Meanwhile, as Solleb moves across the corridor entrance to head off the skirmisher, the resilient little kobold minion tries to take a poke at him, but the javelin merely glances off Solleb's armor and he barely notices there was a kobold there at all.
M3
Opportunity Attack on Solleb
At-Will: Javelin Attack: 1d20+59
Adrian is brought to his knees by the vicious assault. Sputtering blood, he mutters,
"You call that pain? I'll you show you true agony you disgusting bas-"
Requine surged forward and smashed a sniveling kobold from Adrian's side. She said nothing, but gave him a cock eyed stare. The massive form of the dragon-paladin appeared behind Adrian and helped him to his feet. As soon as his clawed hand closed around the druid's shoulder, he felt a surge of renewal and energy. Unsteadily, he got to his feet.
"You damned fool," the Dragon-Man grumbled. "Next time we may not be able to come to your aid."
Behind his goggles of smoked glass Adrian blinked with uncertainty.
"... thank you." He turned to the mirror and noticed the elf chanting in the reflection - when he finished, Adrian felt more of his strength flooding back. His swarm began to buzz and hiss furiously and soon he was lifted into into the air before melting into the cloud of insects. He turns his rage towards the nearest kobold.
back up to 22 hp
minor action shift into swarm form Savage Rend vs Reflex: 1d20+5141d8+5 Hit D1 for 11. I will slide him down one square so requine can clobber him
The poison field ends
Casual Eddy on
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LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
edited July 2010
Ludious hold his ground and swings his warhammer at the Dragonshield again, uttering an oath to Bahamut as the hammer falls. The Kobold once again nimbly dodges the warhammer and Ludious growls as his weapon glances off the ground.
Holy Strike vs AC: 1d20+8171d10+6+214 But I will use my extra Action point and continue my turn....
Ludious quickly reverses the swing of his warhammer as he once again cries out for Bahamut to intercede on his behalf, aiming it for Kobolds snarling snout, but the Kobold leans back at the last possible moment, dodging the blow.
The bloodied Dragonshields fight a losing battle against the formidable group. One shifts back against the force of Adrian's savage rend and attempts, vainly, to strike at Arian. The other demonstrates an almost admirable ability to perform under duress, nimbly dodging Ludious' strikes and then slashing back at the opening he leaves.
D1 shifts to F11
Targeting Arian
At-Will: Short Sword Attack: 1d20+7151d64
D1 misses
The slingers continue barraging the party, most of their feeble shots going wide of their targets. However, one manages to hit Solleb with a gluepot. A sticky adhesive coats Solleb's legs, making him incapable of moving, but still allowing him to swing at anything that comes near him.
At the display of the kobold's amusingly feeble attempts to push him over, Pieter is hardly capable of suppressing his laughter. He strikes back at the kobold with his rapier, but is taken by surprise as the tiny little thing ducks under his strike...and catches him entirely off balance. Pieter is knocked backwards into the mirror behind him into what is now a familiar sight of rushing blurred forms, as he becomes caught in an infinite loop between the mirrors. It is, perhaps, the most embarrassing thing to happen to him in a long while.
The little kobold cheers and snickers at what is probably the most significant accomplishment of his very insignificant life.
M3
Targeting Pieter
At-Will: Bull Rush: 1d20-115
Pieter is knocked into mirror H7 and is caught in a loop
He can be seen in mirrors H7, H13, J7, and J13
M3 shifts to H8
Map:
Order:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Arian 17/23 HP (9 surges left)
4. Adrian 22/28 HP (9 surges left)
5. Ludious 25/25 HP (7 surges left)
6. Kobold Dragonshields (D1, D2)
7. Kobold Slingers (S1, S2, S3)
8. Kobold Minions (M3)
9. Requine 29/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Requine grins at her companion, ignoring the buzz of his insect swarm.
"I believe you owe me a pint." she says smugly, not waiting for him to respond. She moves past him in almost a strut.
Shift to F12
She cockily swings her sword with tremendous force, sweeping past two of the nearby kobolds. "Oi, you little git!" she hollers at the Skirmisher. "Get over here!"
