Yeah, I had my issues with Dragon Age Origins but I don't really get how it's "linear" except perhaps in comparison to ME2 or games that go full-out sandbox.
Haven't played DA (own it, but going through Tales of Vesperia first), but just bring up Final Fantasy 13 in any argument about games being too linear.
Yeah, I had my issues with Dragon Age Origins but I don't really get how it's "linear" except perhaps in comparison to ME2 or games that go full-out sandbox.
I think its because the decisions in the game feel like they have no weight. The ending, how you get there, are all predetermined. It's why I dislike GTA's story mode. You get no decision except for some extremely minor ones, the writer wrote a plot and you are just following it out.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah, I had my issues with Dragon Age Origins but I don't really get how it's "linear" except perhaps in comparison to ME2 or games that go full-out sandbox.
I think its because the decisions in the game feel like they have no weight. The ending, how you get there, are all predetermined. It's why I dislike GTA's story mode. You get no decision except for some extremely minor ones, the writer wrote a plot and you are just following it out.
I thought [strike]Scarface[/strike] Vice City had a pretty engaging story.
firewaterword on
Lokah Samastah Sukhino Bhavantu
0
Options
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited April 2010
On animals; if you ever have the chance to pet an alpacka - you should do so. Because they are the softest things in the world.
Honk on
PSN: Honkalot
0
Options
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
German permits lengthy nominal modifiers such as:
"Die noch zu Anfang des Kurses relativ kleinen, aber doch merklichen Verständigungsschwierigkeiten" (literally: The still-at-the-beginning-of-the-course-relatively-small-but-nevertheless-noticeable communication difficulties).
Which is not to say I don't mind a good story, just when you puport to make a game "role playing" not letting me have any kind of decision on the story is like saying "Well except for these roles."
FF games are not rpgs in the traditional sense as they are always linear storytelling.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm still giggling at the putting quotes around the word love.
It's like: "are you a fourteen year old goth kid?"
I can picture Cliff now. Sitting at his computer with complicated hair and a My Chemical Romance poster on the wall behind him. There may also be a lip piercing.
Either that or he's one the retards in the Men's Rights movement.
The mens movement makes me sad, because there are some things seriously wrong with family courts and equal sentencing for crimes. But the people pushing that are god damn horrible.
Pretty much. It's like three sane voices and a thousand screaming idiots.
Yeah, I had my issues with Dragon Age Origins but I don't really get how it's "linear" except perhaps in comparison to ME2 or games that go full-out sandbox.
I think its because the decisions in the game feel like they have no weight. The ending, how you get there, are all predetermined. It's why I dislike GTA's story mode. You get no decision except for some extremely minor ones, the writer wrote a plot and you are just following it out.
I thought [strike]Scarface[/strike] Vice City had a pretty engaging story.
Meh, favorite story mode so far from those types of games is Saints Row 2. That game had some fucking ice cold moments.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Which is not to say I don't mind a good story, just when you puport to make a game "role playing" not letting me have any kind of decision on the story is like saying "Well except for these roles."
FF games are not rpgs in the traditional sense as they are always linear storytelling.
The only reason games like that are called RPGs is because of the association with older pen and paper tabletop games. I'd really like a better term for them, but I can't think of one and even if I did, it's not like anyone else would change.
Which is not to say I don't mind a good story, just when you puport to make a game "role playing" not letting me have any kind of decision on the story is like saying "Well except for these roles."
FF games are not rpgs in the traditional sense as they are always linear storytelling.
The only reason games like that are called RPGs is because of the association with older pen and paper tabletop games. I'd really like a better term for them, but I can't think of one and even if I did, it's not like anyone else would change.
I mean Second Life is technically the least linear game ever.
So you know, you need some form of guidance there.
Also the Linear -> Open world -> Linear ending thing makes sense.
The beginning of a game needs to be somewhat linear. I mean unless you spawn the player at a completely random spot somewhere in a giant world and don't tell them anything about what they're supposed to do, and that would suck.
And I think linear endings are more a matter of limited time and resources. Not many games can have a bunch of different endings based on your decisions, and those that do use a cookie-cutter model anyway that isn't quite there.
