I'm also going to say second to last one. I agree - it does feel a bit more western to me and I'm just generally intrigued as to what's gonna happen next.
The last one with the clockwork is pretty cool, but as for a cover, I personally think that the second to last is stronger.
Still amazing stuff, I love this comic. When this gets printed, I am buying copies. plural.
Because of personal preference & points (mostly made in the doodle thread) about all of them I'm leaning toward this one, so I started building it up some to see where it goes.
That looks better, but with his forearm at that angle it makes his upper arm look incredibly long. On a related note, with his chest at that angle I personally would expect to see part of his shoulder. Otherwise it's perfect.
Ha! I see your point, Spex, and I'll do a better job fixing that up, though I think your drawover's a little extreme. The way he's angled (or supposed to be), especially with his hand at that height, his shoulder's thrown further back, out of view.
Now I want to put two additional hands in the image, though, on either side of the flame, shuffling cards through it.
I'm partial to pulling out a bit and just showing the crotch arm.
I really like this cover, my only nitpick is the fire which looks kinda like glowing swirling gas or magma to me. It conveys heat just fine so maybe its insignificant, it just looks like liquid and not like flame, to me.
Iruka, my sister hated the fire, too, saying it looked nothing like fire. I've left it so far because I think with it looking all liquid and noodley it conveys faster that it's unnatural. I could be persuaded to ditch it, though, if folks at large aren't digging it.
It might make it look a bit more fire-like if it were a little sharper or solid, maybe. A bit less gas-like. I like the liquidity of it, though. It does make it look like unnatural fire under his control.
The arm looks fine now, by the way. It's shaping up to look real neat.
It's the guts of a pocket watch, which is ultimately important to the story, but generally, it's just decorative. Since it's a more a tonal abstraction, now, and not a specific story moment, I guess I just figured design elements were okay?
I guess it was just the pillar-ish vertical shaft thing that was throwing me off.
I like this cover, but if I saw it in stores without knowing how awesome everything was inside, I may have passed on taking a further look. The first cover, though it also had a few problems, gave me that slam bang feeling that this one lacks. I think it's just a preference however, since this one is just more of a thinking mans cover.
I think the biggest issue with this cover (haha issue) is that the bottom landscape is very very dark and nothing else in the composition comes close to matching that much blackness. Maybe some darker spots in the clouds near the top would help, or applying some darker shadow areas to the main character.
Looking at his hand, it looks a little unnatural. Just 'cause I myself, had I the power to control fire, probably wouldn't have my arm angled that way and my wrist twisted in towards me. The tips of the fingers would probably be facing forward, farther away from the body.
EDIT: Maybe this piece of crap thing will show what I mean:
Ah, but he's holding it out in front of his chest, so the hand at an agnle like that is more natural than holding it straight out. It also looks more dramatic.
I really like the design of the cover, but I'm not really sold on the painted style or color choices. I feel like, were I browsing comics at my local shop, and I saw this cover, my eyes would just wash right over it. I think it's the combination of warm colors and soft edges on everything. But that's just my opinion as a dude that buys a lot of comics.
For an example of eye-grabbing covers, Frank Quitely's covers for Batman and Robin 1-4 always made me immediately take notice of them at the comic shop, even when I wasn't really looking for them. Ditto for Invincible Iron Man 20-24. There's something about that searing neon that will just immediately grab your attention.
Universally rejected by everyone except the folks who wanted me to relinquish 50% ownership, NTO continues. I made it a terrible site at www.nexttownover.net, finished writing (rough drafts, anyway) all 13 chapters, and resumed drawing pages, like so:
... In panel 4 does there need to be a sound effect? I'd say yes except we've previously voted down SFX in favor of ... not SFX.
The art itself looks great. I really like it. The variety of close-ups and master shots gives the page a nice variety and it's easy to digest it as a whole. The character poses, the colors, I like them all. The first two dialogue balloons are a little confusing as far as which one belongs to each person. After like 2 or 3 seconds of looking, it's simple to interpret, but it looks like they were placed as an afterthought, so as not to cover up the art/characters. The 180 flip is a little confusing to. The bartender(?) just kind of comes out of nowhere. I would vote yes for a sound effect in panel 4. It needs something. As is, it just doesn't give the impression of a powerful gunshot.
Just FYI, I had no problems with the word balloons in the first panel.
I did have a problem with panel 4. It wasn't until you mentioned the sounds effects that I even noticed she had been shot. I just kind of assumed she was reluctantly putting her hands up. So, yeah, sound effect would probably be good.
Universally rejected by everyone except the folks who wanted me to relinquish 50% ownership, NTO continues. I made it a terrible site at www.nexttownover.net, finished writing (rough drafts, anyway) all 13 chapters, and resumed drawing pages, like so:
... In panel 4 does there need to be a sound effect? I'd say yes except we've previously voted down SFX in favor of ... not SFX.
<3s.
how did the sheriff shoot
from the right, but the bullet thingy impacts the outside of the left arm...i'm confused about that...otherwise, ive loved this whole thing.
I would say a SFX would be beneficial in that case, but only because visually the change in action is subtle. But either way its awesome, I think I would just prefer a sound effect.
NappuccinoSurveyor of Things and StuffRegistered Userregular
edited November 2010
I think i prefer it without the sound fx. If only because I noticed her being shot right away and I like that it conveys her being shot before even noticing that there is another guy there.
