We have two wizards controled by cinder who have taken at least 50% damage. We have at least one more wizard who has gotten a warning and would be controled if he dosent make another move. I suggest we take a turn or two truce and try to eliminate these menaces from our beloved pit, rather than squabble amonst each other only to have cinder acomplish the victory. Once they are gone, you can resume your murder sprees in peace!
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ObiFettUse the ForceAs You WishRegistered Userregular
Clarification: You have to have two consecutive turns of no orders to be mind-controlled.
Actually @jdarksun you may want to be the one to kill GO since you would level up (and heal) from it. I can most likely kill Art on my next turn and we can be on even footing for absolutly destroying each other.
:whistle: Evil Troy and Evil Aaaaaaabed! :whistle:
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ObiFettUse the ForceAs You WishRegistered Userregular
blahmcblah takes the full brunt of the fire pillar as it comes crashing down on his head, exploding his brainstone in the process. He runs out in flames, screaming and rolling to get the fire to put itself out. capfalcon and the gnome are left staring, partly in shock and partly in amusement. blahmcblah finally stands, smoke pouring off his charred robes, and pulls out a mightstonepunchingcapfalcontwice in the face.
Actual Orders:
Discard Handful of Tacks and Wall of Fire when my Brainstone explodes.
Move to K15.
Equip Mightstone.
Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
Punch Capfalcon twice (Rolls: 3 and 4).
Draw a bunch of cards.
ObiFettUse the ForceAs You WishRegistered Userregular
edited April 2012
Spike-covered gnome Darian is sick, SICK, of all the walls around him. He imbues himself with the ability to shatter all the walls around him and then throws a couple self-created spikes at the nearby wall and watches it immediately crumble into dust. Instead of seeing open hallway in front of him, however, he just sees more wall. "ARGH!" he screams as he destroys the next wall with a single thought by exploding it into tiny stone shards. When the dust clears he sees a treasure surrounded by fire. He braces himself, clutching his null powder, as he walks through the fire and picks up the green treasure.
Actual Orders:
Enchant myself with Shatter
Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Create two spikes and hurl them at the wall at D10-D11, watching it shatter into so much dust.
Destroy Wall to clear the wall at D9-D10.
Destroy Wall | Neutral | LOS | Instant | Destroy wall or door, adjacent wizards take 2 damage, not an attack, no evasion
Prepare a pouch of Null Powder so that it is ready at hand.
Null Powder | Item | Any | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell.
Brace myself for the pain, step into the pillar of fire at D9 and pick up the Green treasure.
Refill my hand, then end the turn.
ObiFettUse the ForceAs You WishRegistered Userregular
edited April 2012
Things to note:
blahmcblah just punched for 13 damage this turn...
Discard deck has been shuffled back into the draw deck.
BLUE Wizard's ( @Custom Special@Capfalcon@Harlon ) turns are due Monday (unless one of the three ask for an extra day, in which case they will be due Tuesday).
Current Map
Items/Objects Key
N8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
F14 - Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
A13/B13 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage. These block LOS.
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 8 | Move: 2 | Base Damage: 4 | Mood:
Hunker down: Reduce all damage taken by 5. Move towards nearest wizard. When/if adjacent, do base damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Stalk: Move towards nearest wizard. When/if adjacent, do base damage. Avoid any LOS attack on a D4 roll of 1.
Slime (Can pass through any door or cracked wall) | HP: 15 | Move: 8 | Base Damage: 2 | Mood:
Explode: Deal 1 damage to all wizards within LOS. All wizards who take damage from Explode are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 10 | Move: 10 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Fireball : Choose one random starting glyph. Deal 5 damage to every wizard and monster in that square. Every wizard and monster within 5 squares takes takes 5-2N damage, where N is the number of squares away from the targeted glyph.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2, cindertadius - 3) RED (Bedlam - 2, GoodOmens - 3) YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3) BLUE (Custom Special - 1, Capfalcon - 2, Harlon - 3) <-Turns due Monday GHOSTS (SeGaTai - 1)
Monsters/Cinder
Player Status
Gnome-Wielding Ogre Gandalf_the_Crazed
HP: 18/20
Level: 2
Experience: 10
Cards in hand / Max: 7/9
Held Items and Spell Effects:
Big Man Form | Neutral | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage. Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed | 0
jdarksun (Bleeding 3 turns)
HP: 8/20
Level: 0
Experience: 0
Cards in hand / Max: 8/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Permanent (4 Energy) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
Mind-Controlled artadius (Green 3) Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage x2 and its mood) | HP: 7 | Move: 3+D6 | Base Damage: 1 |
Mood:
Lightning Bolt: Move towards nearest wizard. When/if target wizard is within LOS, Cast Lightning Bolt (3 damage per hit, travels equal to charge, rebounds off wall) with charge 3+D6.
