If no one else is willing to do my homework for me while I'm behind the Iron Curtain, that's fine, but would someone who's feeling charitable be able to copy-paste into a spoiler a guide or steps or whatever for accessing the secret level? Thanks and apologies in advance!
0
Options
Metal JaredMulligan WizardRhode IslandRegistered Userregular
So a questions for the Wizards in the thread, what do you guys use for your signature spell? I feel like lightning does more damage to mobs (since it can jump up to 6 times with chain lightning) but I wanted to know what everyone else was using.
I've been increasingly frustrated on my monk, I'm in Hell Act II, and it isn't going great for me. I'm rocking a 1h and shield, but I still feel really squishy. Maybe I just suck I dunno.
There are certain times when I'm rolling and all is well, but there a certain mobs that just destroy me and I have no idea what to change. I have mostly defensive. here is my build
I dunno maybe it was just some of the packs I was running into (immune minions, vortex, arcane can go somewhere) it just is rough right now. I don't want to even think about inferno.
It's funny how Mortar was ostensibly designed to make ranged sweat since melee struggle more with most affixes (and this is how Jay Wilson described it), but then it turns out in practice that Mortar easily fucks melee too.
I love how people seem to think that, just because I'm a Tank Monk, monsters will attack me just based on principle. Demon Hunters and Wizards run up into melee with me all the time. All the time, and get absolutely worked. I mean, when I used to run with Cyclone Strike, I was able to pull all the attention on to me, but it's not exactly a taunt. Enemies are under no specific obligation to attack me. Most of the time, they just try to get around me so they can get at the ranged DPS. Most of my proficiency as a tank comes from just like, physically blocking enemies at chokepoints while my casters tear them apart.
It's funny how Mortar was ostensibly designed to make ranged sweat since melee struggle more with most affixes (and this is how Jay Wilson described it), but then it turns out in practice that Mortar easily fucks melee too.
Mortar is a giant pain in the ass for everyone. Those mortar rounds come in quick
Hell was the first time on my Monk I had trouble with some packs. Your stats seem alright, maybe your resists are low? The build I would switch out evasion for healing and breath of heaven for sweeping strikes+bladestorm. Switch out searing light for self-reflection or faith in the light.
I've been increasingly frustrated on my monk, I'm in Hell Act II, and it isn't going great for me. I'm rocking a 1h and shield, but I still feel really squishy. Maybe I just suck I dunno.
There are certain times when I'm rolling and all is well, but there a certain mobs that just destroy me and I have no idea what to change. I have mostly defensive. here is my build
I dunno maybe it was just some of the packs I was running into (immune minions, vortex, arcane can go somewhere) it just is rough right now. I don't want to even think about inferno.
That bug is too funny. I never noticed it, of course, but as soon as my attention was called to it? Last night my friend and I played for a few hours and wound up with six hauberks of varying quality. Never did do much with them other than mess with some white mobs.
I started playing with a new Monk build in Inferno yesterday. Solid. Solid solid solid. It only got a 3-page thread on the official forums, but man alive, it's a fun alternative to how I had been playing.
All throughout normal, NM, & hell, I'd been playing an attack-speed and dodge-based build. It served me well, I was tanking for my WD buddy, and everything was working until Inferno. I had thought initially my problem had been gear, but the real issue just comes down to the advantages ranged have over melee classes.
The build basically eliminates that advantage by using Spinning Tiger Kick with the Hand of Ytar rune. You focus on maxing spirit regen from items, skills, and passives, and ultimately you just run around popping everything with an ability that feels very much like Fist of the Heavens from Diablo II. It's incredibly satisfying, going from a tanky-character, to going to a build that can 1-shot trash and lock down both chasers and runners. The build has a small (very small) amount of trouble with Mortar mobs, but otherwise doesn't really stop for anything.