Cleave on S3 and D1, Combat Challenge on S3. http://4e.orokos.com/roll/22007
12 damage on S3, 5 damage on DI. That's two kills!
Glancing over her shoulder, her face breaks into another enormous grin at Adrian that might have been quite charming if her face didn't have splatters of blood on it. She is clearly tremendously proud of herself. "I'm not picky about what you get me, you know. Just as long as it's tasty. Oh, and I don't want to pick any bugs out of it. Be a dear and keep them out of my drink when you get it for me."
Enraged by the death of his comrades and thoroughly exhausted of being made fun of, the skirmisher scampers down the hall and right up to Requine, thrusting his spear angrily.
Solleb grumbles a dwarven curse towards the kobold for covering his legs in this sticky glue.
While suggesting ways his axe will brutalize the kobold, Solleb notices the flashing image of Pieter bouncing between the mirrors in the room.
"Ha, that must be very embarrassing for you Half-elf!"
Solleb then moves the mirror behind him to let Pieter escape.
Move mirror J7 45 degrees towards the east
Still angry about his glued legs, Solleb grabs one of his smaller axes and hurls in in anger at the nearest kobold, catching the beast square in the head.
The wyrmpriest observes his falling forces with dismay, but then a small smirk appears on his face. He launches a ball of acid towards Requine, which she is unable to dodge, and then runs to the door he and his troops had entered through, cackling all the way.
W
Targeting Requine
At-Will: Energy Orb: 1d20+6211d10+38
W moves to I14
The wyrmpriest barks into the room beyond. Slowly the dark outline of a large, reptilian figure looms forward and into the light. A young rage drake crunches on the broken body of a kobold, presumably the one who the wyrmpriest had chosen to make an example of when Ludious had so damaged their morale. The drake tosses the body aside and produces a low growl of annoyance. It eyes the kobold skirmisher and stamps its feet threateningly. The wyrmpriest cracks the drake over the snout with his spear and yells commands at the drake while gesturing towards Ludious. The drake reluctantly follows its orders, and turns its gaze towards Ludious.
Suddenly, it begins to charge. It is on top of Ludious within a few seconds. It flails violently with its claws. Ludious deflects one strike, but can't prevent the next.
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
edited July 2010
Arian steps forward and, with a prayer to Kord, emits a blast of divine energy, searing the three foes in front of him. The same blast confers the favor of Kord upon Requine and Adrian.
Adrian, emboldened by his ally's searing light, twists his form into a swarm of locust. The rage drake is too large too dodge the furious cloud, but the dragonshield is just able to avoid it. The locusts settle on the field, preventing creatures from mounting a proper defense while in it.
Hit the drake for 9, miss D2. E13,E14,F14,G14,G13 are now a locust zone until the end of my next turn. Enemies inside of it grant combat advantage to attacks.
Casual Eddy on
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LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
edited July 2010
Ludious roars at the Rage Drake and breathes deeply before unleashing a blast of fire towards the Drake and Kobold Dragonshield.
[strike]Dragon Breath Strength +2 Vs. Reflex for hit Dragon Breath: 1d631d61
Not sure how you apply damage, who gets the 3 and who gets the 1[/strike]
so I apparently rolled wrong. Here's the right roll! Dragon Breath: 2#1d20+523101d62
Ludious then raises his Warhammer, invoking Bahamut in a mighty yell, before sending it hurtling toward the Kobold Dragonshield, who manages to duck out of the way while swatting at his smoldering fur.
The pinned slinger brandishes his dagger and swings wildly, but Pieter simply dodges the feeble attack. Another slings a firepot across the room at Requine. She takes the hit squarely, before realizing that she's caught fire.
S1 moves to H12
Targeting Requine
At-Will:Sling Attack: 1d20+6241d6+37
Requine takes 7 damage
Special Effect: Firepot, Requine takes ongoing 2 fire damage. Save ends.
Now that the pressing matter of hitting things has been taken care of, she throws herself to the ground, remembering old lessons of 'stop, drop and roll!'
