Okay never mind then.
I'll take Treachery, move to the Basestar Bridge. Activate to use -
Roll a die: On 1-3, decrease the jump track by 1; on 4-8, increase the pursuit track by 1.
Roll a die. If the result is less than the number of raiders on the main game board, draw 2 Galactica damage tokens and choose 1 to resolve.
In order, it will be the same either way.
All 6 raiders are on the main board right?
Wish you had come over here Gene, things are getting fun.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Receive Skills Step: Void Slayer draws 1 Treachery card.
Movement Step: Void Slayer moves to the Basestar Bridge. Action Step: Void Slayer activates the location, first rolling on the jump/pursuit track option.
Jump/Pursuit Track Roll: 2, the Jump Preparation track moves back to Level 2.
For his second action, Void Slayer tries to damage Galactica with a Raider assault.
Raider Assault: 6 = 6, no damage.
Now a realized member of the Cylons, Saul sets about commanding the Cylon forces. The humans' jump preparations have suffered a small setback. Turn 17: Callandra "Cally" Tyrol (El Skid)
Receive Skills Step: El Skid draws 1 Politics, 1 Leadership, 1 Tactics, and 2 Engineering cards. (The Politics deck was reshuffled after El Skid's draw.)
Galactica: Weapons Control and Armory damaged, no boarding parties. Pegasus: Airlock damaged.
Nuke Tokens: 0 remain. Quorum Cards: 7 in hand.
Ship Reserves: 1 Viper Mk II and 4 Raptors available, 2 Viper Mk IIs and 4 Viper Mk VIIs damaged.
Characters:
"Caprica" Six (Tenek) - Weapons Control (2 Cards, 0 Trauma) Saul Tigh (Void Slayer) - Basestar Bridge (1 Card, 3 Trauma, 1 Super Crisis)
Callandra "Cally" Tyrol (El Skid) - Command (6 Cards, 3 Trauma, Chief of Staff) Admiral-CAG Louanne "Kat" Katraine (The Ender) - Sickbay (3 Cards, 2 Trauma)
Tory Foster (Diorinix) - Command (4 Cards, 2 Trauma)
Samuel T. Anders (Gene Parmesan) - Brig (6 Cards, 5 Trauma) President Gaius Baltar (Capfalcon) - President's Office (4 Cards, 3 Trauma)
Allies: Ellen Tigh (Admiral's Quarters)
Beneficial Result: Savvy Manipulator - You may choose any human player to receive either the President or the Admiral title. Antagonistic Result: Bad Influence - You are sent to the "Brig".
Brother Cavil (Research Lab)
Beneficial Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard. Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Helena Cain (Command)
Beneficial Result: Uncompromising - You may choose another human character to be executed. Antagonistic Result: No Room For Mistakes - The Admiral is sent to the "Brig".
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
MrBlarney on
0
El SkidThe frozen white northRegistered Userregular
El SkidThe frozen white northRegistered Userregular
edited February 2011
Well, at the cost of a card I could have gone to pegasus and probably killed 2-4 raiders, and next turn with an XO probably kill/damage a basestar without using a OPG. So...yeah. Though it did get you out of sickbay, I guess.
edit- I though "plan" meant "I have a maximum firepower" or "I can use my power to kill stuff".
Movement Step: El Skid moves to the Armory. Action Step: El Skid plays Leadership 1- Executive Order on The Ender.
Executive Order: The Ender moves to the Hangar Deck and activates the location, launching to the port-bow (7 o'clock) location. He uses his CAG action to activate the unmanned viper there, shooting at a raider.
Unmanned Viper attack: 6, Raider destroyed.
The Ender uses his bonus action to fire at a raider himself.
The Ender's Viper attack: 5, Raider destroyed.
Cally motivates Kat to get back into action to start whittling down the Raider horde waiting outside Galactica. The Admiral-CAG launches in a Viper, and with the help of the other pilots, takes down a couple of Raiders. Meanwhile, on the battlestar itself, there's reports of some suspicious faces...
Crisis Step: Unwelcome Faces
Admiral Louanne "Kat" Katraine (The Ender) must choose:
A) Admiral Louanne "Kat" Katraine (The Ender) must discard all of his Skill Cards and then choose a character to send to the "Brig". OR -1 morale and damage Galactica once.
After Crisis: Activate Raiders, Advance Jump Preparation
If Option B is chosen, El Skid decides whether Galactica or Pegasus is damaged. In either case, El Skid chooses the order of activation for the Raiders on the board (1x port-bow, 3x aft)
I think Option A is our best bet, but it'll almost certainly result in another Viper getting damaged, and the hanger is awfully full of damaged aircraft right now - plus, I wanted that Viper there for Dio to use on his turn via Command.
