Tilea: 1 hit, plaguebarer i guess? I don't know that any matter in that region...
Well you did just give Slaanesh 4 extra points for placing corruption in the region when it ruins, otherwise she wouldn't have received anything if 2 of her cultists died.
I'd be happy to keep playing when I get back, but if you guys would rather not wait, that's fine too. I have a feeling that I wouldn't end up winning this game anyway.
Also, Aegis, you could have prevented that corruption placement in Tilea by Slaanesh since he needed at least two cultists to put any corruption down.
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited April 2012
He controls the Rat cultist so that's placing corruption down too. Would have needed to kill 2 cultists.
And if it doesn't place corruption but instead retains Rat characteristics, then it would have counted when the region ruined as being in the region to gain corruption, so same result.
It needed to die regardless. Hence my comment to Khorne. His hit needed to hit a Slaanesh cultist.
He controls the Rat cultist so that's placing corruption down too. Would have needed to kill 2 cultists.
And if it doesn't place corruption but instead retains Rat characteristics, then it would have counted when the region ruined as being in the region to gain corruption, so same result.
It needed to die regardless. Hence my comment to Khorne. His hit needed to hit a Slaanesh cultist.
For future reference, that's the way it works. And yeah, he should have been hitting a seductress.
That's... really weird actually. As a side question separate from the game, if the Horned Rat only had one Clan Rat in a region when it ruins and Call to Arms is active, does it still count as ruination participation, or would it get cancelled by Call to Arms?
Participation is scored at the end of the Corruption phase. Then the end phase stuff happens in order; scoring the bonus points for first/second comes after the old world cards in the end phase.
The Warrens Erupt! : In the end phase, players who collected only one dial advancement counter do not advance their dial. Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Vengeance - In any region where you are rolling at least one battle die, you may roll one additional battle die Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Kislev : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region)
Estalia : Festering Fever (If you dominate this region, immediately collect a dial advancement counter)
Tilea : Bloodbath (Place one corruption token for each enemy figure you kill in this region) and Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Badlands : Skulltaker (All enemy figures that are killed in this region count toward your domination value)
Domination Step
Troll Country : +1VP
Kislev : +4VP DAC
Estalia : +4VP, DAC
Tilea : +3VP
The Border Princes : +1VP
The Badlands : +1VP
Hmm tough call. I want to take bloodsworn....just because i've never seen anyone actually use it. But with the demonettes out there i think that could backfire on me. So...it'll have to be Bloodthirster upgrade please!
Rousing the Rabble
Place one Peasant token in each region. Then, place one Peasant token in the region with the most corruption. - During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
Estalia place one Peasant token with the most corruption.
Tzeentch may choose to discard one card before drawing.
Draw 2, 7 in hand, 11 left in deck, 6 discard Draw 2, 4 in hand, 13 left in deck, 7 discard Draw 3 or 4, 5 in hand, 5 or 6 left in deck, 13 or 14 discard Draw 2, 8 in hand, 13 left in deck, 3 discard Draw 2, 6 in hand, 13 left in deck, 5 discard
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the first summoning phase.
Screw that. If he doesn't come back we end it here and move on to another game. I may be a minority here but I'm good with either waiting till he comes back, or calling it done. Starting over now just seems...I don't know...wrong somehow....I guess i could comprimise and replace him...but that would be tough to do in such a close game as this....
He said he was traveling overseas, which often involves jet lag. We've waiting this long; a couple more days (or even another week-ish) shouldn't be a problem.
Sorry for the delay guys. I should have been back early this morning; instead through a series of airline-related misadventures I just got in about an hour ago. I am severely jetlagged and exhausted, but I will not forsake my duties as a god of Chaos!
Posts
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
http://orokos.com/roll/67497
Tilea: 1 hit, plaguebarer i guess? I don't know that any matter in that region...
http://orokos.com/roll/67498
The Badlands: 1 hit
http://orokos.com/roll/67500
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Kill the confused Rat cultist.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Well you did just give Slaanesh 4 extra points for placing corruption in the region when it ruins, otherwise she wouldn't have received anything if 2 of her cultists died.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Also, Aegis, you could have prevented that corruption placement in Tilea by Slaanesh since he needed at least two cultists to put any corruption down.
And if it doesn't place corruption but instead retains Rat characteristics, then it would have counted when the region ruined as being in the region to gain corruption, so same result.
It needed to die regardless. Hence my comment to Khorne. His hit needed to hit a Slaanesh cultist.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Which takes out the bloodletter then wastes some hits, I think. So... kill them all.
For future reference, that's the way it works. And yeah, he should have been hitting a seductress.
Best thing is when a region ruins, the Grail clears out all the corruption, then a single clan rat earns first place for the Horned one.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Participation is scored at the end of the Corruption phase. Then the end phase stuff happens in order; scoring the bonus points for first/second comes after the old world cards in the end phase.
- Old World Card Effects
Call to Arms! : During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn
Rat Ogres - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region
- Chaos Card Effects
Estalia : Festering Fever (If you dominate this region, immediately collect a dial advancement counter)
Tilea : Bloodbath (Place one corruption token for each enemy figure you kill in this region) and Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Badlands : Skulltaker (All enemy figures that are killed in this region count toward your domination value)
Domination Step
Troll Country : +1VP
Kislev : +4VP DAC
Estalia : +4VP, DAC
Tilea : +3VP
The Border Princes : +1VP
The Badlands : +1VP
Corruption Step
Norsca : None, Call to Arm!
Kislev : None, Call to Arm!
Estalia : +2 DAC
Tilea : +1
Check for Ruination
Tilea 2ed : +4VP, +4VP
Updated VP
9 + 3 + 4 = 16VP
15 + 4 = 19VP
22VP
19 + 3 + 4 = 26VP
10 + 4 = 14VP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Oh! sorry! I'll fixed it.
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved.
Tilea : Slaanesh choose one figure.
3. Resolve Old World cards.
Tzeentch and Horned Rat don't advance Threat Dial.
4. Score Ruined Regions.
Tilea : +8VP, +4VP
5. Advance Threat Dials. - Khorne ticks twice, Nurgle ticks once.
17 - Score 4VP
23 - Upgrade
13 - Upgrade
Updated VP
16 + 4 = 20VP
19VP
22 + 4 = 26VP
26 + 8 = 34VP
14VP
6. Check for Game end. - The game does not end.
Things that need to happen:
1. Darian to kill one your figure in Tilea.
2. texasheat to choose an upgrade.
3. Aegis to choose an upgrade.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Sorry, I'll fixed it. :^: :^: :^: :^: :^:
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I may or may not have taken into consideration Slaanesh's current upgrade when selecting this.
Maybe.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Rousing the Rabble
Place one Peasant token in each region. Then, place one Peasant token in the region with the most corruption. - During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).
Estalia place one Peasant token with the most corruption.
Tzeentch may choose to discard one card before drawing.
Draw 2, 7 in hand, 11 left in deck, 6 discard
Draw 2, 4 in hand, 13 left in deck, 7 discard
Draw 3 or 4, 5 in hand, 5 or 6 left in deck, 13 or 14 discard
Draw 2, 8 in hand, 13 left in deck, 3 discard
Draw 2, 6 in hand, 13 left in deck, 5 discard
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the first summoning phase.
:winky:
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
If he don't response until 24 hours, let me know what to do.
I want to restart the game because I hesitate to invite other in this game. :winky:
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Discard The Blue Scribes.