The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
For awhile all the games were nerfing the bloodletter upgrade and then the last couple just left it alone. This is was first time I've actually played with it and it just seems ridiculous.
The Horned One's Due : Play only one Chaos card in The Empire and Bretonnia. Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Norsca : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Domination Step
Troll Country : +1VP
Bretonnia : +3VP
Tilea : +3VP
The Border Princes : +1VP
The Badlands : +5VP DAC
Things that need to happen:
1. stever777 to kill one your figure in The Empire.
2. jdarksun to kill one your figure in The Badlands.
3. jdarksun to place two noble tokens.
Morrslieb Eclipsed
In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)
Tzeentch may choose to discard one card before drawing to 5.
Draw 2, 6 in hand, 11 left in deck, 7 discard Draw 2, 4 in hand, 13 left in deck, 7 discard Draw 3 or 4, 5 in hand, 7 or 8 left in deck, 11 or 12 discard Draw 2, 7 in hand, 13 left in deck, 4 discard Draw 2, 8 in hand, 13 left in deck, 3 discard
Things that need to happen:
1. Tzeentch has decided whether or not to discard
2. Khorne decide on sacrifice before begining the first summoning phase.
3. Nurgle decide on sacrifice before begining the first summoning phase.
4. Tzeentch decide on sacrifice before begining the first summoning phase.
5. slaanesh decide on sacrifice before begining the first summoning phase.
6. Horned Rat decide on sacrifice before begining the first summoning phase.
Posts
2/6PP
Acolyte in The Empire
5/6 PP
The Black Hole of Cygnus X-1
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
@jdarksun active.
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Slaanesh rest.
@BobCesca active.
1/6 PP
1/6PP
4/6 PP
The Black Hole of Cygnus X-1
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Khorne and Slaanesh rest.
@BobCesca active.
0/6 PP
and rest.
0/6 PP
Finish it up TZ @stever777.
Horror in The Empire.
(Sounds like a good movie!)
Done
The Black Hole of Cygnus X-1
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Battle Dice
Troll Country : 1 Dice
Kislev : 2 Dice
The Empire : 2 Dice, 1 Dice, 1 Dice
Bretonnia : 6 Dice, 2 Dice
Tilea : 2 Dice
The Border Princes : 2 Dice, 1 Dice
The Badlands : 2 Dice
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Battle Dice
Troll Country : 1 Dice
Kislev : 2 Dice, +6VP DAC
The Empire : 2 Dice, 1 Dice, 1 Dice
Bretonnia : 6 Dice, 2 Dice
Tilea : 2 Dice
The Border Princes : 2 Dice, 1 Dice
The Badlands : 2 Dice
Kill the Daemonette
The Black Hole of Cygnus X-1
Kill a Bloodthingy and an Acolyte
4 hits in Bretonnia: Kill two rats, a plaguebearer, and a peasant
ugh. Thats dice for u.
3 hits in the Border Princes(this upgrade breaks the game wide open, I'm so sorry). Kill 2 rats and a peasant
The Badlands, you don't kill a rat, because of Strength in Number.
So you decide whether or not to kill a peasant.
- Old World Card Effects
Rousing the Rabble : During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes.
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power
Keeper of Secrets - A Keeper of Secrets counts as three Noble tokens
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power
- Chaos Card Effects
Kislev : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
The Empire : Glean (This region is considered adjacent to all other regions)
Tilea : Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
The Border Princes : Warp Token Cache (If you dominate this region, save this card. You may discard this card from your power sheet at the beginning of the summoning phase to immediately gain two power points)
The Badlands : Strength in Numbers (The defense value of your figures is increased by one)
Domination Step
Troll Country : +1VP
Bretonnia : +3VP
Tilea : +3VP
The Border Princes : +1VP
The Badlands : +5VP DAC
Corruption Step
Norsca : +1, +1, +2 DAC, +1
Kislev : +1
The Empire : +2 DAC
Estalia : +2 DAC
Tilea : +3 DAC
The Badlands : +2 DAC
Check for Ruination
Norsca 1st : +3VP, +3VP, +3VP, +3VP
Updated VP
27 + 3 + 3 = 33VP
10 + 1 + 3 = 14VP
9 + 3 = 12VP
15 + 3 + 3 = 21VP
5 + 6 = 11VP
1. Remove Chaos Cards from the Board.
Warp Token Cache stored.
2. Hero Tokens are resolved.
Norsca : Bloodsworn, Seductresse
Kislev : Bloodletter
The Empire : Tzeentch choose one figure.
Estalia : Acolyte, Acolyte
The Badlands : Slaanesh choose one figure.
3. Resolve Old World cards. - None
4. Score Ruined Regions.
Norsca : +6VP, +3VP
5. Advance Threat Dials - Each god ticks once except Nurgle.
17 - Score 4 VP
15 - Score 3 VP
16 - Place 2 Nobles
12 - Score 3 VP
Updated VP
33 + 4 = 37VP
14 + 3 = 17VP
12 + 6 + 3 = 21VP
21VP
11 + 3 = 14VP
6. Check for Game end. - The game does not end.
Things that need to happen:
1. stever777 to kill one your figure in The Empire.
2. jdarksun to kill one your figure in The Badlands.
3. jdarksun to place two noble tokens.
The Black Hole of Cygnus X-1
Morrslieb Eclipsed
In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)
Tzeentch may choose to discard one card before drawing to 5.
Draw 2, 6 in hand, 11 left in deck, 7 discard
Draw 2, 4 in hand, 13 left in deck, 7 discard
Draw 3 or 4, 5 in hand, 7 or 8 left in deck, 11 or 12 discard
Draw 2, 7 in hand, 13 left in deck, 4 discard
Draw 2, 8 in hand, 13 left in deck, 3 discard
Things that need to happen:
1. Tzeentch has decided whether or not to discard
2. Khorne decide on sacrifice before begining the first summoning phase.
3. Nurgle decide on sacrifice before begining the first summoning phase.
4. Tzeentch decide on sacrifice before begining the first summoning phase.
5. slaanesh decide on sacrifice before begining the first summoning phase.
6. Horned Rat decide on sacrifice before begining the first summoning phase.
Oh~ fixed. :winky:
No discard
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1