So guys...am I cheating myself when playing Strange Journey when I look up a game guide to get past some of the more annoying dungeons (e.g. darkness and pits and stuff)?
Because that stuff is extremely annoying.
Nah, that's pretty much recommended. Those dungeons are nasty.
I'll second this. Most of the game was alright, but that fucking teleport dungeon.... I just gave up and used a guide eventually cause of how many times I had to run through it.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2011
I got through it on my own, but maybe SMT1 hardened me. That game's dungeons were ridiculous.
Did SJ ever have a floor as bad as the one in EO1 where 90% of it was pits, and there was only one path to the end and if you fell it was about 5 minutes to get back to where you were? However it didn't matter anyway because the memory limit for the game was apparently low enough that you couldn't mark all the pits because after about 15 it just stopped letting you put down the marker, so you had to unmark everything that wasn't the path and it was really the only floor that was impossible to map 100%?
Because that was a pretty shitty floor and I don't think anyone could get through it within an hour without a map. I never saw what EO2 could do, because I swear to god my accuracy was broken in that game as 90% of my attacks would miss no matter how much grinding I did.
I dont remember if there was a floor that bad. There was one floor in SJ that was basically a bunch of conveyor belts in the dark where you couldn't map them. Also enemies in the dark areas with the bomb spell (It's either bomb or petrify, I forget.) For some reason I hated that floor more than the teleporting ones.
SJ was practice for EO III's final stratum, which was just plain old channeling the old bard's tale games and a dash of Phantasy Star II thrown in for good measure.
I dont remember if there was a floor that bad. There was one floor in SJ that was basically a bunch of conveyor belts in the dark where you couldn't map them. Also enemies in the dark areas with the bomb spell (It's either bomb or petrify, I forget.) For some reason I hated that floor more than the teleporting ones.
Right, I have a map for that floor right here in front of me.
Was that level in sector Delphinus? The mountain sector. I find that floor along with all of the other randomness (like teleporters) to be just a matter of memorization. I must have done that floor so often for different reasons that I almost remember by heart the sequence.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2011
I never even got to EO2's sixth.
Not doing very well in EO3 either. :P
EO1's, I finished all the way through. (Didn't kill the boss, but I finished the labyrinth!)
The only floor that broke me was the 90% pitfall one.
EO III's final stratum has spinners combined with unmappable areas and throws in another hole floor for good measure, and the final fight is a gigantic puzzle of awesome.
It totally makes up for the complete lack of early difficulty.
Respecing your entire team only costs you a couple of levels and can be less tedious then getting the perfect demon or in some games, enough money to summon a good one.
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3DS CODE: 3093-7068-3576
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2011
Maybe, but fusing's more fun. :P
EOIII's bosses are especially brutal about requiring precise strategies and/or teams.
Besides the final super secret boss I disagree completely, and this is coming from someone who 100% the game twice with two radically different parties.
The other alternative is to run 24 man Guilds like I do and to never take the same team in consecutively. What's a few levels compared to being able to create any strategical team you want on the fly?
Also, I love SMT1 and EO 1-3, but I though SJ was kinda meh (it wasn't due to the dungeon design though, that I actually liked). I find it kinda weird myself too.
Also, Mohiro Kitoh is an interesting choice for Devil Survivor, I really wonder how they ended up with him of all people. To be honest, I'd rather have had him write then draw, but I'll take it.
Why are we talking about difficulty of SJ now? I thought the argument was about the maps. And yeah it is easier than p3/4 which is saying something cause those are easy as piss.
Edit: Oh, XoB made a funny. I see.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2011
SJ's final boss, like most SMT ones, was unpredictable. It could be really easy or murder you in a few seconds due to the randomness of the skills used.
(I hear this is also true of the Chaos final boss; I fought Law's.)
on my first playthrough, who is presumably the easiest one. I don't want to imagine fighting the final boss on any of the other alignments on a fresh playthrough.
At first, the topic title confused me, then I wiki'd it and oh, Devil Survivor 2 was announced for later this year... I can barely contain my excitement
Time for a new thread, eh? Maybe someone can answer these two simple questions beforehand.
1. In Nocturne, the "Dark Pledge" abilities that give bonuses based on the moon don't seem too useful. Is that a fair assessment? Or should I be making those a part of my strategy?
2. Also Nocturne. Heat wave does light damage to all enemies, with damage relative to health. Berserk does light damage to random enemies. Which is superior? How does health determine the damage?
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I'll second this. Most of the game was alright, but that fucking teleport dungeon.... I just gave up and used a guide eventually cause of how many times I had to run through it.
I did do the final areas without help though, they weren't nearly as frustrating.
I also like making maps. I have a few paper maps around from where I mapped dark areas and teleport mazes in SJ
The ones in EO were even worse.
Because that was a pretty shitty floor and I don't think anyone could get through it within an hour without a map. I never saw what EO2 could do, because I swear to god my accuracy was broken in that game as 90% of my attacks would miss no matter how much grinding I did.
Right, I have a map for that floor right here in front of me.
Not doing very well in EO3 either. :P
EO1's, I finished all the way through. (Didn't kill the boss, but I finished the labyrinth!)
The only floor that broke me was the 90% pitfall one.
It totally makes up for the complete lack of early difficulty.
Platinum FC: 2880 3245 5111
That being said I knew I didn't like those types of games after putting a few hours in both either way.
http://www.youtube.com/watch?v=PpACR3ogCBc
Without that, I NEVER would have lasted those 16 floors of hell.
You won't find any argument from me that SJ isn't a particularly good game. But it's not a difficult game, especially not by SMT standards.
Platinum FC: 2880 3245 5111
Of course they are pansies, some of them even think P3 and P4 are hard! :P
EOIII's bosses are especially brutal about requiring precise strategies and/or teams.
Platinum FC: 2880 3245 5111
Also, I love SMT1 and EO 1-3, but I though SJ was kinda meh (it wasn't due to the dungeon design though, that I actually liked). I find it kinda weird myself too.
Also, Mohiro Kitoh is an interesting choice for Devil Survivor, I really wonder how they ended up with him of all people. To be honest, I'd rather have had him write then draw, but I'll take it.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Edit: Oh, XoB made a funny. I see.
(I hear this is also true of the Chaos final boss; I fought Law's.)
XBL: GamingFreak5514
PSN: GamingFreak1234
http://www.youtube.com/watch?v=-C6khcmGnss
1. In Nocturne, the "Dark Pledge" abilities that give bonuses based on the moon don't seem too useful. Is that a fair assessment? Or should I be making those a part of my strategy?
2. Also Nocturne. Heat wave does light damage to all enemies, with damage relative to health. Berserk does light damage to random enemies. Which is superior? How does health determine the damage?