One of the best things about Eve for me, is the fact that even with the low amount of playtime i get, i can still hop on, x up, and smash (or be smashed). plus, it's the only source in the known universe for the magic of Tolon...
Join up, do some goonops, and you'll experience that magic first-hand.
You're the one with all the Tolon songs on repeat. I'm not going to link those since they're hosted by individual Goons, if you want to share some Tolon love then go ahead and rehost or put them up on tindeck or something.
OK. Downloading the trial as we speak. Ill try to get on tonite after i put the kid to bed. (1.5hours or so from now.) Pip pip wot wot indeed.
WildSpoon on
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
Rich Cook.
been here forever but just recently started posting now and then (lurked for a long ass time)
WildSpoon on
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
Rich Cook.
ok im in game as WildSpoon. I joined the chat channel and what not. goin thru tutorial now (Im Ammar)
WildSpoon on
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
Rich Cook.
First rule is, forget about dying. You're going to die. You will die. You're living, which means you're already dead. And don't get attached to your shiny new ship, that's dead along with you.
"So, you've undocked"
Anyway, the real first rule is:
Don't undock anywhere, even in empire, in any ship you are not prepared to lose.
Someone needs to tell an interesting story about me!
Can it involve autopilot and a hauler, or was that someone else? :P
Sone, have you ever popped a Merchie for getting too close to your wrecks?
AFK autopilot to empire, go go go. How much did you lose on that? A bil?
I have popped people trying to loot wrecks i told them not to loot yes. And i lost over a bil on that afk haul. I don't particularly care much since more then likely I'd have wasted it on something really dumb.
And WANG even tolerates you if you're a completely useless faggot like myself 8-)
Barely. :P (That said, I am trying to work on my Industry skills so even if I haven't got a PvP build, I can still produce shiet and help in our lowsec base once I'm done missiongrinding so that I'm somewhat less useless.)
It is actually pretty funny hearing how many Goons think WANG is apart of the Swarm.
Great thing about EVE is there's a lot of things you can choose to do, and a lot of ways you can go. Some of us don't have the guts or nerves for fighting human opponents - I know I don't - but some do, and they charge into battle like a crazed bloodthirsty lunatic. Some of us just have these moments where we can zone out for three hours and stripmine an entire belt raw without even giving a fuck or noticing what time it is until it's 2am. Others can't, and get bored just thinking about mining. EVE's really open-ended, and I like that.
It's a vicious cycle, really. Like it or not, mining and PvE are necessary components to fund and supply the war efforts. You can't make ammo and modules without minerals, and to get minerals you need to mine ore (or modules by ratting/PvE, since those can be refined into minerals), and so on.
I'm gonna shut up now and let the people who know what they're talking about do the talking, because I tend to ramble aimlessly.
That really is true. I can't go on many combat ops, so a couple of times a week I buy a bunch of ammo and modules in SP and haul them down to Det. It's amazing how fast stuff gets bought and blown up.
It's also funny watching the losses on the enemy killboard go from faction-fit to T2 to T1.
Yeah, I was on my first op that the goon commander also noticed it. I think it was Sesfan, or maybe one of the others, but he was really elated and saying how that was the FIRST engagement in the war where BoBs were flying t1 ships and gear rather than t2 or faction.
So on my combat character my current long-term goal is to get into Interdictors, the Caldari one. Is this a good idea or would a different races Interdictor be better? Are Interdictors as enjoyable as I think they could be? Just curious.
I'm a bit worried, though, about the learning curve. How hard is it to get into?
It's a learning cliff, not a learning curve.
Key thing is to remember this: you will NOT learn everything there is to know about Eve Online, ever. I have my doubts that even the heads of the dev team fully understand the game. :P
Take it at a comfortable pace. Ask for advice and help, and don't try to absorb everything at once. Do the tutorial (pre-Rev 2 it was boring, I hear it got revamped but I haven't looked at it since the patch), it is essential. Then join up with MerchI and ask for some general advice in corp chat, maybe see if a vet who isn't busy can convo you and answer your questions. Get access to our forums.
Basically, don't try to learn the whole game at once. Just take one thing at a time and absorb it before moving on.
Guys I'm totally useless in the war by specifically training for AFs, deimos and asarte. :rotate:
(more so by not using them in any ops)
Basically yes for fleet battles, but roaming gangs often fit for skirmishing. Also, get your command and leadership skills up and Goons will love you for the Eos + command mods.
IMHO the best inderdictor is the cheapest one (Amarr or Gallente). The Caldari Flycatcher looks pretty badass though, and that's half the fun.
The benefit of the Amarr and Gallente 'dictors is that they're very low cost because their weapon bonuses are split, so they don't do much good in an actual fight if they need to start swinging punches. This means they aren't as desireable, so they're cheaper because most people don't really want them (I believe the order goes Eris -> Heretic -> Flycatcher -> Sabre from least to most expensive).
The Sabre and Flycatcher are good for solo work as they have weapon bonuses focused to their weapon slots, whereas the Eris and Heretic seem better for fleet work - in fleet work all they need to do is drop bubbles and not get shot (which is pretty tricky, plus 'dictors are fragile) to fuck with fleets and leave the pewing to the mans who know what they're doing and have bigger and badder ships.
The Eris has the advantage of being pink and grey, however (with a large spotlight too), and the Heretic is almost pure black, with some blue trim on the cockpit/bridge and faint yellow/green colouration to the hull - the Flycatcher is black with yellow/gold trim and thus looks rather snazzy, as if it needed any more improvement on the Cormorant hull, and the Sabre appears to be practically identical to the Thrasher except it's got a blue headlight and is a slightly different colour. You can look them up here (Race -> Interdictors) if you desire. The Flycatcher has the most shots of them all.
Hey guys, I was Irsis. I know I said I'd get an account and then didn't, but I'm still going to.
I'm actually at school right now and should be working on stuff I should've done ages ago but didn't, and that's basically the reason why I haven't gotten meself an account yet because I'd get nothing done ever but I'll have summer holidays in a week's time if I can get my shit together. I'm planning on flying internet spaceships again with you dudes then.
.. in fleet work all they need to do is drop bubbles and not get shot (which is pretty tricky, plus 'dictors are fragile) to fuck with fleets and leave the pewing to the mans who know what they're doing and have bigger and badder ships...
I've been in Heretics for a couple of weeks. It's become the ship I fly predominantly in fleet operations. I've lost 7 of them so far. You're going to want a cheap one to use in big ops.
I'm going to get into Sabres next, as they really shine in small gangs. Most people that fly dictors fly one of Sabre/Flycatcher and one of Heretic/Eris.
I got solo ganked by a Flycatcher in R3 the other day. I was flying a hostile salvage fitted Cormorant (salvagers plus a couple of light rails - the idea being I'm salvaging wrecks that Citadel killed so tractors would be useless and the two guns are really just there so I can pretend that I'm helping out if citadel ask me why I'm stealing their wrecks). I was salvaging a wreck near the N8 gate and he jumped through, dropped a bubble right on top of me, webbed me and then proceeded to pew through my non-existent tank. I was far enough away from the gate that I couldn't reach it in time due to being webbed (although I suspect that there were probably more of his guys on the other side anyway) and I couldn't slow boat out of the bubble. He even podded me afterwards.
So yeah, I'm working towards a flycatcher.
PS. This scenario could have been avoided if Burn Eden were set to hostile.
It makes me want to start playing EVE, but I'm scared, everyone looks to be already damn good, and I'll be a little noobie.
Is it difficult to pick up? Is it too late?
No! No!
Noobies are critical in PvP, because they aren't stuck up snobs who think they should only be zipping around in precious, precious high-skill, high-cost ships. You can train critical PvP skills in a matter of days and become a tackler almost instantly. Tackling is THE most important role in PvP, because unless you can tackle the opponent, then all your advanced gunnery skills are worth nothing because the opponent can just turn tail and fly. Tackling is such a crucial aspect of PvP that most player-owned corporations have a free-ship policy for tacklers, where they will fix you up with cheap frigates and fittings to go throw yourself at the opposition with.
Whats more, the skill leveling system is such that the higher level skills only give you marginal advantages over the lower skills and take exponentially longer to train. This means that while going up against a 5 year old player solo is probably just going to result in you getting dead, if you're a member of a gang then you can easily fill a role that results in ganking a higher level player.
