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[WH40k] Tim is on a horse. Monocle smile!

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    SlapnutsSlapnuts Registered User regular
    edited July 2010
    Moar boyz. Thanks SJ. This is very useful as this is the first Ork list I've ever built.

    Are the MegaNobz ok by themselves or should I lose them all together?

    Slapnuts on
    There are some acts so ruthless, some deeds so unpalatable, that only the Vlka Fenryka are capable of undertaking them. It's what we were bred for. It's the way we were designed. Without qualm or sentiment, without hesitation or whimsy. We take pride in being the only Astartes who will never, under any circumstances, refuse to strike on the Allfather's behalf, no matter what the target, no matter what the cause.
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    SJSJ College. Forever.Registered User regular
    edited July 2010
    I don't have a problem with meganobz, but they get mulched by powerfists and melta-stuff. There's no way to give them an invul without taking a character you don't want to take, they're slow without transports that they really have to take (battlewagon), they don't have the wound-fuckery potential of regular nobz, can't have someone give them feel no pain, and can't get a Waaagh! banner.

    But they do have 2+ saves, 2 wounds and a powerklaw. Personally I think they should be like 5 points cheaper per dude, but that doesn't mean they're bad. They're not. They're not amazing, but they are good. If you're gonna buy them a kombi-weapon, either make it a skorcha or don't bother. You won't hit with the rokkit, or even be in a decent place to use it most of the time (if you're out of a transport, you'd rather be burninating dudes or running).

    SJ on
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    DayspringDayspring the Phoenician Registered User regular
    edited July 2010
    At 1k points the Eldar will have very little shit on the table.
    Your best bet (at this level, and usually at more levels) is more manz. Even grav tanks, roll enough boy attacks to immobilize it, then smash it with a power klaw.
    Any idea what sort of eldar he's running?
    Also hope he doesn't take a night spinner.

    Dayspring on
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    altmannaltmann Registered User regular
    edited July 2010
    someone play alien swarm with me FFS.

    IT's free and it's from valve and there are already 40k skins for it so it's basically space hulk.

    steam ID is: altmann (go figure!)

    altmann on
    Imperator of the Gigahorse Jockeys.

    "Oh what a day, what a LOVELY DAY!"

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    Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    edited July 2010
    altmann wrote: »
    someone play alien swarm with me FFS.

    IT's free and it's from valve and there are already 40k skins for it so it's basically space hulk.

    steam ID is: altmann (go figure!)

    As soon as I get steam to stop crashing on startup, I'm there. Also, once I finish moving?

    Mad Jazz on
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    SlapnutsSlapnuts Registered User regular
    edited July 2010
    Dayspring wrote: »
    At 1k points the Eldar will have very little shit on the table.
    Your best bet (at this level, and usually at more levels) is more manz. Even grav tanks, roll enough boy attacks to immobilize it, then smash it with a power klaw.
    Any idea what sort of eldar he's running?
    Also hope he doesn't take a night spinner.

    My guess is that he's going to go with just a few tricked out troop choices as that's what he does with his wood elves. He's also going to have a farseer and a bunch of warlocks.

    I'm totally not opposed to just footsloggibg 100 boys and watching him deal with that.

    Slapnuts on
    There are some acts so ruthless, some deeds so unpalatable, that only the Vlka Fenryka are capable of undertaking them. It's what we were bred for. It's the way we were designed. Without qualm or sentiment, without hesitation or whimsy. We take pride in being the only Astartes who will never, under any circumstances, refuse to strike on the Allfather's behalf, no matter what the target, no matter what the cause.
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    KrakaggarKrakaggar Registered User regular
    edited July 2010
    altmann wrote: »
    someone play alien swarm with me FFS.

    IT's free and it's from valve and there are already 40k skins for it so it's basically space hulk.

    steam ID is: altmann (go figure!)

    What, where did you get the 40k skins? D:

    Krakaggar on
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    SF_DhalsimSF_Dhalsim Registered User regular
    edited July 2010
    Krakaggar wrote: »
    altmann wrote: »
    someone play alien swarm with me FFS.

    IT's free and it's from valve and there are already 40k skins for it so it's basically space hulk.

    steam ID is: altmann (go figure!)

    What, where did you get the 40k skins? D:

    I also wanna know where you get the 40k skins but I'm dling now fo sho fool

    SF_Dhalsim on
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    DayspringDayspring the Phoenician Registered User regular
    edited July 2010
    Slapnuts wrote: »
    Dayspring wrote: »
    At 1k points the Eldar will have very little shit on the table.
    Your best bet (at this level, and usually at more levels) is more manz. Even grav tanks, roll enough boy attacks to immobilize it, then smash it with a power klaw.
    Any idea what sort of eldar he's running?
    Also hope he doesn't take a night spinner.

