No bsjezz I was about to add "to each his own" at the bottom of my post but then got lazy and didn't.
I do agree with you though. I need someone to write me books, screenplays, etc. to entertain me in my free time... just like you need me to make sure your intarwebs stay in order.
IHasABucket on
[SIGPIC][/SIGPIC]
0
Options
nevilleThe Worst Gay(Seriously. The Worst!)Registered Userregular
Have fun spending years and years learning how not to make games.
Unless things have changed since I looked.
I dunno, look at whatever current "senior projects" they have up...see how many are actually playable games.
EDIT: A few years ago, that number was "zero."
EDIT: That is, if you don't count projects which were basically Quake 2 "mods" where the "mod" was just that they changed some of the in-game art assets.
No idea. Could've been. Why not? Some graduates of those programs do go on to do, you know, stuff. I've worked with some (well, Full Sail, not Digipen), and they're good. But the majority of them don't, apparently. According to people I've talked to who have been there.
What I'm saying is that if you were going to get into games, you were going to get into games anyway. If you weren't, you weren't. Going to Digipen doesn't change your fate, you may as well just get a standard CS degree, which affords you a more respectable university name and usually a little bit of a humanities education as well, so you can have normal conversations with non-gamers.
'i want to make games but i dont want to work hard'
Yeah, that could easily be part of the problem. It could simply be that people who like to PLAY games go to Digipen with the expectation that they just need to tighten up the graffix on level with a fucking controller and then they'll be big-time game design heroes by about the 15-year mark in a career that's just fun fun fun all the time. And then those people finish school and then OH HEY IT'S NOT ACTUALLY JUST STRAIGHT-UP FUN, it's actually really, really hard work and the pay is less than you'd make at a boring job like, say, Bank Database Guy.
Defender on
0
Options
DynagripBreak me a million heartsHoustonRegistered User, ClubPAregular
edited July 2007
I think Dr. Dizaster attended Digipen for like a semester or something.
I think Dr. Dizaster attended Digipen for like a semester or something.
Oh I thought he, like...taught courses there or something.
I am fairly certain that is not the case. He would have stated such a thing when I called him a Digipen dropout. Plus he was really stoked about getting a play-tester type position with Blizzard, so yeah. But hey, who knows, maybe he's tearing it up in the game design world now.
NogsCrap, crap, mega crap.Crap, crap, mega crap.Registered Userregular
edited July 2007
god. my brother wants to go to digipen really bad. he is a junior in high school and all he does is play games and read about the gaming industry. but he doesn't know shit from balls about computers. just last night i had to walk him through how to print screen and paste in Paint. and then how to send a file over AIM. I really want to encourage him because he is my brother and everything, and this is like the one thing in his life he doesn't treat with apathy. but man...he had trouble with copy/paste.
god. my brother wants to go to digipen really bad. he is a junior in high school and all he does is play games and read about the gaming industry. but he doesn't know shit from balls about computers. just last night i had to walk him through how to print screen and paste in Paint. and then how to send a file over AIM. I really want to encourage him because he is my brother and everything, and this is like the one thing in his life he doesn't treat with apathy. but man...he had trouble with copy/paste.
Tell him to CREATE something. It doesn't have to be a 3D game with projected lights and shadows and normal maps and skeletal animation and an integrated physics system and advanced AI and a progressive-load system and LAN/Internet play. It can be a cool single-player Starcraft or Warcraft map. It can be a good deathmatch level in some FPS. It can be an engine that runs little text-based games, like Zork. It can be a replacement character model for Jedi Knight or Unreal Tournament.
Working in games is all about creating things...and also not abandoning what you start until it's at least usable.
If he has no talent and isn't willing to work, he shouldn't even consider going into gaming.
And again, he should probably get a regular CS degree anyway. If he's really passionate about gaming, he'll do his school work and THEN work on his gaming hobby-project and THEN play games. In that order.
Ive always wanted to become a Game Designer. you know, the guy who just comes up with the ideas? but Im no good at computer science, really. from waht Ive read and heard, getting a CS degree is pretty much the way to get your foot in the door for the games industry.
