writing and characterization. Not because of anything inherent in the medium, but because the function of games as applications is highly specific, and the marketplace really isn't open to anything other than games based on physical interaction, or systems derived from older forms of gaming.

    It's possible to create the video game equivalent of, say, a group of friends in their last year of high school, putting you in one of their shoes and living out an emotional story while interactively experiencing all the minutiae of a serious narrative. It's just that there isn't a name for that sort of thing- it's not a game, where there's a specific, appealing and enjoyable mode of interaction that makes it survive in the marketplace. That sort of application has no category, no market.

    Which means you probably aren't going to see characters that exist on their own terms as people. They're just part of the interface.

    Sam on
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    Crimson KingCrimson King Registered User regular
    edited December 2009
    Lawndart wrote: »

    Because that's not true. Because you're ignoring how the media can and does repeatedly present unattractive male characters as being heroic, sexual people, and rarely if ever does the same for unattractive female characters. Presenting a sample of images designed only to reinforce the false equivalency you want to impose doesn't make it so.

    Can I have an example of this in a video game that's not Duke Nukem, please?

    Crimson King on
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    IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited December 2009
    It would be easier to just say that Video Games are mainstream.

    Incenjucar on
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    AngelHedgieAngelHedgie Registered User regular
    edited December 2009
    Robman wrote: »
    Sentry wrote: »
    Robman wrote: »

    Really, posting an endless stream of images that show how males in entertainment are just as equally idealized as the females - taken to even greater extremes in video games - won't convince you that there exist equally powerful physical stereotypes for both males and females? Both stereotypes are dangerous, it's unhealthy to be as heavily muscled as most video game characters, and it's unhealthy to starve yourself down to being a hundred pound waif.

    No. Because it's not just about body image.

    Is there anyway I could be more plain when I say that? What is it about that which you aren't getting?

    Body image is the root of everything. Attractive people are more confident, more commanding, more successful, better regarded, and happier then unattractive people.

    When a gamer lives vicariously though a gorgeous avatar, interacting with sexual partners they'd never be able to attract in the real world (look at Shepard and Kaiden/Ashley in Mass Effect)... what does this do to them? Does it change their standards of what they'll settle for in terms of physical standards?

    It's been shown that twisted physical ideals have profoundly damaging effects in print media, to deny these effects in electronic media is foolish.

    Okay, here's a little thought experiment for you.

    List the things that are considered to make a male physically attractive. Then list the things that are considered to make a female physically attractive.

    Then take a look at the lists and try to figure out the difference between the two. Here's a hint - only one of those lists reinforces a notion that the group linked to it is good for one thing only.

    AngelHedgie on
    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
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    RobmanRobman Registered User regular
    edited December 2009
    Lawndart wrote: »

    Because that's not true. Because you're ignoring how the media can and does repeatedly present unattractive male characters as being heroic, sexual people, and rarely if ever does the same for unattractive female characters. Presenting a sample of images designed only to reinforce the false equivalency you want to impose doesn't make it so.

    Can I have an example of this in a video game that's not Duke Nukem, please?

    Seriously. Again, slamming back to the L4D pictures - Francis went from a fat, muscly biker to something closer to 'normalcy'. Louis lost his hair and beard and adopted non-threatening office clothing. These were not random changes, but reflect an effort to create broad appeal. Apparently, gamers aren't ready for either the original Francis or Louis characters.

    Robman on
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    Grid SystemGrid System Registered User regular
    edited December 2009
    Lawndart wrote: »

    Because that's not true. Because you're ignoring how the media can and does repeatedly present unattractive male characters as being heroic, sexual people, and rarely if ever does the same for unattractive female characters. Presenting a sample of images designed only to reinforce the false equivalency you want to impose doesn't make it so.

    Can I have an example of this in a video game that's not Duke Nukem, please?

    marcus-fenix-gears21.jpg

    :?:

    Grid System on
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    AresProphetAresProphet Registered User regular
    edited December 2009
    This sounds an awful lot like homework. Considering the time of the year, I'd go as far to say it's someone's term paper.

