Hey guys, so I'm working on a project for the release page of Stoneyridge... Fake Cheevos!
This is my list so far:
Stoneyridged
Push enemy into stoneyridge side pit.
What is this pit even for?
Push enemy into tower pit.
Hey, just like the video!
Eat a sanvich while standing on the tower as it explodes.
Dueling Defense
Win a duel minigame on stoneyridge while defending the final point.
Close Call
Stop an overtime capture of the final point.
Balanced Gameplay
Complete an entire round on a team of at least one of every class.
Back-Capped
Start a capture of point B within 2 seconds of A being captured, and succeed.
Access Denied
Blast an enemy off the final point as you capture it. (FAN or Airblast)
NAILED!
Find the nail.
Skeet Shooter
Shoot 5 pigeons.
On. Off. On. Off.
Flip the switch
Daredevil
Jump from the wooden overhang to the cliff edge or vice-versa.
Conquered the 'ridge
Score 1000 lifetime points on Stoneyridge
The text is all temporary, even the names (although less so than the flavor text.) Anyone have any suggestions for better names or even ideas for achievements? I need to make icons for these here eventually, just figured I'd crowd-source some better ideas. I'll probably condense this list down a bit though.
Hey, just like the video!
Eat a sanvich while standing on the tower as it explodes.
Dueling Defense
Win a duel minigame on stoneyridge while defending the final point.
Access Denied
Blast an enemy off the final point as you capture it. (FAN or Airblast)
These are the only achievements that I dislike, everything else seems good.
"Dueling Defense" just seems too difficult to pull off. Winning a duel against someone is already hard, but doing that WHILE defending the final point seems just mean, since if you screw up you would have to buy more duel mini-games.
As for blasting someone off the point as you capture it, I don't know how the timing would work for doing that, but more importantly, don't airblasts from the final point usually knock people over the pit, and not into it? (I may be wrong, as I haven't seen or experienced that too often).
The sandvich one just needs to ONLY be for BLU, because a RED heavy letting the enemy win so he gets cheevos would probably be the worst thing to happen to video games since ET.
Oh yeah, the sandvich one is a reference to a promotional video we planned to make. Oops. But yeah, I can word it as "after capturing the point." or something like that.
Dueling Defense was a just an idea I tossed out there, really, it'll probably be cut. But slightly harder cheevos aren't always bad.
And blasting off the point doesn't mean into the pit. Basically pushing someone off the capture point as you are on it is all that is, which is a pretty common event.
But helping me think about these in different ways is EXACTLY what I need, so thanks.
The Final Countdown:Completely cap the final point without being interrupted.
It will be pretty hard, but I think one should be. Also the name is great. Also, add part of the song when someone completes it, ending the clip when the next round starts, however, if it happens before the end of a game (before map-switch) the song remains playing though the scoreboard extra time.
Oh yeah, the sandvich one is a reference to a promotional video we planned to make. Oops. But yeah, I can word it as "after capturing the point." or something like that.
Dueling Defense was a just an idea I tossed out there, really, it'll probably be cut. But slightly harder cheevos aren't always bad.
And blasting off the point doesn't mean into the pit. Basically pushing someone off the capture point as you are on it is all that is, which is a pretty common event.
But helping me think about these in different ways is EXACTLY what I need, so thanks.
Funny, the last time I played on Stoneyridge I won a duel while on defense.
Can someone explain to me what these "strange parts" are?
They are an extension of the notion of a "Strange Weapon", which is obtained from certain series of crates. A Strange Weapon tracks how many gets you get with it and changes name as it "levels up"; this is purely aesthetic and has no effect on gameplay. A Strange Part allows you to further customize a Strange Weapon with another type of tracking statistic, such as headshots made or building destroyed (lol quoting wiki). So, more nerd-wankery. Nothing really important if you're trying to stay competitive.
My favorite musical instrument is the air-raid siren.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
When an update comes that adds more than hats or nobuild zones to maps I'll begin to care
This is probably going to sound weird coming from me of all people, but I less lost interest in the game than lost respect for it. Enough of the things they added were blatant money grabs ($100 to announce giving a gift to someone in the game? Seriously?) without addressing embarrassing flaws that have been around forever (like the pantomimed reload animations) that it really just feels like a way for Valve to draw money out of the audience instead of a best effort. I have nothing against the free-to-play concept, but this is not an implementation I wish to support-- even implicitly, by showing up on the ratings. I'll boot up the game for map tests, because that supports people who actually seem to be passionate about building the game, but nothing else.