The fact is, EvE isn't all about leveling up and running ever more advanced quests and epic mounts. It's much more about player to player interaction and int hose circumstances things like your own wits and being a member of a good corporation count for much more.
It makes me want to start playing EVE, but I'm scared, everyone looks to be already damn good, and I'll be a little noobie.
Is it difficult to pick up? Is it too late?
Hell no. I tend to have more fun in pvp on my carebear alt that has almost zero combat skills than I do with my main who is pure combat. As a newbie you get to:
• Die gloriously
• Fly cheap ships
• Die gloriously
• Hold down really expensive ships so the rest of us can kill them
• Die gloriously
• Attack hostile miners and haulers, and win!
• Die gloriously
• Attempt some really dumb/hilarious things
...And did I mention you will probably die in a glorious fashion?
If there is one thing I love, its going down in flames. I just got a Bantam, so I REALLY want to have some fun with my crappy little Ibis. Any suggesstions?
Fly it to BoB space and see how long you can get away with mining for.
Oddly, I did this recently even taunting them in local telling them which belt I was in and they did nothing. It was Angel rats that killed me eventually.
Posts
Here's a teaser of the magic of Tolon.
or I post the barney killmail again, see? see?
You're the one with all the Tolon songs on repeat. I'm not going to link those since they're hosted by individual Goons, if you want to share some Tolon love then go ahead and rehost or put them up on tindeck or something.
Also wanted to say that the wang sigs with the close-up avatar eyes look really iffy to me. Just sayin.
Rich Cook.
PSN ID - WildSpoon
Unfortunately, now I get bugged for free porn every few days by certain people.
BAD!
Edit: Atleast Wild meets my prerequisite of being on the forums for more than 3 months.
Rich Cook.
PSN ID - WildSpoon
So far my plan for cheap ships is only costing more and more isk haha.
Rich Cook.
PSN ID - WildSpoon
Just download it and try it out for 14 days.
Sone, have you ever popped a Merchie for getting too close to your wrecks?
AFK autopilot to empire, go go go. How much did you lose on that? A bil?
"So, you've undocked"
Anyway, the real first rule is:
Don't undock anywhere, even in empire, in any ship you are not prepared to lose.
The second rule is :
Before you undock, insure your ship.
Before you buy insurance, make sure your clone is up to date
I have popped people trying to loot wrecks i told them not to loot yes. And i lost over a bil on that afk haul. I don't particularly care much since more then likely I'd have wasted it on something really dumb.
How did the lowsec pirating life go?
Barely. :P (That said, I am trying to work on my Industry skills so even if I haven't got a PvP build, I can still produce shiet and help in our lowsec base once I'm done missiongrinding so that I'm somewhat less useless.)
It is actually pretty funny hearing how many Goons think WANG is apart of the Swarm.
Great thing about EVE is there's a lot of things you can choose to do, and a lot of ways you can go. Some of us don't have the guts or nerves for fighting human opponents - I know I don't - but some do, and they charge into battle like a crazed bloodthirsty lunatic. Some of us just have these moments where we can zone out for three hours and stripmine an entire belt raw without even giving a fuck or noticing what time it is until it's 2am. Others can't, and get bored just thinking about mining. EVE's really open-ended, and I like that.
It's a vicious cycle, really. Like it or not, mining and PvE are necessary components to fund and supply the war efforts. You can't make ammo and modules without minerals, and to get minerals you need to mine ore (or modules by ratting/PvE, since those can be refined into minerals), and so on.
I'm gonna shut up now and let the people who know what they're talking about do the talking, because I tend to ramble aimlessly.
It's also funny watching the losses on the enemy killboard go from faction-fit to T2 to T1.
I'm a bit worried, though, about the learning curve. How hard is it to get into?
It's a learning cliff, not a learning curve.
Key thing is to remember this: you will NOT learn everything there is to know about Eve Online, ever. I have my doubts that even the heads of the dev team fully understand the game. :P
Take it at a comfortable pace. Ask for advice and help, and don't try to absorb everything at once. Do the tutorial (pre-Rev 2 it was boring, I hear it got revamped but I haven't looked at it since the patch), it is essential. Then join up with MerchI and ask for some general advice in corp chat, maybe see if a vet who isn't busy can convo you and answer your questions. Get access to our forums.