    And the OP hasn't made a reply yet

    This is almost definitely doing someone's homework

    AresProphet on
    ex9pxyqoxf6e.png
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    durandal4532durandal4532 Registered User regular
    edited December 2009
    You know what's funny? I think after having played it a bit, Bayonetta for all of it's... being it, is probably one of the best female-main games I've seen in terms of characterization, in it's own shallow manner. The main character is a person who makes you feel incredibly cool, is supremely confident and competent, and kills everything for some reason. Sure she's a 2D caricature, but she's the sort of 2D caricature that few people bother to make for women, the unabashed action hero badass. It's my favorite escapism, as well as my girlfriend's. She always tells me she wishes there were more shitty action roles for ladies.

    Oddly though, "Wet", though similar and arguably less retardedly exploitative, doesn't give me the same sensation. Probably because it's kind of not great.

    Edit: Oh, yeah, much as I like the conversation, I'd love to see a response or a ban. Not a perma-ban, just 2 weeks so they don't get to write a paper.

    Edit Again: Oh, and interestingly, though the main character is ridiculously sexualized, I notice in the Bayonetta thread, there's far fewer people saying you know "oh man, pretty lady" than there are people going "oh ew! totally no!" for various reasons.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    HacksawHacksaw J. Duggan Esq. Wrestler at LawRegistered User regular
    edited December 2009
    This sounds an awful lot like homework. Considering the time of the year, I'd go as far to say it's someone's term paper.

    And the OP hasn't made a reply yet

    This is almost definitely doing someone's homework
    The OP also joined today and only has 1 post to their credit.

    Hacksaw on
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    SamSam Registered User regular
    edited December 2009
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Sam on
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    AngelHedgieAngelHedgie Registered User regular
    edited December 2009
    Why are we blaming the manifold failings of adolescent boys on the videogame industry, again?

    Because in large part the gaming industry seems to be run by them. Remember the developer's rationale for why Lara Croft was made an attractive female - "if I'm going to be watching an ass for 10+ hours, I want it to be an ass I want to look at."

    See, I don't think that's particularly sexist. All other things being equal, why not make her an attractive woman? Making a female character sexy is not the same as saying she's not as good as a man.

    Because it wasn't "well, we have a strong story that calls for a well thought out female character," it was "I'd rather look at a female ass." You can't see why that would be rather sexist?

    AngelHedgie on
    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
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    RobmanRobman Registered User regular
    edited December 2009
    Robman wrote: »
    Sentry wrote: »
    Robman wrote: »

    Really, posting an endless stream of images that show how males in entertainment are just as equally idealized as the females - taken to even greater extremes in video games - won't convince you that there exist equally powerful physical stereotypes for both males and females? Both stereotypes are dangerous, it's unhealthy to be as heavily muscled as most video game characters, and it's unhealthy to starve yourself down to being a hundred pound waif.

    No. Because it's not just about body image.

    Is there anyway I could be more plain when I say that? What is it about that which you aren't getting?

    Body image is the root of everything. Attractive people are more confident, more commanding, more successful, better regarded, and happier then unattractive people.

    When a gamer lives vicariously though a gorgeous avatar, interacting with sexual partners they'd never be able to attract in the real world (look at Shepard and Kaiden/Ashley in Mass Effect)... what does this do to them? Does it change their standards of what they'll settle for in terms of physical standards?

    It's been shown that twisted physical ideals have profoundly damaging effects in print media, to deny these effects in electronic media is foolish.

    Okay, here's a little thought experiment for you.

    List the things that are considered to make a male physically attractive. Then list the things that are considered to make a female physically attractive.

    Then take a look at the lists and try to figure out the difference between the two. Here's a hint - only one of those lists reinforces a notion that the group linked to it is good for one thing only.

    Does it? Slim people are only good for fucking? What kind of bizzaro-world do you live in? Are there no marathon runners in your world? No cross-country skiers? No long-distance cyclists? No pilates or yoga experts? No rock climbers? No (endless stream of endurance sports).

    Your refusal to see skinny women as anything but a cock-acceptor, and your assignment of the muscleman as a god-king figure reveal some pretty sad core assumptions.

    Robman on
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    KhavallKhavall British ColumbiaRegistered User regular
    edited December 2009
    You know what's funny? I think after having played it a bit, Bayonetta for all of it's... being it, is probably one of the best female-main games I've seen in terms of characterization, in it's own shallow manner. The main character is a person who makes you feel incredibly cool, is supremely confident and competent, and kills everything for some reason. Sure she's a 2D caricature, but she's the sort of 2D caricature that few people bother to make for women, the unabashed action hero badass. It's my favorite escapism, as well as my girlfriend's. She always tells me she wishes there were more shitty action roles for ladies.

    Oddly though, "Wet", though similar and arguably less retardedly exploitative, doesn't give me the same sensation. Probably because it's kind of not great.

    Edit: Oh, yeah, much as I like the conversation, I'd love to see a response or a ban. Not a perma-ban, just 2 weeks so they don't get to write a paper.

    Bayonetta is clearly a genre-savvy piece, where Wet was clearly an exploitative piece.

    Khavall on
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    AngelHedgieAngelHedgie Registered User regular
    edited December 2009
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Except you can do both - look at Mirror's Edge, for example. Faith is probably one of the most realistic female characters ever, and that comes from her design, which doesn't veer into stereotypes. And even then, you still had idiots that thought she needed to be "tarted up".

    AngelHedgie on
    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
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    HacksawHacksaw J. Duggan Esq. Wrestler at LawRegistered User regular
    edited December 2009
    Khavall wrote: »
    You know what's funny? I think after having played it a bit, Bayonetta for all of it's... being it, is probably one of the best female-main games I've seen in terms of characterization, in it's own shallow manner. The main character is a person who makes you feel incredibly cool, is supremely confident and competent, and kills everything for some reason. Sure she's a 2D caricature, but she's the sort of 2D caricature that few people bother to make for women, the unabashed action hero badass. It's my favorite escapism, as well as my girlfriend's. She always tells me she wishes there were more shitty action roles for ladies.

    Oddly though, "Wet", though similar and arguably less retardedly exploitative, doesn't give me the same sensation. Probably because it's kind of not great.

    Edit: Oh, yeah, much as I like the conversation, I'd love to see a response or a ban. Not a perma-ban, just 2 weeks so they don't get to write a paper.

    Bayonetta is clearly a genre-savvy piece, where Wet was clearly an exploitative piece.
    Isn't Wet more or less supposed to be the video game equivalent of a Matrix-esque exploitation film?

    Hacksaw on
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    IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited December 2009
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Well, yes, games generally do require competition, or goal-setting, or design.

    Survival and brutality not as much.

    boxart_us_harvest-moon-ds-cute.jpg

    cooking-mama-781310.jpg

    Incenjucar on
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    LawndartLawndart Registered User regular
    edited December 2009
    Lawndart wrote: »

    Because that's not true. Because you're ignoring how the media can and does repeatedly present unattractive male characters as being heroic, sexual people, and rarely if ever does the same for unattractive female characters. Presenting a sample of images designed only to reinforce the false equivalency you want to impose doesn't make it so.

    Can I have an example of this in a video game that's not Duke Nukem, please?

    Since the conversation drifted from videogames to the media in general, I was referring primarily to non-videogame characters.

    But videogames with unattractive male main characters?

    Well, let's start with Planescape: Torment, where the male lead character is a walking, mutilated corpse.

    I wouldn't call Niko Bellic from GTAIV that much of a stunner, either, but then again your mileage may vary.

    Edit: Oh, and here's what Max Payne will look like in the upcoming third game. Sexy!

    Lawndart on
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    KhavallKhavall British ColumbiaRegistered User regular
    edited December 2009
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    The Sopranos was also a specific example and not a genre.

    Do you really think that "The Sopranos" is the same as "Video Games"? Fucking really? Can you in any way come close to justifying that line of thought? I bet I can come up with specific films that are sexist too. But apparently the Sopranos is a genre, right?

    Hey look, Half-life fucking 2 was mainstream. Guess that's the response to someone saying "Porn is mainstream and exploitative" too, right?

    Khavall on
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    RobmanRobman Registered User regular
    edited December 2009
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Except you can do both - look at Mirror's Edge, for example. Faith is probably one of the most realistic female characters ever, and that comes from her design, which doesn't veer into stereotypes. And even then, you still had idiots that thought she needed to be "tarted up".

    Faith is a size one.

    Robman on
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited December 2009
    Lawndart wrote: »

    Because that's not true. Because you're ignoring how the media can and does repeatedly present unattractive male characters as being heroic, sexual people, and rarely if ever does the same for unattractive female characters. Presenting a sample of images designed only to reinforce the false equivalency you want to impose doesn't make it so.

    Can I have an example of this in a video game that's not Duke Nukem, please?
    id52t0.jpg

    But more seriously: Sam Fisher in Splinter Cell (craggy older guy), Raynor in Starcraft (balding and goateed), Guybrush Threepwood and Bernard Bernouilli from the Lucasarts adventures, the...cyborg-guy-thing from Bioforge, any game ever where you are a dogfaced soldier recruit in some historical or future war, or any game where you are a male main character with no discernible sex characteristics whatsoever (the Silencer in Crusader: No Remorse, for instance, or the bodiless kid hero in LOOM).

    If you are a male gamer, you have a huge selection of fictional avatars that have characteristics you may find desirable (badass space pilot! SAS agent!) but are not sexualized in the least. If you are a female gamer, your options in this arena are a lot more circumscribed. This is close to the crux of it.

    Jacobkosh on
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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited December 2009
    Hacksaw wrote: »
    Khavall wrote: »
    You know what's funny? I think after having played it a bit, Bayonetta for all of it's... being it, is probably one of the best female-main games I've seen in terms of characterization, in it's own shallow manner. The main character is a person who makes you feel incredibly cool, is supremely confident and competent, and kills everything for some reason. Sure she's a 2D caricature, but she's the sort of 2D caricature that few people bother to make for women, the unabashed action hero badass. It's my favorite escapism, as well as my girlfriend's. She always tells me she wishes there were more shitty action roles for ladies.

    Oddly though, "Wet", though similar and arguably less retardedly exploitative, doesn't give me the same sensation. Probably because it's kind of not great.

    Edit: Oh, yeah, much as I like the conversation, I'd love to see a response or a ban. Not a perma-ban, just 2 weeks so they don't get to write a paper.

    Bayonetta is clearly a genre-savvy piece, where Wet was clearly an exploitative piece.
    Isn't Wet more or less supposed to be the video game equivalent of a Matrix-esque exploitation film?
    I think I've said this before, but Bayonetta is basically the logical extension of Barbarella.

    Elldren on
    fuck gendered marketing
  • Options
    durandal4532durandal4532 Registered User regular
    edited December 2009
    Hacksaw wrote: »
    Khavall wrote: »
    You know what's funny? I think after having played it a bit, Bayonetta for all of it's... being it, is probably one of the best female-main games I've seen in terms of characterization, in it's own shallow manner. The main character is a person who makes you feel incredibly cool, is supremely confident and competent, and kills everything for some reason. Sure she's a 2D caricature, but she's the sort of 2D caricature that few people bother to make for women, the unabashed action hero badass. It's my favorite escapism, as well as my girlfriend's. She always tells me she wishes there were more shitty action roles for ladies.

    Oddly though, "Wet", though similar and arguably less retardedly exploitative, doesn't give me the same sensation. Probably because it's kind of not great.

    Edit: Oh, yeah, much as I like the conversation, I'd love to see a response or a ban. Not a perma-ban, just 2 weeks so they don't get to write a paper.

    Bayonetta is clearly a genre-savvy piece, where Wet was clearly an exploitative piece.
    Isn't Wet more or less supposed to be the video game equivalent of a Matrix-esque exploitation film?
    That's what I found so funny. WET is "hey! let's do Kill Bill!"

    It should be genre-savvy like hell. But for some reason it just seems... off. It may be because it's movie genre savvy, rather than game genre savvy. I mean, the guy who did Bayonetta has reinvented beat-em-ups like 4 times.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited December 2009
    jacobkosh wrote: »
    Lawndart wrote: »

    Because that's not true. Because you're ignoring how the media can and does repeatedly present unattractive male characters as being heroic, sexual people, and rarely if ever does the same for unattractive female characters. Presenting a sample of images designed only to reinforce the false equivalency you want to impose doesn't make it so.