If we go with B, we retain a strong presence in space but our Morale is starting to get dangerously low, and Pegasus would need to tank the hit.
El Skid to choose which Battlestar to damage and order of activation for Raiders.
I also seem to have forgotten to mention that the Politics deck was reshuffled after El Skid's draw.
MrBlarney on
0
El SkidThe frozen white northRegistered Userregular
edited February 2011
In future, we should probably ask the president if he can pardon someone before losing resources... though I guess your hand could be so awesome we don't even get that far.
Damage Pegasus in the event of a hit, please.
And I guess port-bow followed by aft raider activations? Shouldn't make much difference.
Admiral Louanne "Kat" Katraine (The Ender) must choose:
A) Admiral Louanne "Kat" Katraine (The Ender) must discard all of his Skill Cards and then choose a character to send to the "Brig". OR -1 morale and damage Galactica once.
The Ender chooses option B. -1 morale, and El Skid chooses to damage Pegasus; the Pegasus CIC is damaged.
Saboteur activity is left unchecked, and Pegasus suffers for it.
After Crisis: Activate Raiders, Advance Jump Preparation
The port-bow (7 o'clock) raider is activated first, targeting the unmanned Viper.
Raider Attack: 7, Hit - The Ender plays Piloting 1 - Evasive Maneuvers to force a reroll.
Reroll: 3, Miss.
The aft (3 o'clock) raiders are activated, targeting the unmanned Viper.
Raider 1 Attack: 2, Miss.
Raider 2 Attack: 7, Hit - The Ender plays Piloting 2 - Evasive Maneuvers to force a reroll.
Reroll: 6, Hit. The Viper Mk. II is damaged.
Raider 3 advances to the port-quarter (5 o'clock) location.
Jump Preparation advances to Level 3 - Jump still unavailable. Turn 18: Admiral-CAG Louanne "Kat" Katraine (The Ender)
Receive Skills Step: The Ender draws 1 Leadership, 2 Tactics, and 2 Piloting cards.
Galactica: Weapons Control and Armory damaged, no boarding parties. Pegasus: Airlock and Pegasus CIC damaged.
Nuke Tokens: 0 remain. Quorum Cards: 7 in hand.
Ship Reserves: 1 Viper Mk II and 4 Raptors available, 3 Viper Mk IIs and 4 Viper Mk VIIs damaged.
Characters:
"Caprica" Six (Tenek) - Weapons Control (2 Cards, 0 Trauma) Saul Tigh (Void Slayer) - Basestar Bridge (1 Card, 3 Trauma, 1 Super Crisis)
Callandra "Cally" Tyrol (El Skid) - Armory (5 Cards, 3 Trauma, Chief of Staff) Admiral-CAG Louanne "Kat" Katraine (The Ender) - Viper Mk. II @ Port-Bow (7 o'clock) (6 Cards, 2 Trauma)
Tory Foster (Diorinix) - Command (4 Cards, 2 Trauma)
Samuel T. Anders (Gene Parmesan) - Brig (6 Cards, 5 Trauma) President Gaius Baltar (Capfalcon) - President's Office (4 Cards, 3 Trauma)
Allies: Ellen Tigh (Admiral's Quarters)
Beneficial Result: Savvy Manipulator - You may choose any human player to receive either the President or the Admiral title. Antagonistic Result: Bad Influence - You are sent to the "Brig".
Brother Cavil (Research Lab)
Beneficial Result: Unconventional Counselor - Choose 1 trauma token to discard. Then choose a second trauma token at random to discard. Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Helena Cain (Command)
Beneficial Result: Uncompromising - You may choose another human character to be executed. Antagonistic Result: No Room For Mistakes - The Admiral is sent to the "Brig".
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
Heck with it - I doubt there'll be a more pressing time to use my OPG than when we're facing two Basestars, a (diminished) cloud of Raiders and 2 heavy Raiders.
CAG Action - Activate Unmanned Viper in Port-Bow. Attack the Raider. Discard 1 - Launch Scout instead of rolling a die to blow the fighter out of the void.
I'm getting the feeling that Caprica's agenda is either to have the humans win with us at low levels of resources (explains helping us get over crippling crisises), or us losing at max distance (her helping us survive long enough to get dream crushed at the end).
Either way, our best bet to pull a W out of this game is to get jumping as fast as possible.
Might be a big if - we don't have any way to get rid of the other basestar. I still haven't figured out how to repair things - Cally, you doing any better?
