I've done some experimenting with cobblestone generator designs, using what I've seen from others and my own ideas.
1.
This design is very nice, and it was my starting point. It is compact and effective. The water current both pushes the user away from the lava and collects the cobble, and it can accommodate two players at once.
I am intrigued by your ideas and have subscribed to your newsletter whether you like it or not!
TheExAm on
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Dont worry about running out of land either. The world is rougly 4x as big as the total surface area of earth.
Really? Did it change when it went to beta because in my alpha I walked all the way around to the other side. Cartograph stopped mapping things and I was basically walking in a black area till I came around to the other side.
Really? You're the first person I've heard ever claim that. How long did it take?
Literally it took me a week real time to find my spawn again. I went exploring and got lost so I just decided to watch the sun and figure out which way was south and then just keep a walkin till I looped back.
I had a massive array of lava towers all around my spawn so I figured if I walked south far enough I'd eventually loop around the world and be able to spot my network of markers, thing was at the time I couldn't tell you where my spawn was in relation to where I was at due to me getting all mixed up with a cave system that I had explored.
EDIT:
By saying I was walking in a black area I mean cartograph when it spit out maps wouldn't show me where I was at other then a black shot, and XRAY gave me a black loadout as well.
This was back in alpha, around just after the biomes update hit. I went exploring far far out to find new biomes because I had explored a pretty large area around my base.
Does anyone have a favorite mob farming strategy currently? I've played a bit with some of the older tower designs, but I've been very lazy about scouring for a current version that works well
Holy fuck is branch mining the way to go. been doing it for about 30 minutes and have found 20 iron 6 diamond, 2 stacks of Redstone and probably 3 or 4 stacks of coal.
and not a single mob.
inb4 puss!
Fuck fighting mobs though i suck at it.
edit: Fixed it up for the grammar Nazi that i'm sure is waiting to bite my head off.
Holy fuck is branch mining the way to go. been doing it for about 30 minutes and have found 20 iron 6 diamond, 2 stacks of Redstone and probably 3 or 4 stacks of coal.
and not a single mob.
inb4 puss!
Fuck fighting mobs though i suck at it.
edit: Fixed it up for the grammar Nazi that i'm sure is waiting to bite my head off.
I don't think grammar Nazis live here.
Anyway, I branch mine as well and it is really effective. Good for getting diamond early on.
You mine down to about 2 or 3 blocks above bedrock then make a long 2x1 hallway. Then you have hallways branching of the main with 3 blocks in between each hallway. I usually mine down each hallway till i hit lava, or something interesting like this room i found at the end of one it had iron and gold and a large amount of water that seems to be infinite.
edit: here's the descprition i read that seems to be clearer than what i wrote.
You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff. One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide, which will serve as the trunk. Then, every 4 squares on either side of the trunk, you dig perpendicular tunnels extending out 20 blocks (or as far as you want). You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks. When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.
So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.
doubleedit: Also I keep getting connection timed out when trying to connect to diano. The game crashed on me so i restarted it and tried to connect and keep getting connection timed out. Any ideas on how to fix this?
The lava pools don't seem too, i just don't dig under myself and leave about 2 block in between me and whatever I'm mining and just plug up the tunnel if i run into lava.
So if you're spicifically looking for lava, under 10 is where you want to be?
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I am having some tech problems with SMP that I was wondering if anyone had experienced.
A few days ago I played with a friend on my OSX macbook which was running the server and game client for us, and everything worked dandy.
Last night I tried letting the laptop simply act as the server while I played from my Win7 64 desktop that is on the same network. I was getting some significant lag, but the real issue was regular disconnects, ranging from seconds in to ~10-15 minutes apart, with some of the following errors:
internal exception: java.net.SocketException: Connection Reset by peer: socket write error
internal exception: java.net.SocketTimeoutException: Read timed out
My friend maintained connection all evening with no problems, and I have the laptop designated as a DMZ on my network to avoid any possible firewall shenanigans. Googling the problem has only turned up a lot of similar complaints on forums with no apparent solution.
I am having some tech problems with SMP that I was wondering if anyone had experienced.
A few days ago I played with a friend on my OSX macbook which was running the server and game client for us, and everything worked dandy.
Last night I tried letting the laptop simply act as the server while I played from my Win7 64 desktop that is on the same network. I was getting some significant lag, but the real issue was regular disconnects, ranging from seconds in to ~10-15 minutes apart, with some of the following errors:
internal exception: java.net.SocketException: Connection Reset by peer: socket write error
internal exception: java.net.SocketTimeoutException: Read timed out
My friend maintained connection all evening with no problems, and I have the laptop designated as a DMZ on my network to avoid any possible firewall shenanigans. Googling the problem has only turned up a lot of similar complaints on forums with no apparent solution.
What user are you running under? It could be a permissions issue with win7.
Well, I've got the day off and I'm bored so I've decided to start a Town in the Void/The Far Side. Come one, come all. Interesting location, plenty of minerals and unexplored area's, unique sites and most of all a incredible amount of room for development. Just follow the highway to the Void, then follow the signs that lead to The Far Side.