His face returning to the emotionless mask as he moves to J14. His rapier held in position to attack as he speaks to the Wyrmpriest. "Call back your minions or you can watch your death in the mirror."
The wyrmpriest steps back in fear, Pieter's cold challenge unnerving him. But then his expression reverts. For a moment it is as though there is no thoughts passing through his head. It is as though he has already forgotten that Pieter spoke to him. His placid expression is replaced by one of rage as he hurls a ball of acid towards Pieter. Pieter dodges it.
W shifts to H114
Targeting Pieter
At-Will: Energy Orb: 1d20+6121d10+312
W misses
The young rage drake is driven into a frenzy by the volley of attacks that strike it. It lurches viciously at Ludious with its clashing teeth, but is completely blinded by its anger and misses the target.
R
Targeting Ludious
At-Will: Bite Attack: 1d20+891d10+412
R misses
Map:
Order:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Young Rage Drake (R)
4. Arian 17/23 HP (9 surges left)
5. Adrian 22/28 HP (9 surges left)
6. Ludious 14/25 HP (7 surges left)
7. Kobold Dragonshields (D2)
8. Kobold Slingers (S1)
9. Requine 8/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Young Rage Drake (R): 37/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
edited July 2010
Arian cries to Kord for aid and a blast of light emanates out from him, healing his allies and causing his the Kobold Dragonshield to appear weak, though apparently having no effect on the Rage Drake.
The swarm of locusts appears to coalesce or a moment, and the dim outline of a humanoid figure forms. The insects hum in unison, making an unearthly, hissing approximation of Adrian's voice.
"Now then, sniveling creatures. Feel my agony!"
The swarm attacks, devastating the drake. The tiny insects burrow under any scales they find and begin chewing on the soft flesh underneath. A thousand tiny pinpricks cause the drake to screech in pain. His ally fares no better - the cloud swirls around the Dragonshield so thickly it is no longer visible. Just over the din of the insects, which drowns out just about every other noise, the kobold's screams again and again until the ravenous locusts force their way down his throat.
The locusts settle on the ground, leaving a pile of clean bones where the Dragonshield once stood. Bloated with their kill, they begin in hum in what sounds like a satisfied matter.
Critical hit on the drake! : 8+5+1d617 damage
hit on the dragonshield, killing him
The locust zone is refreshed until the end of my next turn. Keep in mind only enemies in the zone grant combat advantage so feel free to step in it yourself.
also I'm now at 27hp!
Casual Eddy on
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LudiousI just wanted a sandwich A temporally dislocated QuiznosRegistered Userregular
edited August 2010
Ludious glances at the handiwork of Adrian and his swarm and grins fiercely, showing his razor sharp teeth. I like you, strange bug man. He then returns his gaze to the Rage Drake, staring into its wild eyes. "I am sorry, but the light is missing from your eyes. You are more beast than kin. In the name of Bahamut I will strike you down!"
Divine Challenge on Rage Drake
Ludious then raises his Warhammer high into the air and swings it towards the scaly hide of the Rage Drake and connects, knocking away scales and tearing into the soft flesh underneath.
Holy Strike vs AC: 1d20+8141d10+68
+2 to Hit for Locust Swarm +2 to Damage for Mark. So, It's a hit with a Damage of 10
Requine wipes the blood from above her eyes and gazes in wonder at how the flow has stopped. She turns to Arian and nods in thanks before getting to the important business - smashing heads. Turning to the young drake, a gleam appears in her green eyes and she slams the sword down with no grace but a great deal of strength.
Stepping back out of the geyser of blood her cut has created, she hoots wildly. "I did it, boys, I told you I was an expert at dealing with these things!"
With a loud yell, Solleb charges down the hall towards the sound of battle.
Move to I12
"Good, you left me a few to kill!" he shouts as he tried to bring his axe swinging into the Slinger. However the slinger dodges quickly, only taking a minor scrape from Solleb's strike.
Target is S1. Reaping Strike vs AC: 1d20+891d12+715
Miss
S1 takes 4 damage from Reaping Strike (equal to my Strength modifier)
Corbius on
PSN: Corbius
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
edited August 2010
Pieter advances again on the Wyrmpriest, rapier held high.
Move to I14
With the intent of driving the Wyrmpriest away from the door he attacks.
The wyrmpriest sees the young drake fall in a puddle of blood and scales, thrashing in rage before it finally twitches to a stop. He is so distracted he does not see notice Pieter's incoming attack.
Clutching his bleeding stomach, a look of intense panic crosses his face. All at once his mind has been made up for him; better to relay this information to his superiors than to face these horrifying foes. He waves his hand at the remaining slinger and skirmisher. Their own panicked expressions fade. They drop their weapons and stand motionless. Their faces are completely blank. They remain standing where they were.
The wyrmpriest slips nimbly out of the door and scampers away. The sound of sliding rocks can be heard as he moves off into the distance.
W
Minor Action: Shifty: Shifts through the door
Double moves out of sight
Combat has ended
Ya'll get 180 EXP
Winky on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
edited August 2010
Pieter curses and looks to see if following the kobold is feasible.
You glance into the next room. The roof of the room has caved in and forms a ramp of debris up into the shining daylight. The kobold seems to have disappeared over the lip of the hole, and running up it he has scattered and loosened some amount of the debris. He has had a good head start, but you might be able to catch which direction he's heading in if you can navigate the pile.
Your insects are capable of climbing between the holes in the debris to make it into the other side of the room. It seems to be a long hallway with another sealed door at the end. However, while your bugs can make the journey, and perhaps you yourself in swarm form, you don't suspect that the rest of the party would be able to get through without clearing the rubble, which seems like it could take hours, or perhaps cause another collapse.
Arian
You rummage through the belongings of the dead kobolds. Unfortunately, they appear to be carrying little of value. There are their rusted weapons and cracked armor, 50 gold pieces between the lot of them, a couple of the slinger's leftover gluepots, and a single vial of dark liquid.
Pieter
You notice the sun blazes down from the outside with incredible strength. Periodically gusts of sand blow in through the hole in the ceiling, and you can just barely spot vultures circling high above. The only sound you can hear is a quick-paced plodding that fades off into the distance after a while; the escaping wyrmpriest. If you've been here before, you don't recognize it yet.
Posts
Meanwhile, as Solleb moves across the corridor entrance to head off the skirmisher, the resilient little kobold minion tries to take a poke at him, but the javelin merely glances off Solleb's armor and he barely notices there was a kobold there at all.
Opportunity Attack on Solleb
At-Will: Javelin Attack: 1d20+5 9
Adrian regains 7 hitpoints
Targeting Solleb
At-Will: Energy Orb: 1d20+6 8 1d10+3 13
W misses
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Arian 17/23 HP (9 surges left)
4. Adrian 14/28 HP
5. Ludious 25/25 HP (7 surges left)
6. Kobold Dragonshields (D1, D2)
7. Kobold Slingers (S1, S2, S3)
8. Kobold Minions (M3)
9. Requine 29/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Dragonshield (D1): 24/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will
Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S2): 9/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S3): 3 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Slowed. Grants Combat Advantage.
Kobold Minion (M3): 1 HP, 15 AC, 11 Fort, 13 Ref, 11 Will
The kobold (D1) takes a -3 penalty to the damage done by its next attack before the end of my next turn
He then calls upon Kord to aid Adrian and heal his wounds.
Yeah!
"You call that pain? I'll you show you true agony you disgusting bas-"
Requine surged forward and smashed a sniveling kobold from Adrian's side. She said nothing, but gave him a cock eyed stare. The massive form of the dragon-paladin appeared behind Adrian and helped him to his feet. As soon as his clawed hand closed around the druid's shoulder, he felt a surge of renewal and energy. Unsteadily, he got to his feet.
"You damned fool," the Dragon-Man grumbled. "Next time we may not be able to come to your aid."
Behind his goggles of smoked glass Adrian blinked with uncertainty.