    Can I have an example of this in a video game that's not Duke Nukem, please?
    id52t0.jpg

    But more seriously: Sam Fisher in Splinter Cell (craggy older guy), Raynor in Starcraft (balding and goateed), Guybrush Threepwood and Bernard Bernouilli from the Lucasarts adventures, the...cyborg-guy-thing from Bioforge, any game ever where you are a dogfaced soldier recruit in some historical or future war, or any game where you are a male main character with no discernible sex characteristics whatsoever (the Silencer in Crusader: No Remorse, for instance, or the bodiless kid hero in LOOM).

    If you are a male gamer, you have a huge selection of fictional avatars that have characteristics you may find desirable (badass space pilot! SAS agent!) but are not sexualized in the least. If you are a female gamer, your options in this arena are a lot more circumscribed. This is close to the crux of it.

    While I in large part agree with you, Sam Fisher is sexy. Not a very good example.

    Elldren on
    fuck gendered marketing
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    KhavallKhavall British ColumbiaRegistered User regular
    edited December 2009
    Robman wrote: »
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Except you can do both - look at Mirror's Edge, for example. Faith is probably one of the most realistic female characters ever, and that comes from her design, which doesn't veer into stereotypes. And even then, you still had idiots that thought she needed to be "tarted up".

    Faith is a size one.

    Faith spends all her time running and jumping from rooftop to rooftop. Find me someone who does that who isn't size one and we'll talk. She was ridiculously in shape because of course she'd be ridiculously in shape. She also had tiny boobs and wore enough clothing to cover them. The idea that she was thin and in shape in no way made her a sex symbol.

    Khavall on
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    RobmanRobman Registered User regular
    edited December 2009
    Khavall wrote: »
    Robman wrote: »
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Except you can do both - look at Mirror's Edge, for example. Faith is probably one of the most realistic female characters ever, and that comes from her design, which doesn't veer into stereotypes. And even then, you still had idiots that thought she needed to be "tarted up".

    Faith is a size one.

    Faith spends all her time running and jumping from rooftop to rooftop. Find me someone who does that who isn't size one and we'll talk. She was ridiculously in shape because of course she'd be ridiculously in shape. She also had tiny boobs and wore enough clothing to cover them. The idea that she was thin and in shape in no way made her a sex symbol.

    But it does serve to counter the idea that skinny hot girls are good only for fucking, yes?

    Robman on
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    override367override367 ALL minions Registered User regular
    edited December 2009
    The only thing Faith has in common with say, the chick from Ninja Gaiden, is that she has a small waist line. There's nothing sexualized about her - her being a size one has absolutely no relevance.

    override367 on
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited December 2009
    Robman wrote: »
    But it does serve to counter the idea that skinny hot girls are good only for fucking, yes?

    The attentive reader may have noted that that was why Hedgie brought her up in the first place.

    Jacobkosh on
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    SamSam Registered User regular
    edited December 2009
    Incenjucar wrote: »
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Well, yes, games generally do require competition, or goal-setting, or design.

    Survival and brutality not as much.

    boxart_us_harvest-moon-ds-cute.jpg

    cooking-mama-781310.jpg

    except competition and goal setting in a narrative context lends itself primarily to conflict, which lends itself to survival/combat most of the time.

    Sam on
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    RobmanRobman Registered User regular
    edited December 2009
    jacobkosh wrote: »
    Robman wrote: »
    But it does serve to counter the idea that skinny hot girls are good only for fucking, yes?

    The attentive reader may have noted that that was why Hedgie brought her up in the first place.

    The attentive reader would have noticed this followed
    Then take a look at the lists and try to figure out the difference between the two. Here's a hint - only one of those lists reinforces a notion that the group linked to it is good for one thing only.

    Robman on
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    AtomikaAtomika Live fast and get fucked or whatever Registered User regular
    edited December 2009
    Unless it's a comedy game (and those are as common as hens' teeth), there's no utility in having a "realistic" character. Games, no matter how much some might protest, aren't dramatic media where realism is dependent. Considering most games' occuring in space or fictional ancient histories, I don't see how realism is even a broad concern, and I would bet many of you would agree.

    What's the functional utility of having an unattractive or overweight or unappealing player-character? No one wants to be that person, and most games have little context for such a character. But just wait until we have Call of Duty: Procurement and Motorpool. Or Street Fighter V, featuring the new character Randy Joe Tisdale, a paunchy ex-fratboy from South Carolina.


