If you can't cash out, what's the purpose of selling something in the RMAH?
You don't cash out like at a casino after a night of amassing chips, you have to take cash for every hand you win or you are stuck with chips. When you put an item up for sale you choose if the proceeds from a successful sale will go into your b.net balance, or to paypal for cash. Once a sale goes into b.net balance then it can't be transferred or cashed out, only used again on the RMAH or to buy things from Blizzard.
If you can't cash out, what's the purpose of selling something in the RMAH?
You don't cash out like at a casino after a night of amassing chips, you have to take cash for every hand you win or you are stuck with chips. When you put an item up for sale you choose if the proceeds from a successful sale will go into your b.net balance, or to paypal for cash. Once a sale goes into b.net balance then it can't be transferred or cashed out, only used again on the RMAH or to buy things from Blizzard.
Being able to buy more things from Blizzard is a pretty questionable incentive to put the money into a balance where you can never get it again. At this point I'm not sure why the RMAH needs to exist, they should just replace it with being able to buy/sell gold directly. The game would be better off since all the items would be in one pool.
So don't put your RMAH sales into b.net balance if you don't want it? I'm not sure where the issue is. If you're looking to profit from this system then don't purchase b.net balance directly and send all your sales to PayPal.
So don't put your RMAH sales into b.net balance if you don't want it? I'm not sure where the issue is. If you're looking to profit from this system then don't purchase b.net balance directly and send all your sales to PayPal.
But you can use your b.net balance to further purchase items in the RMAH, right? Because I definitely can't be arsed to send it to my Paypal, then send it back to buy items or send it to my bank. I'm playing a game, not paying bills.
On the subject of the shift key, there is also a move keybind in the options. It's basically like the opposite of of shift. Instead of forcing you to stand still, it forces you to move wherever your mouse currently is. Great for positioning, especially with the ranged classes.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Overview
- Couple clips of new and already seen footage thrown into the interview while Jay answers questions.
- He talks about comparisons with Torchlight 2, execution over innovation, the quality of the game, favorite classes, and how it was built as a multiplayer game first.
- Pretty neat little featurette but nothing you have to see.
So don't put your RMAH sales into b.net balance if you don't want it? I'm not sure where the issue is. If you're looking to profit from this system then don't purchase b.net balance directly and send all your sales to PayPal.
But you can use your b.net balance to further purchase items in the RMAH, right? Because I definitely can't be arsed to send it to my Paypal, then send it back to buy items or send it to my bank. I'm playing a game, not paying bills.
From what I can tell, if you sell an item you can either get blizzard bucks or have the value put instantly into your PayPal account. If its in blizzard bucks, it's always bliz bucks. If its paypal, you can withdraw to your bank when you get enough to care about or whatever else you do with PayPal.
There was a set of YT videos that totally summarize the D1/D2 plots which someone posted earlier. I can't find them now, but they should totally go in the OP.
So don't put your RMAH sales into b.net balance if you don't want it? I'm not sure where the issue is. If you're looking to profit from this system then don't purchase b.net balance directly and send all your sales to PayPal.
But you can use your b.net balance to further purchase items in the RMAH, right? Because I definitely can't be arsed to send it to my Paypal, then send it back to buy items or send it to my bank. I'm playing a game, not paying bills.
From what I can tell, if you sell an item you can either get blizzard bucks or have the value put instantly into your PayPal account. If its in blizzard bucks, it's always bliz bucks. If its paypal, you can withdraw to your bank when you get enough to care about or whatever else you do with PayPal.
It's a matter of convenience. I want to be able to sell and purchase items in one go, and I'll never send it to my bank for cash, so from my perspective, being able to use blizz bucks to buy items would be ideal. I'm asuming they won't allow it, because then the seller can then choose to convert it to cash again and I assume they want blizz bucks to stay blizz bucks. I'm just asking for confirmation.
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
What do you mean? There will always be items that are valuable. The auction fee will stop people from posting the ones that aren't worth anything.
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
What do you mean? There will always be items that are valuable. The auction fee will stop people from posting the ones that aren't worth anything.
Exactly. This means the RMAH will have a bottom limit of value, rather than people just putting up piles of random shit you have to wade through, and everything under that baseline will either go on the Gold AH or just isn't worth worrying about.
Edit: and given that (last I heard) we get X free listings per week on the RMAH, I'm sure some people will still list random shit that won't sell, but it'll hopefully be kept in check.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
But with diablo 2, the ladder system allowed people to obtain items and lose them each ladder season. Why would anyone want to pay for items when they would lose them in a year? Better yet, why would anyone want to buy items without the ladder reset? The items themselves will be multiplied so much that a rare is common and a good rare will be easy to find, degrading the value of items each passing month. Then again, no one knows how difficult Inferno setting will be. There is a chance items from the RMAH might be actually required for people to be good in inferno, which may slow the degrading value of the items for a long time, but the end result is the same.
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
Conceivably, items of low value (say, ~$2 and below) can be sold on the gold AH, and then that gold can be sold on the real money AH.
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
Conceivably, items of low value (say, ~$2 and below) can be sold on the gold AH, and then that gold can be sold on the real money AH.
Aren't all Gold sales limited to stacks of 1000/$1.50USD? I thought I was reading that somewhere...
But with diablo 2, the ladder system allowed people to obtain items and lose them each ladder season. Why would anyone want to pay for items when they would lose them in a year? Better yet, why would anyone want to buy items without the ladder reset? The items themselves will be multiplied so much that a rare is common and a good rare will be easy to find, degrading the value of items each passing month. Then again, no one knows how difficult Inferno setting will be. There is a chance items from the RMAH might be actually required for people to be good in inferno, which may slow the degrading value of the items for a long time, but the end result is the same.
You are vastly underestimating how lazy people are and/or how easy it will be to obtain the best gear. It'll be easy because people will flood the RMAH (maybe) and people will buy it.
So I'm going for world first 60. My friend and I were hoping to do this 2 man, but because of the way health scaling works in coop, thats no longer an option. We NEED 2 others, and time is running out. Where can I find 2 reliable no lifers. I'm worried all this hard work will be negated.
Hmm. I'm planning on getting up just before launch and playing maybe 20 hours. But I don't think that would be enough to get to 60 and 8 hours of sleep then would probably ruin the attempt.
Profile -> Signature Settings -> Hide signatures always. Then you don't have to read this worthless text anymore.
But with diablo 2, the ladder system allowed people to obtain items and lose them each ladder season. Why would anyone want to pay for items when they would lose them in a year? Better yet, why would anyone want to buy items without the ladder reset? The items themselves will be multiplied so much that a rare is common and a good rare will be easy to find, degrading the value of items each passing month. Then again, no one knows how difficult Inferno setting will be. There is a chance items from the RMAH might be actually required for people to be good in inferno, which may slow the degrading value of the items for a long time, but the end result is the same.
I see that as the system working as intended. There is no ladder, and as such, yes, there will be a natural 'mudflation' of gear as more and better items propagate throughout the playerbase. As such, those who are dead set on getting into Inferno the fastest may well pay a premium if they are willing to, otherwise they can wait the days/weeks/months necessary to get the gear naturally or buy/trade for it on the GAH or with friends/other people.
I don't think the RMAH is really there for nickle and dime pieces, but for those "omg perfect item put it up for $10/100/1000 and see if it sells" to those well funded die hards.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
But with diablo 2, the ladder system allowed people to obtain items and lose them each ladder season. Why would anyone want to pay for items when they would lose them in a year? Better yet, why would anyone want to buy items without the ladder reset? The items themselves will be multiplied so much that a rare is common and a good rare will be easy to find, degrading the value of items each passing month. Then again, no one knows how difficult Inferno setting will be. There is a chance items from the RMAH might be actually required for people to be good in inferno, which may slow the degrading value of the items for a long time, but the end result is the same.
You are vastly underestimating how lazy people are and/or how easy it will be to obtain the best gear. It'll be easy because people will flood the RMAH (maybe) and people will buy it.
I think you're vastly underestimating how incredibly rare the best stuff is in Diablo. The supply of top tier equipment will grow slowly, and when someone buys a top-end item they might be more inclined to hold on to it than resell it(since all Diablo players are packrats by nature). I think it will take a long time for that stuff to become devalued. Maybe long enough to keep the prices relatively high until the next expansion, at least for the absolute best gear.
yeah.. people spent real money on d2 items. so it's absolutely going to work.
also, it's pointless to speculate and theory craft about the rmah. it isn't launched yet, and blizzard's information is very limited on unreleased products for a reason. once they are ready to release it, you'll know everything you want to know about it.
