Just looked up the Pyrovore's stats and abilities.
...What? Seriously? 5 points less than a Hive Guard for that?
Thing is, if it had the Hive Guards stats, it would be a much better unit. It's kind of weird, they put the backline fire support unit that doesn't need LOS to a target on a frame as tough as a monstrous creature, yet put the frontline shock troop unit (that's really what the uit should excel at with a bunch of heavy flamers) on a frame as fragile as a Biovore. Cruddaces logic was probably 'it's from the same family as the Biovore, it should have similar stats' for the Pyrovore and 'It's from the same family as a Tyrant Guard, it should have similar stats' for the Hive Guard. Gameplay over fluff here, Mr Cruddace. Swap the stats aside from the BS stat. Hive Guard remain about the same, since they shouldn't be in the enemies LoS, Pyrovores get a shitload better, since they can make a frontal assault without commiting suicide.
When I started playing back in forever ago, Blood Angels were orange and they were pretty badass looking.
So I have been completely swamped by having a kid. I was gonna play in a tourney on Saturday but that got nixed (can't leave the wife behind that long). And now I haven't even sat at my painting desk for 2 weeks.
Also, I heard sharp placed in that tourney at PAX. Anyone have any more info? How was it? Was it neckbeardy or pretty cool? I'm just curious.
So I have been completely swamped by having a kid. I was gonna play in a tourney on Saturday but that got nixed (can't leave the wife behind that long). And now I haven't even sat at my painting desk for 2 weeks.
When I said see you in a few editions, I did mean it :P
When my brother had his kids, he didn't get back into 40k for like... 7-8 years. It took that long to basically figure out when was a good time for hobby time.
The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! If you get them as Santees you should buy them amazing things!
valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
I need your thoughts.
I want two predators in my army. My initial thought was that I would have one with a twin-linked lascannon turret, and lascannon sponsons. That would make him a dedicated anti-tank platform, reliably killing a vehicle every turn. Part of this thought was in response to recently going up against a 4 Landraider list several times.
The more I think about it though, now that I'm ready to put on of them together (and I know magnetizing, yadda yadda, I'm not going to do it,) I'm rethinking that. I was going to have the other with HB sponsons and the autocannon turret, so I could have one dedicated anti-personnel vehicle, but that really just makes the other predator a really big target.
Should I break up the lascannons between the two vehicles, or would it matter in a list with three bike squads with two meltaguns and an attack bike with multi-melta each and a couple of attack bike squads with multi-meltas? Would all the bikes be a more immediate concern?
I'm worried about wasting shots. If I have one vehicle sitting in the backfield sniping with one turret las-weapon, then the HB sponsons would be wasted, or vice versa if the lascannons were on the sponsons. Putting them together on the same vehicle makes more sense as a dedicated platform, but also makes it a bigger target. Which is more important?
When I started playing back in forever ago, Blood Angels were orange and they were pretty badass looking.
So I have been completely swamped by having a kid. I was gonna play in a tourney on Saturday but that got nixed (can't leave the wife behind that long). And now I haven't even sat at my painting desk for 2 weeks.
Man f dis, my kid is due in July right after 6th Edition comes out (hopefully in June). Not looking forward to being an adult =/
@valhalla I don't put lascannons on preds simply because they're so expensive and vanilla preds are really easy to suppress. AC / HB or just AC for really cheap AV 13 shots. Four land raider lists are definitely not the norm though.
Vehicles are going to draw every anti-vehicle weapon anyways. Make a dedicated lascannon-laden anti-vehicle pred, and an anti-infantry/anti-LV one with HB/AC.
Autocannon, Heavy Bolters and Havoc Launcher is the greatest Predator.
Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
Also, it's cute that you think 3 lascannons will reliably kill a vehicle a turn. Count on 2 of those hitting, one of them penetrating and not doing much.
Also, it's cute that you think 3 lascannons will reliably kill a vehicle a turn. Count on 2 of those hitting, one of them penetrating and not doing much.
:P
I chuckled too. Don't forget, pretty much anything on the table gets a cover save
Also, I heard sharp placed in that tourney at PAX. Anyone have any more info? How was it? Was it neckbeardy or pretty cool? I'm just curious.
Pretty cool. A few new players and a few very pretty armies.
My 3rd round was with an experienced and very good sport chaos player who hadn't played in a tournament until now.
But don't worry, I supplied enough neckbeardy Grey Knight shenanigans: coteaz, 2 stormravens, 2 dca squads, razor spam and a dread shadow-sky deep striking onto a no-scatter mystic.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Pretty much any unit I play is awful. I still have fun.
I like to play fun lists. I like to play only the good looking models. I like to play for fun. I like to not use the units the internet says are good. I don't play tournaments.
WARNING! MMO Addiction can Prevent Long-Term Employment, a Meaningful Relationship, and Financial Independence. When's the Next Raid?
I Spent 90% of my Money on Women and Warhammer. The Rest I Wasted.
I would gladly pay 3x the price for models if it meant I could walk into a store pretty much anywhere and have a fun game without knowing my opponent
The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! If you get them as Santees you should buy them amazing things!
Also, I heard sharp placed in that tourney at PAX. Anyone have any more info? How was it? Was it neckbeardy or pretty cool? I'm just curious.
Pretty cool. A few new players and a few very pretty armies.
My 3rd round was with an experienced and very good sport chaos player who hadn't played in a tournament until now.
But don't worry, I supplied enough neckbeardy Grey Knight shenanigans: coteaz, 2 stormravens, 2 dca squads, razor spam and a dread shadow-sky deep striking onto a no-scatter mystic.
Yeah, it was a good time. My last game was against a dude that only started playing 40k after last PAX and had maybe 5 games under his belt. Overall my opponents were fairly inexperienced. Law can tell you that the only reason I didn't win all 3 games was from some horrible luck in game 2. Here's what happened...
My drop pod with 10 maines + Termi Libi drops down first turn mid board. After not popping any of his rhinos with any of my shooting (horrible rolling) his 8-man Berserker squad + sorceror and 6 man Khorne marked marines get out of their rhinos just a few inches from my squad. After he shoots them a bit I lose 4 marines to bolter fire. I figure I didn't want to take that combined charge from both units and decide to fall back. I figured the worst that could happen is a roll low and only have the zerkers charge me, needing a ld10 test to survive. What should have happened was I fall back 7"+ and rally next turn to shoot the shit out of his nasty units. I was wrong. What happens is that I roll a 2 for my fall back and get charged anyway. Then I roll my ld test and it comes up as 11. Fail.
The game was all up hill after that, but I still managed to put up a decent fight and lost 7-5 KP.
I only made a mistake charging Orks too soon. Perils once and failed a few more psychics myself, but the most significant failings were my own and not my dice.
So I've been reading a lot of HP Lovecraft lately, and I'm grooving on the idea of making a Cthulhu cult army. Something fish/underwater themed, with some cultists, some mutant fishmen, some full blown deep ones (river trolls look perfect), and a star spawn or two.
What codecies would be fitting for such an army? I'm interested to see what the new SM codex entails (hopefully it can take cultists).
If you are falling back and get charged, you take a LD test. If you fail you are destroyed, if you pass you fight as normal.
Using combat tactics to fall back after shooting makes you vulnerable to this. I have never thought to take that kind of test before. See, you learn something everyday.
That's why I was asking. Marines automatically pass tests to regroup (that is a test to regroup so he shouldn't have even rolled).
If you are falling back and get charged, you take a LD test. If you fail you are destroyed, if you pass you fight as normal.
Using combat tactics to fall back after shooting makes you vulnerable to this. I have never thought to take that kind of test before. See, you learn something everyday.
If you are falling back and get charged, you take a LD test. If you fail you are destroyed, if you pass you fight as normal.
Using combat tactics to fall back after shooting makes you vulnerable to this. I have never thought to take that kind of test before. See, you learn something everyday.
That's why I was asking. Marines automatically pass tests to regroup (that is a test to regroup so he shouldn't have even rolled).
Is it? Maybe that's why taking one never occured to me before.
If you are falling back and get charged, you take a LD test. If you fail you are destroyed, if you pass you fight as normal.
Using combat tactics to fall back after shooting makes you vulnerable to this. I have never thought to take that kind of test before. See, you learn something everyday.
That's why I was asking. Marines automatically pass tests to regroup (that is a test to regroup so he shouldn't have even rolled).
The following people are amazing and I love them: Wildcat, Timspork, Kias, Denada, susan, Sharp101, [GHSC]Ryctor, Matev, Matrias, ItBurns, Slapnuts, Dayspring, see317, and the unknown poster that sent me a box of Death Company! If you get them as Santees you should buy them amazing things!
So I've been reading a lot of HP Lovecraft lately, and I'm grooving on the idea of making a Cthulhu cult army. Something fish/underwater themed, with some cultists, some mutant fishmen, some full blown deep ones (river trolls look perfect), and a star spawn or two.
What codecies would be fitting for such an army? I'm interested to see what the new SM codex entails (hopefully it can take cultists).
Probably Chaos, but I always default to Tyranids for Lovecraftian 40k stuff.
Posts
Both rules-wise and the cost for the actual model. It's what, 50% more expensive than a Hive Guard of similar physical size? It's just... what.
...What? Seriously? 5 points less than a Hive Guard for that?
Personally I like the Tau cause they're one of the factions that don't fight their battles like morons unlike say the Imperium.
Thing is, if it had the Hive Guards stats, it would be a much better unit. It's kind of weird, they put the backline fire support unit that doesn't need LOS to a target on a frame as tough as a monstrous creature, yet put the frontline shock troop unit (that's really what the uit should excel at with a bunch of heavy flamers) on a frame as fragile as a Biovore. Cruddaces logic was probably 'it's from the same family as the Biovore, it should have similar stats' for the Pyrovore and 'It's from the same family as a Tyrant Guard, it should have similar stats' for the Hive Guard. Gameplay over fluff here, Mr Cruddace. Swap the stats aside from the BS stat. Hive Guard remain about the same, since they shouldn't be in the enemies LoS, Pyrovores get a shitload better, since they can make a frontal assault without commiting suicide.
So I have been completely swamped by having a kid. I was gonna play in a tourney on Saturday but that got nixed (can't leave the wife behind that long). And now I haven't even sat at my painting desk for 2 weeks.
Also, I heard sharp placed in that tourney at PAX. Anyone have any more info? How was it? Was it neckbeardy or pretty cool? I'm just curious.
"Oh what a day, what a LOVELY DAY!"
Yeah, when they swapped to red it was a bit weird. The original colour was even called Blood Angels Orange FFS!
When I said see you in a few editions, I did mean it :P
When my brother had his kids, he didn't get back into 40k for like... 7-8 years. It took that long to basically figure out when was a good time for hobby time.
"Oh what a day, what a LOVELY DAY!"
We get a weird mix of "US style" 'Ard boyz and "UK style" hobby focused tournaments here. Of which I much prefer the latter.
Fuck no.
"Oh what a day, what a LOVELY DAY!"
I want two predators in my army. My initial thought was that I would have one with a twin-linked lascannon turret, and lascannon sponsons. That would make him a dedicated anti-tank platform, reliably killing a vehicle every turn. Part of this thought was in response to recently going up against a 4 Landraider list several times.
The more I think about it though, now that I'm ready to put on of them together (and I know magnetizing, yadda yadda, I'm not going to do it,) I'm rethinking that. I was going to have the other with HB sponsons and the autocannon turret, so I could have one dedicated anti-personnel vehicle, but that really just makes the other predator a really big target.
Should I break up the lascannons between the two vehicles, or would it matter in a list with three bike squads with two meltaguns and an attack bike with multi-melta each and a couple of attack bike squads with multi-meltas? Would all the bikes be a more immediate concern?
I'm worried about wasting shots. If I have one vehicle sitting in the backfield sniping with one turret las-weapon, then the HB sponsons would be wasted, or vice versa if the lascannons were on the sponsons. Putting them together on the same vehicle makes more sense as a dedicated platform, but also makes it a bigger target. Which is more important?
I lol'd
Man f dis, my kid is due in July right after 6th Edition comes out (hopefully in June). Not looking forward to being an adult =/
@valhalla I don't put lascannons on preds simply because they're so expensive and vanilla preds are really easy to suppress. AC / HB or just AC for really cheap AV 13 shots. Four land raider lists are definitely not the norm though.
Vehicles are going to draw every anti-vehicle weapon anyways. Make a dedicated lascannon-laden anti-vehicle pred, and an anti-infantry/anti-LV one with HB/AC.
Also, it's cute that you think 3 lascannons will reliably kill a vehicle a turn. Count on 2 of those hitting, one of them penetrating and not doing much.
:P
"Oh what a day, what a LOVELY DAY!"
Just pretend you're a bat and order stuff online (in bulk to keep shipping down).
Pretty cool. A few new players and a few very pretty armies.
My 3rd round was with an experienced and very good sport chaos player who hadn't played in a tournament until now.
But don't worry, I supplied enough neckbeardy Grey Knight shenanigans: coteaz, 2 stormravens, 2 dca squads, razor spam and a dread shadow-sky deep striking onto a no-scatter mystic.
Citadel also had a paint called Blood Angels Orange.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
"Oh what a day, what a LOVELY DAY!"
I like to play fun lists. I like to play only the good looking models. I like to play for fun. I like to not use the units the internet says are good. I don't play tournaments.
I Spent 90% of my Money on Women and Warhammer. The Rest I Wasted.
Yeah, it was a good time. My last game was against a dude that only started playing 40k after last PAX and had maybe 5 games under his belt. Overall my opponents were fairly inexperienced. Law can tell you that the only reason I didn't win all 3 games was from some horrible luck in game 2. Here's what happened...
My drop pod with 10 maines + Termi Libi drops down first turn mid board. After not popping any of his rhinos with any of my shooting (horrible rolling) his 8-man Berserker squad + sorceror and 6 man Khorne marked marines get out of their rhinos just a few inches from my squad. After he shoots them a bit I lose 4 marines to bolter fire. I figure I didn't want to take that combined charge from both units and decide to fall back. I figured the worst that could happen is a roll low and only have the zerkers charge me, needing a ld10 test to survive. What should have happened was I fall back 7"+ and rally next turn to shoot the shit out of his nasty units. I was wrong. What happens is that I roll a 2 for my fall back and get charged anyway. Then I roll my ld test and it comes up as 11. Fail.
The game was all up hill after that, but I still managed to put up a decent fight and lost 7-5 KP.
What Ld test this was this, exactly?
What codecies would be fitting for such an army? I'm interested to see what the new SM codex entails (hopefully it can take cultists).
That's why I was asking. Marines automatically pass tests to regroup (that is a test to regroup so he shouldn't have even rolled).
Using combat tactics to fall back after shooting makes you vulnerable to this. I have never thought to take that kind of test before. See, you learn something everyday.
Is it? Maybe that's why taking one never occured to me before.
Maybe he got confused with the 6" rule?
Probably Chaos, but I always default to Tyranids for Lovecraftian 40k stuff.