    My guess is that he's going to go with just a few tricked out troop choices as that's what he does with his wood elves. He's also going to have a farseer and a bunch of warlocks.

    I'm totally not opposed to just footsloggibg 100 boys and watching him deal with that.

    Killa Kans would also be a pretty solid choice, if you have some

    Dayspring on
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    SlapnutsSlapnuts Registered User regular
    edited July 2010
    Everyone keeps saying Killa Kans. I should quit screwing around and just buy some already.

    PS - Where do Gretchin fit into all of this? I played a guy at my LGS when I lived in New Hampshire that used to tie my wolf guard up with the little bastards. He knew I was new to the game though, so I think he used to take them for the hell of it. What's your position on them SJ? Personally I find them hilarious and if there's ever a shot of me getting my wife to play this game, it's going to be with them.

    Slapnuts on
    There are some acts so ruthless, some deeds so unpalatable, that only the Vlka Fenryka are capable of undertaking them. It's what we were bred for. It's the way we were designed. Without qualm or sentiment, without hesitation or whimsy. We take pride in being the only Astartes who will never, under any circumstances, refuse to strike on the Allfather's behalf, no matter what the target, no matter what the cause.
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    SJSJ College. Forever.Registered User regular
    edited July 2010
    Don't take grots, they suck. They'd be alright if they were like 2 points.

    SJ on
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    It BurnsIt Burns Registered User regular
    edited July 2010
    Yeah. 10 grots plus the handler is 40 points. For 60 points you have 10 boyz that without any upgrades are still so much better than the grots.


    Or a Killa Kan with Skorcha for 40 points.

    It Burns on
    The slowest painter. Ever.
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    KrakaggarKrakaggar Registered User regular
    edited July 2010
    Slapnuts wrote: »
    Everyone keeps saying Killa Kans. I should quit screwing around and just buy some already.

    PS - Where do Gretchin fit into all of this? I played a guy at my LGS when I lived in New Hampshire that used to tie my wolf guard up with the little bastards. He knew I was new to the game though, so I think he used to take them for the hell of it. What's your position on them SJ? Personally I find them hilarious and if there's ever a shot of me getting my wife to play this game, it's going to be with them.

    I think that if you like Grots, then min-maxing be damned.

    Use the Grots!

    Krakaggar on
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    SlapnutsSlapnuts Registered User regular
    edited July 2010
    Krakaggar wrote: »
    Slapnuts wrote: »
    Everyone keeps saying Killa Kans. I should quit screwing around and just buy some already.

    PS - Where do Gretchin fit into all of this? I played a guy at my LGS when I lived in New Hampshire that used to tie my wolf guard up with the little bastards. He knew I was new to the game though, so I think he used to take them for the hell of it. What's your position on them SJ? Personally I find them hilarious and if there's ever a shot of me getting my wife to play this game, it's going to be with them.

    I think that if you like Grots, then min-maxing be damned.

    Use the Grots!

    Indeed. This is going to be my cousin's first use of Eldar, ever. I mean, he's bringing his battleforce and warlocks still in their packages for me and him to assemble.

    And even though I've sent him the link to this thread to start reading up and/or ask for advice, I'm about 900% sure he hasn't done that. So the list that I'm going to build is going to be half forum wisdom, and half shenanigans that'll make me (and him) giggle like a little girl. I want the first few games he gets in to at least be somewhat funny. I was only half serious when I said I wanted to table him in two turns. (Even though those fucking wood elves of his have done that to me on more than one occasion.)

    However, when I go to play the neckbeards, that's where the advice/min-maxing is going to come in handy. :winky: I truly do value the experience presented here.

    If I start winning with Orks at the lgs, SJ, you get to name my warboss.

    Slapnuts on
    There are some acts so ruthless, some deeds so unpalatable, that only the Vlka Fenryka are capable of undertaking them. It's what we were bred for. It's the way we were designed. Without qualm or sentiment, without hesitation or whimsy. We take pride in being the only Astartes who will never, under any circumstances, refuse to strike on the Allfather's behalf, no matter what the target, no matter what the cause.
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    HefflingHeffling No Pic EverRegistered User regular
    edited July 2010
    SJ wrote: »
    I don't have a problem with meganobz, but they get mulched by powerfists and melta-stuff. There's no way to give them an invul without taking a character you don't want to take, they're slow without transports that they really have to take (battlewagon), they don't have the wound-fuckery potential of regular nobz, can't have someone give them feel no pain, and can't get a Waaagh! banner.

