Everything about this image makes me smile ear to ear.
I just hope they fucking rip out their godforsaken level scaling and give it the burial it deserves. If I can kill BoS soldiers at level 3 again I'll be annoyed.
i'm hyped for Fallout Vegas. Trouble is, I will probably do what I did for 3, maybe play the main quest for Vegas by renting the game, then go on media blackout for a while after I've play it and let the 5 expansions come out, wait, buy game of the year. I learned my lesson with Oblivion and Morrowind, the games just run better from the same disc IMHO than the piecemeal DLC.
So yeah.
..please dont be full of bugs Obsidian please, just this once.
You make it sound like Bethesda games are bug free.
I remember playing Fallout 3 just when it came out, and I was running a min-max run where I've wanted everything basicly, and half the population of Megaton just died on their own. :x What the hell !
But Bethesda fixed it... A month and a half later.
i'm hyped for Fallout Vegas. Trouble is, I will probably do what I did for 3, maybe play the main quest for Vegas by renting the game, then go on media blackout for a while after I've play it and let the 5 expansions come out, wait, buy game of the year. I learned my lesson with Oblivion and Morrowind, the games just run better from the same disc IMHO than the piecemeal DLC.
So yeah.
I'm probably just being a debbie downer but I played through Point Lookout and wasn't really impressed. It took me one decent night to clear it out. Next up is Broken Steel which I have higher hopes for though so we'll see.
Is the other pair of expansions worth it? The Pitt looks interesting at least but so far the best "expansion" experience I've come across in FO3 is the mod that reduces weapon degredation and the one that adds up to 100 new tracks to GNR :P
Okay so my subscriber copy of PC Gamer UK arrived, and they have an eight-page article on New Vegas. Salient points:
- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!
One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.
"VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying."
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!
oh my, this as been the best news i've heard all day, it had better be available from the start, you hear me obsidian? not an unlock after beating the game once.
Eh, that's the sort of thing that Fallout has had mods for the entire time.
it was originally going to be default in fo2 but they cut the water thing, its only a mod for fo3 and it didnt come out straight away and was buggy as fuck so.. yay at this.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited February 2010
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!
This is so pleasing. Bethsoft endlessly talked up FO3 from a "survivalism" aspect like drinking water from toilets etc but it amounted to jack shit. I am going to love the shit out of this mode but for the love of god, MAKE IT AVAILABLE FROM THE START.
Eh, that's the sort of thing that Fallout has had mods for the entire time.
If those points from PC Gamer are correct, then that might be the overall vibe of the whole thing. It'll basically be a giant cohesive mod for F3, made by Obsidian. Not altogether a bad thing, mind you.. But it'd be nice to have at least a few more innovative, non-incremental gameplay mechanics added. But who knows, maybe those are just the things the marketing dept. decided to divulge, and there are some neat things in the works.
Eh, that's the sort of thing that Fallout has had mods for the entire time.
If those points from PC Gamer are correct, then that might be the overall vibe of the whole thing. It'll basically be a giant cohesive mod for F3, made by Obsidian. Not altogether a bad thing, mind you.. But it'd be nice to have at least a few more innovative, non-incremental gameplay mechanics added. But who knows, maybe those are just the things the marketing dept. decided to divulge, and there are some neat things in the works.
Bah, who gives a shit about gameplay elements? I can mod those in. Obsidian writes interesting stories with interesting characters and interesting choices, and you can't mod that in.
i'm hyped for Fallout Vegas. Trouble is, I will probably do what I did for 3, maybe play the main quest for Vegas by renting the game, then go on media blackout for a while after I've play it and let the 5 expansions come out, wait, buy game of the year. I learned my lesson with Oblivion and Morrowind, the games just run better from the same disc IMHO than the piecemeal DLC.
So yeah.
I'm probably just being a debbie downer but I played through Point Lookout and wasn't really impressed. It took me one decent night to clear it out. Next up is Broken Steel which I have higher hopes for though so we'll see.
Is the other pair of expansions worth it? The Pitt looks interesting at least but so far the best "expansion" experience I've come across in FO3 is the mod that reduces weapon degredation and the one that adds up to 100 new tracks to GNR :P
You're definitely a very silly goose, because PL was great.
Okay so my subscriber copy of PC Gamer UK arrived, and they have an eight-page article on New Vegas. Salient points:
- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!
One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.
Great, now I HAVE to finish Fallout 3 and the expansions ASAP. Time to find the dad and everything else and then do the expansions.
OR just get Fallout Vegas for the 360 and play that.
Quick question - are weapons schematics; buying them from traders - Yay/Nay? I have more than enough bottlecaps and wouldn't mind if the weapon was worth it.
Quick question - are weapons schematics; buying them from traders - Yay/Nay? I have more than enough bottlecaps and wouldn't mind if the weapon was worth it.