I love how people seem to think that, just because I'm a Tank Monk, monsters will attack me just based on principle. Demon Hunters and Wizards run up into melee with me all the time. All the time, and get absolutely worked. I mean, when I used to run with Cyclone Strike, I was able to pull all the attention on to me, but it's not exactly a taunt. Enemies are under no specific obligation to attack me. Most of the time, they just try to get around me so they can get at the ranged DPS. Most of my proficiency as a tank comes from just like, physically blocking enemies at chokepoints while my casters tear them apart.
WoW people.
0
Options
Warlock82Never pet a burning dogRegistered Userregular
If no one else is willing to do my homework for me while I'm behind the Iron Curtain, that's fine, but would someone who's feeling charitable be able to copy-paste into a spoiler a guide or steps or whatever for accessing the secret level? Thanks and apologies in advance!
Very rough guide, recommend looking it up later for more details:
You need the following items:
1.) Recipe for the Staff of Herding - drops off that fallen angel boss in Act IV (forget his name)
2.) Black Mushroom - Found rarely in Act 1, possibly just Cathedral level 1? That's where I keep finding it
3.) Leoric's Shinbone - found rarely in the fireplace of Leroic's Manor (Act 1)
4.) Wirt's Cowbell - buy for 100,000g from the little girl vendor (Squirt I think?) in Act 2
5.) Rainbow Elixir - Found super rarely in Act 2 Oasis area. There is a rare event that spawns in the area where you kill some ghosts and an Alchemist vendor comes out and opens up a mini-dungeon for you. It's in a chest in this dungeon (though I've heard not always). Supposidely there are two places for this event to spawn, but I know one is directly from the Entrance Waygate, hug the bottom wall and there is a little area with houses and a waterfall - it's in there. I just keep restarting until I saw the ghosts there.
6.) Gibbering Gemstone - Act 3 in the Cavern of Frost, a unique monster called Chillera (or something) can spawn that drops it. This is the suckiest one to farm since the cave has about 5 different spawn points itself, then you need to run it to see if the unique is up which it usually isn't.
Use these ingredients + 50,000g to make the Staff of Herding. Go to Act 1 just before Old Tristram where the opening with the red glow is in the ground. There is a cow skeleton there. When you get close to it, it will turn into the ghost of the Cow King and he will open the area up.
For Nightmare/etc, you need to upgrade the staff by buying a recipe from the innkeeper vendor in Bastion Hold, Act IV for 1g. Then it's like 200,000g (Nightmare) / 500,000g (Hell) to upgrade the staff. Don't know about Inferno.
Basically I have no sympathy for anyone who tries to play any difficulty past Normal. It's hard? Yes, that is the point.
Personally, I doubt I'm ever going get a character past Nightmare Act 1, not because it is too hard, but that I just don't care to. That might change when I beat it with each of the classes, but I suspect at that point I'll just quit.
But even if Nightmare Act 1 had handed my ass back to me on a silver platter, I wouldn't complain, because, yeh, it's called "Nightmare" not "Sleepy Sunday Afternoon drinking Ice Tea on your front porch".
So you're cool with not leveling your characters to the max level?
I mean, I totally dig your argument for inferno, that's for people who hate themselves.
But saying that the game ends at level 32 is a bit spacious. If that were the case, why do you still unlock stuff on your character afterwards?
If no one else is willing to do my homework for me while I'm behind the Iron Curtain, that's fine, but would someone who's feeling charitable be able to copy-paste into a spoiler a guide or steps or whatever for accessing the secret level? Thanks and apologies in advance!
Black mushroom - rare ground loot spawn in Cathedral Lv 1
Leoric's shinbone - rare ground loot spawn in the fireplace in Leoric's manor
Liquid rainbow - rare NPC spawn in the Oasis in Act 2, opens a dungeon with a rare Mysterious chest spawn
Gibbering grimstone - occasional drop from a rare monster spawn in the Caverns of Frost in Act 3
Wirt's bell - purchase for 100k from the girl in the bazaar in Act 2
crafting pattern - occasional drop from Izual in Act 4
So a questions for the Wizards in the thread, what do you guys use for your signature spell? I feel like lightning does more damage to mobs (since it can jump up to 6 times with chain lightning) but I wanted to know what everyone else was using.
I used electrocute pretty much from when I got it to act 4 normal, then from act 4 normal to where I am now (Hell Act 2) I've been using disintegrate with no signature spell. For some bosses I've switched it out to the higher damage magic missile star pact meteor, that's how I did Rakanoth & Diablo in NM and butcher on hell. Butcher on hell was REALLY rough for me though, I don't know if my gear was just way off but I had about 16k hp and his charge would one shot me (which isn't really a problem since you shouldn't get hit with it) but the grappling hook combo did ~90% of my health and the chains would do over half.
If no one else is willing to do my homework for me while I'm behind the Iron Curtain, that's fine, but would someone who's feeling charitable be able to copy-paste into a spoiler a guide or steps or whatever for accessing the secret level? Thanks and apologies in advance!
There are two secret levels.
Whimsyshire:
You have to collect 5 items and the blacksmith plans to use them. The items are:
Black Mushroom: Randomly spawns in the first floor of the Cathedral in Act 1.
Leoric's Shinbone: Randomly spawns in the fireplace in Leoric's Manor in Act 1.
Wirt's Cowbell: Bought for 100,000g from the little girl in Act 2.
Forgot the name: Have to rescue a rare merchant in the Act 2 Oasis and he'll open the Mysterious Cave which has a rare chance of spawning the Mysterious Chest which holds the item.
Forgot the name: In Act 3 where you have to go and destroy Azmodan's catapults, there is a randomly spawning dungeon called the Caves of Frost (or something along those lines). Inside there is a rare boss huntress named something similar to Cheetara who will drop the item.
Then you have to get the plans which are a rare drop from Izual in Act 4. Teach the blacksmith the plans, then spend 50,000g to combine the five items into the Staff of Herding. Go to Act 1 and go to the cow skeleton at the glowing red hole just north of Old Tristram. The ghost of the Cow King will appear and talk to you and then open the secret level.
Development Hell:
In Nightmare and above, in that cemetery where you have to search one of 3 crypts for the Skeleton King's Crown in Act 1, there will very rarely be a fourth crypt that you can enter where all the zombies are named for the developers and the final boss is Jay Wilson who gives you a feat of strength and banner options for killing him.
On another note, I missed the brief lore discussion from the end of the last thread. Act 1 Spoilers!
The Butcher really should not have been the boss of Act 1. It either should have been Magda or the Skeleton King since they were the ones that got all the plot focus. Especially since they retcon'd the Butcher from being a unique individual into being an entire race of demons (I guess this also retcon'd out the old "former angel who served Inarius and got horribly tortured and mutilated as punishment" origin).
Also (Ending Spoilers!):
Tyrael should never have become the aspect of Wisdom. If any mortal from this game was up for that position, it should have been Cain, but they went and killed him off in Act 1 for no real reason.
I started playing with a new Monk build in Inferno yesterday. Solid. Solid solid solid. It only got a 3-page thread on the official forums, but man alive, it's a fun alternative to how I had been playing.
All throughout normal, NM, & hell, I'd been playing an attack-speed and dodge-based build. It served me well, I was tanking for my WD buddy, and everything was working until Inferno. I had thought initially my problem had been gear, but the real issue just comes down to the advantages ranged have over melee classes.
The build basically eliminates that advantage by using Spinning Tiger Kick with the Hand of Ytar rune. You focus on maxing spirit regen from items, skills, and passives, and ultimately you just run around popping everything with an ability that feels very much like Fist of the Heavens from Diablo II. It's incredibly satisfying, going from a tanky-character, to going to a build that can 1-shot trash and lock down both chasers and runners. The build has a small (very small) amount of trouble with Mortar mobs, but otherwise doesn't really stop for anything.
I have an Internet friend who is 51 barb and plays Amish mode(refused to buy gears from AH for sake of "true" game D3 game play). I and others have carried him to Hell level but in Hell he gets 2 shot every time we fight group of normal mobs.
Other people we play with told him to gear up from AH since he has no luck with drops and he is gimping our group. He refused our request so we don't play D3 with him any more. My group of 3 went through Hell whole lot faster without him.
I suspect that he will grind many, many painful hours by himself and/or with pub groups.
0
Options
CarbonFireSee youin the countryRegistered Userregular
I know people have said it before, but crafting needs a bit of a change at higher levels. You have to destroy a source of income (items), have tomes/pages/etc and still pay a ridiculous amount of gold for a chance at an item to be good for you or worthy of selling on the AH. As it stands now crafting is just a gold sink, no reason not to just buy what other people have found or gotten lucky crafting on the AH. I wish they'd raise the cost of leveling it and lower, if not completely get rid of, the cost to make things.
Act 2 end boss is really easy to cheese if you have multiple people. Have 1 person standing in front of him moving around dodging attacks. Other people stand behind him as much as possible, so near the ends of the platform where the little stairs are. Done this multiple times, even works with a follower as long as they are alive. As far as I can tell he will not hit you if you're back there aside from the poison pools and the occasional breath attack if the person in front happens to be too close to your side when he starts it. I know, he's already an easy boss, but if people are struggling with him it does work from my experience.
Yay. My Demon Hunter friend doesn't want to play multi-player anymore because he can kite easier by himself in Act 2, and doesn't die as often. Where-as I die a lot less in multi-player games and can actually progress.
Yay. My Demon Hunter friend doesn't want to play multi-player anymore because he can kite easier by himself in Act 2, and doesn't die as often. Where-as I die a lot less in multi-player games and can actually progress.
Wow. You need new friends. What a dick.
Seriously. I roll with a wizard on my DH pretty much all the time. It's a lot more fun and we both kite. Works especially well if you can split up packs of enemies and kite different ways. Also great if you run into a tough pack right at the start of a dungeon or something, one player holds them in a small area while the other moves forward and clears room for more kiting so you aren't getting overwhelmed.
You have to collect 5 items and the blacksmith plans to use them. The items are:
Black Mushroom: Randomly spawns in the first floor of the Cathedral in Act 1.
Leoric's Shinbone: Randomly spawns in the fireplace in Leoric's Manor in Act 1.
Wirt's Cowbell: Bought for 100,000g from the little girl in Act 2.
Forgot the name: Have to rescue a rare merchant in the Act 2 Oasis and he'll open the Mysterious Cave which has a rare chance of spawning the Mysterious Chest which holds the item.
Forgot the name: In Act 3 where you have to go and destroy Azmodan's catapults, there is a randomly spawning dungeon called the Caves of Frost (or something along those lines). Inside there is a rare boss huntress named something similar to Cheetara who will drop the item.
Then you have to get the plans which are a rare drop from Izual in Act 4. Teach the blacksmith the plans, then spend 50,000g to combine the five items into the Staff of Herding. Go to Act 1 and go to the cow skeleton at the glowing red hole just north of Old Tristram. The ghost of the Cow King will appear and talk to you and then open the secret level.
Development Hell:
In Nightmare and above, in that cemetery where you have to search one of 3 crypts for the Skeleton King's Crown in Act 1, there will very rarely be a fourth crypt that you can enter where all the zombies are named for the developers and the final boss is Jay Wilson who gives you a feat of strength and banner options for killing him.
If you're counting
Development Hell
as a secret level, then there's also the
Quality Well in Old Tristram on Nightmare or higher.
I posted this late last night at the end of the last thread, figured I'd drop it here for anyone interested. I found myself a nice 1040dps bow last night doing this, so I assure you, it works :P
It's funny how Mortar was ostensibly designed to make ranged sweat since melee struggle more with most affixes (and this is how Jay Wilson described it), but then it turns out in practice that Mortar easily fucks melee too.
Mortar is a giant pain in the ass for everyone. Those mortar rounds come in quick
I'm rolling through Hell Act 1 on my Wizard, and aside from obvious lag deaths the only thing that's killed me was a pack of Illusion Jailer Mortar champs. Seems like illusions do full damage, even though they're not real. I got jailed and instantly exploded before I could pop Diamond Skin/Pot/Archon.
Yay. My Demon Hunter friend doesn't want to play multi-player anymore because he can kite easier by himself in Act 2, and doesn't die as often. Where-as I die a lot less in multi-player games and can actually progress.
Wow. You need new friends. What a dick.
I can totally see his friend's perspective though. The point of Diablo is efficiency in killing mobs so you can find more items. It's less efficient for him to play with a Barbarian because it's both faster and safer for him to play by himself. With the way Inferno is tuned at this time, I could see partying for him being more frustrating than playing solo, if his entire strategy is to simply kill mobs at the absolutely fastest rate.
@buddies I'll play with you any time you want. Two intrepid melee heroes, throwing themselves into hordes of demons with no hope of survival, Brokeback Mountain style.
So a questions for the Wizards in the thread, what do you guys use for your signature spell? I feel like lightning does more damage to mobs (since it can jump up to 6 times with chain lightning) but I wanted to know what everyone else was using.
I used Piercing Orb (hits multiples, wide area, great damage) and Lightning Blast (hits multiples in a straight line, fast casting rate). At some points, I wasn't using a Signature Spell, and instead went with Astral Presence passive or Arcanot, and Cold Blood as my main attack (Ray of Frost with 12 Arcane Power cost means practically infinite Ray of Frost).
0
Options
Warlock82Never pet a burning dogRegistered Userregular
It's funny how Mortar was ostensibly designed to make ranged sweat since melee struggle more with most affixes (and this is how Jay Wilson described it), but then it turns out in practice that Mortar easily fucks melee too.
Mortar is a giant pain in the ass for everyone. Those mortar rounds come in quick
Yeah thanks to a little lag I was insta-gibbed coming out of a waygate by a mortar rare that happened to spawn near it. Thing killed me in about 2 seconds before I could even react :P
so many people are full of themselves. 1 million for some shoulders with 70 dex and 70 vit. just annoying. unless some crazy balls amount of gold drops in inferno, I'm only in hell atm.
though, I am rocking the shit out of hell with lvl 55 DH with 7k dmg and 20k health
I still say auctions need to have a 1% of minimum bid list fee. You can put up a 10 DPS sword for 100 million, but it'll cost you 1 million to do so. It'd stop people from DDOSing the AH with overpriced bullshit.
Posts
PSN: SoulCrusherJared
Stats:
55% Damage reduction (level 56)
30-41% Dodge
25K HP
7700 DPS
There are certain times when I'm rolling and all is well, but there a certain mobs that just destroy me and I have no idea what to change. I have mostly defensive. here is my build
I dunno maybe it was just some of the packs I was running into (immune minions, vortex, arcane can go somewhere) it just is rough right now. I don't want to even think about inferno.
Mortar is a giant pain in the ass for everyone. Those mortar rounds come in quick
PSN: SoulCrusherJared
Hell was the first time on my Monk I had trouble with some packs. Your stats seem alright, maybe your resists are low? The build I would switch out evasion for healing and breath of heaven for sweeping strikes+bladestorm. Switch out searing light for self-reflection or faith in the light.
That bug is too funny. I never noticed it, of course, but as soon as my attention was called to it? Last night my friend and I played for a few hours and wound up with six hauberks of varying quality. Never did do much with them other than mess with some white mobs.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
@Ethea
I don't know if this is his exact build, but I imagine it's something like this.
http://us.battle.net/d3/en/calculator/monk#bZgYiQ!YcX!ZcaaZZ
A "ranged" Monk build.
WoW people.
Very rough guide, recommend looking it up later for more details:
1.) Recipe for the Staff of Herding - drops off that fallen angel boss in Act IV (forget his name)
2.) Black Mushroom - Found rarely in Act 1, possibly just Cathedral level 1? That's where I keep finding it
3.) Leoric's Shinbone - found rarely in the fireplace of Leroic's Manor (Act 1)
4.) Wirt's Cowbell - buy for 100,000g from the little girl vendor (Squirt I think?) in Act 2
5.) Rainbow Elixir - Found super rarely in Act 2 Oasis area. There is a rare event that spawns in the area where you kill some ghosts and an Alchemist vendor comes out and opens up a mini-dungeon for you. It's in a chest in this dungeon (though I've heard not always). Supposidely there are two places for this event to spawn, but I know one is directly from the Entrance Waygate, hug the bottom wall and there is a little area with houses and a waterfall - it's in there. I just keep restarting until I saw the ghosts there.
6.) Gibbering Gemstone - Act 3 in the Cavern of Frost, a unique monster called Chillera (or something) can spawn that drops it. This is the suckiest one to farm since the cave has about 5 different spawn points itself, then you need to run it to see if the unique is up which it usually isn't.
Use these ingredients + 50,000g to make the Staff of Herding. Go to Act 1 just before Old Tristram where the opening with the red glow is in the ground. There is a cow skeleton there. When you get close to it, it will turn into the ghost of the Cow King and he will open the area up.
For Nightmare/etc, you need to upgrade the staff by buying a recipe from the innkeeper vendor in Bastion Hold, Act IV for 1g. Then it's like 200,000g (Nightmare) / 500,000g (Hell) to upgrade the staff. Don't know about Inferno.
So you're cool with not leveling your characters to the max level?
I mean, I totally dig your argument for inferno, that's for people who hate themselves.
But saying that the game ends at level 32 is a bit spacious. If that were the case, why do you still unlock stuff on your character afterwards?
Leoric's shinbone - rare ground loot spawn in the fireplace in Leoric's manor
Liquid rainbow - rare NPC spawn in the Oasis in Act 2, opens a dungeon with a rare Mysterious chest spawn
Gibbering grimstone - occasional drop from a rare monster spawn in the Caverns of Frost in Act 3
Wirt's bell - purchase for 100k from the girl in the bazaar in Act 2
crafting pattern - occasional drop from Izual in Act 4
http://www.youtube.com/watch?v=77IRTEz1DTQ&list=UUNIc2yNPLkxnViMYWVEhBHw&index=10&feature=plcp
There's an option to zoom in while looking at your inventory. make sure it's not checked.
I used electrocute pretty much from when I got it to act 4 normal, then from act 4 normal to where I am now (Hell Act 2) I've been using disintegrate with no signature spell. For some bosses I've switched it out to the higher damage magic missile star pact meteor, that's how I did Rakanoth & Diablo in NM and butcher on hell. Butcher on hell was REALLY rough for me though, I don't know if my gear was just way off but I had about 16k hp and his charge would one shot me (which isn't really a problem since you shouldn't get hit with it) but the grappling hook combo did ~90% of my health and the chains would do over half.
twitch.tv/tehsloth
There are two secret levels.
Black Mushroom: Randomly spawns in the first floor of the Cathedral in Act 1.
Leoric's Shinbone: Randomly spawns in the fireplace in Leoric's Manor in Act 1.
Wirt's Cowbell: Bought for 100,000g from the little girl in Act 2.
Forgot the name: Have to rescue a rare merchant in the Act 2 Oasis and he'll open the Mysterious Cave which has a rare chance of spawning the Mysterious Chest which holds the item.
Forgot the name: In Act 3 where you have to go and destroy Azmodan's catapults, there is a randomly spawning dungeon called the Caves of Frost (or something along those lines). Inside there is a rare boss huntress named something similar to Cheetara who will drop the item.