By the way, has Blizzard ever commented about how high the gold values are going to go? They didn't add multiple types of coins for some reason, and in the beta you're already dealing in thousands of gold for kid stuff. If the money growth rate is anything like say WoW, I wouldn't be surprised if we eventually see AH prices in the billions. Even if they manage to handle inflation so it doesn't lose its value it just seems weird to be throwing around numbers like that.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
If you can't cash out, what's the purpose of selling something in the RMAH?
You can cash out, you just have to cash out immediately upon completion of the transaction. If Blizzard does it some other way the US Gov't is going to treat them like a bank, which they absolutely do not want.
By the way, has Blizzard ever commented about how high the gold values are going to go? They didn't add multiple types of coins for some reason, and in the beta you're already dealing in thousands of gold for kid stuff. If the money growth rate is anything like say WoW, I wouldn't be surprised if we eventually see AH prices in the billions. Even if they manage to handle inflation so it doesn't lose its value it just seems weird to be throwing around numbers like that.
Adding extra digits just increases the shades of grey between items. It means that you can more gradually increase how much gold monsters drop (and across what is effectivly 16 acts, I imagine it's going to be a hell of an increase), and thus how much wiggle room there is in value.
Take D2 for example; trading used a combination of runes, rings, gems, and whatnot, ending up with things worth "1 SoJ", and then you'd start getting into requests that included runes or gems of varying degrees of quality and rarity.
With gold in larger numbers, you can have something worth 1,000,000 versus the same item with a slightly better stat worth 1,000,500 and there's no need to work out silly fractions of an item (okay, so it's more than an SoJ, and this rune is roughly 50 to an SoJ, but nobody ever does that, so I should aim for a higher rune than that to get actual value, etc). TF2 trading (pre-TF2WH) reminds me of it a lot; you're working in weird non-base 10 numbers converting back and forth to get the best value you can/avoid being screwed.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
Conceivably, items of low value (say, ~$2 and below) can be sold on the gold AH, and then that gold can be sold on the real money AH.
Aren't all Gold sales limited to stacks of 1000/$1.50USD? I thought I was reading that somewhere...
I don't see any info on that, but according to the new FAQ, sales of commodities, like gold, will have a percentage based fee, rather than the flat per-auction fee. So theoretical limits to individual sale amounts shouldn't matter.
So don't put your RMAH sales into b.net balance if you don't want it? I'm not sure where the issue is. If you're looking to profit from this system then don't purchase b.net balance directly and send all your sales to PayPal.
But you can use your b.net balance to further purchase items in the RMAH, right? Because I definitely can't be arsed to send it to my Paypal, then send it back to buy items or send it to my bank. I'm playing a game, not paying bills.
b.net balance is what the entire RMAH is driven on. So yes, you can use profits from sale of an item that you deposit into your b.net balance to go and purchase other items on the RMAH.
By the way, has Blizzard ever commented about how high the gold values are going to go? They didn't add multiple types of coins for some reason, and in the beta you're already dealing in thousands of gold for kid stuff. If the money growth rate is anything like say WoW, I wouldn't be surprised if we eventually see AH prices in the billions. Even if they manage to handle inflation so it doesn't lose its value it just seems weird to be throwing around numbers like that.
Adding extra digits just increases the shades of grey between items. It means that you can more gradually increase how much gold monsters drop (and across what is effectivly 16 acts, I imagine it's going to be a hell of an increase), and thus how much wiggle room there is in value.
Take D2 for example; trading used a combination of runes, rings, gems, and whatnot, ending up with things worth "1 SoJ", and then you'd start getting into requests that included runes or gems of varying degrees of quality and rarity.
With gold in larger numbers, you can have something worth 1,000,000 versus the same item with a slightly better stat worth 1,000,500 and there's no need to work out silly fractions of an item (okay, so it's more than an SoJ, and this rune is roughly 50 to an SoJ, but nobody ever does that, so I should aim for a higher rune than that to get actual value, etc). TF2 trading (pre-TF2WH) reminds me of it a lot; you're working in weird non-base 10 numbers converting back and forth to get the best value you can/avoid being screwed.
I just think it's silly to be working with such huge denominations of gold. If they added copper and silver with a 100-coin exchange rate, you'd be selling stuff for 100 gold instead of 1,000,000. It's a lot more readable with fewer zeroes to count.
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
Conceivably, items of low value (say, ~$2 and below) can be sold on the gold AH, and then that gold can be sold on the real money AH.