The simple thing to do, I think, would be to increase the opacity on the bullet hole and then smoke. It does look like the bullet is coming from the wrong direction, though.
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited November 2010
Personally thought it looked like we are seeing the exit wound but maybe it would help if you showed a little blood spraying out? Would also make the shot more obvious. Don't think you need SFX.
And if it's not supposed to be an exit wound then yeah, she's being shot from the wrong side.
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NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
edited November 2010
The action lines dictate that the object is hitting the outside of the arm in panel 4 it clearly reads(to me) that the bullet is moving from right to left and were looking at the bullet/dart lodged in the arm and NOT an exit wound, though if she were shot that is where the exit wound should be.
It is an exit wound that we're seeing; I agree that blood would clarify this immensely but it's significant that the character not bleed so I'll see what else I can do.
Zerg, you say the action lines clearly read as not an exit wound; how would you go about making it look ... exitier?
In retrospect the best fix would be an additional panel of the sheriff's gun firing in between the two close-ups on Vane aiming but goddamnit I don't want to redraw the whole thing. ; ;
I know this will be ackward, but the updating of this thread makes my nether bits all tingly!
Moar drawing squids... more drawing!
I think some of us are getting caught up in trying to bring alot of reality into your story, things like bullet speed, entry and exit wounds, and confusion about directionality of the bullet based on position of the characters.
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The last one with the clockwork is pretty cool, but as for a cover, I personally think that the second to last is stronger.
Still amazing stuff, I love this comic. When this gets printed, I am buying copies. plural.
Because of personal preference & points (mostly made in the doodle thread) about all of them I'm leaning toward this one, so I started building it up some to see where it goes.
the tangent of his hat and the design element is distracting.
I've also included a little doodle to show where it looks the arm is coming from strictly for comedy purposes.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
Now I want to put two additional hands in the image, though, on either side of the flame, shuffling cards through it.
Thanks, Heartlash!
I really like this cover, my only nitpick is the fire which looks kinda like glowing swirling gas or magma to me. It conveys heat just fine so maybe its insignificant, it just looks like liquid and not like flame, to me.
I took the boring way out:
The arm looks fine now, by the way. It's shaping up to look real neat.
I"m still not sure what the hole cog/gears thing is about. Also I don't get the vertical lines going upwards. Is it supposed to be a pendulum?
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I like this cover, but if I saw it in stores without knowing how awesome everything was inside, I may have passed on taking a further look. The first cover, though it also had a few problems, gave me that slam bang feeling that this one lacks. I think it's just a preference however, since this one is just more of a thinking mans cover.
I think the biggest issue with this cover (haha issue) is that the bottom landscape is very very dark and nothing else in the composition comes close to matching that much blackness. Maybe some darker spots in the clouds near the top would help, or applying some darker shadow areas to the main character.
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EDIT: Maybe this piece of crap thing will show what I mean:
EDIT: I should say it doesn't bother me enough as is, though.
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
For an example of eye-grabbing covers, Frank Quitely's covers for Batman and Robin 1-4 always made me immediately take notice of them at the comic shop, even when I wasn't really looking for them. Ditto for Invincible Iron Man 20-24. There's something about that searing neon that will just immediately grab your attention.
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... In panel 4 does there need to be a sound effect? I'd say yes except we've previously voted down SFX in favor of ... not SFX.
<3s.
The art itself looks great. I really like it. The variety of close-ups and master shots gives the page a nice variety and it's easy to digest it as a whole. The character poses, the colors, I like them all. The first two dialogue balloons are a little confusing as far as which one belongs to each person. After like 2 or 3 seconds of looking, it's simple to interpret, but it looks like they were placed as an afterthought, so as not to cover up the art/characters. The 180 flip is a little confusing to. The bartender(?) just kind of comes out of nowhere. I would vote yes for a sound effect in panel 4. It needs something. As is, it just doesn't give the impression of a powerful gunshot.
I did have a problem with panel 4. It wasn't until you mentioned the sounds effects that I even noticed she had been shot. I just kind of assumed she was reluctantly putting her hands up. So, yeah, sound effect would probably be good.
alsofyiIlikeyourcomic
from the right, but the bullet thingy impacts the outside of the left arm...i'm confused about that...otherwise, ive loved this whole thing.
Woo I can't wait to see more.
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And if it's not supposed to be an exit wound then yeah, she's being shot from the wrong side.
Seems panel 4 is problematic.
It is an exit wound that we're seeing; I agree that blood would clarify this immensely but it's significant that the character not bleed so I'll see what else I can do.
Zerg, you say the action lines clearly read as not an exit wound; how would you go about making it look ... exitier?
In retrospect the best fix would be an additional panel of the sheriff's gun firing in between the two close-ups on Vane aiming but goddamnit I don't want to redraw the whole thing. ; ;
Moar drawing squids... more drawing!
I think some of us are getting caught up in trying to bring alot of reality into your story, things like bullet speed, entry and exit wounds, and confusion about directionality of the bullet based on position of the characters.
it does look much exitier.... i likes it
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Arden: if you obsess over it long enough it will be as good and better.
i would vote for no sfx as well.
It looks much cleaner that way and I think the new wound + bullet sells it well enough
I think this iteration is pretty definitive: