I was in Gamestop today and noticed this on the shelf. I remembered a couple of people here talking about it but I wasn't sure if they were saying good things or bad.
Any opinions? Most reviews give it a 6-7 out of 10.
I enjoyed it straight thru, but on that note it was kinda short. Didn't bother me at all tho. I'd recommend it, a nice way to play a diffrent kinda RPG type game.
I'll admit that I went to a Gamestop in a shopping center on the DC/MD line. Without wanting to make too many generalizations I'll just say that I don't think the latest quirky Japanese game is going to sell very well there. It's also the first Gamestop I've been in where the clerks didn't know anything about games but it was the cleanest ance nicest looking store I've seen.
Given the fact that they seem to have some pretty hard to find stuff sitting around I may make it my normal store...
I bought the game brand new for under $13 at Circuit City. Enjoyed the few hours I've played of it so far, definitely something different when it comes to RPGs. However, I haven't played the game since; when I bought Pokemon Pearl.
And Rocket Slime was the best one of the three games you just mentioned.
It's still on my list of games to get, so I'll be getting it soon, and last I checked (3 weeks ago) they had about 8 copies. So I doubt they're going anywhere.
If you have to grind, you're doing it wrong. Much easier just to cook up a ton of potions and drink them while killing all the enemies on the way to the boss.
The professor was largely self-interested, and wanted the cells, as they were enormously powerful (see the dragon defense system). He used Terry and you to collect them and fight off the CosmoNOTs. Terry, thoughout the game, was wearing a watch the professor gave him, which ostensibly just let him stay in contact with the Professor, but actually let you control him as well, without Terry noticing. Terry figures this out over the course of the game, and after the Professor gets the last cell and ditches him on the island, Terry takes off the watch and tries to smash it. You show him who's boss. He then gets picked up and taken back home by Mint, who has apparently taken a shine to him.
Cut to the Professor's lab, where the old man has left a message for you. You realize that through all this time, you weren't thinking of Terry as a person, just an avatar to beat up monsters with. You're stuck looking at an empty lab, contemplating what you've done, and the ethics of playing video games at all.
That's what I got out of it, at least. Results may vary. Sad and strange and moving and ridiculous, all in one.
That actually sounds like a really interesting ending premise.
Yeah. I wouldn't say it was my favorite DS game, or even that it was always fun, but it made you think and I respect that a lot.
If it is how you describe it, I may just go pick it up anyway. Game plots are kinda stale in general and developers with unique ideas aren't rewarded enough in my opinion. My main problem right now is that I have so many tried and true fun games that I neglect that I have a hard time justifying new game purchases.
That actually sounds like a really interesting ending premise.
Yeah. I wouldn't say it was my favorite DS game, or even that it was always fun, but it made you think and I respect that a lot.
If it is how you describe it, I may just go pick it up anyway. Game plots are kinda stale in general and developers with unique ideas aren't rewarded enough in my opinion. My main problem right now is that I have so many tried and true fun games that I neglect that I have a hard time justifying new game purchases.
Be forewarned- it's a cool idea, but one that doesn't make itself clear until the very end of the game, and even the delivery is so minimalist and botched that it may as well have been a plotless game.
That actually sounds like a really interesting ending premise.
Yeah. I wouldn't say it was my favorite DS game, or even that it was always fun, but it made you think and I respect that a lot.
If it is how you describe it, I may just go pick it up anyway. Game plots are kinda stale in general and developers with unique ideas aren't rewarded enough in my opinion. My main problem right now is that I have so many tried and true fun games that I neglect that I have a hard time justifying new game purchases.
Be forewarned- it's a cool idea, but one that doesn't make itself clear until the very end of the game, and even the delivery is so minimalist and botched that it may as well have been a plotless game.
This has been my only real complaint with the game so far. I'm like...5 hours in, and it's been fun, and I want to finish it, but man - there's almost no real 'plot' to speak of.
That actually sounds like a really interesting ending premise.
Yeah. I wouldn't say it was my favorite DS game, or even that it was always fun, but it made you think and I respect that a lot.
If it is how you describe it, I may just go pick it up anyway. Game plots are kinda stale in general and developers with unique ideas aren't rewarded enough in my opinion. My main problem right now is that I have so many tried and true fun games that I neglect that I have a hard time justifying new game purchases.
Be forewarned- it's a cool idea, but one that doesn't make itself clear until the very end of the game, and even the delivery is so minimalist and botched that it may as well have been a plotless game.
This has been my only real complaint with the game so far. I'm like...5 hours in, and it's been fun, and I want to finish it, but man - there's almost no real 'plot' to speak of.
The real question is: "Is there more plot than in Children of Mana?"
Because the plot there is almost nonexistant, and I still played that for ~6 hours.
I was excited for it before it came out and got it on release. I've only played it for a couple hours though. I loved the art and writing and all the meta-game shit, but the gameplay was just NOT there. There was nothing at all to the combat and there was way too much of it.
I was excited for it before it came out and got it on release. I've only played it for a couple hours though. I loved the art and writing and all the meta-game shit, but the gameplay was just NOT there. There was nothing at all to the combat and there was way too much of it.
If you pick an outfit and weapon class and stick with it, you develop some skills that add strategy to the system. But I agree, it is pretty barebones.
Posts
I'll admit that I went to a Gamestop in a shopping center on the DC/MD line. Without wanting to make too many generalizations I'll just say that I don't think the latest quirky Japanese game is going to sell very well there. It's also the first Gamestop I've been in where the clerks didn't know anything about games but it was the cleanest ance nicest looking store I've seen.
Given the fact that they seem to have some pretty hard to find stuff sitting around I may make it my normal store...
The other day I saw it in a clearance pile at Circuit City and gave it a pass. If I hear better things, I may go try to find it again.
Rocket Slime & Phoenix Wright are that price as well. I picked up PW but I've yet to go back and get Rocket Slime...must...do....soon....
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
0431-6094-6446-7088
I'm pretty sure they are working on a sequel, so I hope they improve it.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
It's still on my list of games to get, so I'll be getting it soon, and last I checked (3 weeks ago) they had about 8 copies. So I doubt they're going anywhere.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
What's the lesson? Oh right.
We all love the DS.
As near as I can understand it:
Cut to the Professor's lab, where the old man has left a message for you. You realize that through all this time, you weren't thinking of Terry as a person, just an avatar to beat up monsters with. You're stuck looking at an empty lab, contemplating what you've done, and the ethics of playing video games at all.
That's what I got out of it, at least. Results may vary. Sad and strange and moving and ridiculous, all in one.
If it is how you describe it, I may just go pick it up anyway. Game plots are kinda stale in general and developers with unique ideas aren't rewarded enough in my opinion. My main problem right now is that I have so many tried and true fun games that I neglect that I have a hard time justifying new game purchases.
Be forewarned- it's a cool idea, but one that doesn't make itself clear until the very end of the game, and even the delivery is so minimalist and botched that it may as well have been a plotless game.
This has been my only real complaint with the game so far. I'm like...5 hours in, and it's been fun, and I want to finish it, but man - there's almost no real 'plot' to speak of.
The real question is: "Is there more plot than in Children of Mana?"
Because the plot there is almost nonexistant, and I still played that for ~6 hours.