Dont worry about running out of land either. The world is rougly 4x as big as the total surface area of earth.
Really? Did it change when it went to beta because in my alpha I walked all the way around to the other side. Cartograph stopped mapping things and I was basically walking in a black area till I came around to the other side.
Really? You're the first person I've heard ever claim that. How long did it take?
Literally it took me a week real time to find my spawn again. I went exploring and got lost so I just decided to watch the sun and figure out which way was south and then just keep a walkin till I looped back.
I had a massive array of lava towers all around my spawn so I figured if I walked south far enough I'd eventually loop around the world and be able to spot my network of markers, thing was at the time I couldn't tell you where my spawn was in relation to where I was at due to me getting all mixed up with a cave system that I had explored.
EDIT:
By saying I was walking in a black area I mean cartograph when it spit out maps wouldn't show me where I was at other then a black shot, and XRAY gave me a black loadout as well.
This was back in alpha, around just after the biomes update hit. I went exploring far far out to find new biomes because I had explored a pretty large area around my base.
You probably accidentally looped back to your spawn by walking, not that you walked around the world. As far as i know its impossible to walk 'around' the world because minecraft is 'infinitely' flat. There is a mapping program out there called c10t. It is a much better mapping program than cartograph. Has the bonus of not crashing on very large maps. You can always map it with that and see what your world actually looks like.
Oh and next time make a compass. It always points to spawn.
This is so true. You can dig below 10, but I find it to be more trouble than it's worth. Every other branch suddenly dead ends with a lava tube. There's nothing worse than digging and getting caught by falling lava because you're not paying close attention. Usually that ends with me running down the hall on fire hoping to remember where I saw the last waterfall. I've lost a few diamond tools and raw diamond ores that way. Now I just dig above the lava and it's all diamondy goodness.
Considering how lucrative branch mining can be, I actually dread finding a cavern. "Damn, a cavern! There's exposed minerals here, but now I have to light it up like a Christmas tree and deal with mobs around every corner for who knows how long this thing is. Fuck it." * blocks off the entrance*
True, some people prefer to explore the caves because they enjoy the adventure. Usually, when I'm mining, it's because I need to procure materials, but mainly because I just need something "safe" to do while waiting out the night so I can go back to building again in the morning.
Speaking of, back in the alpha days, seeing more than a few mobs at a time made me freak out. Now I look outside my fortress out night and there are perhaps 20+ in the fields around me, and I usually have to deal with 2 or 3 creepers outside my door before I get back to work. Did the beta version of SMP get harder? I've seen mobs spawn less than 10 squares from a torch, which I thought was not possible. Did those rules change?
El Guaco on
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proyebatGARY WAS HEREASH IS A LOSERRegistered Userregular
edited February 2011
I used to constantly deal with mobs spawning up in nooks above UC and giving me a BIG FRIENDLY HUG, but I finally decided to find torch them and wall up my area.
Dont worry about running out of land either. The world is rougly 4x as big as the total surface area of earth.
Really? Did it change when it went to beta because in my alpha I walked all the way around to the other side. Cartograph stopped mapping things and I was basically walking in a black area till I came around to the other side.
Really? You're the first person I've heard ever claim that. How long did it take?
Literally it took me a week real time to find my spawn again. I went exploring and got lost so I just decided to watch the sun and figure out which way was south and then just keep a walkin till I looped back.
I had a massive array of lava towers all around my spawn so I figured if I walked south far enough I'd eventually loop around the world and be able to spot my network of markers, thing was at the time I couldn't tell you where my spawn was in relation to where I was at due to me getting all mixed up with a cave system that I had explored.
EDIT:
By saying I was walking in a black area I mean cartograph when it spit out maps wouldn't show me where I was at other then a black shot, and XRAY gave me a black loadout as well.
This was back in alpha, around just after the biomes update hit. I went exploring far far out to find new biomes because I had explored a pretty large area around my base.
You probably accidentally looped back to your spawn by walking, not that you walked around the world. As far as i know its impossible to walk 'around' the world because minecraft is 'infinitely' flat. There is a mapping program out there called c10t. It is a much better mapping program than cartograph. Has the bonus of not crashing on very large maps. You can always map it with that and see what your world actually looks like.
Oh and next time make a compass. It always points to spawn.
Thanks for this delicious morsel of mapping goodness.
Oh god. That means maybe, just maybe one day, we can have minecraft+mount and blade.
Hire workers! LITERALLY build a castle! Setup blueprints, so there's a huge outline of what you want to build in the air, then you fill it with blocks! Or the workers do, but slower! Attack other castles! Recruit an army!
Oh god. That means maybe, just maybe one day, we can have minecraft+mount and blade.
Hire workers! LITERALLY build a castle! Setup blueprints, so there's a huge outline of what you want to build in the air, then you fill it with blocks! Or the workers do, but slower! Attack other castles! Recruit an army!
Step by step closer to a Dwarf Fortress crossbreed of epic proportions.
Posts
I am intrigued by your ideas and have subscribed to your newsletter whether you like it or not!