    But they do have 2+ saves, 2 wounds and a powerklaw. Personally I think they should be like 5 points cheaper per dude, but that doesn't mean they're bad. They're not. They're not amazing, but they are good. If you're gonna buy them a kombi-weapon, either make it a skorcha or don't bother. You won't hit with the rokkit, or even be in a decent place to use it most of the time (if you're out of a transport, you'd rather be burninating dudes or running).

    Actually, you can use the kombi-weapons to get some wound allocation shennanigans. Just not the variety nobs have.

    Heffling on
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    HefflingHeffling No Pic EverRegistered User regular
    edited July 2010
    SJ wrote: »
    Don't take grots, they suck. They'd be alright if they were like 2 points.

    I have to disagree. Grots aren't as versitial as boyz, but they still have their uses. For 67 points, you get a 19 grot + herder squad, which can be used to hold objectives (go to ground for a 3+ cover), a screen, a tarpit, or a sacrifice force.

    Also, if you want to run a horde against your eldar friend, you can take 4 mobs of 30 boyz each with a pk nob, and a kff mek for 985 points.

    Heffling on
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    KrakaggarKrakaggar Registered User regular
    edited July 2010
    Adeptus Mechanicus Cosplayer at Comic-Con :winky:
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    Krakaggar on
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    Mystery.ShadowMystery.Shadow Registered User regular
    edited July 2010
    Some of those hoses go from his mouth to his [WHAT] ??

    Mystery.Shadow on
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    It BurnsIt Burns Registered User regular
    edited July 2010
    Heffling wrote: »
    SJ wrote: »
    Don't take grots, they suck. They'd be alright if they were like 2 points.

    I have to disagree. Grots aren't as versitial as boyz, but they still have their uses. For 67 points, you get a 19 grot + herder squad, which can be used to hold objectives (go to ground for a 3+ cover), a screen, a tarpit, or a sacrifice force.


    Rules as written, yes, you'd need one herder. Rules as intended? You'd need two.

    I love grots too, but nowdays they rarely find a place in my lists. Even with just one herder and at 67 points, with toughness 2 and without mob rule you're not tarpitting anything. They simply aren't a threat. Sure they can hold an objective due to sheer numbers, but at least the 11 orks with shootas you could buy for 66 points would provide both shooting and a number of respectable attacks on the charge. And with toughness 4 and going to ground you still have a unit that's probably as good at holding that objective.

    Best use for them? Ablative wounds for a Mek with Shokk Attack Gun and Bosspole (better to roll/reroll LD9 than LD7. And they'd get mod rule from the Mek)

    It Burns on
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    DayspringDayspring the Phoenician Registered User regular
    edited July 2010
    Always take grots in a fun list, they're one of those units who usually end up doing something crazy.
    Like gunning down marbo.

    Dayspring on
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    fallaxdracofallaxdraco Registered User regular
    edited July 2010
    Grots can be decent in a competitive list. They have one real use - to surround the lootas, preventing your lootas from being assaulted for one turn. One extra turn of loota shooting can make a real difference, for that low price anyway.

    fallaxdraco on
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    SJSJ College. Forever.Registered User regular
    edited July 2010
    Listen, grots suck. You're paying half as much as a boy for less than half the utility. It doesn't matter if you could spend 70 points on a unit that will hold an objective (which they won't, because a scout squad or something will rape them off of it in a heartbeat), when you could pay, like, 170 points for a unit of boyz in a Trukk. With a powerklaw. There's no comparison. Grots suck, and it has nothing to do with min-maxing. They are a bad unit. They kill themselves in droves to re-roll Ld tests, have terrible leadership, and can't use Mob rule. They are bad.

    SJ on
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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    edited July 2010
    Grots are nice to think about, but they're a clear case of as soon as you think of something else you can spend the points on, you realize immediately that there are better options.

    Gabriel_Pitt on
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    SJSJ College. Forever.Registered User regular
    edited July 2010
    Literally the only time I would use them would be if there were mines in an apocalypse battle that I wanted to get rid of.

    SJ on
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    It BurnsIt Burns Registered User regular
    edited July 2010
    I use them on my vehicles. They look nice.

    It Burns on
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    NaxNax For Sanguinius! Registered User regular
    edited July 2010
    The way I see it, there are 6 troop choices allowed, so any self respecting Ork army needs to have at least 180 Grots and 18 Runt Herders. I'm talking bare minimum here.