Permanent Effects:
Acid Bath | Attack | LOS | Permanent | Drench target wizard in acid. While this spell lasts, the target suffers 2 points of magical damage at the beginning of Bedlam's turn. This spell only counts as an attack on the turn it is cast. If the target is affected by a water spell, the acid washes off and the spell ends
Ghost SeGaTai (Grey 1)- Mood: Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.
Bedlam (Bleeding 1 turn)
HP: 9/20
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed. Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving
Mind-Controlled GoodOmens Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
Fireball: Move towards nearest wizard. Cast Fireball (5 Fire damage) at target Wizard.
blahmcblah
HP: 15/20
Level: 2
Experience: 10
Cards in hand / Max: 7/9
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
Tayrun
HP: 7/20
Level: 1
Experience: 7
Cards in hand / Max: 5/7
Base Move: 4
Held Items and Spell Effects:
Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.[/indent Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.
Darian
HP: 8/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Stone Spikes | Neutral | Self | Temporary | While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object or wizard in LOS for 3 physical damage. Spikes shatter and vanish after they hit Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked. Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Null Powder | Item | Any | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell. Green Treasure
Custom Special
HP: 20/20
Level: 1
Experience: 7
Cards in hand / Max: 8/8
Held Items and Spell Effects:
Red Treasure
capfalcon
HP: 7/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Harlon
HP: 14/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Speedstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase your base move by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Capfalcon should be at 9 HP (+4 fire damage from Fire Cloak). If I knew I was gonna roll that high, I probably would've tried to kill the Gnome instead. :P
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Well, he was at 20 to start the turn. Punch #1 does 1 (base) + 2 (Fire Cloak) + 3 (Mightstone) for a total of 6. And then the roll on the second punch was 4, for 7 damage on that hit, for a total of 13. 20 - 13 = 7, so you're right. No idea how I came up with 9, heh.
Also, I totally shoulda yelled SHORYUKEN!
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ObiFettUse the ForceAs You WishRegistered Userregular
edited April 2012
Well
Yup
13 damage total: 2 from punching, 7 additional from mightstone, 4 additional from fire cloak
ObiFettUse the ForceAs You WishRegistered Userregular
edited May 2012
Custom Special jumps out of the fire pillar with his treasure and rolls on the ground to put out the fire on his robes. While the smoke clears, he spends a quick second to meditate on what to do next. Brilliant ideas flow into his mind and he boosts off to fulfill his new plan.
Actual Orders:
(5 damage from Fire Pillar)
Step one: MEDITATE...
Meditate | Neutral | Self | Instant | Draw 3 cards and then discard back down to your maximum hand size. This does not end your turn.
Discard Backlash and Rosebush
Toss Energy 4 to BOOST
Move U, L, D, L3, U ending move N1
Draw cards
ObiFettUse the ForceAs You WishRegistered Userregular
edited May 2012
capfalcon yells "Yoink!" as he attempts to magically steal the fire cloak from blahmcblah. Nothing happens. capfalcon sulks off, creating a thornbush to protect his escape.
Actual Orders:
Yoink a fire Cloak
Yoink! | Attack | LOS | Instant | Take 1 carried item (not a treasure) from target wizard and immediately place it in your play area. It is now 1 of your carried items.
