You could access the console and do pretty much anything you wanted with it in james bond nightfire. Oh, this is in multiplayer by the way. So, dropping the gravity and jumping up in a tree above their spawn, then spawning tons of rocket launchers to rain down on the enemy as they spawned? Yeah you could do that. You could teleport behind them if you got comfortable enough with the console, and then just destroy them with weapons that dont exist on that particular multi map. Also fun hijinks like cranking gravity way up. No jumping, falling off ledges is lethal.
And the best was you could somehow boot everyone out of a server for a few minutes with some weird command. So when people inevitably were like "Hey wait theres no moonraker on this level, that mans a cheaterface, boot him out!" you could be like yeah I'm not going alone.
Yes, I was a bastard. I was also in middleschool if that means anything.
I am playing through the tropico 3 expansion Absolute Power which has some hardass campaigns. The current one is to build a nuke which costs an asston of money and certain objectives bring it down to reasonable. My only problem is as soon as I get enough money and start building it, the game crashes 4 months later (it isn't finished yet.)
Which really sucks cause I just spent like 2-2.5 hours on this campaign. It has now done it to me 4 times in a row even when loading an earlier save.
They switched the "jump" and "shoot" buttons. I have to believe it was an accidental bug, because you would have to be Derek Smart to have your head shoved so far up your ass as to think it enhanced gameplay.
Kind of annoying music and commentary, but it gets the visual across.
Back in Vanilla, after a few patches, an area called Zul'Gurub was implemented. The boss, Hakkar the Soulflayer, had a mechanic where he applied a permanent, incurable-by-healers debuff poison that dealt periodic damage -- and when it dealt that damage, it infected all friendly targets around you with the same, permanent poison. You could get it off through the mechanics of the fight, but that isn't relevant.
Some people took it upon themselves to take that poison back to major cities and infect local NPCs with it. Because of the WoW NPC behavior of regenerating health extremely quickly while not actively in combat, these permanently infected NPCs did not die, but instead simply sat there infecting everything that approached within a small radius around them.
Before it was fixed, as you can see in the video, entire cities became infected. The players died -- low-level players would be slain in seconds, if not instantly -- while the constantly-healing NPCs just went about their merry automated way. Almost everything shut down because all shopkeepers, auctioneers, and other essentials were infected, and constantly infecting every player around them with the incurable disease.
Kind of annoying music and commentary, but it gets the visual across.
Back in Vanilla, after a few patches, an area called Zul'Gurub was implemented. The boss, Hakkar the Soulflayer, had a mechanic where he applied a permanent, incurable-by-healers debuff poison that dealt periodic damage -- and when it dealt that damage, it infected all friendly targets around you with the same, permanent poison. You could get it off through the mechanics of the fight, but that isn't relevant.
Some people took it upon themselves to take that poison back to major cities and infect local NPCs with it. Because of the WoW NPC behavior of regenerating health extremely quickly while not actively in combat, these permanently infected NPCs did not die, but instead simply sat there infecting everything that approached within a small radius around them.
Before it was fixed, as you can see in the video, entire cities became infected. The players died -- low-level players would be slain in seconds, if not instantly -- while the constantly-healing NPCs just went about their merry automated way. Almost everything shut down because all shopkeepers, auctioneers, and other essentials were infected, and constantly infecting every player around them with the incurable disease.
One of the coolest incidents in MMO history: virtual plague.
The disease also was called Hakkar's Blood, leading to an apt characterization with its other aspects as WoW AIDS.
Wasn't there also an incidence of someone kiting a giant dragon back to Stormwind at one point?
Reminded me of the EQ trains you got to see pulling into station whenever you'd zone in to Lower Guk. In both WoW and EQ cases, those are more game oversights than bugs.
Yeah there were cases of monsters being kiting a helluva long way back into Stormwind, generally some higher (just a few levels below the cap, at that time) mobs that went invulnerable at 1%, to be killed by a quest macguffin.
Of course, people in the city didn't have those and the mob tended to go on a rampage.
Another case in WoW was in the first real raid dungeon, Molten Core. There was a boss, Baron Geddeon, who would randomly target a member of the raid and cast a 'bomb' on them. Once the debuff expired, the target exploded and dealt a whole lot of AoE damage. The Baron would also target pets. Pets could be un-summoned, and de/buffs were frozen when they disappeared.
So, awarlock got their pet hit with the bomb and, I have to assume, quickly died, to un-summon the pet. He then trekked back to Ironforge, which at the time had the only Auction house. Ran into said AH, and summoned his pet. Who exploded and killed most everyone in the room.
MongerI got the ham stink.Dallas, TXRegistered Userregular
edited June 2010
Oh yeah! I remember the WoW plague. As someone that doesn't play MMOs, that was fascinating.
That's actually the kind of thing that it'd be cool to see an MMO developer do intentionally. Orchestrate some kind of pandemic that fundamentally alters digital society and see how the playerbase adapts to it.
Oh yeah! I remember the WoW plague. As someone that doesn't play MMOs, that was fascinating.
That's actually the kind of thing that it'd be cool to see an MMO developer do intentionally. Orchestrate some kind of pandemic that fundamentally alters digital society and see how the playerbase adapts to it.
Blizzard later put in a zombie apocalypse for the release of the Wrath of the Lich King expansion. Players could be turned into zombies, and getting hit by a zombie would give you a disease which would eventually turn you / any NPC into a zombie (more hits would cause it to go faster, could be cured).
It did not end well.
Though it WAS funny to zombify the entirety of Stratholme. Take THAT, Scarlet Crusade!
Oh yeah! I remember the WoW plague. As someone that doesn't play MMOs, that was fascinating.
That's actually the kind of thing that it'd be cool to see an MMO developer do intentionally. Orchestrate some kind of pandemic that fundamentally alters digital society and see how the playerbase adapts to it.
They tried it out with the Lich King plague. Player characters didn't like it much.
Wasn't there also an incidence of someone kiting a giant dragon back to Stormwind at one point?
Reminded me of the EQ trains you got to see pulling into station whenever you'd zone in to Lower Guk. In both WoW and EQ cases, those are more game oversights than bugs.
There have been a number of large enemies kited long distances to cities. In general, the tougher ones could do some damage but, in all, weren't terrible. Except Kazzak.
If your raid didn't kill Kazzak fast enough, he would spam shadowbolts to everyone in range. Everyone that died would heal him. So, if you don't burn him down, he'll throw murder in every direction and be impossible to kill until everyone is dead and you come back for another try. But, it's actually a fairly impressive kite to get him all the way to this city, Stormwind. There are so many people that Kazzak won't ever get out of combat and reset and he'll heal with every one he kills. He would just wreck the city. From what I've read, he would have to be removed by a GM.
Also not a bug, per se, but definitely not what was supposed to happen.
As far as real problems while we're talking about WoW...
That is a boat. Currently, it's stuck somewhere just below the landmass in Stonetalon Mountains. Stonetalon Mountains is nowhere fucking near the dock that that boat was supposed to end up at. There was a huge event going on at the time which was drawing just about everyone on the server into one small area. Consequently, the servers were taking a huge shit.
Hahaha, oh dear lord. I didn't know someone had managed to get Kazzak into Stormwind. That must've been a massacre.
I had that boat bug happen to me to, was kinda fun. It disappearing and then everyone falling through emptiness for 5 minutes was a little strange. Then I got a loading screen and appeared on the dock where I'd gotten on the boat!
Here's a WoW glitch. To produce this glitch, you had to be a Death Knight and if you cast Death Grip (a move that grabs your target and pulls it next to you) from the boat, your target would go off flying for 5+ minutes. Then you'd end up on a boat in the middle of nowhere beneath the landscape.
