TannerMS "I'm confidence cause I'm zerg!"Registered Userregular
edited June 2011
I wont be able to till after you go to bed but sure
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2011
well its coming up for 11am in the morning here, bedtime is quite a long time away!
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2011
blink stalkers are weird
on the face of it, it doesn't seem like blink micro would make THAT much of a difference. a small difference, sure, but not a vast one.
but it really is a huge difference in their combat effectiveness, if your micro is good.
in terms of what size army I feel I can beat, having blink vs not having blink, given the same number of stalkers, is the same amount of combat power as having 2-3 colossus vs not having them.
My only issue with 4gate is I feel it is disproportionately threatening for how hard it is to execute, but that is the nature of allins in this game anyway I think. So oh well.
My suspicion would be that marine scv all ins were weaker in BW just from my limited time goofing around in sc2bw because it seems like the maps were freaking huge and zerglings were way better at killing stuff in bw. But honestly it's just a random guess from my limited goofing off in sc2bw.
1 micro / harass units (or main army depending on composition )
2 secondary units by type (all roaches or infestors, or lings, etc )
3 support units generally
4 I hope to never have to use
5 all hatcheries
6 base camera ( this is what I use to inject )
And I changed a lot of key upgrades to T, and queen production to A
MMMig on
Witty signature comment goes here...
wra
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I have become darkly disillusioned with the ladder system.
What was once a wonderful roulette of delightful excitement is now the green goblin to my spiderman.
I should have known this would happen, the success of world of grindcraft has leaked into what should be an easy system for determining skill and placing it accordingly.
I mean old systems like iccup and shit you could rocket up to the top of the ladder in one good night, if you were smashing all comers. But no, I've literally won the lion's share of macro games thrown at me for a month and all the loses are of the triple proxy, banshee thor, secret orbital command in your base variety.
You'd think sustaining a win percentage above 50-60 for a good long while would at least get you a few games versus masters players to see how you fare, but no, every draw a diamond. (like me)
It feels like every pair of games you split on ladder you are just sinking deeper into the MMR quicksand which would take lending my account to Boxer for a super ultra win streak to get out of.
I really don't see the argument against putting a small modifier on MMR gains/loses for a game say under 8 minutes, it would be so nice.
Well the only thing I could see is that it would artificially affect some early attack timings to launch maybe after the deadline, but as long as the time limit remained hidden, with the hidden MMRs no one would deduce it.
It might even serve as an extinction level event for the top ten grandmaster rated cheeser types that have come to haunt the professional scene's credibility.
If wouldn't make any sense at all to say "you're totally better because you're better at macro games, even though this guy usually beats you in under 8 minutes"
The system as it is works pretty well. Just ignore what you're ranked as and play. It pits you against people near your skill level. If you keep playing, you'll get better.
i mean, general micro, scouting the fuck out of stuff
really, skills against cheese for some reason don't seem to develop often with players as they get better because the general focus is for them to get really good at macro(which you should!) but defending against bullshit is an essential skill
In my opinion, the ranking system is pretty accurate.
Listen to this guy, he's in GM!
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2011
The grandmaster cheese players are good for the grandmasters. They obviously don't ENJOY playing against those players, but it remains useful practise for playing solidly.
Facing cheese and all-ins is how you know whether your builds are good or not. A good build, executed well, will hold 90% of cheeses (super fancy elaborate ones obviously willalways require a specific response). Execute your early game badly, or sloppily, and thats when you lose to cheese.
In my opinion, the ranking system is pretty accurate.
Listen to this guy, he's in GM!
i see what you did there
and it was the best
edit: also, GSL seems to be doing two slots of streaming each day now or something like that so the first batch of code A matches are on right now for anyone interested. it's gunrun and torch casting at the moment
Well I was talking a very slight modifier. I don't think its that much of a stretch to say that a stronger player would take a larger share of the long games versus the opposite, it goes with the definition of cheesiness. But its really too much of a leap for an automated system to take.
I just wish the system was a little more fluid with movement through the ranks, especially when bonus pools are depleted.
I honestly can't see if Yellow went two hatches before pool, but I don't think he did.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2011
the problem with automated systems is they need a hard guideline. for example, 8 minutes is the cutoff? you got cheesed and didnt leave until 8:01? you're fucked
too ineffective
to be honest, i've decided to just not care about my ladder ranking any longer
I achieved my goal of Masters, I have no further goals besides improving my play, which is not linked to my ladder points, so to that end I removed myself from the PA list and changed my sc2sig to be avatar sized and not display points. I also am not going to look at my match history or my league points. Sounds extreme but I feel its the only way to stop myself tilting hard from losses, and to stop caring about losses.
I just started playing multiplayer recently despite getting the game a year ago. I go in expecting to get my ass handed to me and I get what I expect. Totally fine with this. I think I'm getting better.
I have a question about managing resources. What are the main hotkeys you all use when skirting back and forth between production buildings and armies. Currently I bind my armies and buildings to control groups and manage them from there. Do you all do it differently? Point and click, spacebar, etc.?
We all do it differently, but to me, grid feels the best.
All of your hotkeys correspond to the bottom right of your ui.
So it looks like this
qwert
asdfg
zxcvb
So, as terran, marines, scvs, hellions, and vikings are all on q (because they are the top left icon)
It makes it nice to switch between races if you're indecisive. Only problem is attack move is t, but that is manageable.