Full Shield | Counter | Any | Instant | Cancel 1 target spell targeting you as it is cast
Move to N15
Cast Thornbush on M15
Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
ObiFettUse the ForceAs You WishRegistered Userregular
edited May 2012
Harlon is not amused by the Big Man in shredded green robes wielding a gnome as a weapon. A wave of the hand from Harlon and suddenly Gandalf_the_Crazedis human again. The dead gnome hits the ground as Gandalf_the_Crazed longer has the strength to hold it, much less use it as a weapon. A cry of anger and sadness is heard throughout the maze.
Harlon then boosts past the now normal sized green wizard, firing a waterbolt at his direction on the way past. Not completely out of it, Gandalf_the_Crazed reacts in time with a magical shield and the water bolt crashes harmlessly against the defense. Harlon follows the attack expertly with a powerthrust, timed perfectly to hit right when the magical shield wears off. Gandalf_the_Crazed can't avoid the powerful thrust and feels the magical power course through his body, "What? No innuendo?!" he yells as he links the pain back at his attacker. Harlon winks, painlessly at Gandalf_the_Crazed and he retreats through a wall to temporarily, maybe, rid himself of the green wizard.
Actual Orders:
Dispel Big Man Form on GtC
Dispel | Neutral | Any | Instant | End 1 target non-instant spell as well as any spells affecting that spell
Burn Add(3 + 1 for speedstone) for a total of 7 movement
Move 2 spaces west (C1)
Blast GtC with Waterbolt (2 damage)
Waterbolt | Attack | Self/LOS | Instant | Water : Shoot a bolt of water at yourself or target object or wizard. The bolt deals magical water damage to the target equal to this spell's energy, or knocks the target (if mobile) back a number of squares equal to this spell's energy, or any combination of the two (the caster determines the combination). Any fire spells affecting the target end, and any fire object affected by Waterbolt is destroyed.
Gandalf the Crazed counters with Shield (4 damage absorption)
Shield | Counter | Self | Instant | Reduce damage being dealt to you from a single source by this spell's energy plus 2.
Powerthrust GtC (4 damage to GtC)
Powerthrust | Attack | LOS | Instant | A telekinetic blow strikes target object or wizard dealing magic damage equal to this spell's energy plus 2.
Gandalf the Crazed counters with Pain Link (4 damage to Harlon)
Pain Link | Counter | Self | Permanent | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter
Harlon counters with Shield
Shield | Counter | Self | Instant | Reduce damage being dealt to you from a single source by this spell's energy plus 2.
Move 1 space west (C15)
Pass Through Wall 1 space north and then march to A13
Pass Through Wall | Neutral | Adjacent | Instant | Move through target wall once, ignoring any effects of the wall
ObiFettUse the ForceAs You WishRegistered Userregular
Things to note: GHOSTS ( @SeGaTai ) need to have orders in by Thursday.
Monsters' and Ghosts' turns will be posted Thursday.
Current Map
Items/Objects Key
A8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
A13/B13 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
M15 - Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage. These block LOS.
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 8 | Move: 2 | Base Damage: 4 | Mood:
Hunker down: Reduce all damage taken by 5. Move towards nearest wizard. When/if adjacent, do base damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Stalk: Move towards nearest wizard. When/if adjacent, do base damage. Avoid any LOS attack on a D4 roll of 1.
Slime (Can pass through any door or cracked wall) | HP: 15 | Move: 8 | Base Damage: 2 | Mood:
Explode: Deal 1 damage to all wizards within LOS. All wizards who take damage from Explode are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 10 | Move: 10 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Fireball : Choose one random starting glyph. Deal 5 damage to every wizard and monster in that square. Every wizard and monster within 5 squares takes takes 5-2N damage, where N is the number of squares away from the targeted glyph.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2, cindertadius - 3) RED (Bedlam - 2, GoodOmens - 3) YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3) BLUE (Custom Special - 1, Capfalcon - 2, Harlon - 3) GHOSTS (SeGaTai - 1) <-Turns due Thursday
Monsters/Cinder
Player Status
Gandalf_the_Crazed
HP: 14/20
Level: 2
Experience: 10
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed Pain Link | Counter | Self | Permanent | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter
jdarksun (Bleeding 3 turns)
HP: 8/20
Level: 0
Experience: 0
Cards in hand / Max: 8/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Permanent (4 Energy) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
Mind-Controlled artadius (Green 3) Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage x2 and its mood) | HP: 7 | Move: 3+D6 | Base Damage: 1 |
Mood:
Lightning Bolt: Move towards nearest wizard. When/if target wizard is within LOS, Cast Lightning Bolt (3 damage per hit, travels equal to charge, rebounds off wall) with charge 3+D6.