Only way out would be to Hearthstone out or jump from the boat and die. Then you'll resurrect in Alterac. They hotfixed it a couple of days later.
Anyone mention the jumping status effect bug for WoW? One of the bosses caused a status effect which, amongst other things, had a chance of randomly jumping to nearby people, this meant it would spread throughout your raid if not cured fast enough.
Well, apparently a hunter had his pet hit by this and...put the pet away or something and finished the raid. Once the pet was brought back out, in the middle of a major city, many many people got infected, including NPCs.
Wasn't there also an incidence of someone kiting a giant dragon back to Stormwind at one point?
Reminded me of the EQ trains you got to see pulling into station whenever you'd zone in to Lower Guk. In both WoW and EQ cases, those are more game oversights than bugs.
There have been a number of large enemies kited long distances to cities. In general, the tougher ones could do some damage but, in all, weren't terrible. Except Kazzak.
If your raid didn't kill Kazzak fast enough, he would spam shadowbolts to everyone in range. Everyone that died would heal him. So, if you don't burn him down, he'll throw murder in every direction and be impossible to kill until everyone is dead and you come back for another try. But, it's actually a fairly impressive kite to get him all the way to this city, Stormwind. There are so many people that Kazzak won't ever get out of combat and reset and he'll heal with every one he kills. He would just wreck the city. From what I've read, he would have to be removed by a GM.
I love all the ghosts just standing there watching it in the video.
Wasn't there one in Secret of Mana in which you couldn't win a fight? I remember you were in some sort of pit.
Ohhh here's one: In Turok: Rage Wars (I loved this game) you couldn't get passed a certain part playing co-op. I think it was the monkey slaying one. As a kid I was pissed that I couldn't figure it out.
I seem to remember that it was actually impossible to collect all the bonus items for Space Station: Silicon Valley. And therefore you couldn't actually see the game's bonus ending.
I seem to remember that it was actually impossible to collect all the bonus items for Space Station: Silicon Valley. And therefore you couldn't actually see the game's bonus ending.
Collision detection wasn't enabled for one of the collectables.
Oh, Timesplitters 2 had a bug if you were trying to get all platinums for the challenges. A challenge where you had to collect bananas while avoiding golems (basically it was pac-man) was glitched out. If you got the gold then you couldn't get the platinum. So before the challenge ended you had to make absolutely sure you had the platinum score, because you only got one chance. Getting all platinums is really just for bragging rights, but it's a real kick in the balls if you got platinum on everything else but that one challenge.
Gilder on
0
Options
grouch993Both a man and a numberRegistered Userregular
edited June 2010
Baldur's Gate (and other titles by those folks, Planescape Torment definitely).
Every time they released a patch it would destroy your saved data. For some reason they could never figure out how to add or change elements at the end of the save file so there would be some backwards compatibility with save files.
If anyone wants to see many, many of these glitches (and more) in action - plus the toll they take on player sanity - I suggest watching the SA Let's Play. It's the most perfect train wreck ever.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2010
the Tribes 2 crash bugs were definitely the worst. Not only because they crashed the game, but because Dynamix tried SO hard to patch that out and it never quite went away. And Tribes 2 was SO good in every other way.
In Halo if you fired your rockets too quickly after switching weapons the rocket would just fire in a random direction...which would occasionally lead to you blowing yourself up. I'd like to think it's from the 3rd person animation having the tube in the wrong direction as he's bringing it to his soldier, but it's probably not.
In KOTOR you could repeatedly mash the flurry/flair button that draws your weapon and essentially have your character have a seizure until the game caught up. On my first save I neglected to press the button until I was on the final planet and figured I'd see if it did something. I got a tooltip afterwards telling me what the button I just pressed did.
In the original game there were some buggy conversations and there was only one convoluted way you could kill Carth (be female, 'fall in love' with him and a few more hoops).