Basically, don't try to learn the whole game at once. Just take one thing at a time and absorb it before moving on.
Eris, represent!
(I really need to train up for the Sabre )
(more so by not using them in any ops)
Basically yes for fleet battles, but roaming gangs often fit for skirmishing. Also, get your command and leadership skills up and Goons will love you for the Eos + command mods.
The benefit of the Amarr and Gallente 'dictors is that they're very low cost because their weapon bonuses are split, so they don't do much good in an actual fight if they need to start swinging punches. This means they aren't as desireable, so they're cheaper because most people don't really want them (I believe the order goes Eris -> Heretic -> Flycatcher -> Sabre from least to most expensive).
The Sabre and Flycatcher are good for solo work as they have weapon bonuses focused to their weapon slots, whereas the Eris and Heretic seem better for fleet work - in fleet work all they need to do is drop bubbles and not get shot (which is pretty tricky, plus 'dictors are fragile) to fuck with fleets and leave the pewing to the mans who know what they're doing and have bigger and badder ships.
The Eris has the advantage of being pink and grey, however (with a large spotlight too), and the Heretic is almost pure black, with some blue trim on the cockpit/bridge and faint yellow/green colouration to the hull - the Flycatcher is black with yellow/gold trim and thus looks rather snazzy, as if it needed any more improvement on the Cormorant hull, and the Sabre appears to be practically identical to the Thrasher except it's got a blue headlight and is a slightly different colour. You can look them up here (Race -> Interdictors) if you desire. The Flycatcher has the most shots of them all.
I'm actually at school right now and should be working on stuff I should've done ages ago but didn't, and that's basically the reason why I haven't gotten meself an account yet because I'd get nothing done ever but I'll have summer holidays in a week's time if I can get my shit together. I'm planning on flying internet spaceships again with you dudes then.
I have not betrayed the WANG yet!
Thanks, that's what I was thinking, just wanted to see what more experienced players had to say.
I've been in Heretics for a couple of weeks. It's become the ship I fly predominantly in fleet operations. I've lost 7 of them so far. You're going to want a cheap one to use in big ops.
I'm going to get into Sabres next, as they really shine in small gangs. Most people that fly dictors fly one of Sabre/Flycatcher and one of Heretic/Eris.
So yeah, I'm working towards a flycatcher.
PS. This scenario could have been avoided if Burn Eden were set to hostile.
It makes me want to start playing EVE, but I'm scared, everyone looks to be already damn good, and I'll be a little noobie.
Is it difficult to pick up? Is it too late?
No! No!
Noobies are critical in PvP, because they aren't stuck up snobs who think they should only be zipping around in precious, precious high-skill, high-cost ships. You can train critical PvP skills in a matter of days and become a tackler almost instantly. Tackling is THE most important role in PvP, because unless you can tackle the opponent, then all your advanced gunnery skills are worth nothing because the opponent can just turn tail and fly. Tackling is such a crucial aspect of PvP that most player-owned corporations have a free-ship policy for tacklers, where they will fix you up with cheap frigates and fittings to go throw yourself at the opposition with.
Whats more, the skill leveling system is such that the higher level skills only give you marginal advantages over the lower skills and take exponentially longer to train. This means that while going up against a 5 year old player solo is probably just going to result in you getting dead, if you're a member of a gang then you can easily fill a role that results in ganking a higher level player.
The fact is, EvE isn't all about leveling up and running ever more advanced quests and epic mounts. It's much more about player to player interaction and int hose circumstances things like your own wits and being a member of a good corporation count for much more.
Hell no. I tend to have more fun in pvp on my carebear alt that has almost zero combat skills than I do with my main who is pure combat. As a newbie you get to:
• Die gloriously
• Fly cheap ships
• Die gloriously
• Hold down really expensive ships so the rest of us can kill them
• Die gloriously
• Attack hostile miners and haulers, and win!
• Die gloriously
• Attempt some really dumb/hilarious things
...And did I mention you will probably die in a glorious fashion?
360 : ThePmoney
Battle.net: Pmoney.thereal
Oddly, I did this recently even taunting them in local telling them which belt I was in and they did nothing. It was Angel rats that killed me eventually.