"... thank you." He turned to the mirror and noticed the elf chanting in the reflection - when he finished, Adrian felt more of his strength flooding back. His swarm began to buzz and hiss furiously and soon he was lifted into into the air before melting into the cloud of insects. He turns his rage towards the nearest kobold.
minor action shift into swarm form
Savage Rend vs Reflex: 1d20+5 14 1d8+5 Hit D1 for 11. I will slide him down one square so requine can clobber him
The poison field ends
Ludious quickly reverses the swing of his warhammer as he once again cries out for Bahamut to intercede on his behalf, aiming it for Kobolds snarling snout, but the Kobold leans back at the last possible moment, dodging the blow.
Targeting Arian
At-Will: Short Sword Attack: 1d20+7 15 1d6 4
D1 misses
D2
Targeting Ludious
At-Will: Short Sword Attack: 1d20+7 18 1d6+3 7
Ludious takes 7 damage
The slingers continue barraging the party, most of their feeble shots going wide of their targets. However, one manages to hit Solleb with a gluepot. A sticky adhesive coats Solleb's legs, making him incapable of moving, but still allowing him to swing at anything that comes near him.
Targeting Pieter
At-Will: Sling Attack: 1d20+5 14 1d4+3 5
S1 misses
S2 moves to J11
Targeting Solleb
At-Will: Sling Attack: 1d20+5 25 1d4+3 6
Solleb takes 6 damage
Special Effect: Gluepot: Solleb is immobilized (save ends)
S3 moves to J12
Targeting Arian
At-Will: Sling Attack: 1d20+3 6 1d4+3 4
S3 misses
Faerie Fire Save: 1d20 15
Faerie Fire Damage: 3d6+4 13
At the display of the kobold's amusingly feeble attempts to push him over, Pieter is hardly capable of suppressing his laughter. He strikes back at the kobold with his rapier, but is taken by surprise as the tiny little thing ducks under his strike...and catches him entirely off balance. Pieter is knocked backwards into the mirror behind him into what is now a familiar sight of rushing blurred forms, as he becomes caught in an infinite loop between the mirrors. It is, perhaps, the most embarrassing thing to happen to him in a long while.
The little kobold cheers and snickers at what is probably the most significant accomplishment of his very insignificant life.
Targeting Pieter
At-Will: Bull Rush: 1d20-1 15
Pieter is knocked into mirror H7 and is caught in a loop
He can be seen in mirrors H7, H13, J7, and J13
M3 shifts to H8
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Arian 17/23 HP (9 surges left)
4. Adrian 22/28 HP (9 surges left)
5. Ludious 25/25 HP (7 surges left)
6. Kobold Dragonshields (D1, D2)
7. Kobold Slingers (S1, S2, S3)
8. Kobold Minions (M3)
9. Requine 29/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Dragonshield (D1): 3/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, -3 to damage
Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S2): 9/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S3): 11/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Minion (M3): 1 HP, 15 AC, 11 Fort, 13 Ref, 11 Will
"I believe you owe me a pint." she says smugly, not waiting for him to respond. She moves past him in almost a strut.
She cockily swings her sword with tremendous force, sweeping past two of the nearby kobolds. "Oi, you little git!" she hollers at the Skirmisher. "Get over here!"
http://4e.orokos.com/roll/22007
12 damage on S3, 5 damage on DI. That's two kills!
Glancing over her shoulder, her face breaks into another enormous grin at Adrian that might have been quite charming if her face didn't have splatters of blood on it. She is clearly tremendously proud of herself. "I'm not picky about what you get me, you know. Just as long as it's tasty. Oh, and I don't want to pick any bugs out of it. Be a dear and keep them out of my drink when you get it for me."
Targeting Requine
At-Will: Spear Attack: 1d20+6; 1d8 → [13,6] = (19)
1d20+6; 1d8 → [3] = (3)
Requine takes 3 damage
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Arian 17/23 HP (9 surges left)
4. Adrian 22/28 HP (9 surges left)
5. Ludious 25/25 HP (7 surges left)
6. Kobold Dragonshields (D1, D2)
7. Kobold Slingers (S1, S2, S3)
8. Kobold Minions (M3)
9. Requine 26/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Dragonshield (D1): 3/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, -3 to damage
Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S2): 9/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S3): 11/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Minion (M3): 1 HP, 15 AC, 11 Fort, 13 Ref, 11 Will
While suggesting ways his axe will brutalize the kobold, Solleb notices the flashing image of Pieter bouncing between the mirrors in the room.