    He loses a lot.

    Atomika on
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    Crimson KingCrimson King Registered User regular
    edited December 2009
    Why are we blaming the manifold failings of adolescent boys on the videogame industry, again?

    Because in large part the gaming industry seems to be run by them. Remember the developer's rationale for why Lara Croft was made an attractive female - "if I'm going to be watching an ass for 10+ hours, I want it to be an ass I want to look at."

    See, I don't think that's particularly sexist. All other things being equal, why not make her an attractive woman? Making a female character sexy is not the same as saying she's not as good as a man.

    Because it wasn't "well, we have a strong story that calls for a well thought out female character," it was "I'd rather look at a female ass." You can't see why that would be rather sexist?

    'I'd rather look at a female ass than a male one, and I think our target audience feels the same way' does not equal 'women are only good for fucking'.

    Crimson King on
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    IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited December 2009
    ...

    Are you serious?

    What is cooking mama going to do... be thrown out into the jungle where she must win a cooking competition or be eaten alive?

    Incenjucar on
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    AngelHedgieAngelHedgie Registered User regular
    edited December 2009
    Robman wrote: »
    Sam wrote: »
    Incenjucar wrote: »
    It would be easier to just say that Video Games are mainstream.

    The Sopranos was mainstream.


    The problem is all this artsy farts stuff about characters and themes are things that without exception are considered secondary to gameplay, and there's no production or publishing model for projects that want to prioritize anything else. Therefore games are going to be primarily dealing in emotions of survival, brutality, or simply competition and not much else for the near future.

    Except you can do both - look at Mirror's Edge, for example. Faith is probably one of the most realistic female characters ever, and that comes from her design, which doesn't veer into stereotypes. And even then, you still had idiots that thought she needed to be "tarted up".

    Faith is a size one.

    Yes, but with an athletic build and a small bustline that fits into her character as a whole - having to run along the tops of buildings, she's not going to be both lithe and stacked. There's also the fact that's she's very clearly ethnically Asian while avoiding being stereotypically so, which is another thing rather avoided in a lot of games.

    And going back to the lists, the typical things that make women physically attractive - a curvy body, large bust, etc. - tend to be things that focus only on the woman's ability to reproduce. In comparison, the things that make men physically attractive - muscles and a well developed body - are things that make them physically capable. Which is a pretty large gulf.

    Think about it - if you were shown a picture of a female bodybuilder, what would your reaction be?

    AngelHedgie on
    XBL: Nox Aeternum / PSN: NoxAeternum / NN:NoxAeternum / Steam: noxaeternum
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    RobmanRobman Registered User regular
    edited December 2009
    Incenjucar wrote: »
    ...

    Are you serious?

    What is cooking mama going to do... be thrown out into the jungle where she must win a cooking competition or be eaten alive?

    Face financial ruin after being driven out of business, lose her possessions to creditors, and live a brief and miserable life on the streets before dying of tuberculosis.

    Robman on
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    Crimson KingCrimson King Registered User regular
    edited December 2009
    Or Street Fighter V, featuring the new character Randy Joe Tisdale, a paunchy ex-fratboy from South Carolina.


    He loses a lot.

    I would play this game.
    Incenjucar wrote:
    ...

    Are you serious?

    What is cooking mama going to do... be thrown out into the jungle where she must win a cooking competition or be eaten alive?

    Also this one.

    Crimson King on
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    LawndartLawndart Registered User regular
    edited December 2009
    What's the functional utility of having an unattractive or overweight or unappealing player-character? No one wants to be that person, and most games have little context for such a character. But just wait until we have Call of Duty: Procurement and Motorpool. Or Street Fighter V, featuring the new character Randy Joe Tisdale, a paunchy ex-fratboy from South Carolina.

    He loses a lot.

    Street Fighter has always been chock to the brim with unattractive and unappealing player characters, unless you find Blanka, Dhalsim and E. Honda to be attractive.

    Lawndart on
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    HacksawHacksaw J. Duggan Esq. Wrestler at LawRegistered User regular
    edited December 2009
    Think about it - if you were shown a picture of a female bodybuilder, what would your reaction be?
    Probably the same reaction most women would have if they looked at a picture of a male bodybuilder.

    Hacksaw on
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