I guess only the KOTOR bug could really be considered the "Worst bug in the game" if you really, really wanted to murder off Carth though. Halo had an assortment of other bugs, like getting a Scorpion tank through the wall and falling to your death or grenade launching things into spasm frenzies. If you were fast in the jungle mission you could see hovering assault rifles and shotguns shooting at aliens (but that's more of a "the player's just supposed to hear this, not see it!" and not a bug).
Posts
And the best was you could somehow boot everyone out of a server for a few minutes with some weird command. So when people inevitably were like "Hey wait theres no moonraker on this level, that mans a cheaterface, boot him out!" you could be like yeah I'm not going alone.
Yes, I was a bastard. I was also in middleschool if that means anything.
I am playing through the tropico 3 expansion Absolute Power which has some hardass campaigns. The current one is to build a nuke which costs an asston of money and certain objectives bring it down to reasonable. My only problem is as soon as I get enough money and start building it, the game crashes 4 months later (it isn't finished yet.)
Which really sucks cause I just spent like 2-2.5 hours on this campaign. It has now done it to me 4 times in a row even when loading an earlier save.
They switched the "jump" and "shoot" buttons. I have to believe it was an accidental bug, because you would have to be Derek Smart to have your head shoved so far up your ass as to think it enhanced gameplay.
Kind of annoying music and commentary, but it gets the visual across.
Back in Vanilla, after a few patches, an area called Zul'Gurub was implemented. The boss, Hakkar the Soulflayer, had a mechanic where he applied a permanent, incurable-by-healers debuff poison that dealt periodic damage -- and when it dealt that damage, it infected all friendly targets around you with the same, permanent poison. You could get it off through the mechanics of the fight, but that isn't relevant.
Some people took it upon themselves to take that poison back to major cities and infect local NPCs with it. Because of the WoW NPC behavior of regenerating health extremely quickly while not actively in combat, these permanently infected NPCs did not die, but instead simply sat there infecting everything that approached within a small radius around them.
Before it was fixed, as you can see in the video, entire cities became infected. The players died -- low-level players would be slain in seconds, if not instantly -- while the constantly-healing NPCs just went about their merry automated way. Almost everything shut down because all shopkeepers, auctioneers, and other essentials were infected, and constantly infecting every player around them with the incurable disease.
Reminded me of the EQ trains you got to see pulling into station whenever you'd zone in to Lower Guk. In both WoW and EQ cases, those are more game oversights than bugs.
Of course, people in the city didn't have those and the mob tended to go on a rampage.
Another case in WoW was in the first real raid dungeon, Molten Core. There was a boss, Baron Geddeon, who would randomly target a member of the raid and cast a 'bomb' on them. Once the debuff expired, the target exploded and dealt a whole lot of AoE damage. The Baron would also target pets. Pets could be un-summoned, and de/buffs were frozen when they disappeared.
So, awarlock got their pet hit with the bomb and, I have to assume, quickly died, to un-summon the pet. He then trekked back to Ironforge, which at the time had the only Auction house. Ran into said AH, and summoned his pet. Who exploded and killed most everyone in the room.
http://www.youtube.com/watch?v=gC9c6D0B-JM
Not a bug, but funny as hell.
That's actually the kind of thing that it'd be cool to see an MMO developer do intentionally. Orchestrate some kind of pandemic that fundamentally alters digital society and see how the playerbase adapts to it.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Blizzard later put in a zombie apocalypse for the release of the Wrath of the Lich King expansion. Players could be turned into zombies, and getting hit by a zombie would give you a disease which would eventually turn you / any NPC into a zombie (more hits would cause it to go faster, could be cured).
It did not end well.
Though it WAS funny to zombify the entirety of Stratholme. Take THAT, Scarlet Crusade!
They tried it out with the Lich King plague. Player characters didn't like it much.
Platinum FC: 2880 3245 5111
And I just gave them an idea, didn't I?