"Ha, that must be very embarrassing for you Half-elf!"
Solleb then moves the mirror behind him to let Pieter escape.
Still angry about his glued legs, Solleb grabs one of his smaller axes and hurls in in anger at the nearest kobold, catching the beast square in the head.
vs. Kobold Minion M3
M3 is killed!
Solleb tries to struggle against the glue holding him, but remains firmly in place.
PSN: Corbius
It was a 6, save failed.
PSN: Corbius
Make an athletics or acrobatics check to see if you land on your feet
Fail and you are prone and take 3 damage
DC 15
Pieter brings his blade down hard, driving it through the slingers leg, pinning him to the ground.
Targeting Requine
At-Will: Energy Orb: 1d20+6 21 1d10+3 8
W moves to I14
The wyrmpriest barks into the room beyond. Slowly the dark outline of a large, reptilian figure looms forward and into the light. A young rage drake crunches on the broken body of a kobold, presumably the one who the wyrmpriest had chosen to make an example of when Ludious had so damaged their morale. The drake tosses the body aside and produces a low growl of annoyance. It eyes the kobold skirmisher and stamps its feet threateningly. The wyrmpriest cracks the drake over the snout with his spear and yells commands at the drake while gesturing towards Ludious. The drake reluctantly follows its orders, and turns its gaze towards Ludious.
Suddenly, it begins to charge. It is on top of Ludious within a few seconds. It flails violently with its claws. Ludious deflects one strike, but can't prevent the next.
Targeting Ludious (Charge to E13)
At-Will: Raking Charge: 1d20+7; 1d6+4 → [1,7] = (8)
1d20+7; 1d6+4 → [2,4] = (6)
1d20+7; 1d6+4 → [17,7] = (24)
1d20+7; 1d6+4 → [2,4] = (6)
Ludious takes 6 damage
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Young Rage Drake (R)
4. Arian 17/23 HP (9 surges left)
5. Adrian 22/28 HP (9 surges left)
6. Ludious 19/25 HP (7 surges left)
7. Kobold Dragonshields (D2)
8. Kobold Slingers (S1, S2)
9. Requine 18/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Young Rage Drake (R): 67/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 24/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Dragonshield (D2): 17/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S2): 2/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Immobilized
Divine Glow (Close Blast 3 E12-G12 x E12-E14) vs Reflex:
1d20+4 21 (Kobold Skirmisher)
1d20+4 15 (Young Rage Drake)
1d20+4 18 (Kobold Dragonshield)
1d8+4 7 Radiant Damage to each.
Requine and Adrian get a +2 power bonus to attack until the end of my next turn.
Hit the drake for 9, miss D2. E13,E14,F14,G14,G13 are now a locust zone until the end of my next turn. Enemies inside of it grant combat advantage to attacks.
Dragon Breath: 1d6 3 1d6 1
Not sure how you apply damage, who gets the 3 and who gets the 1[/strike]
so I apparently rolled wrong. Here's the right roll!
Dragon Breath: 2#1d20+5 23 10 1d6 2
Ludious then raises his Warhammer, invoking Bahamut in a mighty yell, before sending it hurtling toward the Kobold Dragonshield, who manages to duck out of the way while swatting at his smoldering fur.
Targeting Ludious
At-Will: Short Sword Attack: 1d20+7 24 1d6+3 5
Ludious takes 5 damage
The pinned slinger brandishes his dagger and swings wildly, but Pieter simply dodges the feeble attack. Another slings a firepot across the room at Requine. She takes the hit squarely, before realizing that she's caught fire.
Targeting Requine
At-Will:Sling Attack: 1d20+6 24 1d6+3 7
Requine takes 7 damage
Special Effect: Firepot, Requine takes ongoing 2 fire damage. Save ends.
S2
Minor Action: Draw dagger
At-Will: Dagger Attack: 1d20+5 11 1d4+3 4
S2 misses
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Young Rage Drake (R)
4. Arian 17/23 HP (9 surges left)
5. Adrian 22/28 HP (9 surges left)
6. Ludious 14/25 HP (7 surges left)
7. Kobold Dragonshields (D2)
8. Kobold Slingers (S1, S2)
9. Requine 11/29 HP, ongoing 2 fire damage, save ends.
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Young Rage Drake (R): 49/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Dragonshield (D2): 8/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S2): 2/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Immobilized
25 to hit
12 damage
Now that the pressing matter of hitting things has been taken care of, she throws herself to the ground, remembering old lessons of 'stop, drop and roll!'
Targeting Requine
At-Will: Spear Attack: 1d20+6 14 1d8 5
K misses
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Young Rage Drake (R)
4. Arian 17/23 HP (9 surges left)
5. Adrian 22/28 HP (9 surges left)
6. Ludious 14/25 HP (7 surges left)
7. Kobold Dragonshields (D2)
8. Kobold Slingers (S1, S2)
9. Requine 8/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Young Rage Drake (R): 37/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Dragonshield (D2): 8/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
Kobold Slinger (S2): 2/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will, Immobilized
"I think I saw a drake run in here. About time this got interesting."
PSN: Corbius
His face returning to the emotionless mask as he moves to J14. His rapier held in position to attack as he speaks to the Wyrmpriest. "Call back your minions or you can watch your death in the mirror."
Targeting Pieter
At-Will: Energy Orb: 1d20+6 12 1d10+3 12
W misses
The young rage drake is driven into a frenzy by the volley of attacks that strike it. It lurches viciously at Ludious with its clashing teeth, but is completely blinded by its anger and misses the target.
Targeting Ludious
At-Will: Bite Attack: 1d20+8 9 1d10+4 12
R misses
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Young Rage Drake (R)
4. Arian 17/23 HP (9 surges left)
5. Adrian 22/28 HP (9 surges left)
6. Ludious 14/25 HP (7 surges left)
7. Kobold Dragonshields (D2)
8. Kobold Slingers (S1)
9. Requine 8/29 HP
10. Kobold Skirmisher (K)
11. Solleb 28/31 HP (10 surges left)
Young Rage Drake (R): 37/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Dragonshield (D2): 8/36 HP, 18 AC, 14 Fort, 13 Ref, 13 Will, Marked by Ludious
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
1d20+4 9 (R)
1d20+4 13 (D2)
Dragonshield (D2) is weakened until the end of its next turn.
Close Burst D14-F14 x D14-D16: I and allies in burst (Ludious, Adrian, Requine) regain 5 hit points. My heals add +5 for the rest of the encounter.
He then turns to give aid to Requine.
Edit:
Cass also gets +3 (my Cha mod) to defenses for the next attack against her and add my Wis mod (+4) to the HPs she gets back from it
"Now then, sniveling creatures. Feel my agony!"
The swarm attacks, devastating the drake. The tiny insects burrow under any scales they find and begin chewing on the soft flesh underneath. A thousand tiny pinpricks cause the drake to screech in pain. His ally fares no better - the cloud swirls around the Dragonshield so thickly it is no longer visible. Just over the din of the insects, which drowns out just about every other noise, the kobold's screams again and again until the ravenous locusts force their way down his throat.
The locusts settle on the ground, leaving a pile of clean bones where the Dragonshield once stood. Bloated with their kill, they begin in hum in what sounds like a satisfied matter.
Critical hit on the drake! : 8+5+1d6 17 damage
hit on the dragonshield, killing him
The locust zone is refreshed until the end of my next turn. Keep in mind only enemies in the zone grant combat advantage so feel free to step in it yourself.
also I'm now at 27hp!
Ludious then raises his Warhammer high into the air and swings it towards the scaly hide of the Rage Drake and connects, knocking away scales and tearing into the soft flesh underneath.