    Nax on
    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
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    MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited July 2010
    SJ wrote: »
    Listen, grots suck. You're paying half as much as a boy for less than half the utility. It doesn't matter if you could spend 70 points on a unit that will hold an objective (which they won't, because a scout squad or something will rape them off of it in a heartbeat), when you could pay, like, 170 points for a unit of boyz in a Trukk. With a powerklaw. There's no comparison. Grots suck, and it has nothing to do with min-maxing. They are a bad unit. They kill themselves in droves to re-roll Ld tests, have terrible leadership, and can't use Mob rule. They are bad.

    Players ignore grots. If you put them on a back-line objective, they will camp it and no one will notice and go after them.

    Morskittar on
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    SJSJ College. Forever.Registered User regular
    edited July 2010
    Morskittar wrote: »
    SJ wrote: »
    Listen, grots suck. You're paying half as much as a boy for less than half the utility. It doesn't matter if you could spend 70 points on a unit that will hold an objective (which they won't, because a scout squad or something will rape them off of it in a heartbeat), when you could pay, like, 170 points for a unit of boyz in a Trukk. With a powerklaw. There's no comparison. Grots suck, and it has nothing to do with min-maxing. They are a bad unit. They kill themselves in droves to re-roll Ld tests, have terrible leadership, and can't use Mob rule. They are bad.

    Players ignore grots. If you put them on a back-line objective, they will camp it and no one will notice and go after them.

    That's not true at all. A single unit of outflankers will charge your grots + something else, and take them both out in one go. A single weaponless rhino can tank shock them off the board. The backfield is never a safe place, especially for grots all by themselves.
    Nax wrote: »
    The way I see it, there are 6 troop choices allowed, so any self respecting Ork army needs to have at least 180 Grots and 18 Runt Herders. I'm talking bare minimum here.

    Blood Angel players require extra help to win games, news at 11.

    SJ on
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    It BurnsIt Burns Registered User regular
    edited July 2010
    Morskittar wrote: »
    SJ wrote: »
    Listen, grots suck. You're paying half as much as a boy for less than half the utility. It doesn't matter if you could spend 70 points on a unit that will hold an objective (which they won't, because a scout squad or something will rape them off of it in a heartbeat), when you could pay, like, 170 points for a unit of boyz in a Trukk. With a powerklaw. There's no comparison. Grots suck, and it has nothing to do with min-maxing. They are a bad unit. They kill themselves in droves to re-roll Ld tests, have terrible leadership, and can't use Mob rule. They are bad.

    Players ignore grots. If you put them on a back-line objective, they will camp it and no one will notice and go after them.

    If they are on an objective and the opponent ignores them then he's pretty dumb. Because, you know... objective?

    It Burns on
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    Gabriel_PittGabriel_Pitt (effective against Russian warships) Registered User regular
    edited July 2010
    That's exactly what I was going to say.

    Gabriel_Pitt on
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    NaxNax For Sanguinius! Registered User regular
    edited July 2010
    SJ wrote:
    Nax wrote: »
    The way I see it, there are 6 troop choices allowed, so any self respecting Ork army needs to have at least 180 Grots and 18 Runt Herders. I'm talking bare minimum here.

    Blood Angel players require extra help to win games, news at 11.

    You know you laughed.

    I will echo the "the backfield is never a safe place" sentiment. I don't even like having Ld10 along my board edge

    Nax on
    The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! <3 If you get them as Santees you should buy them amazing things!
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    SJSJ College. Forever.Registered User regular
    edited July 2010
    I did, it's true <3

    SJ on
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    RaslinRaslin Registered User regular
    edited July 2010
    Grots are cool. I'm a fan of a 40 point unit that can sit on an objective, or just be an annoyance. Not saying they're great by any means, especially because the ork codex has a lot of great shit, but I like them well enough.

    Still though, ork armies never have enough burna boys. Burna's are bestest.

    Raslin on
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    HefflingHeffling No Pic EverRegistered User regular
    edited July 2010
    So, I played my first game of 5th edition 40k today. Got alot of compliments on what I have painted (partially or fully) as well as Tim's Freebootas. Played against a Spacewolf Gunline with my foot horde ork. Deployment: Spearhead. Mission: One objective in each deployment zone.

    So, between the deployment and mission type, the best I could expect to get was a draw, as I simply wouldn't be able to get the minimum of 36" across the board to get to his objective. The Space Wolf player deployed all his stuff decently back from the deployment edge in cover, so I had a really long walk across before I could get to him. Unfortunately, not enough of my stuff made it through to kill his, although I did take out his Terminator HQ. Once my mostly decimated forces made it to his lines, I didn't have enough to take his attacks and survive to attack myself in any meaningful way.

