Stagger
You shrug of attacks, causing 50% of the damage to happen instantly and the remaining 50% to happen 3 seconds later. Brewmaster mastery reduces the after-effect Stagger damage taken.
Whoa, interesting. So that's passive and always how Brewmasters take damage? That will certainly be a different experience as far as healing a monk tank goes. I have to assume it only applies to physical attacks and not spell damage.
Mastery: Gift of the Serpent (LVL 80)
You have a 25.5% chance when you heal to summon a Solace Sphere nearby an injured ally.
Each point of Mastery increases the chance to summon a Solace Sphere by an additional 3%.
Now to wonder what a Solace Sphere does!
Mastery: Combo Breaker (LVL 80)
Grants an 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi and be usable on targets regardless of their health percentage.
Each point of Mastery increases the chance by an additional 1.4%.
Tiger Palm
1 Chi, Melee Range, Instant
Attack with the palm of your hand, dealing 279 Physical damage. Deals 140 additional damage if the target is above 50% health.
Blackout Kick
2 Chi, Melee Range, Instant, 3 sec cooldown
Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.
If the target is killed by Blackout Kick, you are refunded 1 Chi.
Obviously numbers aren't final, but if Tiger Palm above 50% health doesn't do more damage than Blackout Kick, I don't see why you'd ever do anything but BK when the mastery procs. I guess if it's still on cooldown and you'd otherwise cap on energy? Still, that doesn't seem like a situation that would come up much. Maybe actual gameplay shows otherwise, though.
I think Stagger is a... 25% chance to proc? It's a something percent chance to proc anyway. So it's not always up.
re: Solace Sphere, couldn't find anything on it. I found stuff about Healing Spheres, but I don't think that's the same thing.
Dibby on
Battle.net Tag: Dibby#1582
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Good greased-up GOD I can't wait to try out the Monk. It's been my single most wanted class since I started playing this game back in vanilla and those talents look shit hot. Lemme just check to see if my invite's come in yet.
Not to put a damper on anyone's enthusiasm but as the monk stands right now it can't really tank or heal at low levels. I ran ragefire a couple of times and the all monk party was a nightmare. DPS seemed fine, but the tank couldn't hold threat, had no aoe or taunt and the healer had _one_ healing spell on a 15 second cooldown and no rez.
There was a lot of walking back.
Wii Code:
0431-6094-6446-7088
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
So far no response from Blizzard to my launcher problems. But I did spot another thread explaining the exact same situation (fresh install, but no updating). I think Blizzard possibly broke a recent version of the launcher, maybe?
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CyrondinI bring the sick beats on you, brotherChicago, ILRegistered Userregular
Not to put a damper on anyone's enthusiasm but as the monk stands right now it can't really tank or heal at low levels. I ran ragefire a couple of times and the all monk party was a nightmare. DPS seemed fine, but the tank couldn't hold threat, had no aoe or taunt and the healer had _one_ healing spell on a 15 second cooldown and no rez.
There was a lot of walking back.
well questions about this.
1. did they make ragefire harder? i petty sure you can DPS spam it and be okish. unless it was buffed in cata.
2. it does seem silly that they have the charaters build like that, it remind me a bit of SWTOR where the classes don't get a taunt or healing spells untill the mid teens, but it worked there becuase the only flashpoint before you get key tanking and healing skills is a 2 man that can be dps though (really there should be more duo dungens in any MMO, sucks that TOR only had that one)
so i say blizzerd fucked up, unless there isn't a buff to ragefire since last time i ran it.
I don't think it's any harder. When I ran it with a paladin tank and priest healer we steamrolled the place. When I ran it with both a monk tank and healer we actually had to quaking palm mobs and focus fire or people would die every pull. And then have to run back since the healer can't rez till level 30 or something crazy like that.
Edit: There are massive changes to Ragefire though. The map is mostly unchanged but all the mobs and quests are different. Quest givers at the beginning who then file into the last room so you can turn in without running back.