Permanent Effects:
Acid Bath | Attack | LOS | Permanent | Drench target wizard in acid. While this spell lasts, the target suffers 2 points of magical damage at the beginning of Bedlam's turn. This spell only counts as an attack on the turn it is cast. If the target is affected by a water spell, the acid washes off and the spell ends
Ghost SeGaTai (Grey 1)- Mood: Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.
Bedlam (Bleeding 1 turn)
HP: 9/20
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed. Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving
Mind-Controlled GoodOmens Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
Fireball: Move towards nearest wizard. Cast Fireball (5 Fire damage) at target Wizard.
blahmcblah
HP: 15/20
Level: 2
Experience: 10
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
Tayrun
HP: 7/20
Level: 1
Experience: 7
Cards in hand / Max: 5/7
Base Move: 4
Held Items and Spell Effects:
Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.[/indent Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.
Darian
HP: 8/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Stone Spikes | Neutral | Self | Temporary | While this spell lasts, you have the ability to create stone spikes, which you can throw as an attack at any object or wizard in LOS for 3 physical damage. Spikes shatter and vanish after they hit Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked. Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Null Powder | Item | Any | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell. Green Treasure
Custom Special
HP: 15/20
Level: 1
Experience: 7
Cards in hand / Max: 8/8
Held Items and Spell Effects:
Red Treasure
capfalcon
HP: 7/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Harlon
HP: 14/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Speedstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase your base move by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
Posts
Or has the least amount of ghosts coming after them.
Or can get away from the monsters the best.
Or who can dodge [new attack] from Cinder the best (hint: no one can dodge it)
edit: Wait. We're not doing the thing where I get hurt for noticing mistakes, are we?
Will change soon.
Nope. You're free to point out any "potential oversights". Calling them mistakes.... that's a paddlin'
We have two wizards controled by cinder who have taken at least 50% damage. We have at least one more wizard who has gotten a warning and would be controled if he dosent make another move. I suggest we take a turn or two truce and try to eliminate these menaces from our beloved pit, rather than squabble amonst each other only to have cinder acomplish the victory. Once they are gone, you can resume your murder sprees in peace!
Do we have to be any more obvious? There is, mathematically, no way to survive getting the relics at our current level(s).
Reminder post: turns due tonight.
Who said i wanted you to survive the attempt? I'm a spectator, i just want to be entertained
Finals over.
Updates today and regularly since school is out for a bit.
Are you Taya now?
Some may even say Im the best Taya!
Except you two are going to fight instead of be buddies
Got it.
Because sigs are ugly and I hate them!
Actual Orders:
Move to K15.
Equip Mightstone.
Draw a bunch of cards.
Actual Orders:
Draw cards.
Actual Orders:
Destroy Wall to clear the wall at D9-D10.
Refill my hand, then end the turn.
blahmcblah just punched for 13 damage this turn...
Discard deck has been shuffled back into the draw deck.
BLUE Wizard's ( @Custom Special @Capfalcon @Harlon ) turns are due Monday (unless one of the three ask for an extra day, in which case they will be due Tuesday).
Current Map
Items/Objects Key
N8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
F14 - Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
A13/B13 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage. These block LOS.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2, cindertadius - 3)
RED (Bedlam - 2, GoodOmens - 3)
YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3)
BLUE (Custom Special - 1, Capfalcon - 2, Harlon - 3) <-Turns due Monday
GHOSTS (SeGaTai - 1)
Monsters/Cinder
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 7/9
Held Items and Spell Effects:
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed | 0
jdarksun (Bleeding 3 turns)
Level: 0
Experience: 0
Cards in hand / Max: 8/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Permanent (4 Energy) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
Mind-Controlled artadius (Green 3)
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage x2 and its mood) | HP: 7 | Move: 3+D6 | Base Damage: 1 |
Mood:
Permanent Effects:
Ghost SeGaTai (Grey 1)- Mood: Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.