    I learned alot, like:

    KFF is awesome! That thing easily saved 30 ork lives in the march up the field.
    Shokk Attakk Gun is awesome! I never would have bought and fielded one myself, but that 95 pt mek more than paid for himself, wiping out an entire squad of grey hunters.
    Deploy my nobs at the front of the squads. Since I'll be pulling casualties from the back usually, I don't want to get stuck having to daisy chain to the nob to keep coherency. This was one of, if not my biggest mistake, as it slowed the entire army down.
    Don't run if you don't need too. I missed an assault because I didn't think about this.

    Also, my run dice were cursed. I only rolled above a two twice during the entire game, despite running every turn with 5 boyz mobs (later to be 3 boyz mobs). The two good runs were fives, on the squad in the back.

    I definately am going to get a mechanized list going now. The LGSs owner's birthday was today, so they had a bbq for everyone who came to play. I wasn't planning on buying anything other than a couple of paint pots, but I decided to go ahead and get a Battlewagon since they were so nice. I also have an old LRC I will convert, a Trukk I got in a trade, and a dakka pred I could convert to another trukk.

    Thanks for all the great advice and tips you guys have given, it helped alot.

    *edit*

    Star player of the game: Long Fangs. Average of 17 hits per turn against my boyz, and usually around 10 kills after saves. Oh frag missiles, how do I hate thee.

    Heffling on
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    altmannaltmann Registered User regular
    edited July 2010
    Heffling: long fangs are fucking awesome.

    In other news:

    I took first place at the tournament today. I'd have had 3 wins but the first game a fluke caused 2 grey hunters squads to be wiped by a BA Assault squad, go figure.

    Star of the tourney was my SS/TH thunderwolf, who, when I got charged by another squad of thunderwolves (3 + a lord) who all had stormshield, managed to hit 3 times, and wound 3 times on the squad. They ALL failed their 3+ SS saves and went fuckign SPLAT causing him to lose combat by 6 which thusly killed his lord in no-retreat wounds. We were going nuts over that one, even the other player was laughing.

    My list was fairly solid and even though they allow fucking LUCIUS PATTERN DROP PODS to be used in the tournament, I still won because the only time I faced one, he charged my wolf lord out of it, and my lord has melta bombs that hit on a 3+ and he blew the fuck out of that shit.

    GG. I bought a basilisk with my winnings.

    altmann on
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    drama_drama_ Registered User regular
    edited July 2010
    altmann wrote: »
    Heffling: long fangs are fucking awesome.

    In other news:

    I took first place at the tournament today. I'd have had 3 wins but the first game a fluke caused 2 grey hunters squads to be wiped by a BA Assault squad, go figure.

    Star of the tourney was my SS/TH thunderwolf, who, when I got charged by another squad of thunderwolves (3 + a lord) who all had stormshield, managed to hit 3 times, and wound 3 times on the squad. They ALL failed their 3+ SS saves and went fuckign SPLAT causing him to lose combat by 6 which thusly killed his lord in no-retreat wounds. We were going nuts over that one, even the other player was laughing.

    My list was fairly solid and even though they allow fucking LUCIUS PATTERN DROP PODS to be used in the tournament, I still won because the only time I faced one, he charged my wolf lord out of it, and my lord has melta bombs that hit on a 3+ and he blew the fuck out of that shit.

    GG. I bought a basilisk with my winnings.

    tough break for the other player, sometimes all you can do is laugh at your dice lol. also: that's what he gets for placing space puppies; your time will come!

    drama_ on
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    MatriasMatrias Registered User regular
    edited July 2010
    altmann wrote: »
    and my lord has melta bombs that hit on a 3+ and he blew the fuck out of that shit.
    Hahah, i love the wolf tooth necklace. So cheesy.

    Matrias on
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited July 2010
    Matrias wrote: »
    Hahah, i love the wolf tooth necklace. So cheesy.
    Does it really work with meltabombs?
    Crazy.

    Mr_Rose on
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    MatriasMatrias Registered User regular
    edited July 2010
    Mr_Rose wrote: »
    Matrias wrote: »
    Hahah, i love the wolf tooth necklace. So cheesy.
    Does it really work with meltabombs?
    Crazy.

    Only with walkers, because they have a weapon skill.

    Then you combine it with Beast Slayer...

    Matrias on
    3DS/Pokemon Friend Code - 2122-5878-9273 - Kyle
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    Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited July 2010
    Matrias wrote: »
    Mr_Rose wrote: »
    Matrias wrote: »
    Hahah, i love the wolf tooth necklace. So cheesy.
    Does it really work with meltabombs?
    Crazy.

    Only with walkers, because they have a weapon skill.

    Then you combine it with Beast Slayer...

    That's just cheeky.:mrgreen:

    Mr_Rose on
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