Then you have to get the plans which are a rare drop from Izual in Act 4. Teach the blacksmith the plans, then spend 50,000g to combine the five items into the Staff of Herding. Go to Act 1 and go to the cow skeleton at the glowing red hole just north of Old Tristram. The ghost of the Cow King will appear and talk to you and then open the secret level.
Development Hell:
On another note, I missed the brief lore discussion from the end of the last thread. Act 1 Spoilers!
Also (Ending Spoilers!):
I looked for a 3 page thread, found this:
http://us.battle.net/d3/en/forum/topic/5149541780
Other people we play with told him to gear up from AH since he has no luck with drops and he is gimping our group. He refused our request so we don't play D3 with him any more. My group of 3 went through Hell whole lot faster without him.
I suspect that he will grind many, many painful hours by himself and/or with pub groups.
For +life on hit, no. For +life on %dmg dealt? Maybe?
I know people have said it before, but crafting needs a bit of a change at higher levels. You have to destroy a source of income (items), have tomes/pages/etc and still pay a ridiculous amount of gold for a chance at an item to be good for you or worthy of selling on the AH. As it stands now crafting is just a gold sink, no reason not to just buy what other people have found or gotten lucky crafting on the AH. I wish they'd raise the cost of leveling it and lower, if not completely get rid of, the cost to make things.
Act 2 end boss is really easy to cheese if you have multiple people. Have 1 person standing in front of him moving around dodging attacks. Other people stand behind him as much as possible, so near the ends of the platform where the little stairs are. Done this multiple times, even works with a follower as long as they are alive. As far as I can tell he will not hit you if you're back there aside from the poison pools and the occasional breath attack if the person in front happens to be too close to your side when he starts it. I know, he's already an easy boss, but if people are struggling with him it does work from my experience.
Wow. You need new friends. What a dick.
For +% damage dealt, it worked on the only skill I could test. I would imagine that the design would be symmetrical across classes.
It's 2,000 lower DPS than my current blue 1h weapon!
Seriously. I roll with a wizard on my DH pretty much all the time. It's a lot more fun and we both kite. Works especially well if you can split up packs of enemies and kite different ways. Also great if you run into a tough pack right at the start of a dungeon or something, one player holds them in a small area while the other moves forward and clears room for more kiting so you aren't getting overwhelmed.
This staff was made with only one goal in mind: to cause great torment to the one who finds it
Fixed
A 58% chance to crit? Hell YES it would be worth it. But I believe it would take that into account in the DPS number, so nope.
2000? Your 1h has 2400 dps?
http://www.youtube.com/watch?v=YIdkMSj68cs
3ds friend code: 2981-6032-4118
I'm rolling through Hell Act 1 on my Wizard, and aside from obvious lag deaths the only thing that's killed me was a pack of Illusion Jailer Mortar champs. Seems like illusions do full damage, even though they're not real. I got jailed and instantly exploded before I could pop Diamond Skin/Pot/Archon.
I can totally see his friend's perspective though. The point of Diablo is efficiency in killing mobs so you can find more items. It's less efficient for him to play with a Barbarian because it's both faster and safer for him to play by himself. With the way Inferno is tuned at this time, I could see partying for him being more frustrating than playing solo, if his entire strategy is to simply kill mobs at the absolutely fastest rate.
@buddies I'll play with you any time you want. Two intrepid melee heroes, throwing themselves into hordes of demons with no hope of survival, Brokeback Mountain style.
Yeah thanks to a little lag I was insta-gibbed coming out of a waygate by a mortar rare that happened to spawn near it. Thing killed me in about 2 seconds before I could even react :P
I still say auctions need to have a 1% of minimum bid list fee. You can put up a 10 DPS sword for 100 million, but it'll cost you 1 million to do so. It'd stop people from DDOSing the AH with overpriced bullshit.