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited April 2010
That kid was only miming, Whitney Houston was secretly singing while being hidden behind the stage. She wasn't allowed to sing in public because she's not pretty enough.
That kid was only miming, Whitney Houston was secretly singing while being hidden behind the stage. She wasn't allowed to sing in public because she's not pretty enough.
Bobby Brown kept at the ready in case she wanted to appear...
Oh shit I forgot domestic violence isn't funny.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
That kid was only miming, Whitney Houston was secretly singing while being hidden behind the stage. She wasn't allowed to sing in public because she's not pretty enough.
Bobby Brown kept at the ready in case she wanted to appear...
Step 1: Go outside and pick a tomato.
Step 2: Slice tomato.
Step 3: Place slices in fridge to chill.
Step 4: Lightly dress tomato slices with olive oil and herbs.
Step 5: Put your desired fat onto some bread. A thin layer of mayo is fine.
Step 6: Assemble sandwich.
Step 7: Eat that delicious mother fucking sandwich.
Sheep on
0
Options
SarksusATTACK AND DETHRONE GODRegistered Userregular
edited April 2010
Jesus what is wrong with me.
I played so awfully in SC2 earlier that I felt ashamed and depressed and I took a two hour nap.
Posts
I masturbated while thinking of me too
My brother is playing ME1 for the first time, and is just about to wrap it up.
I get a text from him "WTF blue alien not giving up that pussy"
Assuming it's an emu anyway.
Haven't played DA (own it, but going through Tales of Vesperia first), but just bring up Final Fantasy 13 in any argument about games being too linear.
we both have great taste
He (she? I don't know) looks like an unhappy multi-coloured panda.
that's an emu goddamnit
fucking Swedes
how do they even manage to understand each other
I think its because the decisions in the game feel like they have no weight. The ending, how you get there, are all predetermined. It's why I dislike GTA's story mode. You get no decision except for some extremely minor ones, the writer wrote a plot and you are just following it out.
pleasepaypreacher.net
the "no true scotch man" fallacy.
I thought [strike]Scarface[/strike] Vice City had a pretty engaging story.
On a language note, German grammar is terrifying
FF games are not rpgs in the traditional sense as they are always linear storytelling.
pleasepaypreacher.net
Pretty much. It's like three sane voices and a thousand screaming idiots.
Meh, favorite story mode so far from those types of games is Saints Row 2. That game had some fucking ice cold moments.
pleasepaypreacher.net
Linear -> Linear -> Breakout into "open world" where you really only have 3 or 4 tasks you can do in any order -> Linear finish
Exactly, which is funny that it paralells the current womens movement.
pleasepaypreacher.net
The only reason games like that are called RPGs is because of the association with older pen and paper tabletop games. I'd really like a better term for them, but I can't think of one and even if I did, it's not like anyone else would change.
Man Fallout 3 begs to differ.
Unless you use that flowchart but the "Breakout into open world" part contains 99% of the content.
turn-based adventure
"What's a eunuch?
That's just fantastic.
I mean Second Life is technically the least linear game ever.
So you know, you need some form of guidance there.
Also the Linear -> Open world -> Linear ending thing makes sense.
The beginning of a game needs to be somewhat linear. I mean unless you spawn the player at a completely random spot somewhere in a giant world and don't tell them anything about what they're supposed to do, and that would suck.
And I think linear endings are more a matter of limited time and resources. Not many games can have a bunch of different endings based on your decisions, and those that do use a cookie-cutter model anyway that isn't quite there.
Bobby Brown kept at the ready in case she wanted to appear...
Oh shit I forgot domestic violence isn't funny.
pleasepaypreacher.net
Are you saying he doesn't have a ghost of a chance for your vote?
pleasepaypreacher.net
WHAT THE FUCK YOU MEAN SEX MOVES?
Step 2: Slice tomato.
Step 3: Place slices in fridge to chill.
Step 4: Lightly dress tomato slices with olive oil and herbs.
Step 5: Put your desired fat onto some bread. A thin layer of mayo is fine.
Step 6: Assemble sandwich.
Step 7: Eat that delicious mother fucking sandwich.
I played so awfully in SC2 earlier that I felt ashamed and depressed and I took a two hour nap.
Fucking Starcraft.