My favorite musical instrument is the air-raid siren.
Posts
NO ONE EXPECTS THE SPANISH INQUISITION! Oh bugger.
This is my list so far:
The text is all temporary, even the names (although less so than the flavor text.) Anyone have any suggestions for better names or even ideas for achievements? I need to make icons for these here eventually, just figured I'd crowd-source some better ideas. I'll probably condense this list down a bit though.
These are the only achievements that I dislike, everything else seems good.
"Dueling Defense" just seems too difficult to pull off. Winning a duel against someone is already hard, but doing that WHILE defending the final point seems just mean, since if you screw up you would have to buy more duel mini-games.
As for blasting someone off the point as you capture it, I don't know how the timing would work for doing that, but more importantly, don't airblasts from the final point usually knock people over the pit, and not into it? (I may be wrong, as I haven't seen or experienced that too often).
The sandvich one just needs to ONLY be for BLU, because a RED heavy letting the enemy win so he gets cheevos would probably be the worst thing to happen to video games since ET.
Dueling Defense was a just an idea I tossed out there, really, it'll probably be cut. But slightly harder cheevos aren't always bad.
And blasting off the point doesn't mean into the pit. Basically pushing someone off the capture point as you are on it is all that is, which is a pretty common event.
But helping me think about these in different ways is EXACTLY what I need, so thanks.
also
Back-Capped should be Ridge Racer
also
The Final Countdown: Completely cap the final point without being interrupted.
It will be pretty hard, but I think one should be. Also the name is great. Also, add part of the song when someone completes it, ending the clip when the next round starts, however, if it happens before the end of a game (before map-switch) the song remains playing though the scoreboard extra time.
http://www.youtube.com/watch?v=9jK-NcRmVcw&ob=av3e
(I understand this is a silly idea. The first 2 name changes are serious, though.)
Funny, the last time I played on Stoneyridge I won a duel while on defense.
Players: 0/24
I'm guessing not.
Yeah, probably no HonCing, unfortunately.
Sandman
Bonk! Atomic Punch
Short Circuit
Jag
http://www.youtube.com/watch?v=aBdzOHIdCk4
I never knew the equalizer taunt would go through the gate. Sure it's not a bug?
I'm sure it is.
...
Heh.
Feelin' good
They are an extension of the notion of a "Strange Weapon", which is obtained from certain series of crates. A Strange Weapon tracks how many gets you get with it and changes name as it "levels up"; this is purely aesthetic and has no effect on gameplay. A Strange Part allows you to further customize a Strange Weapon with another type of tracking statistic, such as headshots made or building destroyed (lol quoting wiki). So, more nerd-wankery. Nothing really important if you're trying to stay competitive.
I remember my first triple. An emotional moment, had to back up and wipe a tear from my eye. Server peeps freaked out in VC.
It only works on some maps.. every gate on dustbowl, for example. Newer maps don't have the problem.
I guess we should check if you can do it on stoneyridge at some point.
Maybe, considering they have yet to follow up on the "TF2012" news post (Or maybe they did, and I just missed it?).
Look at this guy, who only cares about clipping and nothing else.
Also, how much are those sexy Engineer pants going for these days?
http://www.youtube.com/watch?v=NYiQ-5pUUAA
Put in some hats and stuff. They look neat.
No one around here cares about TF2 anymore.
When an update comes that adds more than hats or nobuild zones to maps I'll begin to care
And people should totally get on tonight and we'll have a wonderful time playing awful maps.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
This is probably going to sound weird coming from me of all people, but I less lost interest in the game than lost respect for it. Enough of the things they added were blatant money grabs ($100 to announce giving a gift to someone in the game? Seriously?) without addressing embarrassing flaws that have been around forever (like the pantomimed reload animations) that it really just feels like a way for Valve to draw money out of the audience instead of a best effort. I have nothing against the free-to-play concept, but this is not an implementation I wish to support-- even implicitly, by showing up on the ratings. I'll boot up the game for map tests, because that supports people who actually seem to be passionate about building the game, but nothing else.