Gunrun's trying to mumble me to sleep, I'm pretty sure.
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I made a game! Hotline Maui. Requires mouse and keyboard.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2011
is the gunrun the guy from wagequit?
or is that another person
i know that Wagequit has an annoying girl who doesn't seem to actually know anything about SC2 and (apparently) just plays on the fact that she's a girl :giggle:
and obviously Wagequit has the Wagequit guy
i know that Wagequit has an annoying girl who doesn't seem to actually know anything about SC2 and (apparently) just plays on the fact that she's a girl :giggle:
and obviously Wagequit has the Wagequit guy
Gunrun's from GLHF. But they have a girl like that too.
Posts
on the face of it, it doesn't seem like blink micro would make THAT much of a difference. a small difference, sure, but not a vast one.
but it really is a huge difference in their combat effectiveness, if your micro is good.
in terms of what size army I feel I can beat, having blink vs not having blink, given the same number of stalkers, is the same amount of combat power as having 2-3 colossus vs not having them.
i like how there is a section on there about bgh too
but eh
it was a gamble, i would say way more of a gamble than in sc2
plus there were a decent amount of tells, the success was more map-based/denial of scouting
rather than being entirely rooted in how good the units were, like it is in sc2
2 secondary units by type (all roaches or infestors, or lings, etc )
3 support units generally
4 I hope to never have to use
5 all hatcheries
6 base camera ( this is what I use to inject )
And I changed a lot of key upgrades to T, and queen production to A
Witty signature comment goes here...
wra
2 nexus
W 4 warpgates
no mules to keep rines pumping out
it was a thing, but at a much larger risk, you rarely saw it
Witty signature comment goes here...
wra
it's a small part of a complex picture
but it's definitely a component
What was once a wonderful roulette of delightful excitement is now the green goblin to my spiderman.
I should have known this would happen, the success of world of grindcraft has leaked into what should be an easy system for determining skill and placing it accordingly.
I mean old systems like iccup and shit you could rocket up to the top of the ladder in one good night, if you were smashing all comers. But no, I've literally won the lion's share of macro games thrown at me for a month and all the loses are of the triple proxy, banshee thor, secret orbital command in your base variety.
You'd think sustaining a win percentage above 50-60 for a good long while would at least get you a few games versus masters players to see how you fare, but no, every draw a diamond. (like me)
It feels like every pair of games you split on ladder you are just sinking deeper into the MMR quicksand which would take lending my account to Boxer for a super ultra win streak to get out of.
I really don't see the argument against putting a small modifier on MMR gains/loses for a game say under 8 minutes, it would be so nice.
Well the only thing I could see is that it would artificially affect some early attack timings to launch maybe after the deadline, but as long as the time limit remained hidden, with the hidden MMRs no one would deduce it.
It might even serve as an extinction level event for the top ten grandmaster rated cheeser types that have come to haunt the professional scene's credibility.
The system as it is works pretty well. Just ignore what you're ranked as and play. It pits you against people near your skill level. If you keep playing, you'll get better.
i mean, general micro, scouting the fuck out of stuff
really, skills against cheese for some reason don't seem to develop often with players as they get better because the general focus is for them to get really good at macro(which you should!) but defending against bullshit is an essential skill
Listen to this guy, he's in GM!
Facing cheese and all-ins is how you know whether your builds are good or not. A good build, executed well, will hold 90% of cheeses (super fancy elaborate ones obviously willalways require a specific response). Execute your early game badly, or sloppily, and thats when you lose to cheese.
i see what you did there
edit: also, GSL seems to be doing two slots of streaming each day now or something like that so the first batch of code A matches are on right now for anyone interested. it's gunrun and torch casting at the moment
I just wish the system was a little more fluid with movement through the ranks, especially when bonus pools are depleted.
Not a huge thing, but you must've seen this:
http://www.youtube.com/watch?v=Jen46qkZVNI
I honestly can't see if Yellow went two hatches before pool, but I don't think he did.
too ineffective
to be honest, i've decided to just not care about my ladder ranking any longer
I achieved my goal of Masters, I have no further goals besides improving my play, which is not linked to my ladder points, so to that end I removed myself from the PA list and changed my sc2sig to be avatar sized and not display points. I also am not going to look at my match history or my league points. Sounds extreme but I feel its the only way to stop myself tilting hard from losses, and to stop caring about losses.
We all do it differently, but to me, grid feels the best.
All of your hotkeys correspond to the bottom right of your ui.
So it looks like this
qwert
asdfg
zxcvb
So, as terran, marines, scvs, hellions, and vikings are all on q (because they are the top left icon)
It makes it nice to switch between races if you're indecisive. Only problem is attack move is t, but that is manageable.
you'd just have to change your control groups to accomodate it
it seems a bit better since you can (or at least i can) press the 1-5 control groups while pressing t with little movement
i can reach numbers 1-4 with my ring and middle finger while leaving my index on t
or is there something else that i'm missing
or is that another person
i know that Wagequit has an annoying girl who doesn't seem to actually know anything about SC2 and (apparently) just plays on the fact that she's a girl :giggle:
and obviously Wagequit has the Wagequit guy
Also trolled some PA forumer in L4D.
just did 3 1v1's and not getting points (win or lose)
On NA at least, yes:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=236790¤tpage=12
i was getting points when i played last night
Gunrun's from GLHF. But they have a girl like that too.