Turn 18: Admiral-CAG Louanne "Kat" Katraine (The Ender)
Movement Step: The Ender remains in the port-bow (7 o'clock) area. Action Step: The Ender uses the CAG action to activate the port-bow (7 o'clock) Viper, attacking the Raider. Tactics 1 - Launch Scout is discarded to set the die roll to 3, a hit. For his bonus action, The Ender uses his One-per-game Ability, Sacrifice, to destroy the Basestar.
Kat continues the assault on the Cylon forces, clearing more of the raiders threatening the human fleet. She leads a dangerous attack on the enemy Basestar, miraculously hitting all its weak points and destroying it. Kat is exhausted by the experience, however - she returns to Galactica and is immediately taken to sickbay to recuperate. Meanwhile, accusations of unfair bias and preferential treatment are spreading in the fleet...
Crisis Step: Unfair Bias
Skill Check [12] Politics + Leadership + Tactics
Pass: No Effect.
Fail: Damage Galactica and Current Player Louanne "Kat" Katraine (The Ender) discards his hand of Skill Cards.
After Crisis: Activate Raiders, Advance Jump Preparation
Skill Check Contributions
Destiny Deck: 2 cards
Tory Foster (Diorinix): 2 cards
Samuel T. Anders (Gene Parmesan):
Gaius Baltar (Capfalcon): 2 cards
"Caprica" Six (Tenek): 0 cards
Saul Tigh (Void Slayer): 0 cards
Callandra "Cally" Tyrol (El Skid):
Louanne "Kat" Katraine (The Ender): 2 cards
Posts
If you use the Basestar Bridge location, you are allowed to choose the second action after seeing the results of the first.
Edit: Beaten to a pulp by an enraged Chief
I'll take Treachery, move to the Basestar Bridge. Activate to use -
Roll a die: On 1-3, decrease the jump track by 1; on 4-8, increase the pursuit track by 1.
Roll a die. If the result is less than the number of raiders on the main game board, draw 2 Galactica damage tokens and choose 1 to resolve.
In order, it will be the same either way.
All 6 raiders are on the main board right?
Wish you had come over here Gene, things are getting fun.
Receive Skills Step: Void Slayer draws 1 Treachery card.
Movement Step: Void Slayer moves to the Basestar Bridge.
Action Step: Void Slayer activates the location, first rolling on the jump/pursuit track option.
Jump/Pursuit Track Roll: 2, the Jump Preparation track moves back to Level 2.
For his second action, Void Slayer tries to damage Galactica with a Raider assault.
Raider Assault: 6 = 6, no damage.
Now a realized member of the Cylons, Saul sets about commanding the Cylon forces. The humans' jump preparations have suffered a small setback.
Turn 17: Callandra "Cally" Tyrol (El Skid)
Receive Skills Step: El Skid draws 1 Politics, 1 Leadership, 1 Tactics, and 2 Engineering cards. (The Politics deck was reshuffled after El Skid's draw.)
Current Situation:
Jump Preparation: Level 2 - Jump unavailable.
Pursuit Track: Level 1.
Distance Covered: 3
Galactica: Weapons Control and Armory damaged, no boarding parties.
Pegasus: Airlock damaged.
Nuke Tokens: 0 remain.
Quorum Cards: 7 in hand.
Ship Reserves: 1 Viper Mk II and 4 Raptors available, 2 Viper Mk IIs and 4 Viper Mk VIIs damaged.
Characters:
"Caprica" Six (Tenek) - Weapons Control (2 Cards, 0 Trauma)
Saul Tigh (Void Slayer) - Basestar Bridge (1 Card, 3 Trauma, 1 Super Crisis)
Callandra "Cally" Tyrol (El Skid) - Command (6 Cards, 3 Trauma, Chief of Staff)
Admiral-CAG Louanne "Kat" Katraine (The Ender) - Sickbay (3 Cards, 2 Trauma)
Tory Foster (Diorinix) - Command (4 Cards, 2 Trauma)
Samuel T. Anders (Gene Parmesan) - Brig (6 Cards, 5 Trauma)
President Gaius Baltar (Capfalcon) - President's Office (4 Cards, 3 Trauma)
Allies:
Ellen Tigh (Admiral's Quarters)
Antagonistic Result: Bad Influence - You are sent to the "Brig".
Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Antagonistic Result: No Room For Mistakes - The Admiral is sent to the "Brig".
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - 1 Heavy Raider.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 3 Raiders, 1 Viper Mk II.
Port-quarter (5 o'clock) - 1 Civilian Ship, 1 Viper Mk II.
Port-bow (7 o'clock) - 1 Basestar, 3 Raiders, 1 Viper Mk II.
Cylon Space
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
I have no idea what to do at this point.
I am able to XO, if that helps...
EDIT: And don't stay in Command! If Helena has negative baggage on her, we'd be totally fucked.
Twitch Stream
Launch in a Viper to the Port-Bow
Use CAG ability to Activate unmanned Viper in the Port Bow; fire on a Raider
Activate personal Viper; fire on a Raider
Lasers!
Boom!
Zap!
Kapow!
I guess it's better than nothing...?
?
Assuming we do okay on die rolls, I take out 2 Raiders this turn, 1 Raider next turn and then pop my OPG to scrap a Basestar.
I thought that was an okay plan.
Course, due to some jump failure, we're going to be hanging out here for a while...
Twitch Stream
edit- I though "plan" meant "I have a maximum firepower" or "I can use my power to kill stuff".
Google +
Trust me, this was a good plan.
Movement Step: El Skid moves to the Armory.
Action Step: El Skid plays Leadership 1- Executive Order on The Ender.
Executive Order: The Ender moves to the Hangar Deck and activates the location, launching to the port-bow (7 o'clock) location. He uses his CAG action to activate the unmanned viper there, shooting at a raider.
Unmanned Viper attack: 6, Raider destroyed.
The Ender uses his bonus action to fire at a raider himself.
The Ender's Viper attack: 5, Raider destroyed.
Cally motivates Kat to get back into action to start whittling down the Raider horde waiting outside Galactica. The Admiral-CAG launches in a Viper, and with the help of the other pilots, takes down a couple of Raiders. Meanwhile, on the battlestar itself, there's reports of some suspicious faces...
Crisis Step: Unwelcome Faces
Admiral Louanne "Kat" Katraine (The Ender) must choose:
A) Admiral Louanne "Kat" Katraine (The Ender) must discard all of his Skill Cards and then choose a character to send to the "Brig".
OR
-1 morale and damage Galactica once.
After Crisis: Activate Raiders, Advance Jump Preparation
If Option B is chosen, El Skid decides whether Galactica or Pegasus is damaged. In either case, El Skid chooses the order of activation for the Raiders on the board (1x port-bow, 3x aft)
I think Option A is our best bet, but it'll almost certainly result in another Viper getting damaged, and the hanger is awfully full of damaged aircraft right now - plus, I wanted that Viper there for Dio to use on his turn via Command.
If we go with B, we retain a strong presence in space but our Morale is starting to get dangerously low, and Pegasus would need to tank the hit.
What do you guys think?
Option B
I just don't want to jeopardize our space parity, and that Brigging would hurt a bit too.
I also seem to have forgotten to mention that the Politics deck was reshuffled after El Skid's draw.
Damage Pegasus in the event of a hit, please.
And I guess port-bow followed by aft raider activations? Shouldn't make much difference.
Crisis Step: Unwelcome Faces
Admiral Louanne "Kat" Katraine (The Ender) must choose:
A) Admiral Louanne "Kat" Katraine (The Ender) must discard all of his Skill Cards and then choose a character to send to the "Brig".
OR
-1 morale and damage Galactica once.
The Ender chooses option B. -1 morale, and El Skid chooses to damage Pegasus; the Pegasus CIC is damaged.
Saboteur activity is left unchecked, and Pegasus suffers for it.
After Crisis: Activate Raiders, Advance Jump Preparation
The port-bow (7 o'clock) raider is activated first, targeting the unmanned Viper.
Raider Attack: 7, Hit - The Ender plays Piloting 1 - Evasive Maneuvers to force a reroll.
Reroll: 3, Miss.
The aft (3 o'clock) raiders are activated, targeting the unmanned Viper.
Raider 1 Attack: 2, Miss.
Raider 2 Attack: 7, Hit - The Ender plays Piloting 2 - Evasive Maneuvers to force a reroll.
Reroll: 6, Hit. The Viper Mk. II is damaged.
Raider 3 advances to the port-quarter (5 o'clock) location.
Jump Preparation advances to Level 3 - Jump still unavailable.
Turn 18: Admiral-CAG Louanne "Kat" Katraine (The Ender)
Receive Skills Step: The Ender draws 1 Leadership, 2 Tactics, and 2 Piloting cards.
Current Situation:
Jump Preparation: Level 3 - Jump unavailable.
Pursuit Track: Level 1.
Distance Covered: 3
Galactica: Weapons Control and Armory damaged, no boarding parties.
Pegasus: Airlock and Pegasus CIC damaged.
Nuke Tokens: 0 remain.
Quorum Cards: 7 in hand.
Ship Reserves: 1 Viper Mk II and 4 Raptors available, 3 Viper Mk IIs and 4 Viper Mk VIIs damaged.
Characters:
"Caprica" Six (Tenek) - Weapons Control (2 Cards, 0 Trauma)
Saul Tigh (Void Slayer) - Basestar Bridge (1 Card, 3 Trauma, 1 Super Crisis)
Callandra "Cally" Tyrol (El Skid) - Armory (5 Cards, 3 Trauma, Chief of Staff)
Admiral-CAG Louanne "Kat" Katraine (The Ender) - Viper Mk. II @ Port-Bow (7 o'clock) (6 Cards, 2 Trauma)
Tory Foster (Diorinix) - Command (4 Cards, 2 Trauma)
Samuel T. Anders (Gene Parmesan) - Brig (6 Cards, 5 Trauma)
President Gaius Baltar (Capfalcon) - President's Office (4 Cards, 3 Trauma)
Allies:
Ellen Tigh (Admiral's Quarters)
Antagonistic Result: Bad Influence - You are sent to the "Brig".
Antagonistic Result: Primary Cylon - Place a basestar and 3 raiders in front of Galactica. Place 1 civilian ship behind Galactica.
Antagonistic Result: No Room For Mistakes - The Admiral is sent to the "Brig".
Galactica Space:
Fore (9 o'clock) - 1 Basestar, 1 Heavy Raider.
Starboard-bow (11 o'clock) - 1 Heavy Raider.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - 2 Raiders.
Port-quarter (5 o'clock) - 1 Raider, 1 Civilian Ship, 1 Viper Mk II.
Port-bow (7 o'clock) - 1 Basestar, 1 Raider, 1 Viper Mk II, 1 Kat-piloted Viper Mk II.
Cylon Space
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - None.
Starboard-quarter (1 o'clock) - None.
Aft (3 o'clock) - None.
Port-quarter (5 o'clock) - None.
Port-bow (7 o'clock) - None.
Conditions
Chief of Staff - Callandra "Cally" Tyrol (El Skid) - Before cards are added to a Skill check, this player may discard this card to make all Politics cards in the Skill check count as positive strength.
Okay; but what about the two capital ships that will be spawning Raiders and blowing the ever loving crap out of our Battlestars?
Mmmmm....toasty.
Well, fair enough, but better get one of the battlestars fixed, or you'll never be rid of them.
I hardly think racial slurs are appropriate at a time like this. We're all God's children, after all.
CAG Action - Activate Unmanned Viper in Port-Bow. Attack the Raider. Discard 1 - Launch Scout instead of rolling a die to blow the fighter out of the void.
http://www.youtube.com/watch?v=bXIqfHI0hQY
Action - Target the thermal ventilation shaft! Use OPG to reduce the Basestar in my space to so much cigarette smoke.
Either way, our best bet to pull a W out of this game is to get jumping as fast as possible.
Mmmmm....toasty.
It's just empty.
Twitch Stream
I'm just not allowed to use it on some types of toasters, for some reason. :-/
Movement Step: The Ender remains in the port-bow (7 o'clock) area.
Action Step: The Ender uses the CAG action to activate the port-bow (7 o'clock) Viper, attacking the Raider. Tactics 1 - Launch Scout is discarded to set the die roll to 3, a hit. For his bonus action, The Ender uses his One-per-game Ability, Sacrifice, to destroy the Basestar.
Kat continues the assault on the Cylon forces, clearing more of the raiders threatening the human fleet. She leads a dangerous attack on the enemy Basestar, miraculously hitting all its weak points and destroying it. Kat is exhausted by the experience, however - she returns to Galactica and is immediately taken to sickbay to recuperate. Meanwhile, accusations of unfair bias and preferential treatment are spreading in the fleet...
Crisis Step: Unfair Bias
Skill Check [12] Politics + Leadership + Tactics
Pass: No Effect.
Fail: Damage Galactica and Current Player Louanne "Kat" Katraine (The Ender) discards his hand of Skill Cards.
After Crisis: Activate Raiders, Advance Jump Preparation
Skill Check Contributions
Destiny Deck: 2 cards
Tory Foster (Diorinix): 2 cards
Samuel T. Anders (Gene Parmesan):
Gaius Baltar (Capfalcon): 2 cards
"Caprica" Six (Tenek): 0 cards
Saul Tigh (Void Slayer): 0 cards
Callandra "Cally" Tyrol (El Skid):
Louanne "Kat" Katraine (The Ender): 2 cards
Mmmmm....toasty.