Bedlam (Bleeding 1 turn)
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving
Mind-Controlled GoodOmens
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
blahmcblah
Level: 2
Experience: 10
Cards in hand / Max: 7/9
Held Items and Spell Effects:
Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
Tayrun
Level: 1
Experience: 7
Cards in hand / Max: 5/7
Base Move: 4
Held Items and Spell Effects:
Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.
Darian
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked.
Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Null Powder | Item | Any | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell.
Green Treasure
Custom Special
Level: 1
Experience: 7
Cards in hand / Max: 8/8
Held Items and Spell Effects:
capfalcon
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Harlon
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Also, I totally shoulda yelled SHORYUKEN!
Yup
13 damage total: 2 from punching, 7 additional from mightstone, 4 additional from fire cloak
Its been updated and that is crazy
turns are due today.
I feel a disturbance in the Force.
Frak, sorry...totally meant to get it done when I got home last night but I got busy.
Calculating now...
Actual Orders:
Step one: MEDITATE...
Toss Energy 4 to BOOST
Move U, L, D, L3, U ending move N1
Draw cards
Actual Orders:
Cast Thornbush on M15
Harlon then boosts past the now normal sized green wizard, firing a waterbolt at his direction on the way past. Not completely out of it, Gandalf_the_Crazed reacts in time with a magical shield and the water bolt crashes harmlessly against the defense. Harlon follows the attack expertly with a powerthrust, timed perfectly to hit right when the magical shield wears off. Gandalf_the_Crazed can't avoid the powerful thrust and feels the magical power course through his body, "What? No innuendo?!" he yells as he links the pain back at his attacker. Harlon winks, painlessly at Gandalf_the_Crazed and he retreats through a wall to temporarily, maybe, rid himself of the green wizard.
Actual Orders:
Move 2 spaces west (C1)
Blast GtC with Waterbolt (2 damage)
Gandalf the Crazed counters with Shield (4 damage absorption)
Gandalf the Crazed counters with Pain Link (4 damage to Harlon)
Harlon counters with Shield
Pass Through Wall 1 space north and then march to A13
GHOSTS ( @SeGaTai ) need to have orders in by Thursday.
Monsters' and Ghosts' turns will be posted Thursday.
Current Map
Items/Objects Key
A8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
A13/B13 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
M15 - Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage. These block LOS.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2, cindertadius - 3)
RED (Bedlam - 2, GoodOmens - 3)
YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3)
BLUE (Custom Special - 1, Capfalcon - 2, Harlon - 3)
GHOSTS (SeGaTai - 1) <-Turns due Thursday
Monsters/Cinder
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed
Pain Link | Counter | Self | Permanent | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter
jdarksun (Bleeding 3 turns)
Level: 0
Experience: 0
Cards in hand / Max: 8/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Permanent (4 Energy) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
Mind-Controlled artadius (Green 3)
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage x2 and its mood) | HP: 7 | Move: 3+D6 | Base Damage: 1 |
Mood:
Permanent Effects:
Ghost SeGaTai (Grey 1)- Mood: Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.
Bedlam (Bleeding 1 turn)
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving
Mind-Controlled GoodOmens
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
blahmcblah
Level: 2
Experience: 10
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
Tayrun
Level: 1
Experience: 7
Cards in hand / Max: 5/7
Base Move: 4
Held Items and Spell Effects:
Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.
Darian
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked.
Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Null Powder | Item | Any | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell.
Green Treasure
Custom Special
Level: 1
Experience: 7
Cards in hand / Max: 8/8
Held Items and Spell Effects:
capfalcon
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Harlon
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
For the Shields during Harlan's turn, why are they blocking 4 damage instead of just 3 (energy of the spell + 2)?
Huh. Has base energy been 2 this whole time? Didn't notice that!
Base energy of all spells is 2 in The Pit. (edit: and yeah, its been that way since the beginning )
Well, most fun at least.