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
Literally it took me a week real time to find my spawn again. I went exploring and got lost so I just decided to watch the sun and figure out which way was south and then just keep a walkin till I looped back.
I had a massive array of lava towers all around my spawn so I figured if I walked south far enough I'd eventually loop around the world and be able to spot my network of markers, thing was at the time I couldn't tell you where my spawn was in relation to where I was at due to me getting all mixed up with a cave system that I had explored.
EDIT:
By saying I was walking in a black area I mean cartograph when it spit out maps wouldn't show me where I was at other then a black shot, and XRAY gave me a black loadout as well.
This was back in alpha, around just after the biomes update hit. I went exploring far far out to find new biomes because I had explored a pretty large area around my base.
and not a single mob.
inb4 puss!
Fuck fighting mobs though i suck at it.
edit: Fixed it up for the grammar Nazi that i'm sure is waiting to bite my head off.
Battle.net: Matt 3999 or iammattpleevee@gmail.com
PSN?: iammattpleevee
I don't think grammar Nazis live here.
Anyway, I branch mine as well and it is really effective. Good for getting diamond early on.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Battle.net: Matt 3999 or iammattpleevee@gmail.com
PSN?: iammattpleevee
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
edit: here's the descprition i read that seems to be clearer than what i wrote.
You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff. One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide, which will serve as the trunk. Then, every 4 squares on either side of the trunk, you dig perpendicular tunnels extending out 20 blocks (or as far as you want). You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks. When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.
So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.
doubleedit: Also I keep getting connection timed out when trying to connect to diano. The game crashed on me so i restarted it and tried to connect and keep getting connection timed out. Any ideas on how to fix this?
Battle.net: Matt 3999 or iammattpleevee@gmail.com
PSN?: iammattpleevee
Battle.net: Matt 3999 or iammattpleevee@gmail.com
PSN?: iammattpleevee
A few days ago I played with a friend on my OSX macbook which was running the server and game client for us, and everything worked dandy.
Last night I tried letting the laptop simply act as the server while I played from my Win7 64 desktop that is on the same network. I was getting some significant lag, but the real issue was regular disconnects, ranging from seconds in to ~10-15 minutes apart, with some of the following errors:
internal exception: java.net.SocketException: Connection Reset by peer: socket write error
internal exception: java.net.SocketTimeoutException: Read timed out
My friend maintained connection all evening with no problems, and I have the laptop designated as a DMZ on my network to avoid any possible firewall shenanigans. Googling the problem has only turned up a lot of similar complaints on forums with no apparent solution.
What user are you running under? It could be a permissions issue with win7.
Administrator
You probably accidentally looped back to your spawn by walking, not that you walked around the world. As far as i know its impossible to walk 'around' the world because minecraft is 'infinitely' flat. There is a mapping program out there called c10t. It is a much better mapping program than cartograph. Has the bonus of not crashing on very large maps. You can always map it with that and see what your world actually looks like.
Oh and next time make a compass. It always points to spawn.
Battle.net: Matt 3999 or iammattpleevee@gmail.com
PSN?: iammattpleevee
This is so true. You can dig below 10, but I find it to be more trouble than it's worth. Every other branch suddenly dead ends with a lava tube. There's nothing worse than digging and getting caught by falling lava because you're not paying close attention. Usually that ends with me running down the hall on fire hoping to remember where I saw the last waterfall. I've lost a few diamond tools and raw diamond ores that way. Now I just dig above the lava and it's all diamondy goodness.
Considering how lucrative branch mining can be, I actually dread finding a cavern. "Damn, a cavern! There's exposed minerals here, but now I have to light it up like a Christmas tree and deal with mobs around every corner for who knows how long this thing is. Fuck it." * blocks off the entrance*
Speaking of, back in the alpha days, seeing more than a few mobs at a time made me freak out. Now I look outside my fortress out night and there are perhaps 20+ in the fields around me, and I usually have to deal with 2 or 3 creepers outside my door before I get back to work. Did the beta version of SMP get harder? I've seen mobs spawn less than 10 squares from a torch, which I thought was not possible. Did those rules change?
Battle.net: Matt 3999 or iammattpleevee@gmail.com
PSN?: iammattpleevee
Thanks for this delicious morsel of mapping goodness.
Nope, same here.
Limed for extreme usefulness and possible obscurity.
Good show!
But Kileak! What does this mean for operation itresting sub-mapathon: landmark edition?
Are they only on the surface or below level 10 then? Not in-between?
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Big lakes are at lvel 10. You can get some above, but never the huge amounts you see at the bottom.
Wellllllllll........im having issues with the program lol. So not sure.
Also, EMP GET ON SO I CAN BURN DOWN THE TREE FARM.
Srly, tree farm v6 2.0
Sending a PM to him is probably the best/fastest way to get his attention.
http://www.minecraftforum.net/viewtopic.php?f=25&t=106950
Hire workers! LITERALLY build a castle! Setup blueprints, so there's a huge outline of what you want to build in the air, then you fill it with blocks! Or the workers do, but slower! Attack other castles! Recruit an army!
Step by step closer to a Dwarf Fortress crossbreed of epic proportions.