Most of the schematics are great. So yes, go for it. :P
Quick question - are weapons schematics; buying them from traders - Yay/Nay? I have more than enough bottlecaps and wouldn't mind if the weapon was worth it.
Most of the schematics are great. So yes, go for it. :P
Yes, get every schematic you can.
Though if you just don't care at the very least get all the shishkebab and nuka grenade schematics as they're by far the most useful.
The more schematics you have the higher durability weapons start at, and grenades/mines give extra per create...i.e. if you have all 3 grenade schematics you'll create 3 grenades for every quantum you use.
Which is really nice.
And having a 125% starting durability for the Shishkebab is good because melee seem to burn through that faster than anything.
Well I did say it was the same engine didn't I? But yes it does look damn near identical in the shots. Same faces and stuff. But hey at least there's Geckos.
3 different types of super mutants, the ones from fo1/2 smart/stupid and the fo3 ones, there is a leader with a 50's style hairdo too
and the dialogue thing seems noone knows, one part says skills do matter on dialogue and the other one says they are open to all players..
For the latter I think it was saying that all players could see all dialogue options (think, greyed out choices in ME), so you'd know what options there were there, but skill matters to being able to choose them.
Posts
Everything about this image makes me smile ear to ear.
I just hope they fucking rip out their godforsaken level scaling and give it the burial it deserves. If I can kill BoS soldiers at level 3 again I'll be annoyed.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
kpop appreciation station i also like to tweet some
http://fallout.wikia.com/wiki/Fallout:_New_Vegas
Well I'll be.
Excitement just shot way the fuck up.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
If they did that we'd have a LOT more elder scrolls games.
They're slating it for a Fall release looks like
+ teaser in the link!
So yeah.
That's awesome.
..please dont be full of bugs Obsidian please, just this once.
A non-buggy Fallout game?
Well that just wouldn't be right.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
You make it sound like Bethesda games are bug free.
I remember playing Fallout 3 just when it came out, and I was running a min-max run where I've wanted everything basicly, and half the population of Megaton just died on their own. :x What the hell !
But Bethesda fixed it... A month and a half later.
I'm probably just being a debbie downer but I played through Point Lookout and wasn't really impressed. It took me one decent night to clear it out. Next up is Broken Steel which I have higher hopes for though so we'll see.
Is the other pair of expansions worth it? The Pitt looks interesting at least but so far the best "expansion" experience I've come across in FO3 is the mod that reduces weapon degredation and the one that adds up to 100 new tracks to GNR :P
- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!
One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.
I said more, not all.
"VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying."
is pure Fallout.
oh youve never played an Obsidian game have you.
that was the joke.
Sold!
oh my, this as been the best news i've heard all day, it had better be available from the start, you hear me obsidian? not an unlock after beating the game once.
lol.
it was originally going to be default in fo2 but they cut the water thing, its only a mod for fo3 and it didnt come out straight away and was buggy as fuck so.. yay at this.
This is so pleasing. Bethsoft endlessly talked up FO3 from a "survivalism" aspect like drinking water from toilets etc but it amounted to jack shit. I am going to love the shit out of this mode but for the love of god, MAKE IT AVAILABLE FROM THE START.
If those points from PC Gamer are correct, then that might be the overall vibe of the whole thing. It'll basically be a giant cohesive mod for F3, made by Obsidian. Not altogether a bad thing, mind you.. But it'd be nice to have at least a few more innovative, non-incremental gameplay mechanics added. But who knows, maybe those are just the things the marketing dept. decided to divulge, and there are some neat things in the works.
Bah, who gives a shit about gameplay elements? I can mod those in. Obsidian writes interesting stories with interesting characters and interesting choices, and you can't mod that in.
You're definitely a very silly goose, because PL was great.
YOU CAN NOT POST THIS WITHOUT GIVING US SCANS
OR just get Fallout Vegas for the 360 and play that.
Quick question - are weapons schematics; buying them from traders - Yay/Nay? I have more than enough bottlecaps and wouldn't mind if the weapon was worth it.
Most of the schematics are great. So yes, go for it. :P
Yes, get every schematic you can.
Though if you just don't care at the very least get all the shishkebab and nuka grenade schematics as they're by far the most useful.
The more schematics you have the higher durability weapons start at, and grenades/mines give extra per create...i.e. if you have all 3 grenade schematics you'll create 3 grenades for every quantum you use.
Which is really nice.
And having a 125% starting durability for the Shishkebab is good because melee seem to burn through that faster than anything.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Woops, my bad:
and the dialogue thing seems noone knows, one part says skills do matter on dialogue and the other one says they are open to all players..
wow.. it ..really does look like a mod.
Well I did say it was the same engine didn't I? But yes it does look damn near identical in the shots. Same faces and stuff. But hey at least there's Geckos.
For the latter I think it was saying that all players could see all dialogue options (think, greyed out choices in ME), so you'd know what options there were there, but skill matters to being able to choose them.
That's how I read it at least.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand