thats what my first quess was! so i pays CS no problem, TF2 no problem, HL deathmatch noooo problem, killing floor and no problems, then i hop in BC2 and its like im allowed 1move per min.
Chopper flares look amazing and seem to actually work. You guys flying the blades off that Hind was pretty funny - I think it took 5 rockets at once to finally bring you down.
It was funny hearing that over vent, but I don't really understand what was going on.
Independent of flares a rocket connecting with a chopper used to take it down. That no longer seems to be the case. Was it that an engy was repairing it that allowed the pilot to regain control?
Yeah they had an engy in the back repairing. Between the flares and repairs he managed to stay in the air much longer than anyone expected. I think he de-tracered himself at least twice and survived several hits from rockets. It took a tracer and 5 rockets launched at once to finally bring him down.
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proyebatGARY WAS HEREASH IS A LOSERRegistered Userregular
edited July 2010
Don't forget that an assault can sit inside the hind and shoot a smoke grenade inside the hind to remove a tracer too.
Just played the utterly ridiculous match on Valparasio. Four people on my team had over 5000 points and I had 63 kills. I have to say, if the attackers can make it past the first base, the matches on Valparasio usually turn out to be pretty epic. Its pretty much the most well designed map in the game, since attack and defense is pretty even.
Chopper flares look amazing and seem to actually work. You guys flying the blades off that Hind was pretty funny - I think it took 5 rockets at once to finally bring you down.
It was funny hearing that over vent, but I don't really understand what was going on.
Independent of flares a rocket connecting with a chopper used to take it down. That no longer seems to be the case. Was it that an engy was repairing it that allowed the pilot to regain control?
Yeah they had an engy in the back repairing. Between the flares and repairs he managed to stay in the air much longer than anyone expected. I think he de-tracered himself at least twice and survived several hits from rockets. It took a tracer and 5 rockets launched at once to finally bring him down.
Yeah, I was surprised to survive a couple of rockets while flying the hind.
The trick to regaining control of the hind on the ground is reversing the throttle, flying it into the ground. That'll straighten it out.
Just played the utterly ridiculous match on Valparasio. Four people on my team had over 5000 points and I had 63 kills. I have to say, if the attackers can make it past the first base, the matches on Valparasio usually turn out to be pretty epic. Its pretty much the most well designed map in the game, since attack and defense is pretty even.
Hmm is it wrong that I still don't know any of the map names?
Like for me the rush maps are named snowy, deserty, islandy, jungly.
Just played the utterly ridiculous match on Valparasio. Four people on my team had over 5000 points and I had 63 kills. I have to say, if the attackers can make it past the first base, the matches on Valparasio usually turn out to be pretty epic. Its pretty much the most well designed map in the game, since attack and defense is pretty even.
Most teams I play on that get past the first point always end up getting stopped at the 4th point (the one where you're going uphill), or end up completely smashing the defending team into tiny bits.
finnith on
Bnet: CavilatRest#1874
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
Just played the utterly ridiculous match on Valparasio. Four people on my team had over 5000 points and I had 63 kills. I have to say, if the attackers can make it past the first base, the matches on Valparasio usually turn out to be pretty epic. Its pretty much the most well designed map in the game, since attack and defense is pretty even.
Hmm is it wrong that I still don't know any of the map names?
Like for me the rush maps are named snowy, deserty, islandy, jungly.
Cardcaptors, a mystic adventure!
Cardcaptors, a quest for all time!
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proyebatGARY WAS HEREASH IS A LOSERRegistered Userregular
edited July 2010
Let me rephrase that: Hitting a vehicle with a smoke grenade removes any attached tracers. Won't do shit to already incoming rockets though.
The smoke grenades with the increased grenade count are incredibly powerful. You can just throw out huge walls of smoke making it ridiculously easy to advance.
edit: lol @ having 1 less knife kill than 40mm kills.
The smoke grenades with the increased grenade count are incredibly powerful. You can just throw out huge walls of smoke making it ridiculously easy to advance.
edit: lol @ having 1 less knife kill than 40mm kills.
Smoke launcher + ammo pack = near permanent wall of smoke, and I could do this before any buffs.
Almost any time I've been on attack and it ground to a standstill, putting down a nice thick smoke carpet usually turned things in our favor, provided my team wasn't a pile of gibbering morons.
On Nelson bay I sometimes throw smoke down at B on the second set of MCOMs. The defenders usually camp on the hill behind it and I find if someone can actually get the charge set and there are some allies in the general area the defense won't be able to stop them. Smoke also works sometimes on Valparasio, especially at the last set where you have to cross the killing field of doom.
The smoke grenades with the increased grenade count are incredibly powerful. You can just throw out huge walls of smoke making it ridiculously easy to advance.
edit: lol @ having 1 less knife kill than 40mm kills.
Smoke launcher + ammo pack = near permanent wall of smoke, and I could do this before any buffs.
Almost any time I've been on attack and it ground to a standstill, putting down a nice thick smoke carpet usually turned things in our favor, provided my team wasn't a pile of gibbering morons.
The increased grenades just lets you stay on the move and throw down several cover points without having to hump the ammo box. I do the same thing when my team gets bottlenecked. Only the worst of teams can't benefit from it. I'm surprised with how rarely i see people using the smoke launcher.
Chopper flares look amazing and seem to actually work. You guys flying the blades off that Hind was pretty funny - I think it took 5 rockets at once to finally bring you down.
It was funny hearing that over vent, but I don't really understand what was going on.
Independent of flares a rocket connecting with a chopper used to take it down. That no longer seems to be the case. Was it that an engy was repairing it that allowed the pilot to regain control?
Yeah they had an engy in the back repairing. Between the flares and repairs he managed to stay in the air much longer than anyone expected. I think he de-tracered himself at least twice and survived several hits from rockets. It took a tracer and 5 rockets launched at once to finally bring him down.
Repairing that Hind from inside was a bitch. The repair tool is pretty wonky in there, you have to mouse around to find a spot where the tool will work, and then hold it still while it repairs. And the spots where the tool works seem to change, I couldn't just rely on one place. It was fun bringing the chopper back from near death, though. Ebo and that_guy would be sure we were going down, and then we'd miraculously live. :P
HarshLanguage on
> turn on light Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Chopper flares look amazing and seem to actually work. You guys flying the blades off that Hind was pretty funny - I think it took 5 rockets at once to finally bring you down.
It was funny hearing that over vent, but I don't really understand what was going on.
Independent of flares a rocket connecting with a chopper used to take it down. That no longer seems to be the case. Was it that an engy was repairing it that allowed the pilot to regain control?
Yeah they had an engy in the back repairing. Between the flares and repairs he managed to stay in the air much longer than anyone expected. I think he de-tracered himself at least twice and survived several hits from rockets. It took a tracer and 5 rockets launched at once to finally bring him down.
Repairing that Hind from inside was a bitch. The repair tool is pretty wonky in there, you have to mouse around to find a spot where the tool will work, and then hold it still while it repairs. And the spots where the tool works seem to change, I couldn't just rely on one place. It was fun bringing the chopper back from near death, though. Ebo and that_guy would be sure we were going down, and then we'd miraculously live. :P
I thought repairing helicopters from the inside was hit-or-miss too, but it turns out it has to be almost still in order to be repaired, which I guess is a decent balance. So you end up repairing in spurts when the pilot gets into a lull. The game doesn't make it real obvious what's happening.
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That_GuyI don't wanna be that guyRegistered Userregular
Chopper flares look amazing and seem to actually work. You guys flying the blades off that Hind was pretty funny - I think it took 5 rockets at once to finally bring you down.
It was funny hearing that over vent, but I don't really understand what was going on.
Independent of flares a rocket connecting with a chopper used to take it down. That no longer seems to be the case. Was it that an engy was repairing it that allowed the pilot to regain control?
Yeah they had an engy in the back repairing. Between the flares and repairs he managed to stay in the air much longer than anyone expected. I think he de-tracered himself at least twice and survived several hits from rockets. It took a tracer and 5 rockets launched at once to finally bring him down.
Repairing that Hind from inside was a bitch. The repair tool is pretty wonky in there, you have to mouse around to find a spot where the tool will work, and then hold it still while it repairs. And the spots where the tool works seem to change, I couldn't just rely on one place. It was fun bringing the chopper back from near death, though. Ebo and that_guy would be sure we were going down, and then we'd miraculously live. :P
I thought repairing helicopters from the inside was hit-or-miss too, but it turns out it has to be almost still in order to be repaired, which I guess is a decent balance. So you end up repairing in spurts when the pilot gets into a lull. The game doesn't make it real obvious what's happening.
The repair tool only works from inside if you are going slow enough. You can repair from just about any place on the chopper as long as you are standing still or just barely moving.
I am enjoying the fact that choppers can actually be killed now on 360, instead of being invincible rape machines. My gunner and I can still keep the other team on the run, but we actually get shot down fairly often now. Makes things a lot more fun and interesting for both sides, IMO.
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited July 2010
Huh, for some reason I completely lost the ability to type in the chat window while playing. It's as if when the chat window comes up, all the letters turn off.
Finally managed to unlock all the class weapons. Means I'm not forced to play as a wookie unless I really want to. Also nice to finally be able to sneak up on someone and actually stab them in the back.
Zaylenz on
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
edited July 2010
Has anyone seen White Pass now? It's totally different. It feels slightly claustrophopic because you can see EVERYTHING.
Warcry on
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CarbonFireSee youin the countryRegistered Userregular
I found that was a little fast for infantry movement, and a little slow for the chopper, but overall a pretty good range (could be because I have a 1600 DPI G5 rather than that 1800 DPI beast of a Razer).
The numbers I found to be better for my setup:
gamesettings.ini
►Scheme0Sensitivity=0.0001
infantry
►ScaleValue = 0.20
land
►ScaleValue = 12 (Pitch), 15 (Roll)
air
►ScaleValue = 300 (Pitch), 250 (Roll) (I found the Pitch to be too underpowered when they were both set to the same value)
Also don't forget to change the camera pitch/roll values in the land and air files, otherwise you won't be able to look around in first person view.
Again, some pretty good values there, good work :^:
Ya, I noticed it was a 'lil bit fast for sniping after finally playing some Rush. I use your settings aside that I have Infantry down to 0.15. Makes sniping really easy. Now your going to have to go to all the posts with this thing in it and change them to reflect the new settings lol.
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
0Replace4DisplaceThe best girls are ships and guns.Registered Userregular
edited July 2010
Makes sense with 16 people, large map with lots of buildings; hard enough to see a target without all the snow and shit.
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That_GuyI don't wanna be that guyRegistered Userregular
edited July 2010
I am having a problem. When I join a server (spesificly the Angry Dome) my game will crash to desktop before I see the map loading screen. The screen will just go black and I will be back at the desktop. I don't even get an error message. So far I have tried;
Disabling and increasing my overclocks (I am totally stable in other games)
Disabling the Steam overlay
Reinstalling Punkbuster from the installer in the BC2 directory
Locking in my DX lv to 11
Verifying game cache
Deleting my BC2 settings folder from "Documents"
Turning every setting down as far as it will go.
So far nothing has helped, at least not as far as I can tell. It will take a good 5 to 10 tries before I can join The Dome without crashing. I really want to play since this patch is now out, but this issue is really effecting that. Can any of you offer some assistance in this?
Posts
The people who bring us to you via a series of tubes and dump trucks.
It is all very sciency.
You might want to test your connection to other games I guess.
Yeah, I was surprised to survive a couple of rockets while flying the hind.
The trick to regaining control of the hind on the ground is reversing the throttle, flying it into the ground. That'll straighten it out.
Wait, what?
There was a tweet from official BC2 stating "If you have lag problems with BFBC2 on PC, try disabling Remote Admin tools such as Wolfcom and ProCon."
We were getting some gnarly lag last night, I wonder if that was the problem.
Hmm is it wrong that I still don't know any of the map names?
Like for me the rush maps are named snowy, deserty, islandy, jungly.
Most teams I play on that get past the first point always end up getting stopped at the 4th point (the one where you're going uphill), or end up completely smashing the defending team into tiny bits.
Steam: CavilatRest
Cardcaptors, a mystic adventure!
Cardcaptors, a quest for all time!
edit: lol @ having 1 less knife kill than 40mm kills.
Smoke launcher + ammo pack = near permanent wall of smoke, and I could do this before any buffs.
Almost any time I've been on attack and it ground to a standstill, putting down a nice thick smoke carpet usually turned things in our favor, provided my team wasn't a pile of gibbering morons.
The increased grenades just lets you stay on the move and throw down several cover points without having to hump the ammo box. I do the same thing when my team gets bottlenecked. Only the worst of teams can't benefit from it. I'm surprised with how rarely i see people using the smoke launcher.
Repairing that Hind from inside was a bitch. The repair tool is pretty wonky in there, you have to mouse around to find a spot where the tool will work, and then hold it still while it repairs. And the spots where the tool works seem to change, I couldn't just rely on one place. It was fun bringing the chopper back from near death, though. Ebo and that_guy would be sure we were going down, and then we'd miraculously live. :P
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
I thought repairing helicopters from the inside was hit-or-miss too, but it turns out it has to be almost still in order to be repaired, which I guess is a decent balance. So you end up repairing in spurts when the pilot gets into a lull. The game doesn't make it real obvious what's happening.
The repair tool only works from inside if you are going slow enough. You can repair from just about any place on the chopper as long as you are standing still or just barely moving.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Ok
Steam: CavilatRest
You couldn't before?
Ya, I noticed it was a 'lil bit fast for sniping after finally playing some Rush. I use your settings aside that I have Infantry down to 0.15. Makes sniping really easy. Now your going to have to go to all the posts with this thing in it and change them to reflect the new settings lol.
More pics.
http://img267.imageshack.us/i/bfbc2game20100703192624.png/
http://img155.imageshack.us/i/bfbc2game20100703192756.png/
Disabling and increasing my overclocks (I am totally stable in other games)
Disabling the Steam overlay
Reinstalling Punkbuster from the installer in the BC2 directory
Locking in my DX lv to 11
Verifying game cache
Deleting my BC2 settings folder from "Documents"
Turning every setting down as far as it will go.
So far nothing has helped, at least not as far as I can tell. It will take a good 5 to 10 tries before I can join The Dome without crashing. I really want to play since this patch is now out, but this issue is really effecting that. Can any of you offer some assistance in this?