Aren't all Gold sales limited to stacks of 1000/$1.50USD? I thought I was reading that somewhere...
I'd actually be interested if there was a release on gold per USD? I'd like to know how much you could theoretically make per hour if you grinded hell/inferno for gold.
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
And if it was 1000/$1.50, is that $1.50 profit or $.70 profit?
RMAH sounds to me like a terrible idea. Blizzard takes 80 cents out of every sold auction, making every item sold have a ~dollar value regardless of the quality.
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
Conceivably, items of low value (say, ~$2 and below) can be sold on the gold AH, and then that gold can be sold on the real money AH.
Aren't all Gold sales limited to stacks of 1000/$1.50USD? I thought I was reading that somewhere...
I don't see any info on that, but according to the new FAQ, sales of commodities, like gold, will have a percentage based fee, rather than the flat per-auction fee. So theoretical limits to individual sale amounts shouldn't matter.
Looking back through, I think I got it from a forum post made about the Open Beta. Seems like they were enforcing 1000g stacks for $1.50BB as the price floor?
-Seller's fee of $1.00 per item, paid only if the item sells.
-Seller's Fee of 15% for commodities like gold, gems, etc.
-Commodities are automatically searched for best price, and are buyout only.
-You must choose Battle.net balance or real currency when you post the auction, not when it sells.
-15% fee on cashing out
-Battle.net balance can be used for a bunch of battle.net stuff including digital games, and WoW paid services. It cannot be used to pay subscription fees.
-No RMAH in Asia at release
-RMAH comes out one week after the game.
I don't think that 1000/$1.50 figure has any basis in truth whatsoever. I am pretty certain Blizzard is taking a totally hands-off approach on determining what's worth what.
Posts
You don't cash out like at a casino after a night of amassing chips, you have to take cash for every hand you win or you are stuck with chips. When you put an item up for sale you choose if the proceeds from a successful sale will go into your b.net balance, or to paypal for cash. Once a sale goes into b.net balance then it can't be transferred or cashed out, only used again on the RMAH or to buy things from Blizzard.
Being able to buy more things from Blizzard is a pretty questionable incentive to put the money into a balance where you can never get it again. At this point I'm not sure why the RMAH needs to exist, they should just replace it with being able to buy/sell gold directly. The game would be better off since all the items would be in one pool.
To anyone still questioning the difficulty and boasting that they'll be first to beat Inferno.
Twitch: KoopahTroopah - Steam: Koopah
But you can use your b.net balance to further purchase items in the RMAH, right? Because I definitely can't be arsed to send it to my Paypal, then send it back to buy items or send it to my bank. I'm playing a game, not paying bills.
Overview
- Couple clips of new and already seen footage thrown into the interview while Jay answers questions.
- He talks about comparisons with Torchlight 2, execution over innovation, the quality of the game, favorite classes, and how it was built as a multiplayer game first.
- Pretty neat little featurette but nothing you have to see.
Twitch: KoopahTroopah - Steam: Koopah
From what I can tell, if you sell an item you can either get blizzard bucks or have the value put instantly into your PayPal account. If its in blizzard bucks, it's always bliz bucks. If its paypal, you can withdraw to your bank when you get enough to care about or whatever else you do with PayPal.
It's a matter of convenience. I want to be able to sell and purchase items in one go, and I'll never send it to my bank for cash, so from my perspective, being able to use blizz bucks to buy items would be ideal. I'm asuming they won't allow it, because then the seller can then choose to convert it to cash again and I assume they want blizz bucks to stay blizz bucks. I'm just asking for confirmation.
Awesome link btw. Runs through the games including all the cinematics and important story related quests. OP dat shiz.
Twitch: KoopahTroopah - Steam: Koopah
The flood of the items in the market due to the shear volume of players trying to make money makes the idea seem like a feverish idea that is going to die out as soon as everyone hits inferno difficulty.
What do you mean? There will always be items that are valuable. The auction fee will stop people from posting the ones that aren't worth anything.
Exactly. This means the RMAH will have a bottom limit of value, rather than people just putting up piles of random shit you have to wade through, and everything under that baseline will either go on the Gold AH or just isn't worth worrying about.
Edit: and given that (last I heard) we get X free listings per week on the RMAH, I'm sure some people will still list random shit that won't sell, but it'll hopefully be kept in check.
