I really can't decide what I think about the whole Free to Play thing, but as I haven't played in months and months, I think I'll give this a shot sometime this weekend.
Soda popper is awesome. You have no control over the activation of hype though. Still it builds really fast, I can see a nerf incoming on that charge time.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Soda popper is awesome. You have no control over the activation of hype though. Still it builds really fast, I can see a nerf incoming on that charge time.
I think it needs a complete rework. They can increase the charge time to decrease the effect it has on the game, but it won't make a gimmicky mechanic good.
Soda popper is awesome. You have no control over the activation of hype though. Still it builds really fast, I can see a nerf incoming on that charge time.
Right before the hype meter fills swap to pistol/bat and that will let you save it.
uh, the hype thing seems a little too good. Which is why I feel they might nerf it lightly by increasing the amount of time it takes to build. The gun is freaking awesome, you get about 8 seconds of minicrits every 15-20 seconds.
Oh, weapon switch. Good idea!
The mini crits even apply to all your weapons!
This is so getting nerfed
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Quick Fix and Tomislav are probably getting nerfs as well.
Heavy Medics were seriously difficult to take down last night. I nailed a Heavy with a regular Demo Pill and then a Crit Pill and he just shrugged it off.
I should have written more clearly - I don't mean to say it's not a *powerful* mechanic, just that it's not a *good* mechanic, in that it doesn't add anything meaningful tactically. For example, you see a scout with the Soda Popper. He's on his own, and doesn't notice you, so you decide to go for him and drop down from a position of relative safety. He sees you and you both start fighting, but it turns out that he was almost charged - he gets minicrits and turns the tables on you, and you wait 15 seconds to respawn. You have no way of knowing whether this is going to happen. There wasn't really anything you could have done. All you can do is chalk it up to bad luck.
Admittedly, that's not going to happen *exactly* like that. But for a class that doesn't ever have a reason to slow down, mini crits for running might as well be 'Gets free minicrits every n seconds', which is rather arbitrary, isn't it? You might say the buff banner is the same, but at least its charge requires you to actually be in combat, you're vulnerable and obvious when deploying it, and you're not a scout, who can get a lot of mileage out of this sort of thing since nobody can run from him.
I don't have a special hatred for the Soda Popper, in terms of negative effect on the game it doesn't look bad next to Tomislav, the demo sword, the shotgun that minicrits people who jump, the revolver that does 144 damage on crit, and I know I'm forgetting something else. I just wish they could have thought of something a little more interesting for its special feature - something you can actually think about tactically both using it and fighting against it.
You never have information for who you are fighting against though.
You don't know if he has jarate available, or the sandman stun, or the charge, you don't know his health, you don't know if he only has 1 rocket left. The only mechanic that gives your opponents any warning is uber charges.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I don't have a special hatred for the Soda Popper, in terms of negative effect on the game it doesn't look bad next to Tomislav, the demo sword, the shotgun that minicrits people who jump, the revolver that does 144 damage on crit, and I know I'm forgetting something else. I just wish they could have thought of something a little more interesting for its special feature - something you can actually think about tactically both using it and fighting against it.
You can definitely make use of it tactically if swapping out to another weapon holds your charge at whatever level it was before you switched. It's another tool for picking your battles well; charge up, wait for your moment, engage with free minicrits, run away and recharge. There doesn't really seem to be a good option for fighting against it tactically though you're right.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
Options
Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
edited June 2011
I went to the shop and realized they were selling starter packs with hats for $1 each. I gave in and bought em since it was a hell of a deal to get a bunch of $2.50 hats for a buck less and some scrap metal. Seeing how I had $2.50 left I decided to buy a Manco Key instead and got a second Napper's Respite from my first box. I then gave in and bought two more keys for a Buffalo Sandvich and a Direct Hit.
I feel dirty.
However, I am wanting to trade that Napper's Respite now for a Hat.
You never have information for who you are fighting against though.
You don't know if he has jarate available, or the sandman stun, or the charge, you don't know his health, you don't know if he only has 1 rocket left. The only mechanic that gives your opponents any warning is uber charges.
Most of those things have to be used explicitly though, with a weapon switch required (and if someone is running around with a sword or the sandman out, it's a safe bet they've got a charge or ball ready). The game has many ways of replenishing ammo and health. If someone is low on either, it's almost certainly due to very recent events that you probably saw or heard when moving in to attack them yourself. So you can judge those attributes adequately without having to rely entirely on looking at the person's behavior.
edit: I would have preferred some kind of attribute not dependent on state, like:
While weapon is out, all critical hits dealt and received are downgraded to mini-crits.
I went to the shop and realized they were selling starter packs with hats for $1 each. I gave in and bought em since it was a hell of a deal...
I did the same. But inside I died a little bit when I saw the Ten Gallon in the engy pack after agonizing about it like 2 weeks ago and I bought it outright for $7.50. So of course now it's in a pack for $0.99. I hope the Newell enjoys his $6.51.
In other news, I bought the little engy bear so who the fuck am I to complain about wasting money.
Now that I've used it a bit, I absolutely *love* the new Crafting screen. You can smelt stuff *so* fast, since it brings up a full list of everything and tells you exactly how much of each item you have. Lets you pick out duplicates to smelt quick.
Made myself a Quick-Fix, a Tomislav, and the riding crop so far.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
BethrynUnhappiness is MandatoryRegistered Userregular
edited June 2011
The Liberty Launcher, Atomizer and the Tomislav feel really out of line balance-wise. The Demoknight set I don't know about; it's certainly stronger than the old Demoknight, but at the same time it has the same old weaknesses of bullets, and much less protection.