+2 to Hit for Locust Swarm +2 to Damage for Mark. So, It's a hit with a Damage of 10
Targeting Ludious
At-Will: Sling Attack: 1d20+6 22 1d6+3 4
Ludious takes 4 damage
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Young Rage Drake (R)
4. Arian 17/23 HP (9 surges left)
5. Adrian 28/28 HP (9 surges left)
6. Ludious 15/25 HP (7 surges left)
7. Kobold Slingers (S1)
8. Requine 29/29 HP (10 surges left), +3 to defenses for next attack
9. Kobold Skirmisher (K)
10. Solleb 28/31 HP (10 surges left)
Young Rage Drake (R): 10/67 HP, 16 AC, 16 Fort, 14 Ref, 14 Will
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
20vAC
11 damage
That's a kill
Stepping back out of the geyser of blood her cut has created, she hoots wildly. "I did it, boys, I told you I was an expert at dealing with these things!"
At-Will: Spear Attack: 1d20+6 13 1d8 1
K misses
Map:
1. Pieter 23/26 HP
2. Kobold Wyrmpriest (W)
3. Arian 22/23 HP (9 surges left)
4. Adrian 28/28 HP (9 surges left)
5. Ludious 15/25 HP (7 surges left)
6. Kobold Slingers (S1)
7. Requine 29/29 HP (10 surges left), +3 to defenses for next attack
8. Kobold Skirmisher (K)
9. Solleb 28/31 HP (10 surges left)
Kobold Wyrmpriest (W): 36/36 HP, 17 AC, 13 Fort, 15 Ref, 15 Will
Kobold Skirmisher (K): 18/27 HP, 15 AC, 11 Fort, 14 Ref, 13 Will
Kobold Slinger (S1): 5 Temp 24/24 HP, 13 AC, 12 Fort, 14 Ref, 12 Will
"Good, you left me a few to kill!" he shouts as he tried to bring his axe swinging into the Slinger. However the slinger dodges quickly, only taking a minor scrape from Solleb's strike.
Reaping Strike vs AC: 1d20+8 9 1d12+7 15
Miss
S1 takes 4 damage from Reaping Strike (equal to my Strength modifier)
PSN: Corbius
With the intent of driving the Wyrmpriest away from the door he attacks.
So that should be 17 damage.
Clutching his bleeding stomach, a look of intense panic crosses his face. All at once his mind has been made up for him; better to relay this information to his superiors than to face these horrifying foes. He waves his hand at the remaining slinger and skirmisher. Their own panicked expressions fade. They drop their weapons and stand motionless. Their faces are completely blank. They remain standing where they were.
The wyrmpriest slips nimbly out of the door and scampers away. The sound of sliding rocks can be heard as he moves off into the distance.
Minor Action: Shifty: Shifts through the door
Double moves out of sight
Combat has ended
Ya'll get 180 EXP
You glance into the next room. The roof of the room has caved in and forms a ramp of debris up into the shining daylight. The kobold seems to have disappeared over the lip of the hole, and running up it he has scattered and loosened some amount of the debris. He has had a good head start, but you might be able to catch which direction he's heading in if you can navigate the pile.
Your insects are capable of climbing between the holes in the debris to make it into the other side of the room. It seems to be a long hallway with another sealed door at the end. However, while your bugs can make the journey, and perhaps you yourself in swarm form, you don't suspect that the rest of the party would be able to get through without clearing the rubble, which seems like it could take hours, or perhaps cause another collapse.
Arian
You rummage through the belongings of the dead kobolds. Unfortunately, they appear to be carrying little of value. There are their rusted weapons and cracked armor, 50 gold pieces between the lot of them, a couple of the slinger's leftover gluepots, and a single vial of dark liquid.
Pieter
You notice the sun blazes down from the outside with incredible strength. Periodically gusts of sand blow in through the hole in the ceiling, and you can just barely spot vultures circling high above. The only sound you can hear is a quick-paced plodding that fades off into the distance after a while; the escaping wyrmpriest. If you've been here before, you don't recognize it yet.