Conceivably, items of low value (say, ~$2 and below) can be sold on the gold AH, and then that gold can be sold on the real money AH.
Aren't all Gold sales limited to stacks of 1000/$1.50USD? I thought I was reading that somewhere...
You are vastly underestimating how lazy people are and/or how easy it will be to obtain the best gear. It'll be easy because people will flood the RMAH (maybe) and people will buy it.
Hmm. I'm planning on getting up just before launch and playing maybe 20 hours. But I don't think that would be enough to get to 60 and 8 hours of sleep then would probably ruin the attempt.
http://us.battle.net/d3/en/services/auction-house/
http://us.battle.net/d3/en/services/auction-house/how-to
B.net: Kusanku
I see that as the system working as intended. There is no ladder, and as such, yes, there will be a natural 'mudflation' of gear as more and better items propagate throughout the playerbase. As such, those who are dead set on getting into Inferno the fastest may well pay a premium if they are willing to, otherwise they can wait the days/weeks/months necessary to get the gear naturally or buy/trade for it on the GAH or with friends/other people.
I don't think the RMAH is really there for nickle and dime pieces, but for those "omg perfect item put it up for $10/100/1000 and see if it sells" to those well funded die hards.
for so many reasons nope.
Info on region came out today as well.
I think you're vastly underestimating how incredibly rare the best stuff is in Diablo. The supply of top tier equipment will grow slowly, and when someone buys a top-end item they might be more inclined to hold on to it than resell it(since all Diablo players are packrats by nature). I think it will take a long time for that stuff to become devalued. Maybe long enough to keep the prices relatively high until the next expansion, at least for the absolute best gear.
also, it's pointless to speculate and theory craft about the rmah. it isn't launched yet, and blizzard's information is very limited on unreleased products for a reason. once they are ready to release it, you'll know everything you want to know about it.
You can cash out, you just have to cash out immediately upon completion of the transaction. If Blizzard does it some other way the US Gov't is going to treat them like a bank, which they absolutely do not want.
Adding extra digits just increases the shades of grey between items. It means that you can more gradually increase how much gold monsters drop (and across what is effectivly 16 acts, I imagine it's going to be a hell of an increase), and thus how much wiggle room there is in value.
Take D2 for example; trading used a combination of runes, rings, gems, and whatnot, ending up with things worth "1 SoJ", and then you'd start getting into requests that included runes or gems of varying degrees of quality and rarity.
With gold in larger numbers, you can have something worth 1,000,000 versus the same item with a slightly better stat worth 1,000,500 and there's no need to work out silly fractions of an item (okay, so it's more than an SoJ, and this rune is roughly 50 to an SoJ, but nobody ever does that, so I should aim for a higher rune than that to get actual value, etc). TF2 trading (pre-TF2WH) reminds me of it a lot; you're working in weird non-base 10 numbers converting back and forth to get the best value you can/avoid being screwed.
I don't see any info on that, but according to the new FAQ, sales of commodities, like gold, will have a percentage based fee, rather than the flat per-auction fee. So theoretical limits to individual sale amounts shouldn't matter.
b.net balance is what the entire RMAH is driven on. So yes, you can use profits from sale of an item that you deposit into your b.net balance to go and purchase other items on the RMAH.
I just think it's silly to be working with such huge denominations of gold. If they added copper and silver with a 100-coin exchange rate, you'd be selling stuff for 100 gold instead of 1,000,000. It's a lot more readable with fewer zeroes to count.
I'd actually be interested if there was a release on gold per USD? I'd like to know how much you could theoretically make per hour if you grinded hell/inferno for gold.
And if it was 1000/$1.50, is that $1.50 profit or $.70 profit?
Twitch: KoopahTroopah - Steam: Koopah
Looking back through, I think I got it from a forum post made about the Open Beta. Seems like they were enforcing 1000g stacks for $1.50BB as the price floor?
I retract the statement.
-Seller's fee of $1.00 per item, paid only if the item sells.
-Seller's Fee of 15% for commodities like gold, gems, etc.
-Commodities are automatically searched for best price, and are buyout only.
-You must choose Battle.net balance or real currency when you post the auction, not when it sells.
-15% fee on cashing out
-Battle.net balance can be used for a bunch of battle.net stuff including digital games, and WoW paid services. It cannot be used to pay subscription fees.
-No RMAH in Asia at release
-RMAH comes out one week after the game.