Most of the other stuff seems fairly sidegradeish.
Also, last night I was noticing the default sniper rifle now had its charge curve straightened out, so rather than near-instant headshots doing 150, they now do 165. That's a fairly interesting change. The new sniper rifle is still really awful. 8(
The detonator is useless, especially if you can aim flares at all. The rocket-jump seems like it doesn't gain as much height as a double jump, the detonation has a terrible area of effect and damage, and the downgrade from crits to mini-crits when hitting burning targets nerfs its damage output substantially. I'll be sticking with the standard flare gun.
The enforcer is pretty good, and I don't think it has any downsides when using the dead ringer. Straight upgrade from the standard revolver if you use that watch.
The new heavy minigun is ridiculous. Ditto for the liberty launcher. Not fun to play against at all.
Posts
yeah, I have a spare bonk. Pain train sounds fine.
I still miss the good ol' days of beta.
Can you trade now? What's your steam id?
Yeah, I'm in TF2 and it's in my sig.
Guess it's back to degreaser/shotgun/axetinguisher.
Isn't it 99.99$? :P
Soda popper is awesome. You have no control over the activation of hype though. Still it builds really fast, I can see a nerf incoming on that charge time.
I think it needs a complete rework. They can increase the charge time to decrease the effect it has on the game, but it won't make a gimmicky mechanic good.
Right before the hype meter fills swap to pistol/bat and that will let you save it.
Oh, weapon switch. Good idea!
The mini crits even apply to all your weapons!
This is so getting nerfed
Heavy Medics were seriously difficult to take down last night. I nailed a Heavy with a regular Demo Pill and then a Crit Pill and he just shrugged it off.
Admittedly, that's not going to happen *exactly* like that. But for a class that doesn't ever have a reason to slow down, mini crits for running might as well be 'Gets free minicrits every n seconds', which is rather arbitrary, isn't it? You might say the buff banner is the same, but at least its charge requires you to actually be in combat, you're vulnerable and obvious when deploying it, and you're not a scout, who can get a lot of mileage out of this sort of thing since nobody can run from him.
I don't have a special hatred for the Soda Popper, in terms of negative effect on the game it doesn't look bad next to Tomislav, the demo sword, the shotgun that minicrits people who jump, the revolver that does 144 damage on crit, and I know I'm forgetting something else. I just wish they could have thought of something a little more interesting for its special feature - something you can actually think about tactically both using it and fighting against it.
Was updating SM, and just did the lazy drag & drop & replace all method... and forgot to back up my databases & simple admins files. O_o
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
You don't know if he has jarate available, or the sandman stun, or the charge, you don't know his health, you don't know if he only has 1 rocket left. The only mechanic that gives your opponents any warning is uber charges.
I feel dirty.
However, I am wanting to trade that Napper's Respite now for a Hat.
Now every time I try to play TF2 I get the error: "Could not load library client"
I tried defragmenting and verifying local game content AND re-downloading TF2 to no avail.
All my other games seem fine.
With the new update and all I'm not sure if there problem is on STEAM's side or mine.
Most of those things have to be used explicitly though, with a weapon switch required (and if someone is running around with a sword or the sandman out, it's a safe bet they've got a charge or ball ready). The game has many ways of replenishing ammo and health. If someone is low on either, it's almost certainly due to very recent events that you probably saw or heard when moving in to attack them yourself. So you can judge those attributes adequately without having to rely entirely on looking at the person's behavior.
edit: I would have preferred some kind of attribute not dependent on state, like:
While weapon is out, all critical hits dealt and received are downgraded to mini-crits.
I've got a couple spare vintage huntsman if you don't mind that.
PSN = PessimistMaximus
Yes, except they have blue names.
They're almost worthless for trading, almost no one wants them. Might as well craft them into scrap.
got the new demo sword and the new scout scattergun
which is good, by the way
My stuff is here.
I did the same. But inside I died a little bit when I saw the Ten Gallon in the engy pack after agonizing about it like 2 weeks ago and I bought it outright for $7.50. So of course now it's in a pack for $0.99. I hope the Newell enjoys his $6.51.
In other news, I bought the little engy bear so who the fuck am I to complain about wasting money.
Oh my god, bear is driving!
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
i am quite interested in this, add me on steam or something
Made myself a Quick-Fix, a Tomislav, and the riding crop so far.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I crafted the Sergeant's Drill Hat last night; let me know if anyone's interested in it before I rebuild it.
I've got number 95.
Hello, brother.
Haha, so close! Wish I could have slid in under 100.
The rest of the Scout's new items, I bought in the store. They don't have a number associated with them.
Numbers are for Crafts only, and while the game tracks past 100 (check with tf2b.com) it will only show 100 in game titles.
Most of the other stuff seems fairly sidegradeish.
Also, last night I was noticing the default sniper rifle now had its charge curve straightened out, so rather than near-instant headshots doing 150, they now do 165. That's a fairly interesting change. The new sniper rifle is still really awful. 8(
The detonator is useless, especially if you can aim flares at all. The rocket-jump seems like it doesn't gain as much height as a double jump, the detonation has a terrible area of effect and damage, and the downgrade from crits to mini-crits when hitting burning targets nerfs its damage output substantially. I'll be sticking with the standard flare gun.
The enforcer is pretty good, and I don't think it has any downsides when using the dead ringer. Straight upgrade from the standard revolver if you use that watch.
The new heavy minigun is ridiculous. Ditto for the liberty launcher. Not fun to play against at all.