'i want to make games but i dont want to work hard'
Yeah, that could easily be part of the problem. It could simply be that people who like to PLAY games go to Digipen with the expectation that they just need to tighten up the graffix on level with a fucking controller and then they'll be big-time game design heroes by about the 15-year mark in a career that's just fun fun fun all the time. And then those people finish school and then OH HEY IT'S NOT ACTUALLY JUST STRAIGHT-UP FUN, it's actually really, really hard work and the pay is less than you'd make at a boring job like, say, Bank Database Guy.
Fortunately I've been to school for Comp Sci before and know several of the professors there.
I'm not a kid right out of HS, I'm going there for a kick-my-ass education, not to goof off. There are definitely people who go there thinking "hurf durf I'll play games lol", but that's not me.
I'm also not going into games for the money, clearly. But to clarify, you're right. A lot of kids/people go into it (or Full Sail or the other programs) not knowing what they are getting into.
Posts
You could write a short story about an algorithm to allocate free space on filesystems.
as usual I am studying my ass off and also working 35 hours a week
blargh
I do agree with you though. I need someone to write me books, screenplays, etc. to entertain me in my free time... just like you need me to make sure your intarwebs stay in order.
Good point you're slacking off.
Draw more art for us.
>;3
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
Have fun spending years and years learning how not to make games.
Unless things have changed since I looked.
I dunno, look at whatever current "senior projects" they have up...see how many are actually playable games.
EDIT: A few years ago, that number was "zero."
EDIT: That is, if you don't count projects which were basically Quake 2 "mods" where the "mod" was just that they changed some of the in-game art assets.
No idea. Could've been. Why not? Some graduates of those programs do go on to do, you know, stuff. I've worked with some (well, Full Sail, not Digipen), and they're good. But the majority of them don't, apparently. According to people I've talked to who have been there.
What I'm saying is that if you were going to get into games, you were going to get into games anyway. If you weren't, you weren't. Going to Digipen doesn't change your fate, you may as well just get a standard CS degree, which affords you a more respectable university name and usually a little bit of a humanities education as well, so you can have normal conversations with non-gamers.
Yeah, that could easily be part of the problem. It could simply be that people who like to PLAY games go to Digipen with the expectation that they just need to tighten up the graffix on level with a fucking controller and then they'll be big-time game design heroes by about the 15-year mark in a career that's just fun fun fun all the time. And then those people finish school and then OH HEY IT'S NOT ACTUALLY JUST STRAIGHT-UP FUN, it's actually really, really hard work and the pay is less than you'd make at a boring job like, say, Bank Database Guy.
Oh I thought he, like...taught courses there or something.
PARKER, YOU'RE FIRED! <-- My comic book podcast! Satan look here!
PARKER, YOU'RE FIRED! <-- My comic book podcast! Satan look here!
this internship SUCKS
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
PARKER, YOU'RE FIRED! <-- My comic book podcast! Satan look here!
Tell him to CREATE something. It doesn't have to be a 3D game with projected lights and shadows and normal maps and skeletal animation and an integrated physics system and advanced AI and a progressive-load system and LAN/Internet play. It can be a cool single-player Starcraft or Warcraft map. It can be a good deathmatch level in some FPS. It can be an engine that runs little text-based games, like Zork. It can be a replacement character model for Jedi Knight or Unreal Tournament.
Working in games is all about creating things...and also not abandoning what you start until it's at least usable.
If he has no talent and isn't willing to work, he shouldn't even consider going into gaming.
And again, he should probably get a regular CS degree anyway. If he's really passionate about gaming, he'll do his school work and THEN work on his gaming hobby-project and THEN play games. In that order.
Remember when schools didn't have video game related programs?
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
Hell, the promotion budgets for big games is pretty close to the production budgets
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
Vote for my film! (watching it is also an option)
wii friend code: 7623 9955 2119 1775
Fortunately I've been to school for Comp Sci before and know several of the professors there.
I'm not a kid right out of HS, I'm going there for a kick-my-ass education, not to goof off. There are definitely people who go there thinking "hurf durf I'll play games lol", but that's not me.
I'm also not going into games for the money, clearly. But to clarify, you're right. A lot of kids/people go into it (or Full Sail or the other programs) not knowing what they are getting into.