Also, as it went on (Wrath launch got closer) the zombification disease's resistance went up, it was pretty neat.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
There have been a number of large enemies kited long distances to cities. In general, the tougher ones could do some damage but, in all, weren't terrible. Except Kazzak.
http://www.youtube.com/watch?v=Jl0VWJdE01M
If your raid didn't kill Kazzak fast enough, he would spam shadowbolts to everyone in range. Everyone that died would heal him. So, if you don't burn him down, he'll throw murder in every direction and be impossible to kill until everyone is dead and you come back for another try. But, it's actually a fairly impressive kite to get him all the way to this city, Stormwind. There are so many people that Kazzak won't ever get out of combat and reset and he'll heal with every one he kills. He would just wreck the city. From what I've read, he would have to be removed by a GM.
Also not a bug, per se, but definitely not what was supposed to happen.
As far as real problems while we're talking about WoW...
That is a boat. Currently, it's stuck somewhere just below the landmass in Stonetalon Mountains. Stonetalon Mountains is nowhere fucking near the dock that that boat was supposed to end up at. There was a huge event going on at the time which was drawing just about everyone on the server into one small area. Consequently, the servers were taking a huge shit.
I had that boat bug happen to me to, was kinda fun. It disappearing and then everyone falling through emptiness for 5 minutes was a little strange. Then I got a loading screen and appeared on the dock where I'd gotten on the boat!
Only way out would be to Hearthstone out or jump from the boat and die. Then you'll resurrect in Alterac. They hotfixed it a couple of days later.
http://www.youtube.com/watch?v=oz1NqmIn55w
Well, apparently a hunter had his pet hit by this and...put the pet away or something and finished the raid. Once the pet was brought back out, in the middle of a major city, many many people got infected, including NPCs.
It was awesome.
edit: Ah! It was mentioned.
Still awesome.
edit2: Ah, I had some of the mechanics wrong.
Still very awesome.
I love all the ghosts just standing there watching it in the video.
Wasn't there one in Secret of Mana in which you couldn't win a fight? I remember you were in some sort of pit.
Ohhh here's one: In Turok: Rage Wars (I loved this game) you couldn't get passed a certain part playing co-op. I think it was the monkey slaying one. As a kid I was pissed that I couldn't figure it out.
Absolutely. My Strategy guide actually said it too... Oddly enough. That game was great.
Collision detection wasn't enabled for one of the collectables.
http://www.youtube.com/watch?v=3MWEHwvcnyM&feature=player_embedded
Now Loading
the crazy load times.
Every time they released a patch it would destroy your saved data. For some reason they could never figure out how to add or change elements at the end of the save file so there would be some backwards compatibility with save files.
Put up with the bugs or start over. Again.
If anyone wants to see many, many of these glitches (and more) in action - plus the toll they take on player sanity - I suggest watching the SA Let's Play. It's the most perfect train wreck ever.
NOW LOADING
*40 seconds later*
"Oh, hey, cutsc-"
NOW LOADING
"FFFFFFFF-"
http://www.youtube.com/watch?v=ze582VGaAkY
Totally possible. Sonic 2006 was a train wreck.
>>>>Now Loading...
You will go through all 5 stages of grief.
>>>>Now Loading...
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I called it the Jem Bug.
Jem is Truly truly outrageous!
In KOTOR you could repeatedly mash the flurry/flair button that draws your weapon and essentially have your character have a seizure until the game caught up. On my first save I neglected to press the button until I was on the final planet and figured I'd see if it did something. I got a tooltip afterwards telling me what the button I just pressed did.
In the original game there were some buggy conversations and there was only one convoluted way you could kill Carth (be female, 'fall in love' with him and a few more hoops).
I guess only the KOTOR bug could really be considered the "Worst bug in the game" if you really, really wanted to murder off Carth though. Halo had an assortment of other bugs, like getting a Scorpion tank through the wall and falling to your death or grenade launching things into spasm frenzies. If you were fast in the jungle mission you could see hovering assault rifles and shotguns shooting at aliens (but that's more of a "the player's just supposed to hear this, not see it!" and not a bug).