The quest mobs for Ragefire, afaik, have been like that since Cata. I recall doing it via LFD on my druid/shaman and having that happen.
Well I can't recall about the quests but I'm pretty sure I've done it in cataclysm and it was still full of troggs. This is no longer the case in the beta.
Grants an 11% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi and be usable on targets regardless of their health percentage.
Each point of Mastery increases the chance by an additional 1.4%.
Tiger Palm
1 Chi, Melee Range, Instant
Attack with the palm of your hand, dealing 279 Physical damage. Deals 140 additional damage if the target is above 50% health.
Blackout Kick
2 Chi, Melee Range, Instant, 3 sec cooldown
Kick with a blast of sha energy, causing 471 Physical damage to an enemy target. Only useable on targets at or below 35% health.
If the target is killed by Blackout Kick, you are refunded 1 Chi.
Obviously numbers aren't final, but if Tiger Palm above 50% health doesn't do more damage than Blackout Kick, I don't see why you'd ever do anything but BK when the mastery procs. I guess if it's still on cooldown and you'd otherwise cap on energy? Still, that doesn't seem like a situation that would come up much. Maybe actual gameplay shows otherwise, though.
It looks like when a proc happens it's Tiger Palm OR Blackout Kick, not both.
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Warlock82Never pet a burning dogRegistered Userregular
Not to put a damper on anyone's enthusiasm but as the monk stands right now it can't really tank or heal at low levels. I ran ragefire a couple of times and the all monk party was a nightmare. DPS seemed fine, but the tank couldn't hold threat, had no aoe or taunt and the healer had _one_ healing spell on a 15 second cooldown and no rez.
There was a lot of walking back.
The Monk's AOE ability is broken in beta right now. I think it's Crane Kick? Whatever you get ~level 7 or something. Made doing some of the quests in the starting area a pain in the ass too.
So it looks like Demolock tanking is pretty legit, from what I've heard/seen. 5 man cata dungeons, anyway. There's a few things that stand out though:
- You still do a lot of damage. This could be pretty easily resolved though, just make the glyph cause you to do x% less damage.
- Because the glyph causes your mastery to make you take less damage instead of dealing more it has implications to become pretty OP. Especially with Dark Soul: Knowledge (+30 mastery CD).
- Although not strictly Demo related, Harvest of Life (aoe lifedrain) is OP. The healing it provides is nuts.
But yknow all of those are things that can be ironed out. Beta is beta after all.
Will be interesting to see how Demo tanking fares at level 90.
Not to put a damper on anyone's enthusiasm but as the monk stands right now it can't really tank or heal at low levels. I ran ragefire a couple of times and the all monk party was a nightmare. DPS seemed fine, but the tank couldn't hold threat, had no aoe or taunt and the healer had _one_ healing spell on a 15 second cooldown and no rez.
There was a lot of walking back.
The Monk's AOE ability is broken in beta right now. I think it's Crane Kick? Whatever you get ~level 7 or something. Made doing some of the quests in the starting area a pain in the ass too.
Crane Kick is supposed to be 40, it's bugged that it shows you getting it when you do. DPS get an absolutely retarded Frontal-Cone AoE skill that does damage, and stuns, for 5 seconds. I ran Ragefire with 5 monks all at 15, 4 dps and 1 healer, and we ran it no problem. I queue'd as Tank, though I was DPS. I had BoA gear and we wrecked the place.
Not to put a damper on anyone's enthusiasm but as the monk stands right now it can't really tank or heal at low levels. I ran ragefire a couple of times and the all monk party was a nightmare. DPS seemed fine, but the tank couldn't hold threat, had no aoe or taunt and the healer had _one_ healing spell on a 15 second cooldown and no rez.
There was a lot of walking back.
The Monk's AOE ability is broken in beta right now. I think it's Crane Kick? Whatever you get ~level 7 or something. Made doing some of the quests in the starting area a pain in the ass too.
Crane Kick is supposed to be 40, it's bugged that it shows you getting it when you do. DPS get an absolutely retarded Frontal-Cone AoE skill that does damage, and stuns, for 5 seconds. I ran Ragefire with 5 monks all at 15, 4 dps and 1 healer, and we ran it no problem. I queue'd as Tank, though I was DPS. I had BoA gear and we wrecked the place.
Yeah, I just ran WC with a five monk group with the tank spec'd dps and we had no problem so maybe I just had a crappy tank/healer for that ragefire run.
Eagerly awaiting the glyph that makes Shammy rage a toggle, reduces your chance to be crit by 6% and increases threat by 500%, but no longer reduces damage received.
Then there can be a talent somewhere that's like "increases parry/armor/whatever by whatever while under the effects of Shammy Rage".
Eagerly awaiting the glyph that makes Shammy rage a toggle, reduces your chance to be crit by 6% and increases threat by 500%, but no longer reduces damage received.
Then there can be a talent somewhere that's like "increases parry/armor/whatever by whatever while under the effects of Shammy Rage".
Come on Blizzard. Do it.
Pull the trigger on this.
If shammies were made to be tanks, somehow, that would be goddamn incredible. Dual-wielding tanks.
DW tanking as frost was still silly irrespective of those concerns, though (lowish threat unless you over-itemized for hit/expertise, some abilities not scaling with the OH, etc)
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I thought that parry thing was removed back at the end of vanilla WoW?
At any rate, some of the tools available to shaman really kinda make it possible for a shaman to tank, if the tools were made to scale right. The key might be the damage absorbing totem.
It was still present in wrath up to atleast TOC (not sure about ICC) and is gone in cata. Once they removed crushing blows from raids (start of Wrath) it became much less of a problem outside of specific bosses and DW tanks.
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
I miss my Frost Tank. Threat wasn't really an issue for me back when they added that talent that made certain attacks hit twice while Dual Wielding. That was back during Wrath's AoE tank fest too.
I switched her to Blood after the change, but I liked Frost better.
they removed it in 4.0. The real issue was that it could cause a crushing blow to slip past shield block, so once they removed crushing blows from +3 mobs (at the start of wrath) it ceased to really be a big deal.
iirc prince just swung fast enough that sometimes crushes would get through anyway
it was the smallest on the list but
Pluto was a planet and I'll never forget
they removed it in 4.0. The real issue was that it could cause a crushing blow to slip past shield block, so once they removed crushing blows from +3 mobs (at the start of wrath) it ceased to really be a big deal.
iirc prince just swung fast enough that sometimes crushes would get through anyway
If you were raiding Vanilla style and still using a warrior tank at that point. Tankadins had double the charges on Holy Shield than Shield Block (8 every 10 seconds instead of 2 every 5 seconds) and while an unlucky string of blocks during his thrash phase could still get through it on occasion, it lowered the chances quite nicely.
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jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited March 2012
Can someone send a scroll of resurrection to *removed*.
If someone could send me a Scroll of Resurrection to BrianT888@hotmail.com, I'd really appreciate it. Thanks!
Says too many attempts when I try. Either I've sent out too many (I've only sent out 4 in the last few weeks, shouldn't be the case) or someone already sent ya one.
Posts
Whoa, interesting. So that's passive and always how Brewmasters take damage? That will certainly be a different experience as far as healing a monk tank goes. I have to assume it only applies to physical attacks and not spell damage.
Now to wonder what a Solace Sphere does!
Obviously numbers aren't final, but if Tiger Palm above 50% health doesn't do more damage than Blackout Kick, I don't see why you'd ever do anything but BK when the mastery procs. I guess if it's still on cooldown and you'd otherwise cap on energy? Still, that doesn't seem like a situation that would come up much. Maybe actual gameplay shows otherwise, though.
re: Solace Sphere, couldn't find anything on it. I found stuff about Healing Spheres, but I don't think that's the same thing.
Battle.net Tag: Dibby#1582
Nope.
*sigh*
There was a lot of walking back.
0431-6094-6446-7088
well questions about this.
1. did they make ragefire harder? i petty sure you can DPS spam it and be okish. unless it was buffed in cata.
2. it does seem silly that they have the charaters build like that, it remind me a bit of SWTOR where the classes don't get a taunt or healing spells untill the mid teens, but it worked there becuase the only flashpoint before you get key tanking and healing skills is a 2 man that can be dps though (really there should be more duo dungens in any MMO, sucks that TOR only had that one)
so i say blizzerd fucked up, unless there isn't a buff to ragefire since last time i ran it.
Edit: There are massive changes to Ragefire though. The map is mostly unchanged but all the mobs and quests are different. Quest givers at the beginning who then file into the last room so you can turn in without running back.
0431-6094-6446-7088
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Well I can't recall about the quests but I'm pretty sure I've done it in cataclysm and it was still full of troggs. This is no longer the case in the beta.
0431-6094-6446-7088
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The Monk's AOE ability is broken in beta right now. I think it's Crane Kick? Whatever you get ~level 7 or something. Made doing some of the quests in the starting area a pain in the ass too.
- You still do a lot of damage. This could be pretty easily resolved though, just make the glyph cause you to do x% less damage.
- Because the glyph causes your mastery to make you take less damage instead of dealing more it has implications to become pretty OP. Especially with Dark Soul: Knowledge (+30 mastery CD).
- Although not strictly Demo related, Harvest of Life (aoe lifedrain) is OP. The healing it provides is nuts.
But yknow all of those are things that can be ironed out. Beta is beta after all.
Will be interesting to see how Demo tanking fares at level 90.
Battle.net Tag: Dibby#1582
Crane Kick is supposed to be 40, it's bugged that it shows you getting it when you do. DPS get an absolutely retarded Frontal-Cone AoE skill that does damage, and stuns, for 5 seconds. I ran Ragefire with 5 monks all at 15, 4 dps and 1 healer, and we ran it no problem. I queue'd as Tank, though I was DPS. I had BoA gear and we wrecked the place.
Yeah, I just ran WC with a five monk group with the tank spec'd dps and we had no problem so maybe I just had a crappy tank/healer for that ragefire run.
0431-6094-6446-7088
I am going to make my undead monk DPS all the way tanking and healing are for FOOLS grasshopper
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Then there can be a talent somewhere that's like "increases parry/armor/whatever by whatever while under the effects of Shammy Rage".
Come on Blizzard. Do it.
Pull the trigger on this.
PSN: ShogunGunshow
Origin: ShogunGunshow
Rogues healing people by stabbing their wounds away.
If shammies were made to be tanks, somehow, that would be goddamn incredible. Dual-wielding tanks.
DW tanking as frost was still silly irrespective of those concerns, though (lowish threat unless you over-itemized for hit/expertise, some abilities not scaling with the OH, etc)
Pluto was a planet and I'll never forget
At any rate, some of the tools available to shaman really kinda make it possible for a shaman to tank, if the tools were made to scale right. The key might be the damage absorbing totem.
Probably. This game has been running for years, a lot of shit is starting to blend in together in hindsight.
I switched her to Blood after the change, but I liked Frost better.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
iirc prince just swung fast enough that sometimes crushes would get through anyway
Pluto was a planet and I'll never forget
Because it cool, son.
Because shields are for babies who want to hide behind stuff.
If you were raiding Vanilla style and still using a warrior tank at that point. Tankadins had double the charges on Holy Shield than Shield Block (8 every 10 seconds instead of 2 every 5 seconds) and while an unlucky string of blocks during his thrash phase could still get through it on occasion, it lowered the chances quite nicely.
edit: Thanks.
Sent ya one.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Says too many attempts when I try. Either I've sent out too many (I've only sent out 4 in the last few weeks, shouldn't be the case) or someone already sent ya one.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
SW:Tor - Tao - Kryatt Dragon Server